People complain about Vayne and Yasuo, champions that actually have to try to win
But not a single soul complains about Miss Fortune, who doesn't even have to try to easily out dps anyone. gut her ffs
But not a single soul complains about Miss Fortune, who doesn't even have to try to easily out dps anyone. gut her ffs
Yeah Vayne and her 2003942304829048 steroids definitely have to try.
MF has more steroids rofl and they aren't on her ult.
People hate getting out played, so they will QQ about yasuo and nidalee etc who have 45-47% winrates before they complain about trundle or miss fortune who have 54-55% winrates.. Simpler champions get a pass because they dont humiliate the ppl they kill.. Its a disgustingly sensitive world we live in today.. Sooooo Sad
MF isn´t the problem. Thunderlord's is.
It´s like Sated Devourer Kayle when that was viable. The champion wasn´t the problem, the item was.
[{quoted}](name=Nice Henz,realm=NA,application-id=3ErqAdtq,discussion-id=04w0h6mU,comment-id=,timestamp=2016-01-05T07:43:59.056+0000)
But not a single soul complains about Miss Fortune, who doesn't even have to try to easily out dps anyone.
Except when she has to properly use her Q to hit you as second target and correctly position for ult since enemies can move out if it, right?
To be honest, I rarely have any trouble against Miss Fortunes even as an ADC because of how immobile she is. Could anyone tell me why they are so hard to fight? Just don't put "she does so much dmg rofl" because that's avoidable and easy to trade with.
To be honest, I rarely have any trouble against Miss Fortunes even as an ADC because of how immobile they are. Could anyone tell me why they are so hard to fight? Just don't put "she does so much dmg rofl" because that's avoidable and easy to trade with.
am pretty sure mf is mobile with her W passive right. but anyway. her ult needs a nerf. thats about it. so many matches my whole team ahead. one ult. we lose a team fight. immediately. while a good vayne is nearly impossible to win again. because of her outplay nature. and her true % health damage.
The thing is that Teamfights are supposed to be deciding later game fights. Miss Fortune loves teamfights if you let her live long enough. Teamfights are best late game. Heavy pushing is best early game. That is the trend I've noticed. But yea, a good Vayne is really hard to fight, just like a good Draven is really hard to stop. Champ with high skill requirements tend to get a lot of rewards. Personally, I just need a bit of CC on Vayne and her health goes down like an elevator without a cord. Just don't duel her if she hits her CC or you miss yours. She misses that E, engage HARD.
she doesn't need time when she does 4-5k damage to each person on your team in 3 seconds even if her ult lasts 1 second the damage you took lost you that team fight plus if she just drops e on you before ulting you're basically dead
You are beyond over exaggerating. It is impossible for that much damage to be done on her own. There is even a maximum damage indicator to tell you how much you are going to hurt if you are left alone. She would have to have 600AD while you have negative defense with her R at max rank to do that. She is also priority target in team fights, so getting a full charge of her ult will be impossible. And if you have any defense whatsoever, 1 wave won't make or break a fight. And that E slow? It was nerfed hard and has to be maxed before it becomes any good use. There is also QSS you can use, burn flash, or use a champ with mobility (which also counters MF, who has no mobility. Her speed boost is not really helpful when she is under attack.)
I complain about tanks that scale really hard off tons of resistances and have good damage numbers by building nothing.
I complain about tanks that scale really hard off tons of resistances and have good damage numbers by building nothing.
Nerf mundo.