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Pray, against TL, showed that he is the best ADC in the world.

Snowman Arc··4 votes·760 views

Seriously, just watch the game and pay attention to how insanely he plays the teamfights.

7 Comments

GeminiRune1 votes

It's Ezreal, debatably THE best Ezreal the world, in a comp that was built around him as the sole win condition! Add to the fact they preyed strongly on TL's potential to make forward objective play - one core instance to their own fault. Not hard to not look good and it was good yo.

Snowman Arc1 votes

It actually was hard to look good, because he won 4v5 team fights where he had to massively outplay quite a lot of things.

TheMinionLeader1 votes

What is the secret to Korean dominance. Solo Que? Hours played per day? I don't get it. But from watching the LCK I can tell you that Pray is a mechanic god, but Gorilla is the true montage player. If you watch the games Dragon X play watch their movement around the map. He is their shot caller. The guy is a genius and people underestimate his presence. Sure he has Khan Penut BDD and Pray's mechanics at his disposal, but he leads them flawlessly. Shot calling is more important than mechanics 9/10 games.

GeminiRune2 votes

I'm gonna take a shot in the dark with this one but when you're from a region as a player with selfish aspirations developed among a hateful surrounding community, the cracks show.

The way I saw the game after watching again is that there's a difference between everyone needing to know what to do for everyone else and everyone and everyone needing to know what to do for one focal point. That narrow minded approach of strategy is what kicks a LOT of team's asses.

The game on a mechanical scale was nothing all too extraordinary. It was the overall question of "why am I playing this champion" that got thrown into the fire, especially for TL today.

Snowman Arc1 votes

I believe that the shot caller, at least in the early game, is Peanut. The casters have mentioned it some times, and you can also see the difference in Peanut's performance in KZ, ROX and SKT. He was "bad" in SKT, because he wasn't shot calling and he was forced to play some other role. Currently in KZ, he calls the shots early in the game, which is why you can see he has a lot of success and back up from his team.

Later on in the game, I don't know who shot calls, it could be anyone, but most probably, it's either Peanut or Gorilla, as you mentioned. As a support player, you have more leeway to understand the map and what pressure needs to be applied.

Now, to your first statement, I believe that Koreans are head and shoulders above everyone else, because of their mentality. It's just like how Americans are made for basketball, Brazil was made for football (at least some years ago), Koreans are made for gaming and they just "get" it. Also, as the guy below (or above) mentioned, in Korea, teams are actually taking the game seriously, to the point that they always try to reach for new heights, new strats, correct team play etc. In other regions, you see that a lot of the time, they only focus on the individual talent of a single player in the roster. FNC piles up on Rekkles, TSM piles up on Bjergsen, even RNG piles up on UZI. It's this style of play that won't allow teams to develop new mechanics and new strategies.

I have watched every KZ match so far, and I came to this conclusion: in each one of their games, they choose a different strategy to allow a different member to be the carry. In today's match vs TL, it was a comp focused around Pray. In the next match vs RNG, it was a comp that was designed to help Peanut snowball the game for them. Other games, it's BDD on Taliyah or Galio who is the sole play maker. Khan also picks a carry champion in some games and gets resources to carry. They just play the team game perfectly, and they know how to abuse every single thing they can, every little detail, while also perfecting standard things like bottom lane parties, vision control, objective control.

If you watch their games, you can say a general outline. They play a slow and safe early game, controlling vision and letting the game play out and letting the laners gain advantages based on their solo dominance. They do all the safe things, sometimes doing a coordinated TP play, but then they kick it up a notch around 18-19 minutes. That's when they start to accelerate the game, get some picks and transition it to a baron control - play.

I don't wanna go into much detail, but you can clearly see how every little thing they do is thought over and worked over multiple times. I don't believe other teams do that to such extent. I remember how NA teams were scrimming against each other, and they would surrender at like 15-20 minutes because one team won the early game and there was "no way" of a comeback. Korean teams don't do that. They play out and keep finding ways to turn the game around. KZ hasn't won all early games, but they manage to make some good team play around 20 minutes, which gives them Baron after. SKT also did this during their 2015-2016 tenure as world champions.

EPIKON1 votes

{quoted}

What is the secret to Korean dominance. Solo Que? Hours played per day? I don't get it. But from watching the LCK I can tell you that Pray is a mechanic god, but Gorilla is the true montage player. If you watch the games Dragon X play watch their movement around the map. He is their shot caller. The guy is a genius and people underestimate his presence. Sure he has Khan Penut BDD and Pray's mechanics at his disposal, but he leads them flawlessly. Shot calling is more important than mechanics 9/10 games.

I miss Najin, the school of Top, Jungle, ADC and Support.

EPIKON1 votes

PraY, against RNG, showed that he is the best ADC in the world.

Oh wait, Tencent's script says Uzi is the best ADC in the world -- what a joke.

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