The 3 Things I Don't Get about Karma's Kit
I have spent a lot of time with my dear duchess of Ionia over the last few years, but some of Riot's decisions regarding her kit keep giving me headaches. Here are the 3 that confuse me the most:
1) Bye, Bye Shieldbomb
The elephant in the room: This was Karma's most iconic damage spell for most of her digital life. For over 4 years! Before her rework it was her best damage spell and even after the rework it was her favoured tool for many things, such as clearing waves, trading with jumpy assasins or securing clutch kills. So why was it removed last year?
The removal made the name "Defiance" nonsensical and deleted the duality from the spell. Duality and shieldbomb were those words you would use in sharade games so somebody could guess Karma. Officially - even though never directly adressed - they removed the damage so they could amp up her passive in the 5.10 patch. This was done to help her scale better into lategame (which failed).... and gravely nerfed her damage options as a midlaner (which stayed that way).
It only took Riot a whole season to realize the power imbalance they created, which made them buff her RE to insane values in the 6.6 patch, creating the teamfighting shield-bot we got to know in the LCS. I personally thought she was more interesting with shieldbomb than massive AoE shields, both while playing and playing against. And looking at things like Ivern and the new Redemption item leads me to believe that there IS value in shieldbomb and AoE-duality effects.
So why the removal? And is there a chance Karma might get it back? Especially since Meddler admitted that reworked Karma is "bland"... wouldn't this make her less bland?
2) Tankscaling on your Heal?
So, for some reason - as anyone who had the pleasure of playing against top-tank-Karma knows - Karma can heal for some ridiculous amounts. Frequently. Assuming you have full CDR and hit your full tether and 2 AAs, you can keep casting RW nearly every 6 seconds. And it heals for 20% of your missing hp twice. Increased by AP.
This would be okay if this ability wouldn't be utterly unreliable for the role Karma was designed to play (mage) and is currently most frequently played as (support), while being close to oppressive on tank Karma. Here's why it's problematic:
- For any squishy build, this "emergency button" is way too unreliable. It needs 2 buttons, a target and has a casting time of 0.5s. This means the heal hits 0.75-1.0s after you decided you need it, depending on your reactions.
- This is made even more problematic by the fact that, when someone tries to kill you, they generally want to ignite you.... which frequently counters your heal, without your enemy even planning it. Also Morello's isn't exactly rare...
- To get the full heal you need to cuddle with enemies for 2s, which means squishy builds commonly only get half of the heal anyways.
- Scaling with both resistances AND health, this ability is just way better at sustaining you through battle, than for bait-y emergency heals, which it was designed for.
I don't understand why this ability doesn't have a flat value (scaling with low hp instead) and a lower casting time instead (or none). It would make tank Karma less obnoxious and this ability actually useful/reliable/skill reliant for midlaners. One of Karma's problems is that she keeps mantra-ing the same ability over and over again, so this would indeed help.
3) Is 3.25s of Root Really Needed?
Karma is the champion with the potentially longest root in the game. In practice, this barely is the case, since you need to have both W and R maxed out, which generally happens at lvl18 and most games don't even last that long. But why does she even have it? What does she need it for? I mean, seriously; Karma doesn't profit from it in any way. The only reason she wants to root you is, so she can hit you with both parts of RQ.... which she can't if she just spent her mantra on the extra root. It's also not useful to catch enemies. Generally it makes more sense (and is more reliable) to root someone for 2s and shield/speedboost your whole team to catch up, instead of rooting someone for 3.25. While healing for an amount that is very insignificant on a mage support in lategame.
Additionally: Most people agree that Karma is a battlemage/enchanter. Or at least, that she should be one. This uber-root falls in the disruptor category and does not help Karma's jack-of-all-trades problem. So she doesn't need the root in her kit, she has no synergy with it, she isn't picked for it and it dilutes her battlemage identity. Why is this a thing on her?
Please Explain!
I would be very grateful if a Rioter could enlighten me. Or even someone from the boards. To me this seems like nonsense that was generally introduced last year in the 5.10 patch. The removal of shieldbomb, that everyone loved. The inclusion of the bonus root, that wasn't needed. The further seperation of tank/mage/support Karma, for no reason.
Anyways, let me know your thoughts on those issues. And thanks for reading! SilverSquid
with no AOE Stun Karma's kit focuses on too many things while doing them all either too well or too poorly her Mid lane top lane and support play styles are so bland and generic its painful to play her.
. I don't think it's healthy for a game that a champion and an item fight for the same space. It is equally unhealthy if an ADC and a support can provide the same team utility. They either make each other irrelevant or stacking becomes a problem.
.
or Morgana
. We like this direction and want to encourage you to boost both her offensive and support abilities by building AP. We also want to make sure she can hold her own as a solo or with a lane partner.
feels like a pile of feces now. She's not fun to play and her kit has become even more uninteractive than before. I tried playing her Support multiple times after the minion shielding change and she just lacked. I feel like I'm gimping my self for playing
and she's considered hot garbage. I loved
ult. Even then the only unique portion of Mantra was removed through the removal of a second charge.
. He can do so much more than
or
. If I want CC, I would go
or
.