Can we make Ezreal less of an "early game or bust" champ?
There isn't a single adc in this game whose late game is more irrelevant than Ezreal's. He has a "decent" early/mid game, but compared to other early game adc's it's not even that good. Other adc's don't have to worry about mana costs, low base hp, insanely long cooldowns, landing skillshots, or long channel times on their ults. And other adc's actually have a way of SAFELY dealing damage to the backline. The only way Ezreal will ever touch the enemy backline is by arcane shifting in, which obviously puts him in danger. His ult does almost NOTHING in the late game because it's too easy for someone to just stand behind a minion, jungle creep, or tank and take reduced damage (this applies to his 'q' and 'e' as well except no reduced damage obviously). Finally as stated earlier other adc's NEVER have to worry about mana costs. Since Ezreal's kit is entirely skillshot based mana costs are a HUGE issue for him. I don't care how good you are. You will miss some of your abilities and then you'll be oom. Other adc's don't really have to worry about this, since their abilities are almost all targeted.
TLDR Ezreal should be at least somewhat relevant in the late game, and currently he just isn't. It's either you completely dominate the early/mid game and snowball or lose. What they should do is give his 'q' armor pen at later ranks and reduce his mana costs slightly. Mana and tanks are really his biggest issues, and I don't think this will break him. Even if he gets these QOL changes there are still more reliable adc's like Kog and Twitch who can just right click you to death. No matter how broken Ezreal is he will NEVER Be able to do this. Unlike other adc's he actually has a ton of skill expression in his kit.
