[Champion Concept] Dairah, Lament of a Dying Race

Stephenizgod··4 votes·1,074 views

If you like my concept please upvote it, if not then feel free to downvote it no hard feelings, but please leave a comment as to why you felt you needed to downvote, for my sake. If you have any problems or advice im very open to suggestions so feel free to comment below.

####Dairah, The Last of His Kind


Dairah (pronounced Day-Ra) is an ad tank, he can go top or possibly jungle. He is a melee champion who is meant to stay in the front lines and take damage and be an unstoppable wall. Most of his scaling is based on his health, which would make him a very effect tank jungler. Dairah is part of a race that is the sister race to Kayles, they are immortal but not invincible. They are very close to nature, but because they look evil and are very large they are often misunderstood and painted in a bad light. It was because of this that eventually they were wiped out, all except for Dairah.

He is very tall and large, wearing full armor that looks as if it was created in nature. His helmet has two openings on his temples where his horns come out and bend towards the back of his head. His red/black cape is actually his tattered wings that are no longer completely usable, they are torn and punctured full of holes. His armor is similarly beat up and full of scars of past battles. In left hand is the remnants of a large shield, shredded but still functional. In his right hand is his only friend, his sword. It is notched, scratched up, the last foot and a half of it is missing, and the handle is non-existent.

LORE

I am the last of my kind...

Battles everyday, non-stop fighting from morning to night, there is no rest for fear of ambush. I have forgotten everything except how to swing my sword, my past is no more, now i am a soldier, a defender. If i fall my people will die... I am losing all feeling, starting to not care, to forget myself... Tears are the only thing that shows i am still me

Humans... Monsters far worse then any nightmare. Their blood thirst never ceases, there seems to be no end to their destruction. They fear us for our looks, call us demons, monsters, and yet the things they do to us, to their land, to each other are far far more monstrous. They came in the night and slaughtered us like cattle, forced us into our last stronghold, a race as old and powerful as ours hiding like rats. All in the name of protection for their kind.

Our stronghold fell, our armies destroyed, our towns burned to ashs, the citizens sharing the same fate. My friends, my family, everyone i knew are all dead

...and now I am the last of my kind

There is no where for me anymore, they have taken it all... Humans... I will kill them all. Burn their buildings to the ground! Town to town i will give them a reason to fear my race! They will remember me and my people! I will give them all the pain and suffering they caused back ten-fold! Mark my words humans
I am the last of my kind and i will have my vengeance!


###[STATS]

[Health]: [475 (+96 per level)]

[Attack Damage]: [55 (+3.5 per level)]

[Attack Speed]: [0.655 (+3.0% per level)]

[Health Regen]: [6 (+0.5 per level)]

[Armor]: [22 (+2.7 per level)]

[Magic Resist]: [28 (+1.50 per level)]

###ABILITIES

[Passive][Hate ]: Every other basic attack increases his Armor and Magic resist by 3/5/7. Decays immediately when not in combat. (Maximum 5 stacks)

[Q][Unstoppable March ][50/60/70 mana][9/8.5/8/7.5/7 seconds]: Passive - Dairah can walk through units.
Active - Dairah charges in target direction, stepping over everything in his path dealing 35/60/85/110/135 + 40% of his AD and gives him a shield that blocks 50/60/80/100/120 + 3% of his maximum life for every enemy champion he hits. (Can be used over walls)

[W][Avenger ][75 mana][10/9/8/7/6 seconds]: Dairah slashes enemy with a powerful 2-handed strike dealing 70/90/120/160/210 + 10% of his maximum life. Any enemy champion or large monster hit by Avenger is marked with Vengeance for 3 seconds, Dairah can cast Avenger again on marked target lunging forward a short distance and stabbing them for 6/7/8/9/10% of their current life and throwing them behind him. Using the second cast will increase Avenger's cooldown by 4 seconds

[E][Vengeance ][50/55/60/65/70 mana][11/10/9/8/7 seconds]: Dairah spins in a circle swinging his sword dealing 65/100/135/170/205 + 60% of his AD and knocking everything hit back a short distance. Enemies marked with Vengeance will be knocked back further and will take an additional 6/7/8/9/10 of their maximum life.

[R][Dying Sorrow ][120 mana][130/115/100 seconds]: Dairah pours all his anger and sorrow into an enemy champion dealing 150/175/200 damage + 35% of his current health and stunning them for .5 seconds, if the enemy champion is killed by Dying Sorrow they will explode dealing 150/175/200 + 15% of their maximum life to all enemies around them.


####Explanations

There isnt much to explain here, but i will go through anyways. Note: all skills, names, numbers, and ratios are subject to change.

Passive - This is to help him clear the jungle since i kind of had jungling in mind when making him, it will also help him in lane though.

Q - I was thinking of giving him a movement speed reduction when walking through minions. His charge is just a simple dash but it deals damage to everything it its path, this way using it recklessly in lane will push the lane too much. Now gives him a shield.

