[Champion Concept] Naylum, Child of the Abyss

Stephenizgod··5 votes·3,025 views

###Introduction and Backstory

Naylum (Pronounced Nay-lum) is a mage who is connected to a void creature. He has the ability to take energy from the surrounding area or to steal it from others. He gained this ability when he was still a fetus, his mother came into contact with the Void while adventuring in the Shurima Desert. Instead of taking control of her the void creature focused all its attention on the fetus in her womb. The void creature has no previous connection to the boy or his family, it was entirely coincidental.

Months later when he was born, his power killed the mother and everyone around him by sucking out their life force and sending it to the Void creature. The creature then used its powers to unnaturally grow the boys body to an age where he can walk, then gave him the Eyes of Abyss. It is an odd relationship they have; in exchange for the power he steals he is protected from all harm and given inhuman abilities. Naylum traveled the desert and surrounding lands stealing life after life from the towns and land.

Once he had stolen all life from a town he would move on, he did this for 10 years before finding the Fields of Justice. He was drawn to the League of Legends because he saw the great amount of power used by the Summoners and the Nexus, power he wants to steal and give to the creature. The creature was slightly confused but not deterred, why did he not see this power before? The League learned of Naylum and what he was. So they lured him to them using their massive amount of energy, locking him in and away from the world.

###Appearance

Naylum is a 15 year old boy with a ragged black robe wrapped around him. He is bare foot and always wears his hood up to hide his face. His eyes glow very faintly with a dark purple hue and his skin is pale white. There is a very faint black silhouette floating just behind him and sometimes will surround him, this is what he uses has his abilities; it is the ethereal manifestation of the Void creature that is using him. When Naylum talks it is both his and the creature's voice at once.

###Naylum, Child of the Abyss Primary Role: Mage
Secondary Role: Assassin

#####Lore
"Hello sweet child, my name is ---'---, and I will be your friend from now on until the end of time. You do not understand me yet, but one day you will and I will always be here for when you do. You are so small, so weak, so powerless, but don't worry for I am not and I will share my power and knowledge with you. Now sleep young one for our time is done, for now hehehe..."

"Wake now, it is time for you to be born, it will not hurt... you heheheh. That's it, come out into the world and let us show off our awesome power. Yes good very good quite a bit of power, oh what's this? You are too weak to move? Hahaha you humans, well we can fix that easily enough, I will lend you some of the power we took from you mother. There we go now you have the body of a 5 year old, here this is how you walk, yes very good. What shall we call ourselves? I believe your mother called out the word 'Naylum'. I guess that sounds good. Well Naylum can you see that energy source over there? No? Well let me lend you a bit more power and change your eyes. There. Now can you see it? That is what you humans call a city, hundreds and thousands gather together ripe for the taking. Let us go take it."

"Well Naylum, we have taken all the energy from everything around us, shall we move on? Oh my, do you see it Naylum? That beautiful large amount of power?! Let’s go take it! But what is that place Naylum? Let me see... Aha! It seems you humans call it the League of Legends. I see... the power comes from something called the Nexus, oh and there are a good number of large life forces there as well. Hmm I sense other creatures of my kind there, well no matter Naylum we are kin now they matter very little to me, if they step in our way we will take their life force as punishment. All power belongs to us Naylum! We are One! We are the Abyss!"

Quotes
Taunt: "Your power is mine now, run before I take your life as well."

Joke: "You call that a life force? Well I guess it’s better than nothing." , "Huh?! Who said that? GET OUT OF MY HEAD!"

When taunting an enemy Chogath : "Hahaha your life force is not big enough yet, come back when you have real power."

When taunting an enemy Khazix : "Oh my, your life force has changed quite a bit, so much power hehehe."

When taunting an enemy KogMaw : "Ah my favorite fat lump of power, come to me, let me have some of this power."

When taunting an enemy Velkoz : "Knowledge is a form of power, I will be glad to rid you of it."

When taunting enemy Malzahar : "Oh I remember you! Hahaha" , "Look Naylum our Prophet, let’s see what power he has."

When taunting enemy Kassadin : "Ah the one that got away, well your luck just ran out!"

