Kalista Fix
Energy, and make her passive drain it, increasing amounts with each jump.
Energy, and make her passive drain it, increasing amounts with each jump.
I don't understand. You want her to stand still when she's not hopping around in order to charge energy to hop around?
[{quoted}](name=Perfect Blue,realm=NA,application-id=3ErqAdtq,discussion-id=0EekpqAy,comment-id=0000,timestamp=2015-02-20T00:07:27.056+0000)
I don't understand. You want her to stand still when she's not hopping around in order to charge energy to hop around?
Yes. I'm not saying make it a huge cost. Let her jump 20 times. Then it's time to calm that shit down.
Her model glows right? Make it dim as she gets low on energy when she bottoms out have a buffer time where she has to gain so much energy before her passive kicks back in. In that buffer time she can cancel autos like a normal adc. When her model pops back to bright you know that you are good to go.
It's a passive so you can't toggle it. In other words you want her responsiveness to be akin to Gnar's ult, uncontrollable and situational? I don't like the sound of that at all.
[{quoted}](name=Perfect Blue,realm=NA,application-id=3ErqAdtq,discussion-id=0EekpqAy,comment-id=000000000000,timestamp=2015-02-20T00:26:06.009+0000)
It's a passive so you can't toggle it. In other words you want her responsiveness to be akin to Gnar's ult, uncontrollable and situational? I don't like the sound of that at all.
It's very controllable. If she has an energy bar. You can see the energy. You should be able to judge your capabilities by the amount of energy you have. Think of it like a mage. You are not going to try and pull something that costs 300mana when you only have 100mana. I don't see how this is complicated.
That's exactly like Gnar's rage bar.
[{quoted}](name=Perfect Blue,realm=NA,application-id=3ErqAdtq,discussion-id=0EekpqAy,comment-id=00000000000000000000,timestamp=2015-02-20T00:37:34.455+0000)
That's exactly like Gnar's rage bar.
False. Gnar's rage bar is a timer for his ult. Energy is a resource. Energy can be gained over time without doing anything. Rage has to be built up through attacks. Furthermore, Gnar is technically 100% cooldown based. Energy Champs rely on a resource + cooldowns.
[{quoted}](name=Perfect Blue,realm=NA,application-id=3ErqAdtq,discussion-id=0EekpqAy,comment-id=00000000000000000000,timestamp=2015-02-20T00:37:34.455+0000)
That's exactly like Gnar's rage bar.
You should look up the term "abstract thought" . It's a common mental mechanic used in the processing of information. In varying severitys of autism it can up to completely absent.
[{quoted}](name=Perfect Blue,realm=NA,application-id=3ErqAdtq,discussion-id=0EekpqAy,comment-id=00000000000000000000,timestamp=2015-02-20T00:37:34.455+0000)
That's exactly like Gnar's rage bar.
More interested in down voting than explaining how you don't understand the difference between rage/fury and energy? I'm sure you think kennen is a Gnar ripoff.
Must not say it. Must not say it. Must not say it.
U MAD BRO?
God damn it, there I go.
I was talking about the specific element of being unable to toggle between walking and hopping at will, exactly like I said. I don't get the relationship between Kennen and Gnar so I don't get your insult.
[{quoted}](name=I Like Hugs,realm=NA,application-id=3ErqAdtq,discussion-id=0EekpqAy,comment-id=0000000000000000,timestamp=2015-02-20T00:35:13.266+0000)
It's very controllable. If she has an energy bar. You can see the energy. You should be able to judge your capabilities by the amount of energy you have. Think of it like a mage. You are not going to try and pull something that costs 300mana when you only have 100mana. I don't see how this is complicated.
this is one of the better ideas ive seen, but if your problem is perpetuality, it would still have the same problem because in energy kits, interaction usually recovers energy.
Kalista has a lot of interaction: Q interacts with E, AA interacts with E, W interacts with AAs, R would recover energy because its not damage.
Id think that each stack of rend on a target returns 1 energy when consumed, and rend itself refunds its cost if the enemy is killed.
this is one of the better ideas ive seen, but if your problem is perpetuality, it would still have the same problem because in energy kits, interaction usually recovers energy.
Kalista has a lot of interaction: Q interacts with E, AA interacts with E, W interacts with AAs, R would recover energy because its not damage.
Id think that each stack of rend on a target returns 1 energy when consumed, and rend itself refunds its cost if the enemy is killed.
There is no energy champ that can endlessly chain their abilities. Nothing returns the full amount spent. And energy can be gained over time with 0 interaction.
I'd be more inclined to believe you are the one that is upset. You cannot possibly have read and comprehended anything I have said. I clearly spelled it out and someone else understood it perfectly, but let's dumb it down even more.