W and E - i will do both since they are connected. His E can only be used on an opponent hit by his W. His W is a simple AA reset that activates his E which is a throw as well as his main damage. The cooldown on his W starts right when he uses it. I was also thinking of putting in "not using E will reduce Avengers cooldown by 5 seconds" but i wasnt sure if it would be balanced. Changed to be more reasonable. His W is now his old W and E combo in one skill and his E is a radial knockback.

R - his ult is simple, but must be timed correctly. Using it first might be the best option if u want most damage to a single target, but if u want to do more damage overall then using it to kill someone is best.

Thank you for reading and i hope you liked it.


EDIT: 7/13/14 - Changed passive to gaining armor and MR every other basic attack.

  • Added a knockback to his Q if it hits an enemy at the end of its charge.
  • Changed some of the damage and scaling.
    7/14/14 - Changed his Q to give him a shield and reduced its damage.
    -Changed his W and E combining them into one skill.
    -New E, will now spin a circle and knocks everything around him back.
  • changed alot of his damage and scalings so he wouldnt be so overwhelming.
    -Added a Planned Changes section so you all know what i plan to work on.
    7/16/14 - Added damage scalings and scaling to his Passive, i decided to just go with what i felt fit best. Looking forward to your comments on it. PLANNED CHANGES: -Passive will be getting redone so it wont give him too much armor and mr.
    -Will work with his Q a bit more as i feel it doesnt 100% fit his kit but i like the concept behind it.
  • his ults scaling will be fixed.
    -Will add level scaling to all his skills.

24 Comments

Mr Kryp2 votes

He seems like a really good champ idea. I like the moveset and the lore. The balance of the moves is the only trouble I'm having. Say he builds full tank and has 3000ish health. And say his opponent has 3000 health as well. That's 500 damage. Then E's. That's 705 damage. Then he ults doing 1415 damage. That's an overall of 2620 damage on one opponent in one rotation. But overall it seems like a good idea overall.Also it seems like his passive and q doesn't fit with the rest of his move set. Passive crit scale and the Q scales of AD. With his moves it seems like he would be a tank and the only reason to use Q is for a gap closer or escape.

Stephenizgod1 votes

Ye for balancing its really just their to show what he scales with, im not good at balancing. His passive wasnt suppose to have the crit actually, i forgot to change it. His Q would only be usable as a gap closer or clearing jungle :)
thanks for the comment im glad you like him :D he took me the longest to come up with of all my champs

Stephenizgod1 votes

Gave his Q a knockback so its more then just a gap closer, also gave it a bit more damage as building AD on him is not the intended build. Also changed his passive more towards a tanky champion.

Flintfall2 votes

I love the lore, but then again I'm a story buff.

Intersting use of Maximum HP going on, and the kit seems pretty solid to me (don't feel like picking numbers apart right now). Great work!

Stephenizgod1 votes

Thanks! I rewrote his lore about 5 times haha, i ended up with making it a story from his point of view, personally im happy with my decision :D.

I hate working with number but i feel they add a bit of official-ness to the concept ;P

Valdr2 votes

I like the champ as a whole, but perhaps you could do something a bit similar to lee sin's moves with Daira's W-E combo? it would free up another moves slot and make a bit of thematical sense in my mind. Great work, and I enjoy the lore. :)

Stephenizgod1 votes

originally it was a lee sin combo :), but then i changed it because 1) it felt too much like Lee Sin lol and 2) i thought it would make him too much of a fighter to have a third ability and i wanted to reinforce he is a tank in all roles he is taken. I will for sure think about it though because it would make a bit more sense.

Valdr2 votes

With the applied mark, and E only being available on marked targets it would definitely be more flowing and have a better and easier way to use it. There are plenty of champs who have duo moves like that though, like Lee sin, and Fizz with Playful/Trickster and any of the champs with two forms (i.e. Elise, Jayce, Nidalee, etc.) I think that if you were to go with the duo moveset it wouldn't be too much like Lee, instead it would add more depth and readability, not to mention the utility of having of an entirely separate move/combo to further emphasize your "frontline tank" idea you are aiming for. :)

Stephenizgod2 votes

hmm ok i see what you are saying, then for his new E i was thinking of making it something like a shield that gives him a shield worth 15% of his maximum life and costs 10% of his current life. It would reinforce the tank.

Another idea would be for him to release an aura giving allies 10 armor and magic resist + 5% of his own and reducing enemy champs by that much. This would make him a bit better in teamfights.

Or rework his Q so that he charges in and gains a shield blocking 70 damage + 5% of his maximum life for each enemy champion he hits and make his E he spins in a circle swinging his sword and knocking back all enemies a short distance. Would add to the combo of his W and make him a force to be reckoned with.

What do you think?

Valdr1 votes

I like the way you think, friend! And I like all of those suggestions. Perhaps have the passive aura be a passive on the E? Sounds like an interesting support character, and top as well. :)

Stephenizgod1 votes

changed his Q W and E, i hope it looks good.

