[Champion Concept] Kujin, the Raging Sun

Stephenizgod··1 votes·1,278 views

###Introduction

Kujin is an AD fighter, who most likely will Top or Jungle. Kujin has great potential to deal high damage with his Ult, which gives his abilities a second cast. He is a combo champ, similar to Lee Sin but can not uses his second casts whenever he wants. The idea behind Kujin is to go all in and kill everyone around you. Using his many different combos correctly is what is going to make him a high skill cap champ, hopefully it will also create several different play-styles and increase his fun.

Kujin is shirtless with black dojo-style pants. His feet are wrapped and so are his hands. On his forehead he wears a band similar to the one Lee Sin wears over his eyes. His hair is short and spiky, it is kept out of his face by the head band. On his back is a large tattoo of the sun and on his arms are tattoos of fire. He has the word "Rage" tattooed on the right of his chest. He has a very small amount of cockiness to him, but overall he does respect other fighters. His way of showing it is through fighting though. He also hates ninjas.

#Kujin, the Raging Sun
Primary Role: Fighter
Secondary Role: Tank

###Lore

Kujin grew up watching the Fields of Justice, him and his family would all go and watch together. He liked most of the champions, but his favorite was his hero Lee Sin. Even though he was blind, Lee Sin would take on anyone and his skills were more then impressive. He was everything Kujin wanted to be, he was Powerful, Quick, and Fearsome. His admiration for Lee Sin soon turned into a desire to fight and beat Lee Sin. It became his only goal, he wanted to become better then his hero.

So when Kujin was old enough he joined school after school, trying to learn as much martial arts as he could. None of the different schools he went to could teach him how to be like Lee Sin. So using his basic knowledge of combat he decided to create his own style. He trained for many many days, fighting all who challenged him and winning, going on adventures into the unknown, all in hopes of gaining strength. After 3 years he had finally created it, his own style. He called it the Shining Sun style, naming it after his goal to beat Lee Sin and become the light he can not see. Others called him the Raging Sun, because of his extremely powerful combos.

After returning from his journey, he went to the League of Legends in hopes of being accepted. He knew it would take awhile and even if he got in it could take a long time to fight Lee Sin. He didn't care though, he had only one goal and no matter how long it took to reach it he would not give up. He vowed to beat Lee Sin, it was his entire existence, and he was going to make it happen.

###Quotes

Upon choosing: "I will illuminate you to real martial arts. Watch me if you can, for i will shine brighter than the Sun."

Taunt: "No matter how bright i shine, do not close your eyes, or they will never open again."

Joke: "Lets see it was back back forward A back down B... uh wait no it was back down A forward...BAH!"

**Taunting enemy LeeSin **: "Finally we meet, now lets end this." , "Blind or not, you wouldn't see my attacks coming anyways."

**Taunting enemy MasterYi **: "Hello Master, shall we test your sword against my fist?" , "Master of the Wuju style, meet my Shining Sun."

**Taunting enemy MonkeyKing **: "I see you have been trained in the Wuju Style, let us fight." , "Your staff seems powerful like a tall tree, but my fist is powerful like the sun."

When taunting an enemy Ninja: "Ninjas... Damn." , "Your trickery is no match for real power."

Upon killing enemy champion: "Round 1, Winner: Kujin. Round 2, FIGHT!" , "Don't worry there was nothing you could have done differently."

###STATS

Health: 420 (+85 per level)

Energy: 240

Attack Damage: 58 (+3.0 per level)

Attack Speed: 0.655 (+3% per level)

Movement Speed: 350

Health Regen: 6.25 (+0.7 per level)

Energy Regen: 50

Armor: 20 (+3.5 per level)

Magic Resist: 30 (+1.20 per level)

###ABILITIES

Passive - Fighting Spirit:
Kujin gains 8/9/10% attack speed while in combat. (Decays immediately upon leaving combat)


Q - Meteor Punch - 55 energy - 13/11.5/10/8.5/7 seconds - Range: Self
Kujin focus' his energy on his fist making his next basic attack do 35/55/75/95/115 (+120% of his AD).
Can be cast during Flying Kick causing Kujin to leap forward and do Meteor Punch instead of Flying Kick to the first enemy hit, it will cost 75 energy and do 10 (+20% of his AD) extra damage. Increases leap distance to 850

Combo Master: Meteor Shower - Kujin can cast Shooting Star again causing him to quickly punch 2 more times, dealing 35/45/55/65/75 (+30% of his AD) each. Both punches activate on hit effects and can critically strike.


W - Falling Strike - 50 energy - 13/12/11/10/9 seconds - Range: 150
Kujin front flips and brings his foot down in a vicious ax-kick dealing 70/100/130/160/190 (+90% of his AD) and stunning the enemy for 1 second. Can be cast during Flying Kick causing Kujin to leap forward and then do Falling Strike instead of Flying Kick to the first enemy hit, it will cost 70 energy and do 10 (+10% of his AD) extra damage. Will cause Flying Kick to hit everything in a 150 radius around impact (will only stun the enemy hit)

Combo Master: Rising Power - Kujin can cast Falling Star again causing him to uppercut the target opponent for 50/75/100/125/150 (+30% of his AD) and knocks them in the air.