###STATS

Health: 405 (+85 per level)

Mana: 250 (+55 per level)

Attack Damage: 50 (+3.5 per level)

Attack Speed: 0.625 (+1.53% per level)

Movement Speed: 335

Health Regen: 5 (+0.7 per level)

Mana Regen: 7 (+0.7 per level)

Armor: 17 (+3.6 per level)

Magic Resist: 30 (+0 per level)

###ABILITIES

Passive - Abyss of Power:
Whenever Naylum kills an enemy unit he permanently increases his maximum mana by 2 and gaining .25 ability power. Abyss of Power can only proc once every 2/1/0 seconds on minion kills. This effect is doubled on large minions, large/epic monsters, and champion assists. It is tripled on champion kills.


Q - Void of Power - 50/70/90/110/130 mana - 11/10/9/8/7 seconds - 900 range:
Naylum sends the void creature at target direction dealing 70/100/130/160/190 (+70% of his AP) as magic damage to the first enemy it hits and silencing them for 1-3 seconds, depending on how far Void of Power traveled, and marking them with Void for 3 seconds.


W - Beckoning Abyss - 40/60/80/100/120 initial mana; 15/25/35/45/55 mana per second - 8 seconds - 350 radius: Naylum becomes a vortex stealing the life of everything around him dealing 30/50/70/90/110 (+20% of his AP) per second and continuously siphons 50% (25% for minions) of the damage (+6/7/8/9/10% of his maximum mana) to Naylum as a shield for the duration of the spell. Naylum is rooted while this ability is active, but he can still cast spell. If the enemy is marked with Void they will take 15% extra damage from Beckoning Abyss.


E - Powerless - 60/70/80/90/100 - 12/11.5/11/10.5/10 seconds - 645 range:
Passive: Every fourth damaging ability used on Naylum will do 10/15/20/25/30% reduced damage.
Active: Naylum’s void creature becomes a chain attaching on to target enemy champion for 2.5 seconds dealing 55/70/85/100/115 (+60% of his AP) upon impact and will be tethered to Naylum, unable to move past its max range (Can be broken by any sort of Cleanse, Flash, or Dash). If the target was marked with Void at the end of 2.5 seconds Naylum will be healed by 15% of the damage done to the target.


R - Abyssal Reckoning - 100/125/150 mana - 140/120/100 seconds - 250 range:
Naylum becomes a black hole and pulls all enemy champions towards him dealing 150/225/300 (+60% of his AP) and rooting them for 0.5/1/1.5 seconds. If one of the targets is marked with Void that target is stunned for 2 seconds.


###Explanations

This area is just me explaining the abilities further and giving some small details into why I chose these abilities. If you understand the abilities and don’t care why I chose them, then skip this section.

So Naylum may seem slightly complicated so I will use this area to explain all his abilities in a more clear way. For all of his abilities I have looked over and compared them to almost every champion that has even a remotely similar ability to balance them, so as far as I know they are fairly balanced.

His Passive was originally his E's passive but I decided he should have both, as they both fit his concept. I figured this passive would be a bit fairer then the other. This passive rewards good CSing as well as killing your lane opponent, it also encourages helping others get a kill because you still get a small bonus for assists. This might make him a very effective Support as he has a good amount of CC. NEW: gave it a cooldown when killing minions to help balance him. The cooldown does not effect Champion kills/assists or Large/Epic monster kills.

His Q is very simple skill shot. It is his combo starter; all his abilities have a small bonus when used against a marked opponent so using this randomly will cut your effectiveness by a lot. I thought a silence fit his concept very well and when making this character I knew he needed to have a silence. NEW: Added scaling to the Silence duration depending on how far it travels before hitting its target.

NOTE: I have changed his W with some help from Flintfall, I hope you like it :D.
His W creates a vortex around him, it is similar to Fiddlesticks Drain, but it gives him a shield instead of life. Also it is a mana per second cast and affects everyone around him. This fits into his concept and meshes well with his abilities, almost perfectly :D. Q, E, R, W would be his combo of ultimate damage, it has great synergy with his Ult and his E as well as the Void Debuff from his Q. It also makes him into a life-siphoning monster, one to be feared if approached carelessly. Being an immobile mage, this will help him reach top tier as diving him will cost you quite a bit.