LickinDatVaj1 votes

He does way too much damage at later levels, but it is fixable with some tweakings. Overall a great idea i would buy! What skins would he come with? i imagine a Justicar skin or Angelic Skin, or maybe like in his prime skin.

Stephenizgod1 votes

Haha didnt think of skins but ye a Justicar would fit but he would look too much like Aatrox i think.

LarryRiver1 votes

Nice work here, but you are missing scaling!

At level 1 his passive could give him 35 armor and magic resistance which is huge. Maybe let it scale like 3/4/5/6 at level 1/6/11/16

In every other skill you must add a scaling factor otherwise it would be pointless to upgrade his spells.

His W+E combo could use some love. At the moment it's huge nuke. but it's very limited. You can't have a skill that can be used only after another skill is used.

For instance, Twitch has Expunge which can be used only on poisoned enemies, but his entire kit revolves around the poison part, in fact you can apply the passive with basic attacks or with Venom Cask.

So your champion needs to either be able to apply the mark with another spell or make Venegeance usable on non-marked targets. Some ideas:

Passive - Hate: Every basic attack increases Dairah's Armor and Magic resist by 3/4/5/6. Decays immediately when not in combat. (Max 5 stacks) The fifth consecutive basic attack will apply Avenger Mark.

OR

E - Vengeance: Dairah is full of hate for the marked target and stabs his sword through them dealing 50/90/130/170/210 + 15% of their current life then throws them behind him. If Vengeance is cast on a marked target it will deal an additional 50% damage.

By the way I like the explosion part of the ultimate, but you should really lower health% damage and add scalings.

Overall it's a good champion but it can improve.

Stephenizgod1 votes

I agree his scaling could use some work, but im not good at balancing and i only put damage and ratios so that readers would know what he scales with and how they would build him, the number may be unbalanced but at least you get the idea of how he is used and built. Im only trying to get the idea out there, for level scaling it will be left to your imagination as i do not work for Riot and dont know how they balance things :)

As for his W and E i am currently working over several different ideas, but the main idea is his W will be like Lee Sin and he will be able to use it again after a short delayed on the marked target, and his E will be a different skill, currently working with either a shield or a small knock back. The main point is i will be changing it very soon when i come up with something better.

As for his passive, i will work on it actually.

Thank you for the comment i am always working to make my concepts better and you have given me a bit to think about. If you would like to give me general scalings you think are balanced id be glad to work them in , but currently i have no plans to put scaling on him unless something is very very out of balance :)

LarryRiver1 votes

Actually when I'm trying to add scalings to my concepts I just look in lolwiki the scaling in similar abilities of different champions and adjust them according to what I need.

On a side note, would you mind leaving some feedback on my last concept Avrio, the Time Walker?

Stephenizgod1 votes

Added level scaling, used the wiki as best as i could.

Stephenizgod1 votes

just changed some of his abilities, hope you like them

High Lord Blaze1 votes

Does his Q scale at all? His passive probably should scale (35 extra armor/mr early is insane) Again, does his W scale? Does his R scale?

I'm asking if they scale because I want to know what his damage output would be like.

Stephenizgod1 votes

Yes they scale and ive actually tried adding in scaling twice now but it always ends up doing a ridiculous amount of damage or like none at all. So im still trying to balance his scalings.

Stephenizgod1 votes

Yes they scale and ive actually tried adding in scaling twice now but it always ends up doing a ridiculous amount of damage or like none at all. So im still trying to balance his scalings.

EDIT: just added scalings

Elemon1 votes

He sounds really fun, to be honest. Not sure how well he would do in lane, be I really like tanky junglers like that. He seems pretty good, but his W and E scalings are really powerful... 30% of his target's max health with his normal abilities is a lot for a tank (even including armor)... But it seems really fun to leap at an enemy, smash them, knock them away, then chase back after them His ultimate is cool, but it feels rather bursty... I'm not quite sure why a full tank would have an ult that's solely for damage even though it scales on health (sure, Garen does, but he's supposed to be a fighter even though people often full-tank with him)... Although to be honest, I feel like people would build him like a tanky fighter (especially because of the aforementioned combo)...

TL;DR: W and E have too high max HP (of target) scalings, not sure why a full tank would have a bursty ult that's good at executing.

Stephenizgod1 votes

Yea he is meant to Jungle, but i assume someone could figure him out as a Top. He is a tank, but like J4 is a tank. Does a ton of damage if built that way or is tanky if built tanky. I would build him slightly more tanky like i build Garen with Sunfire, Omen, Visage, and GA/Veil. Being built like a tanky fighter is exactly what i had in mind when making him.

I see your point on his W-E combo, taking 30% of your life on top of its base damage and being thrown backwards and then knocked back further might be a bit too much.

Elemon1 votes

Yeah, that should work, then.

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