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Remember when Riot considered a 2 seg dash on a ADC too mobile?

Tails Doll··4 votes·757 views

Kalista Says Hi.

8 Comments

TurquoiseYoshi3 votes

Kalista just has too much DPS to allow her to have so much mobility. Her mobility is okay if it's balanced to be her only large asset.

Tails Doll2 votes

{quoted}

Kalista just has too much DPS to allow her to have so much mobility. Her mobility is okay if it's balanced to be her only large asset.

The problem is not her DPS, the problem is she makes every melee champ useless.

TurquoiseYoshi2 votes

If her mobility was her only large asset, it would be fine. But she has so much more than that.

Tails Doll2 votes

{quoted}

If her mobility was her only large asset, it would be fine. But she has so much more than that.

if her mobility were her only large asset, she wouldnt be played and would be trash tier champ.

TurquoiseYoshi2 votes

That amount of hypermobility and generally scaled down versions of her current spells would leave her with decent balancing.

Tails Doll2 votes

{quoted}

That amount of hypermobility and generally scaled down versions of her current spells would leave her with decent balancing.

I dont see a kit with that amount of mobility to be viable, ever.

Look at Riven/Yas, they are the only champs with so much mobility/dmg, and they keep being nerfed, till a point where they suffer so much from Feast and Famine that only mains play them.

Problem with having too much mobility is that outclasses so many other champs by simply existing, no skill involved.

Plus Kalista also has her obnoxious ult that is a big middle finger to every other ADC, she can use it to save his Supp or use it to engage, is one of the most (if not the most) versatile ADC ult in the game.

I honestly think that just getting rid of her jump passive would be good enough for her. She doesnt have too much brust dmg, half her kit relies on her support, and doesnt have any form of CC by herself (Other than her E) .

Just get rid of her jumps and boom, now you dont have to pick point and click CC to kill her, or you dont make every mele player out there want to kill themselves, and you can actually buff her numbers so she can be viable and healthy (Nerfing her AD ratios on AAs? dude that's the first time they do that, that should tell you how fuck up she is and that they dont have any idea how to tweak her numbers)

Minrog2 votes

Kalista is so overloaded with power that she overloads her teammates' skills too.

Ale non è male1 votes

Kalista problem is not her power, is that her skillset is a concept ripped off by a possible Dota champ and transferred to Lol environment There was a post on ask.fm reported on reddit too by a Lead designer few days ago (It was GhostCrawler?) , when he was talking about the difference in champ balancing between Dota and Lol when he said that while in DoTA the balance is about having every champ counter hard someone and is countered hard by someone else, thus making everyone viable but with the results that games could be over yet at champ select, Riot does not want the game to be over at champ select, but that basically if you are more skilled than your avversary you should be able to wn even against waht is a counterpick to your selection

That's fine, no? The problem is that Kalista is the prototype of the champ that completely denies a good number of picks and forced you to pick up champs that can keep up with her through mobility or CC or superior range making some champs completely worthless against her and her team

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