It's ok to give up in ARAM
Just played a game where the odds were clearly against us. I knew from the start we were going to lose but my team refused to believe it. We had:
Twitch Galio Cho' gath (Me) Gragas Garen
They had:
Corki Veigar Miss Fortune Morganna Vladimir
If you didn't see the problem the first time reading this, read again. We had virtually NO poke coming from a twitch that was probably the worst AD carry in ARAM. This doesn't even justify that tanks are COMPLETELY useless in ARAM. I'm not saying ARAM is totally luck based however overwhelming, but in a match like this, I called FF 2 minutes in the game. I told them there was no way we were going to win and might have killed team morale by telling them it was over the entire duration of the game. However, I am completely justified to say we should give up because there is no use trying if there is no chance of success.

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for Health/Mana sustain
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for provide CDR
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to reduce repeated instances of magic damage (i.e. Corki's R/AA, MF's E, Morgana's WR, Vladimir's QWE)
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to keep Twitch alive
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to amplify healing from my passive, health regen and Knight's Vow
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to amplify my team's damage
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for massive shields
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