Dr. Mundo Rework Idea- Damage Sponge/Pain Oriented Champions
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Dr. Mundo is a champion notorious for his incredible healing and resistance to death. However, he has a bad habit of either being really OP or incredible UP. A rework to make him less about incredible healing and more resistance to death would solve a lot of issues he has with interactions to Grievous Wounds and the like.
Dr. Mundo, the Madman of Zaun Main Role: Damage Sponge Secondary Role: Mundo Health- 655 (+105 per level) Health Regen.- 10 (+1 per level) Armor- 30 (+3.5 per level) Magic Resist- 32.1 (+1.25 per level) Movement Speed- 345 Attack Damage- 61 (+3 per level) Attack Speed- 0.65 (+2.55% per level) Attack Range- 150 (Melee)
Passive- Adrenaline Rush Innate: Dr. Mundo, instead of feeling agony from pain, gets overwhelmed with excitement. Whenever Dr. Mundo takes damage his movement speed is increased by 5/10/15/20% for 5 seconds and his total health regeneration is increased by 50/75/100/125% for 10 seconds. Levels: 1/5/9/13
Ability 1- Infected Cleaver Active: Dr. Mundo chucks a cleaver in the target direction, dealing 10/12.5/15/17.5/20% of the first enemy hit's current health as magic damage (minimum damage: 60/100/140/180/220), slowing them by 20/25/30/35/40% for 2 seconds, and slamming the cleaver into the target's body for the next 6 seconds. Dr. Mundo's next basic attack against the target will pull the cleaver violently from the target's body, dealing 2/2.5/3/3.5/4% of Dr. Mundo's maximum health and 2/4/6/8/10% of the target's current health (minimum damage: 20/30/40/50/60) as bonus magic damage. Hitting a target refunds 50% of this ability's health cost. Killing the target with the initial damage or retrieving the cleaver from the target's body refunds the remaining 50% of the ability's health cost. Cost: 40/60/80/100/120 Health Cool Down: 8/7/6/5/4 seconds Range: 900
Ability 2- Pain Acceptance Passive: Dr. Mundo innately takes 5% reduced damage of all kinds (physical, magical, and true damage). This damage reduction is increased by 1/1.5/2/2.5/3% for every 1% maximum health that Dr. Mundo is missing. Active: Dr. Mundo cleanses himself of all current crowd control and becomes immune to crowd control for the next 1.5/1.75/2/2.25/2.5 seconds. During this time, the passive damage reduction that Dr. Mundo receives is set to 10/12.5/15/17.5/20%. Cost: 40/55/70/85/100 Health Cool Down: 26/23/20/17/14 seconds
Ability 3- Sadism Active: Dr. Mundo's next basic attack within 5 seconds will deal an insufferable blow of immeasurable torture to his target, dealing 60/95/130/165/200 (+3/4/5/6/7% bonus health) bonus physical damage and causing Dr. Mundo to link himself to the target for the next 4/5/6/7/8 seconds. During this time, Dr. Mundo is healed for 10/17.5/25/32.5/40% of the damage dealt to his target before calculations. This healing is reduced by 75% if Dr. Mundo's target is a minion or small monster. Cost: 40/65/90/115/140 Health Cool Down: 18/15.5/13/10.5/8 seconds
Ultimate- Masochism Active: After a 5 second delay, Dr. Mundo's maximum health is increased by an amount equal to 100/150/200% of the damage he took before reductions in the last 5 seconds. This bonus health lasts for 12 seconds. Adrenaline Rush is always active during the 5 second delay for this ability. The health cost of this ability goes into the bonus health gained. Cost: 20/22.5/25% Current Health Cool Down: 110/90/70 seconds
UPDATED RECOMMENDED BUILD
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Just wanted to try my hand at a Dr. Mundo rework. Tried to make him a little less reliant on healing while still making it a key feature for him. His ultimate is heavily changed to become a giga-health bonus on a delay depending on if he is being focused or just spamming his spells to contribute the health costs to the bonus health. His base numbers are absolutely incredible, but he has next to no scaling overall, the only scaling he has requiring him to basic attack his targets, meaning it's a melee single target scaling that can be stopped fairly easily. Dr. Mundo's job is essentially to put up a target to shoot for his team and then becomes a true wall due to it. He will take a while to kill someone in a coordinated, well matched team, but dang I would like to see someone kill him quickly in this form.
Essential Items
Standard Items
Situational Items
Consumables

Standard Items