I was thinking of making his E a skill shot, but after a bit a figured it would make his combos too hard to pull off or there would be too much trouble in a team fight. I think I like it as a targeted ability because it synergies well with his W and it would make putting it on the marked target much easier in a team fight. I decided it should heal him because it fits the concept of a power hungry black hole that absorbs life forces and I felt it gave it a risk/reward aspect where you need to be aggressive to get the reward but you might end up taking more damage then you will heal, or you might die before the chain runs out. NEW: Gave it a tether effect and changed the healing to when they are marked by Void.

His Ultimate I already had in mind when first making this concept, it was part of what shaped him. I think it fits his concept perfectly and it adds more to his team fight abilities. Plus it synergies with all his abilities very well, Ult then W, Q and E one person, using the W to gain extra damage and extra heals from your E, plus a root. It acts very similar to an Orianna ult, the only difference is it pulls them toward Naylum and they are rooted for a very short amount of time.

###ITEM BUILDS

Starter Items: item 1056 item 2003 item 2004 Trinket: item 3340

Essential Items: item 3157 item 3116 item 3020

Offensive Items: item 3151 item 3089 item 3128item 3100 item 3041

Defensive Items: item 3102 item 3152 item 3027 item 3157item 3174

Example of Full Build: item 3020 item 3157 item 3151item 3116item 3152item 3089

###UNLOCKABLE SKINS

Full Void Naylum - Naylum has become fully possessed by the void, twisted by and changed into a monster. He would have no stomach, it would just be an empty hole with a black hole like portal in the center. He would float instead of walk similar to Malzahar. His arms would be a bit longer, covered in spikes, and his flesh would be purplish. He would have 1 horn coming out of his temple. His eyes would glow brightly and on his back would be a likeness of the void creature he is possessed by carved into his flesh. (Alternatively this could be his original skin, and his original skin can be "Pre-void Naylum" or something)

Necromancer Naylum - He would have a skull painted on his face and would wear grim reaper style robes, on his back would be a ghost which moves around and talks to him. For his Q the ghost would jump at his opponent and attaching itself to them. For his W Skeletons and Zombie would come out of the ground and ghosts would rise into the sky. His E a chain of skeleton hands would extend out and grab the enemy. For his ult zombies would pop out for each enemy hit grabbing them and throwing them back to Naylum.

Soulstealer Naylum - He would be wearing a ghastly crown with a large gem in it, on his chest he would wear nothing but a necklace that hangs down towards his abdomen made of gold in the shape of eyes, the pupils would be smaller versions of the larger gem. He would be wearing a sash over his pants which have vials hanging from it; each one has a green glow. A soul with his likeness would be floating behind him. His Q would send the Soul behind him towards target direction and attaching to the first enemy hit. His W could create a whirling vortex around him like a portal and every time he damages an enemy, souls would flow into him. His E would make his opponents soul come out of their body and extend towards Naylum. His ultimate would pull their souls out of their bodies, and their bodies would follow.

  • Personally I like the Soulstealer Naylum, so I think that would be his first Unlockable Skin he is released with. -

###TRIVIA

  • The void creature has only told Naylum its name once, but he was too young to understand since it was a different language. After becoming one the creature became Naylum, so its name is Naylum now.

  • Naylum refers to himself as "Us" or "We", but the void creature will say "I" or "Me" only referring to the boy as "Naylum", why? maybe he will split from Naylum one day or maybe he is possessing more then just Naylum? When with Naylum his name is Naylum though.

  • Naylum has no real connection to the other Void creatures that we know of. He does know who they are as if he knew them while in the Void, but they do not know him or at least pretend to not know him. Naylum does not care either way for them, so has no problem fighting them.

  • Related to that, Naylum did play a part in both Malzahar and Kassadin's exposures to the void, but not for the reason of spreading the Void, it was merely for future gains of power..

  • When Naylum attacks or uses abilities it looks like the Ethereal Void creature is mimicking Naylum, but he is actually "guiding" him.

  • Naylum's father is still alive, maybe we will be seeing him in another concept? :D

  • I would love to see if someone could figure out how to use him in the Jungle, i feel he could work beautifully in the Jungle.

