The one thing League of Legends is lacking....

1001010001000101··205 votes·6,622 views

In your client we should have a bar that tells us what our ping is prior to starting a game. Like a little bar next to the play button that displays what our current ping is, I think this would help TREMENDOUSLY so I can stop playing Russian roulette with my games. What do you think of my idea?

88 Comments

Swampmajikk44 votes

That's a good idea actually.

I was gonna say a mature community..

I Main Swain4 votes

the summoner names I see make me cry. you get these 12 year olds naming their accounts junk like "tigbitties" and you just have no way of taking them seriously in any way.

MeleeNuke13 votes

I saw one account named "Toepicker7." I'll never forget the moment.

Black Tittie52 votes

i heard of "unexpected negro". its crazy

kJs1 votes

"UncleBadTouch69" legit.

ManDudeBro3 votes

"FapNapEatRepeat" started a game with this guy as i read this thread.

Rew7112 votes

Somehow, I remember playing a game with you. And you didn't play as Swain.

Rinky Dinky6 votes

I like mine :)

4th Chiming Lamb3 votes

I want to change my name, actually...

The Lexer3 votes

My personal favorite is currently Breasticles

Frikgeek18 votes

Oh yeah, let's make everyone who's logged in constantly ping the game servers, I'm sure that won't overload them or damage stability in any way. Fucking brilliant.

Chrony11 votes

{quoted}

Oh yeah, let's make everyone who's logged in constantly ping the game servers, I'm sure that won't overload them or damage stability in any way. Fucking brilliant.

From a technical standpoint I agree with you, but there is a work around too. Which is instead of having the ping be displayed while just idling they add it to the lobby's above were you invite people or before you click to play a game. That way people that will be pinging the server anyways (ie those about to start games) are the only ones that can see their ping. This would allow people to check their pin before games while not severely screwing riots servers

Anoni K2 votes

A ping display on the accept/cancel popup would be pretty nice to have.

TomA3X4 votes

Are you joking? How often do you think the client sends a request to the server, requesting messages, etc. You can just measure the response time from one of those requests.

Frikgeek1 votes

It's not pinging the game servers, it's pinging the matchmaking or client servers. For measuring the stability of game servers it's completely useless.

Thunder Dreamss3 votes

Ping is the time it takes for information to get to a server and back again. The game serves, matchmaking servers, and so on are all in the same server farm. If it takes 80 ms to reach the chat server you can damn well bet it takes the same time to reach the game servers.

If the game server is unstable that is a completely different problem.

Frikgeek1 votes

Actually, that's latency. Pinging is just the process you normally use to determine your latency and some people call latency ping. What's your point? Unless you moved recently you should already know what your average in-game ping is when both your connection and the servers are stable. Therefore a system like this gives you no useful information you couldn't get otherwise. You can check the stability of your own connection without it and you can't check the stability of the game servers anyway.

Thunder Dreamss2 votes

If you want to get super technical ping is a query to determine if a connection exists between two given computers. The value of displaying ping time before someone gets in game would be for people who, like the OP, have unreliable connections.

I have a friend on Comcast, for example. Most of the time it's ok but maybe three hours a week they find their packets getting sent from California to New York on their way to Riots servers. A ping indicator when starting a game would help avoid playing under these ... less then desirable conditions.

Frikgeek1 votes

Then ping the login gateways, that's in the same location. You can find the IPs with some light googling. Or use tracert to trace the signal. It's really not that complex, If all you want is a test from your location to Riot client servers you can do it yourself pretty easily.

Thunder Dreamss2 votes

You seem vehemently opposed to the idea of Riot building in a feature to let players know their ping before they play. If you don't mind my asking, why is that?

Frikgeek1 votes

Because you can already do it. It's just like people crying for an official replay system when there are a shitton of sites or programs that can easily provide and store your replays already.

There's nothing Riot can do that you can't do yourself or with 3rd party sites already. The only thing you can't do is ping game servers and being able to do that would just put more stress on them.

Delioth1 votes

That's like saying a government shouldn't bother to build and maintain a military for defense because we can hire mercenaries anyways. Why should they be bothered to do that when I have 3rd party sites(soldiers) to do it for them? (it's not a direct importance link, but it's the same idea- we can do the same things, but have to use something else to do it.)

Tomate Cru1 votes

You are right. Everybody can probably do it. But how many people actually do?

I'd like to know the ping/latency/whatever of all my teammates before starting a game. Ideally, if someone is having some network problem, the game would give me the option to legally dodge the match, marking the person with the problem so they wont queue with me any time soon. But we are talking about Rito, so, just the ping information would be good enough...

Frikgeek1 votes

Just because people are too stupid to do anything by themselves doesn't mean they should be spoonfed.

Also, you used to be able to see teammate ping while loading, it was removed intentionally because it was causing toxic behaviour.

Tomate Cru1 votes

That's why this information should be visible before the game, not when there is noting you can do to avoid the match.