**E - Flying Kick - 45 energy - 9/8/7/6/5 seconds - Range: 750 **
Kujin leaps forward and kicks the first enemy he comes in contact with dealing 60/70/90/110/130 (+60% of his AD).

Combo Master: Spinning Kick - Kujin can cast Flying Kick again causing him to roundhouse-kick the opponent dealing 70/90/110/130/150 (+30% of his AD)


R - Combo Master - No Cost - 100/90/80 seconds - Range: Self:
Passive - Every ability that damages an enemy champion will reduce the cooldown of Combo Master by 4/7/10 seconds.
Active - For the next 10 seconds Kujin has access to his Combo's. Each champion kill will increase the length he can use his Combos by 3/4/5 seconds.


###Explanations

Kujin has a lot going on, so ill explain it here. Note: All his damages and ratios are not final and while i tried to balance them may seem unbalanced, so feel free to leave a comment telling me what is unbalanced.

His Q his a simple basic attack reset, but when used during Flying Kick it turns into a Flying Punch. If you use the ultimate and then use the Flying Punch combo, the ult will only allow you to use the Q's second cast not the E's (this applies to his W as well).

His W is my favorite skill of his :). He basically flips forward an bashes their skull in with his heel and stunning them. The second part was originally going to be a backflip kick that knocks them in the air but i decided he had too many kicks and not enough PAAAAAAWWWWNCH! so i changed it to an uppercut and i still love it :D. For this combo it is best to AA after using the W to get the most out of the Stun then use the second cast to knock them up. This provides both more damage and more CC.

His E is just a simple gap closer/escape mainly used for its combo abilities with the other skills. It does have a pretty cool combo but overall it is his least damaging skill. Using it for the flying combo is much better but it help should they get away.

His ult is his bread and butter and what makes him a unique champ in my opinion. You might be thinking "Why he no have 4th ability!??! GARBAGE!" and to that i say "Because he has 6 abilities technically once you use your ult". Fun Fact: Originally his passive was his ult except every ability that hit a champ could then be casted again, i though it was too similar to Lee Sin and changed it. I upped the damage of the second casts and made his passive less impacting.

So thats Kujin, thank you for reading it, i hope you liked him.
-Stephenizgod

9 Comments

High Lord Blaze2 votes

Does his combo's take extra energy? If they don't you need to seriously make the costs higher.

How long is "out of combat"? 5 seconds? 6?

Is his Q's AD ratio total AD, base AD, or bonus AD?? Make his Q's AD ratio scale; it's way too strong early on, even if he's meant to be a high early-damage champion. You can try to compensate for that by increasing base damage.

His W's base damage and AD ratio are both way too high.

His E's range seems a bit too long for a bruiser.

What is the "Combo Master" mentioned on his R? I don't see any mention of it anywhere else. I also don't like that his R is a kind of a stat-boost (like Jax's active R).

Now I am going to explain why I think his ratios are screwed up.

Let's say I all-in at level 5, after I base and have roughly 100 AD. Skill distribution is Q-1 W-3 E-1 R-0. The enemy has roughly 700 HP.

His Q alone does 155+65+65 equaling 285 at level 5. His W does 220+80 equaling 300. His E does 120+100 equaling 220. 285+300+220=805 at level 5. Now, say the enemy has armor equaling to 25-30% reduced damage from AD, making it roughly 560. This is one combo.

Now, I'm not hating on you or the champion. I honestly think he seems quite fun (based a bit off Lee Sin, isn't he?), but slightly OP. With changes, I think he'd be quite fun and balanced. Hope this helps :)

Stephenizgod1 votes

They do not, he can only use them for 10 seconds. Was thinking of making them cost 20 each but he doesnt have an Ult so throwing energy cost on top of that would be a bit much i think.

2-3 seconds i think?

I based his Q scalings off of Garen and Wukong, plus a bunch of other champs which have similar scalings. I was thinking of reducing it to 100% anyways though as i was going to add more combos.

Similar to his Q i based it off of several different champs with similar abilities, i know it seems like alot but there are plenty of champ with that kind of scaling and damage :(, but! i am going to increase all his cooldowns as i do not want an extreme early and late game bruiser.

His E's range is less then Lee Sins Q :) in fact a lot of his damage and scalings are less then lee sins lol so if you think he is OP you must think Lee Sin is a god.

Hmm maybe its not clear, but those Combo:'s that all his abilities have are what his Ult activates and can only be used while his ult is activated. Maybe that will clear up some of your other questions?

Thats interesting you put points into his W :), i put them in his E so i can jump more often.

Hmm im not sure where you are getting some of that damage. His Q does 155 damage at level 5 with 100 AD with only 1 point in it, His W with 3 points does 220 damage his e would do 120 damage with 1 point in it. So total one combo at level 5 does 495 damage with 26-30% damage reduction so roughly 350 damage on one combo.
NOW! if you use your ult then your damage is closer to what he will actually do, but thats only at level 6 and you would need your ult.