###EDIT

-7/21/14-
-Changed his W entirely, i think it fits his concept much better.
-Changed the range on his E, it now has a much smaller cast range.
-7/22/14-
-Added a recommended item section
-Changed his Q, W, and E slightly. Altered ratios and CC a bit on his W.
--->His Q's silence now scales with distance traveled.
--->His E now has a Tether effect instead of a root.
--->Changed the slow on his W.
-7/23/14-
-Removed the slow on his W, added new effect; NEW: his W will now do 15% bonus damage to Voided targets.
-7/24/14-
-There was small concern over his Passive making him go wildly out of control powerful, i have been aware and was looking for a fix without removing it. NEW: Abyss of Power can only proc once every 2/1/0 seconds on minion kills. Hopefully this will hold him back a bit early game from reach late-game Nasus power but only 6 min in :D.
-7/25/14-
-Greatly changed the radius on his Ult, it was way too big and a simple flash ult zhonya would have a huge impact on the fight, too huge a impact. Now its 250 from 700.

39 Comments

Flintfall1 votes

Love the lore, ahhhh


750 range targeted tether with a chance of rooting might be a bit extreme, given the damage it does.

I love what the passives do, and the whole kit meshes alright, but he doesn't look very engaging. You have a lot of cool stuff going on here but he doesn't feel very fun to play seeing as there is no new and interesting gameplay approach in the kit.

It's mainly the (W) that holds the kit back (to me anyway).

Great concept!

Stephenizgod1 votes

Do you think i should make the tether a skillshot? I have been thinking of that ever since i made it :I... I changed it to 645 which i think is barely smaller then Karmas

Engaging how? like not seeing how he would be played? Hmmm in my head i picture a mix between Veigar, Syndra, and Malzahar. Kinda what i had in mind when making him, where you poke and wait for a situation to go in.

I wonder if it against the rules to change the concept :( i like his W but i knew not everyone would (if anyone at all) and i do have another W concept. The idea behind the W was for him to be a passive poke champion until he throws down his W, then he goes all in, when the W is gone he goes back to playing a bit more passive. Its kinda how i play Malzahar, when my E is on a minion i wait for it to get close to my enemy then i go in, i kill the minion(s) with my Q at the same time as hitting the enemy then W and Ult, until that situation arises i just sit back and farm and poke every now and then. I hope this sort of clears up how i imagined him being played a bit. If its still not fun i hope i can change the W.

Flintfall1 votes

I wouldn't take my criticism too seriously, just the playstyle isn't for me. I don't think (don't hold me to it) that there are any rules that prevent you from changing the actual concept, so pretty sure you can spruce up Beckoning Abyss (You can check the rules for yourself, I didn't see anything about it, though you should ask Sir ArmaMalum)

EDIT: It can be targeted, though there needs to be some counterplay/decision making (range nerf should be fine imo)

Stephenizgod1 votes

Ok ill ask him :D. I respect your opinion alot though! You have alot of good criticisms and champion concepts.

So for his W should he get an AP boost instead or coolddown reduction for each ability that deals damage? or here are a few entirely different skills that i had in mind while writing.

A black hole that absorbs 1 ability and giving its mana cost to Naylum. Can only absorb skillshots any ability not a skillshot will be reduced by 10% or something.

Naylum aborbs all the energy around him dealing a small amount of damage and gaining either A) a movement speed and AP boost or B) a small shield

Naylum pushes all energy away from him violently dealing a small amount of damage, any damaging abilities cast towards Naylum will be sent backwards and have a chance to hit enemy champions.

Flintfall1 votes

For me, I feel it should interact with both Void debuff and mana, lots and lots of mana (gotta use that passive @_@).

I like the shield idea, maybe have Naylum rooted, but can still cast spells, consistently gain a shield by siphoning the life of nearby enemies, at a ridiculously steep mana cost. Then again, I'm crazy.


I think it would be funny to PUSH AWAY, NO COME BACK!!! But, I'm thinking something more along the lines of siphoning demise one way or another, as it fits the lore and ties in with the passive.

Stephenizgod1 votes

OH WOW that is a cool twist on the shield. Hmm but how to make it my own original idea lol...