Also, quoting your self:

"There's nothing Riot can do that you can't do yourself or with 3rd party sites already."

Could you please give me a link to a site or software that shows me the latency between my teammates and Rito's servers?

Frikgeek1 votes

If there was such a site riot would probably take it down. They removed teammate and enemy ping for a reason, it's not coming back.

Tomate Cru1 votes

So, are you saying that probably there is somehow a way to make a site that shows me my teammates latency between their computer and Riot's servers? Such site doesn't exist just because Riot would shut it down?

Would you please enlighten me about such technology should I use. I guarantee that I'll build it myself and run it locally...

And just because they removed a feature, it doesn't mean that this feature can not reevaluated and redesigned to serve in a better purpose.

You sir have a slightly pessimistic way of thinking...

Frikgeek1 votes

What am I, your computer science teacher? Just google it, don't be so lazy. And it's not just about riot shutting websites down, the websites need access to the Riot API to even work in the first place. And to get that you'd need to talk to Riot and convince them that your site would be useful to the community. So you'd need access to the API and you'd need proof that your website is useful once it's up. If you do it just for yourself or do something Riot doesn't agree with you won't be able to access their API anymore.

Obviously they wouldn't agree as they removed a feature like that and have no reason to change that.

Drakegaurd1 votes

So would it be more appropriate to blame Comcast or Riot servers for my unforgiving latency and frequent disconnects?

Thunder Dreamss1 votes

Probably Comcast but you'd need to test to know for sure. Traceroute is your friend here. If you open a command prompt and traceroute (or tracert on Windows) 216.52.241.254 then you should be able to see where your packets are going and what jumps are taking the longest.

It takes some work but if things are working correctly each hop should have a low latency time and they should generally be headed towards Riot's servers.

The first problem is easy to see. If one hop is taking a long time that's probably where the lag is coming from. If that hop is somewhere in Comcast's network then it's their fault. If it's somewhere close to the end of the line then the problem is Riot or their ISP.

The second problem can take more work to suss out but if you look up the internet providers your data is passing through you can figure out if your packets are taking a wrong turn somewhere. I have yet to see this problem caused by anyone but Comcast but there's always room for new things in the world.

Thunder Dreamss4 votes

Everyone who's logged in is already constantly pining the servers. That's how your buddy list gets updated every time someone enters a game or logs on/off. That's how you send and receive chat with other players. That's how you get all that content on the home page of the client (except for youtube, that's coming from google).

A quick ping test when you click "Play" to show your ping before you start a match would cost Riot just about nothing and would help players with shotty connections know if a game right now is a good idea or not.

Frikgeek1 votes

How would it help to ping the client servers? They're completely different from the game servers and it wouldn't help anyone in any way. If you want to check your own connection just ping google.

Thunder Dreamss2 votes

Googles servers are not in the same building as the League of Legends game servers. The Riot client servers are. There could be a problem somewhere between me and Riot's server farm that doesn't exist between my machine and google.

Samflash39 votes

And also being able to change the settings that we do in game, on the home screen.

Monsta Moo6 votes

Lore.

DorsalChicken5 votes

Hats. League needs hats.

rinsujo3 votes

Nami Cassiopeia item 1001

Pikmints3 votes

I thought you were going to say a giraffe champ. Knowing your connection quality outside of matches is a nice alternative.

BakedLotion2 votes

Or you can just press play and select the mode, and if u notice a delay when it says retrieving data from the server (the loading bars) then you're lagging. Take your normal ping, and add ~80 ping for each extra .5 seconds. My internet is shit, so if someone else loads videos my ping spikes alot and I notice this little pattern

krazeeight2 votes

You might give LoL Summoner Info a try. It has rather accurate ping estimates, not to mention a boatload of other handy features.

Iron IV dude2 votes

Since you only get onto the "game hosting"-server once the game started... i guess it will do just NO help... "Yay my ping is stable on the login/chat server oh, the game hosting server stands on the moon, my ping dropped over 9000 :("

kaveman891 votes

if you get lsi you can check your ping before you play. heres a link its legit and not banable http://www.leaguelsi.com/ its a great program ive used it for a few months now

Vistha Kai2 votes

I noticed ping in LSI is different from the one you get while playing a game.

Thunder Dreamss2 votes

You can only ping some of Riot's outward facing infrastructure. Most of their servers don't return ping. This means the time a program like LSI gets is going to be slightly different then the time to the server your game is hosted on even tho their in the same building.

USSR Nyanta1 votes

this idea is the best IMO

Meeks0111 votes

Or fix the connection issues because ping spikes happen mid game as well.

F031 votes

careful now, client is already unstable asking to add something might blow up access to league

Ariel the Cruel1 votes

Thankfully, my ping is pretty consistent. Sure, I get the occasional spike of 100-110. But most of the time it sits comfortably around the 130-150 mark.

Desiderium1 votes

To be entirely honest, if our client was able to support that, we would already have it.

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