[Champion Concept] Kujin, the Raging Sun
###Introduction
Kujin is an AD fighter, who most likely will Top or Jungle. Kujin has great potential to deal high damage with his Ult, which gives his abilities a second cast. He is a combo champ, similar to Lee Sin but can not uses his second casts whenever he wants. The idea behind Kujin is to go all in and kill everyone around you. Using his many different combos correctly is what is going to make him a high skill cap champ, hopefully it will also create several different play-styles and increase his fun.
Kujin is shirtless with black dojo-style pants. His feet are wrapped and so are his hands. On his forehead he wears a band similar to the one Lee Sin wears over his eyes. His hair is short and spiky, it is kept out of his face by the head band. On his back is a large tattoo of the sun and on his arms are tattoos of fire. He has the word "Rage" tattooed on the right of his chest. He has a very small amount of cockiness to him, but overall he does respect other fighters. His way of showing it is through fighting though. He also hates ninjas.
#Kujin, the Raging Sun
Primary Role: Fighter
Secondary Role: Tank
###Lore
Kujin grew up watching the Fields of Justice, him and his family would all go and watch together. He liked most of the champions, but his favorite was his hero Lee Sin. Even though he was blind, Lee Sin would take on anyone and his skills were more then impressive. He was everything Kujin wanted to be, he was Powerful, Quick, and Fearsome. His admiration for Lee Sin soon turned into a desire to fight and beat Lee Sin. It became his only goal, he wanted to become better then his hero.
So when Kujin was old enough he joined school after school, trying to learn as much martial arts as he could. None of the different schools he went to could teach him how to be like Lee Sin. So using his basic knowledge of combat he decided to create his own style. He trained for many many days, fighting all who challenged him and winning, going on adventures into the unknown, all in hopes of gaining strength. After 3 years he had finally created it, his own style. He called it the Shining Sun style, naming it after his goal to beat Lee Sin and become the light he can not see. Others called him the Raging Sun, because of his extremely powerful combos.
After returning from his journey, he went to the League of Legends in hopes of being accepted. He knew it would take awhile and even if he got in it could take a long time to fight Lee Sin. He didn't care though, he had only one goal and no matter how long it took to reach it he would not give up. He vowed to beat Lee Sin, it was his entire existence, and he was going to make it happen.
###Quotes
Upon choosing: "I will illuminate you to real martial arts. Watch me if you can, for i will shine brighter than the Sun."
Taunt: "No matter how bright i shine, do not close your eyes, or they will never open again."
Joke: "Lets see it was back back forward A back down B... uh wait no it was back down A forward...BAH!"
**Taunting enemy
**: "Finally we meet, now lets end this." , "Blind or not, you wouldn't see my attacks coming anyways."
**Taunting enemy
**: "Hello Master, shall we test your sword against my fist?" , "Master of the Wuju style, meet my Shining Sun."
**Taunting enemy
**: "I see you have been trained in the Wuju Style, let us fight." , "Your staff seems powerful like a tall tree, but my fist is powerful like the sun."
When taunting an enemy Ninja: "Ninjas... Damn." , "Your trickery is no match for real power."
Upon killing enemy champion: "Round 1, Winner: Kujin. Round 2, FIGHT!" , "Don't worry there was nothing you could have done differently."
###STATS
Health: 420 (+85 per level)
Energy: 240
Attack Damage: 58 (+3.0 per level)
Attack Speed: 0.655 (+3% per level)
Movement Speed: 350
Health Regen: 6.25 (+0.7 per level)
Energy Regen: 50
Armor: 20 (+3.5 per level)
Magic Resist: 30 (+1.20 per level)
###ABILITIES
Passive - Fighting Spirit:
Kujin gains 8/9/10% attack speed while in combat. (Decays immediately upon leaving combat)
Q - Meteor Punch - 55 energy - 13/11.5/10/8.5/7 seconds - Range: Self
Kujin focus' his energy on his fist making his next basic attack do 35/55/75/95/115 (+120% of his AD).
Can be cast during Flying Kick causing Kujin to leap forward and do Meteor Punch instead of Flying Kick to the first enemy hit, it will cost 75 energy and do 10 (+20% of his AD) extra damage. Increases leap distance to 850
Combo Master: Meteor Shower - Kujin can cast Shooting Star again causing him to quickly punch 2 more times, dealing 35/45/55/65/75 (+30% of his AD) each. Both punches activate on hit effects and can critically strike.
W - Falling Strike - 50 energy - 13/12/11/10/9 seconds - Range: 150
Kujin front flips and brings his foot down in a vicious ax-kick dealing 70/100/130/160/190 (+90% of his AD) and stunning the enemy for 1 second. Can be cast during Flying Kick causing Kujin to leap forward and then do Falling Strike instead of Flying Kick to the first enemy hit, it will cost 70 energy and do 10 (+10% of his AD) extra damage. Will cause Flying Kick to hit everything in a 150 radius around impact (will only stun the enemy hit)
Combo Master: Rising Power - Kujin can cast Falling Star again causing him to uppercut the target opponent for 50/75/100/125/150 (+30% of his AD) and knocks them in the air.
**E - Flying Kick - 45 energy - 9/8/7/6/5 seconds - Range: 750 **
Kujin leaps forward and kicks the first enemy he comes in contact with dealing 60/70/90/110/130 (+60% of his AD).
Combo Master: Spinning Kick - Kujin can cast Flying Kick again causing him to roundhouse-kick the opponent dealing 70/90/110/130/150 (+30% of his AD)
R - Combo Master - No Cost - 100/90/80 seconds - Range: Self:
Passive - Every ability that damages an enemy champion will reduce the cooldown of Combo Master by 4/7/10 seconds.
Active - For the next 10 seconds Kujin has access to his Combo's. Each champion kill will increase the length he can use his Combos by 3/4/5 seconds.
###Explanations
Kujin has a lot going on, so ill explain it here. Note: All his damages and ratios are not final and while i tried to balance them may seem unbalanced, so feel free to leave a comment telling me what is unbalanced.
His Q his a simple basic attack reset, but when used during Flying Kick it turns into a Flying Punch. If you use the ultimate and then use the Flying Punch combo, the ult will only allow you to use the Q's second cast not the E's (this applies to his W as well).
His W is my favorite skill of his :). He basically flips forward an bashes their skull in with his heel and stunning them. The second part was originally going to be a backflip kick that knocks them in the air but i decided he had too many kicks and not enough PAAAAAAWWWWNCH! so i changed it to an uppercut and i still love it :D. For this combo it is best to AA after using the W to get the most out of the Stun then use the second cast to knock them up. This provides both more damage and more CC.
His E is just a simple gap closer/escape mainly used for its combo abilities with the other skills. It does have a pretty cool combo but overall it is his least damaging skill. Using it for the flying combo is much better but it help should they get away.
His ult is his bread and butter and what makes him a unique champ in my opinion. You might be thinking "Why he no have 4th ability!??! GARBAGE!" and to that i say "Because he has 6 abilities technically once you use your ult". Fun Fact: Originally his passive was his ult except every ability that hit a champ could then be casted again, i though it was too similar to Lee Sin and changed it. I upped the damage of the second casts and made his passive less impacting.
So thats Kujin, thank you for reading it, i hope you liked him.
-Stephenizgod