What about this:

W - Beckoning Abyss - 35 initial mana; 15 mana per second - 8 seconds - 600 range; 300 radius:
Naylum creates a vortex which steals the life of everything around it dealing 30/50/70/90/110 (+20% of his AP) per second and continuously siphons 50% (25% for minions) of the damage (+6/7/8/9/10% of his maximum mana) to Naylum as a shield for the duration of the spell. Naylum is rooted while this ability is active, but he can still cast spells. If an enemy is marked with Void they will be slowed by 10%.

Or would it be better if he was the vortex? The only problem i see with making himself the vortex is he is an immobile mage who roots himself in place. I do see balance-wise how making himself the vortex might be fairer though.

Flintfall1 votes

I AM

#####The Vortex

For seriousness, it's up to you, not my concept.

Stephenizgod1 votes

Gotcha so he will be the vortex lol, epic way to answer btw! lmfao... OMG and you have just given me a new Quote!!!! thanks!

Dragon Fang Shot1 votes

I really, really, like this. The whole concept of a power-siphoning being that possessed someone from a world full of power and how well his kit works with that just, like, dayum. And those skins. DAYUM.

Only problem I see is that he has quite a lot of CC in his kit. He's basically got a way to run from a 1v5 situation if played right. And his W confuses me: is it a toggle cast or does it cast, last for a bit then go on cooldown? And does it follow him, like Maokai's ultimate or does it stay where it was cast, like Trundle's W?

Stephenizgod1 votes

Thanks i worked hard XD...

He does have a lot of CC yes, but i figured 1) it requires good aiming and for you to get close, 2) his ult pulls all enemies to you so !DANGER!, and 3) if you can get out of a 1v5 with this champ then you deserved to get out :D.

Im actually in the process of changing his W, Flintfall raises a good point and now i see that his W is sort of holding him back a bit. It looked good in my head but now that im thinking of how it would work on the Fields of Justice i think it needs reworking.

Dragon Fang Shot1 votes

Good luck with that, can't wait to see how it'll change :)

Stephenizgod1 votes

Just finished changing it :D i hope it makes him feel even more like an energy siphoning badass.

Flintfall1 votes

I would put in scaling costs, 15 mana is nothing late-game, and to put in perspective at rank 1 Anivia consumes 40 mana per second on her ultimate, so amp up the costs a lot.

Stephenizgod1 votes

Right, must have slipped my mind. Because of how great the ability is i decided it should cost a good chunk of mana, especially late game. This should not be a spammable ability.

Dragon Fang Shot1 votes

Oooooo, that's quite interesting. Kinda like the old Xerath W except deals AoE damage and sheilds instead of giving increased range.

Stephenizgod1 votes

Yea kind of similar as it roots you in place :). It seems there was some issue as to whether it was too OP or not (they deleted their comment and downvoted though lol), but personally i don't think it is.

LickinDatVaj1 votes

[deleted]

Stephenizgod1 votes

Well he is rooted and it costs a ton of mana, so baiting him to use it is how you counter it, it doesnt have all that long of a cooldown but it does cost him quite a bit. He can not 1v5 easily, all 5 ppl attacking him together would shatter that shield so fast. Plus think Fiddlestick, his Drain is the same concept except it follows you very far you just dont attack him while he is using it unless you have like ignite. Attacking him from afar is also a good way to counter it as it only gives him 25% of the damage done to minions so the shield is very small. At 100 Ap it will do 50 damage per second, 25% of that is 12.5 + his maximum mana lets say he has 1000, 6% of that is 60, so he would gain a continuous shield of 72.5 per second. That doesnt block most abilities, and for assassins it wouldnt block their basic attack fully. Not to mention he is standing still.

I think it just looks a bit OP in writing, if you put it in actual game it would be way more balanced.

ChaosThief1 votes

That passive could scale rapidly out of control. EVERY enemy he kills, he gains AP?

Otherwise seems interesting. Also, a 10% slow on his W, possibly, isn't very much. You would basically just remove the enemies' boots.

Stephenizgod1 votes

Yes every enemy kill :D, it might get out of control if you are really good. Actually its not the AP that gets our of control its the Mana haha. I have been thinking about changing it though.

Ive actually thought about removing it, i figured it could use some sort of sticking power. I think he doesn't really need it to be honest, he has his E as a form of CC and if you build Rylai's then it has a built in slow anyways.

