[Champion Concept] Faela the Wolf Goddess.

Stephenizgod·6/27/2014, 3:49:55 AM·2 votes·1,308 views

Faela is a giant wolf, who walks on all fours and has ice claws. Wherever she walks she leaves icey footprints. The idea behind her is there are like no champions that run on all fours, Nidalee in her cougar form and Volibear for a couple seconds aside, so i figured it would be a good idea. I also decided to make her a Support, i think her kit fits into this role.

Lore

Faela is from a small mountain range in the Freljords, where she is the guardian deity. There was once small village that worshiped her as a goddess and would offer their prayers to her daily. One day the village was raided by a large group of people, by the time she heard their calls it was too late and the group was gone. The villagers all laid slain in the snow, their possessions stolen, their statues of her broken, and most of the houses were burned down. Furious, she let out a howl that shook the mountains, that was when she noticed the odd tracks. They were different from the thousands of human footprints imprinted in the snow, they were much larger and looked to be from some sort of boar. Following the scent of the creature, she set off in search of the perpetrator. She finally ended up at the League of Legends where the creatures scent seem to linger. She decided she would join the League and find her villages' killer to enact her vengeance.

Quotes: "The pack always fights together" , "Howl with me!" , "Come, lets run together!"

When next to an enemy Sejuani "That creature..." , "This scent!"


#Abilities

[Passive][Wolf Pack ]: Faela increases the AD and AP of all allies around her by 5%, an extra 1% is added for each ally champion around her. Range 1000.

[Q][Goddess's Breath ][70/75/80/85/90 mana][18/16/14/12/10 seconds]: Faela breathes life into an ally champion, healing them for 65 + (0.5 AP) + (10% of her current health).

[W][Ice Fangs ][60/65/70/75/80 mana][12/11/10/9/8 seconds]: Faela leaps at enemy champion biting down on them freezing them in place for 1.25 seconds. After letting go they are slowed by 20% for 1 second. Damage: Low

[E][Great Howl ][70/75/80/85/90 mana][25/23/21/19/17 seconds]: Faela howls loudly, invigorating all allies around her giving them 15% + (0.3 AP) attack speed and movement speed, and demoralizing all enemies around her reducing their attack speed and movement speed by 15% + (0.3 AP) for 1.5 second. Range: 650

[R][Goddess's Love ][100/120/140 mana][160/130/100 seconds]: Faela gives an ally champion her protection, increasing their armor and magic resist by 10. If they die while under the effects of Goddess's Love Faela sacrifices 25% of her Maximum life + 30% of her AP, giving it to the ally reviving them immediately and healing them for that much. If Faela dies while Goddess's Love is active the marked ally is healed for 50% of Faela's maximum health + 30% of her AP.


I like to Support and i like all the supports (except Braum, such OP!), so i can say with 100% confidence and not just because i made her, that i would enjoy playing Faela.
To me, she fits well with a very aggressive ADC and can offer a lot of play potential.
Faela is meant for people who put their ADC or team above their own interest, kinda like you are suppose to, and this is shown in her Ultimate.
Faela is not meant to Mid, her kit doesnt support that, she is meant to always be accompanying an ally champion.

So like always comment below and give me your opinions on her. If you downvote, please leave a comment explaining why. I can take criticism, just make it constructive please.

11 Comments

Choerry Motion6/27/2014, 5:12:54 PM1 votes

Her heal is quite interesting. I would make it have a higher base and scaling base though. Especially since it is a single target heal. Is her W a root or a stun? I'm confused at this part. It is a very nice CC skill though. Similar to Maokai's Twisted Advance. I like it. I would scale her E too though. Like have the buff scale off leveling it or off her AP instead of having it just a flat percentage. I'm confused about her ultimate. If the target champion dies, does he go into a stasis or revives immediately like Yorick's Ult?

Goldenelk5986/29/2014, 1:33:05 AM1 votes

A question about her ult. Like the way it works is similar to zileans, yet they get healed with respect to her health. Now if lets say she is at idk 100 health, gets focused in team fight, and she has ulted her adc who dies and then revives with 50 health? If im reading that right then unless you can reach him in time to heal he will get instantly nuked right after that by pretty much anything. Basically making her ult useless. Instead I would think that most people would just kill themselves to allow the adc to revive with 50% of her max health. I dont think riot ever want to make it a better idea to die then to stay alive and continue to fight. Maybe just make it max health for either time of activation? But with different percentages?

OvalGuide57/1/2014, 11:15:22 PM1 votes

I like this idea, nice one.

ImmortalDarkness7/7/2014, 7:11:28 PM1 votes

Really nice idea but not sure of R mechanic of herself dieing( i think it could be better if it was out of her current health making important while being in the battle to rally being also careful to keep her life up).

Elemon8/12/2014, 5:49:44 PM1 votes

She seems like a good champion. I would probably enjoy playing her a lot (I really like the supports that can sacrifice themselves for their carries). Her heal feels a little weak for a single-target heal (especially since if she's playing right, she should be taking a lot of damage herself). I think it would thematically fit more for it to scale off of her MISSING health so she's even more powerful when she's been sacrificing herself. Secondly, how exactly does the ult work? I'm assuming it only triggers once, but can it trigger each effect, or does it only activate the first one that happens? (If her marked ally dies, she gets healed. However, is the ally healed again if Faela then dies, too?) Also, what are the scalings for her abilities? (other than mana cost and cooldown)

TL;DR: Pretty good, but her Q might be better if it scaled off of missing health instead of current health.