Can slows ACTUALLY slow??

g07h4xf00··4 votes·776 views

Call me old fashioned, but when I learned about slows from playing old games like RPGs and RTSes (starcraft, warcraft, etc), they used to mean something differently than what a slow means in this game. Could we make (for season 6) slows ACTUALLY be slows?

  • Slows should slow attack speed as well, not just movement speed.
  • Slows should slow the speed/reduce the distance of movement-related abilities like dashes, jumps, vaults, tumbles, etc. If they want us to believe that slows impair movement, MAKE US BELIEVE IT.
  • Slows should slow the animation / increase the cast time of abilities. This is slightly related to the previous point.

"Oh but then slows will be OP because every champion seems to have some sort of slow now"

Yeah? Well every champion (new champion, anyway) seems to have tons of mobility out the ass now too. Mobility creep has made it so that slows are a lot less punishing to highly-mobile champions and way more punishing to non-mobile champions. At the same time, there's a lot less point-and-click hard CC in the game since most of it has been converted into skillshots which only really helps mobile champions.

Mobility doesn't really have counterplay (aside from just being "more mobile than them?). Even targetted hard CC is barely coutnerplay because 1) there is very few of those left in the game, and 2) if the mobility ability is used FIRST and they get out of range of the targetted hard-CC then it's worthless. Recall that most point-and-click hard-CC has really low range. Counterplay needs to actually be counterplay.

Make slows be slows Rito pls.

14 Comments

Aeolian Melodies2 votes

So you're telling me Ashe auto-wins any duel against another ADC.

k.

g07h4xf001 votes

[{quoted}](name=Aeolian Melodies,realm=NA,application-id=3ErqAdtq,discussion-id=0E8xsV4u,comment-id=0001,timestamp=2015-10-18T21:13:38.601+0000)

So you're telling me Ashe auto-wins any duel against another ADC.

k.

Yes Ashe is the only ADC with any CC in their kit. Really?

Also, ADCs as we know it are being redefined for next season. Tweak the numbers, if necessary. Make it work. The argument that "there are some edge cases right now that would make X idea super OP" isn't the end-all-be-all argument for doing anything. This is true about ANY changes. There will always be some edge cases and champions who come out on top. Deal with them.

BattleOxe1 votes

But you forot old champs with low mobility. Also, that would completly destroy almost any DPS champ

g07h4xf001 votes

{quoted}

But you forot old champs with low mobility. Also, that would completly destroy almost any DPS champ

No, I didn't forget them. Old champions with low mobility currently are the MOST punished by slows. That's exactly the point I'm making.

It wouldn't completely destroy dps champions, but MAYBE, just MAYBE, it would make it so that certain classes/roles (ADC/MARKSMAN) aren't REQUIRED in every fucking game anymore. Rito has been looking at ways to change ADCs so that the pattern of "weak early, strong late" goes away and they don't become required in every game and every meta.

BattleOxe1 votes

Yeah, sorry for tha on old champs, I didn't really give it a second thought. Ok, you say we nerf ADCs, but that gives unrivalled power to mages. Now, it seems like ok idea, aside from those 80+% slows (nasus, tresh, now darius too). But giving every second champ AS debuff? Not really shure on that.

kombu1 votes

but then exhaust would be pretty useless, no?

g07h4xf001 votes

[{quoted}](name=Weird Asian Porn,realm=NA,application-id=3ErqAdtq,discussion-id=0E8xsV4u,comment-id=0002,timestamp=2015-10-18T21:17:05.167+0000)

but then exhaust would be pretty useless, no?

Why? summoner 3 also reduces damage output (by % amount) the target's armor/MR. Also it's a point-and-click ability.

Sir Yamazuki1 votes

Going to just go with you didn't really put much thought into this.

g07h4xf001 votes

[{quoted}](name=Lord Yamazuki,realm=NA,application-id=3ErqAdtq,discussion-id=0E8xsV4u,comment-id=0003,timestamp=2015-10-18T21:18:18.172+0000)

Going to just go with you didn't really put much thought into this.

More like league players are afraid of changes to the game that would introduce elements that have existed in other games for literally decades.

Asayake 5150glow1 votes

Well, mobility should feel mobile. Besides, it's not exactly spammable - getting hit by a Trynd slow will still probably end in you dying. Plus, I like mobility. And second, mobility is a skill (usually), meaning it uses mana.

Slows are fine the way they are.

g07h4xf001 votes

[{quoted}](name=da plazma pika,realm=NA,application-id=3ErqAdtq,discussion-id=0E8xsV4u,comment-id=0004,timestamp=2015-10-18T21:47:13.874+0000)

Well, mobility should feel mobile. Besides, it's not exactly spammable - getting hit by a Trynd slow will still probably end in you dying. Plus, I like mobility. And second, mobility is a skill (usually), meaning it uses mana.

Slows are fine the way they are.

MOBILITY ISN'T SPAMMABLE WHAT. Have you met LeeSin Kalista Nidalee Leblanc Yasuo Katarina Riven or any of the other countless annoying champions that exist and keep dashing/hopping around everywhere all the time.

In more than half of these cases there is no mana cost. It's either free or costs energy which regens faster than the cooldown.

Also, are you implying that abilities with slows don't cost mana or have cooldowns?

Everybody likes mobility when you have more mobility than your opponents, right? As soon as you face someone with more mobility than you it's not as fun anymore. Or how about all those other champions who aren't highly mobile? What's the counter play? Where's the trade-off?

Asayake 5150glow1 votes

{quoted}

MOBILITY ISN'T SPAMMABLE WHAT. Have you met LeeSin Kalista Nidalee Leblanc Yasuo Katarina Riven or any of the other countless annoying champions that exist and keep dashing/hopping around everywhere all the time.

In more than half of these cases there is no mana cost. It's either free or costs energy which regens faster than the cooldown.

Also, are you implying that abilities with slows don't cost mana or have cooldowns?

Everybody likes mobility when you have more mobility than your opponents, right? As soon as you face someone with more mobility than you it's not as fun anymore. Or how about all those other champions who aren't highly mobile? What's the counter play? Where's the trade-off?

The problem with slowing down the mobility, is that 1) these things are either targeted, so I guess you're saying make the animation take longer?, 2) have a set distance, which means slows really screw with mobility because you expect to go however far, but only go this far, so that's too screwy to be optional, or 3) go how far you want them too, so in plat+, it's basically reducing the max range, instead of the actual range (if it reduces range by 20%, they move their mouse 20% further than usual. However, still extremely screwy because they don't know exactly how much they're slowed, and the amount the mobility would be slowed is based on how far it is.

Certain slows don't use mana (blue summoner 11, red buff, Tryndamere LeeSin Akali Ashe Bard Gnar Zed Rumble Rengar ). Slows are the weakest form of CC out there, and for a reason.

Mobility is fun. The only reason I've ever complained about mobility is the lack of an escape (on an assassin, as well!), and, well, too much escape. Yasuo being able to dash through the entire minion wave was annoying, until I realized how easy it was to both escape and predict. The only thing that slightly bothers me about that, is that you can't get away from him in a lane if you're minions are there. But that's fine, cuz there's lots of others like that.

Subject 51 votes

Insert comment that states that the meta would end up changing, and therefore this change may not happen.

g07h4xf001 votes

[{quoted}](name=Subject 5,realm=NA,application-id=3ErqAdtq,discussion-id=0E8xsV4u,comment-id=0005,timestamp=2015-10-18T21:53:23.922+0000)

Insert comment that states that the meta would end up changing, and therefore this change may not happen.

so change nothing so the meta doesn't change? What?

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