ChaosThief1 votes

With rylai's, funny enough, he has a better slow than what you gave him, unless they stack. Is there a mana scaling I'm missing or something?

Stephenizgod1 votes

Yea every kill will increase his maximum mana by 2

ChaosThief1 votes

What I meant was does he get more damage from mana or something, like ryze?

Stephenizgod1 votes

His shield scales off of his maximum mana, so his shield would be very very strong with his passive

ChaosThief1 votes

Got it, Thanks!

Stephenizgod1 votes

Thank you for reading my concept :)

ChaosThief1 votes

No prob.

Stephenizgod1 votes

Well i added a CD to his Passive so it wont proc on every minion kill. It will still proc on champions and large/epic minions though. Hopefully it will help control his ability to become extremely powerful early game.

Hoi Im Temmo1 votes

I love the champion.....but one thing about him really bothers me T_T

Black holes don't apply any greater suction to their surroundings than the sum of the gravitational pull of all the objects within the black hole.

Example: if our sun became a black hole right now earths orbit would remain unchanged, because the the gravity exerted by the sun to keep it there didn't change - merely its form.

......I still upvoted you though. it's a cool champion.

Stephenizgod1 votes

HAHAHAHAHAHA!!! Well thats some interesting information, thank you.

Im glad you liked it though :), thanks for the upvote.

If you would like i can change it into a Vacuum-like move instead :D

Hoi Im Temmo1 votes

Its good, just had to get that off my chest XD

Stephenizgod1 votes

Lol ok, i did not know that about black holes though so i learned something new! YAAAY!

Goldenelk5981 votes

Looks like we got Freak the Science Geek over here ;). lol but well said.

MidEvilKnight3k1 votes

I am worried about the power of that ultimate. I red from a red post recently that the reason there are only two vacuum spells is because of their inherit power. Due to several allied champions being able to pile onto the vacuum with their own ultimates. They said Orianna was balanced because of the difficulty to move the ball and setup an ult without the enemy expecting it. Diana's vacuum just isn't powerful enough to be considered a problem. You may also notice that Orianna's ultimate only has a 400 unit radius, barely over half of your radius.

I think the best solution would be to limit the amount of forced movement of your enemies to 150-200 units toward you. This would prevent it from setting up the perfect wombo combo simply by flashing and ulting as all your enemies won't be so tightly packed.

Overall it's a very cool concept and I like the new W. It provides some unique tankiness for an all in mage.

Stephenizgod1 votes

His ultimate has given me some trouble in how i would balance it, the only thing i can say is that he is a squishy made pulling a bunch of enemies to him, but honestly Zhonya's takes care of that. Reducing the radius was one thing i was considering but i thought it would be wasted too often. I think you are right (I saw that same post ;D) it needs some sort of weakness so in a teamfight i cant automatically end their team by flash ulting.

Elemon1 votes

What exactly is the point of his E? It sounds like a cool idea, but it doesn't help him get closer to enemies, and it doesn't keep them within range of his W or anything. It keeps them in range of his Q, but he's probably already fired that off by now. It also doesn't keep them in range of your ult. Additionally, a significant amount of champions have leaps that they can use to escape. Also, I feel like he would have a lot of trouble getting close enough to ult, and if he doesn't ult, his W is almost useless against champions. It's easy to just stay out of range while he's rooted. I feel like his current E doesn't help him very much, and he needs a gapcloser to use his W or ult. He could probably work well in lane (esp. with his passive), but I honestly thought of him as a jungler because of his W (although that would cut down on his passive significantly).

TL;DR: I don't see the point of his E, and he really needs a gapcloser.

Stephenizgod1 votes

D:!!!! yeeea you are right... i changed his E twice and i guess i never really thought of that i just wanted to make his ability. Hmm mabye his E should slowly pull them towards him or casting it again will cause Naylum to lunge to their location? He isnt a mobile mage, he is immobile, old school mage, so a serious gap closer would be too OP on him and against his design in my opinion.

Elemon1 votes

Yeah, that should work... Although it might be better to affect multiple enemies so he has more of a teamfight presence (though I'm not sure how to make that work)... But I guess he could always just ghost/flash in if necessary...

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