He is based off of Lee Sin :D but the main inspiration was Yasuo and Alistar oddly enough, Yasuo's E-Q combo and Alistars Knockback and Up combo. Well i think you misunderstood his ult a bit (i am going to fix that) so before i start nerfing everything im going to wait and see if it was the misunderstanding with the Ult that was causing this.

High Lord Blaze1 votes

Oh, he can use it only when his ults active, I didn't realize that.

Increased CDs might help instead of damage reduction.

Lee's damage is quite OP (imo), especially with the utility.

Yeah, that explains things, I thought it was like Lee.

I put points into the W for the extra early damage.

I got those numbers from adding the combos on to the normal skills, not realizing that you can only use the combos when you ult.

Yeah, his ult kind of confused me a bit, but that clears things up :)

Stephenizgod1 votes

Im glad we could clear that up :D I am going to mess around with the cooldowns and damage ratios a bit, its probably going to take me awhile so check back in a few days and tell me what you think again ^_^

Goldenelk5981 votes

Oh god not ANOTHER Lee Sin in League ;). Lol jk as much as I dislike Lee Sin(Mostly when he nukes me at lvl 6) I really like this champion. My favorite is the ult. One thing that I think is stupid with Lee sin is the gets all these secondary abilities with his QWE, but he also has an extremely strong ultimate with damage aplenty and utility too(knockup/knockback) THAT IS FREE. Its really frustrating how he can miss most of his abilities and still more or less one shot you with just his ult kinda like syndra. What I like about this champion is the fact that his ult relies completely off using your other abilities and while boosting each one separately you still have to think about how to use them each in turn for different situations. Used incorrectly and you're screwed, but done right and you're a god. Based solely off our skill like how it should be. Overall id actually rather have this guy than lee sin lol IMO. Maybe some tweaks on the numbers, but definitely a champion to consider and maybe even some ideas on how riot can approach fixing lee sin in the future. They never will but a guy can dream.

Stephenizgod1 votes

Hahaha the best way to deal with an OP champ is another OP champ with a similar play style ;D.

Truthfully i like Lee Sin (which is why this champ feels so much like him) i just think he needs balancing. His Ult is way too strong!

Funny Story, the original Ult i had in mind was for him to backflip kick the opponent in the air they jump up and kick them down at targeted location. While i thought that concept was cool, it felt more like Lee Sin then Kujin, so i changed it to Combo Master.

I am actually trying to mess with the numbers, mainly his CDs and Ratios, because i want it to be a lot more punishing for messing up combos. As it is now missing or messing up a combo will only set you back 50-55 energy and maybe 200 damage.The problem is his mobility and high burst, it doesn't punish him enough for failing to combo. Just haven't figured it out yet.

Im glad you liked my concept :D i like him too, it would be cool if Riot looked at it but i have no expectations that they will lol.

Elemon1 votes

Seems very interesting, but his ult seems overpowered. I can see that he would be very ult-dependent, but it lasts 10 seconds, and at max level, that's easily enough time to get in enough combos to refresh it instantly (especially with CDR). At max CDR, he would only need a combo every 2.5 seconds to instantly refresh it (okay, so not THAT easy, but it still gets really short for an ultimate). Although now that I think about it, I sort of like the idea of not being able to combo much early, but doing it almost constantly late game... It just might be a bit too OP late game. I might advise you to lock the combo cooldown reduction to 7 at all ranks or something (because you already have the cooldown scaling with ranks...). I do like how you make it punishing to not get off enough combos while you can (drastically increased ult cooldown). What is the point of his E combo? If all it does is damage the targeted enemy, I see no reason to ever use it (it's better to Q in midair and combo your Q, for example). Also, there isn't extremely much variety between his spells. Q is just steady damage. W just provides CC. E is just a leap and more damage (assuming you ever combo it, which you rarely will). It might be interesting to make his basic abilities primarily deal damage and his combos provide CC and utility, for example. However, he still works just fine as he is; it just might be interesting to do that.

TL;DR: He seems pretty good, but you might want to change the cooldown stuff for his ult and it might be interesting to change the combos slightly to make them more different and make his E combo interesting.

Stephenizgod1 votes

I could make it so his ult isnt effected by CDR? And yes the idea was for him to be almost entirely a late game champ :)

The E combo is quite useless i agree, but i wanted people to use his E and then Q or W together instead of using his second E. But i could make it so you can still activate his second E after using Q or w for an awesome flying punch punch punch spinning kick combo or flying kick uppercut spinning kick combo haha.

He isnt meant to have too much CC he is mainly just damage, and doing awesome combos :)

Elemon1 votes

That works, then... Not sure if that's the best solution, but I can't think of a better one myself...

Yeah, I'm guessing people wouldn't use it very often, but it would be nice if there was some special thing that it did that was occasionally useful or something...

Yeah, that makes sense...

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