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Watching the LCS, it's starting to feel like League of Throws.

Ternt··1 votes·404 views

How many games have there already been where one team was dominating, make a mistake and they take 3 turrets and end?

15 Comments

Boulderox1 votes

kinda old news.... http://kotaku.com/league-of-legends-pro-attempted-suicide-after-tournamen-1542880793?

I always say, if you can make money at it, there will be people abusing it.

Ternt1 votes

{quoted}

kinda old news.... http://kotaku.com/league-of-legends-pro-attempted-suicide-after-tournamen-1542880793?

I always say, if you can make money at it, there will be people abusing it.

Not literal cheating, I mean the way the game has been changed, 1 mistake means the game ends. Higher death timers, weaker turrets mean 1 mistake after 25 minutes = game over.

TurquoiseYoshi1 votes

I think the problem is that teams never learn to end the game because, in practice, the losing team FFs. I've watched a lot of Challenger streams, and most matches end in FFs pretty early. I assume that's also how many scrims end. If this is the case, then these players have no idea what to do with Baron and how to group around objectives well. That isn't good.

Earl Eulrich1 votes

yea, pretty much how they play scrims aswell...it´s always been problem in NA though, they are just too risk avert most of the times - and unlike Korea not solid enough on the makro to close it out reliably on the long run.

or to sum it up for the regions i watched the last years:

NA: bad at closing out, take their time aswell
EU: will try to close out rather fast, mostly suceeding Korea: won´t take risks, close out slow but methodical, mostly suceeding LPL: wild card, some teams are very consistent but need some time, some can go insanly fast, most of the games are deceided around baron 30-40min though

YCitizenSnipsY1 votes

"Korea: won´t take risks, clost out slow but methodical, mostly suceeding"

Guess we aren't watching the same LCK. Most of the top teams force objective well and have no problem putting away teams.

Earl Eulrich1 votes

yea, they take objectives all the time, but a lot of them without actual fighting just from outplaying makro-wise. And they will take apart their opponents turret for turret if they don´t feel like they have a really huge advantage rather than just trying to take the nexus by force.

not taking risks doesn´t mean they don´t take objectives - it just means they prefer to relay on their marko-strategy more than on getting carried by mechanics. H2K plays a similar style in EU and does rather well with it. Immortals e.g. would be a team that relies heavily on mechanics and will just fight it out - also closing out the game fast if they get a slim chance, but can get easily abused by a team that can outplay them on the map and is evenly skilled mechanical wise so they can avoid bad fights till they have a solid lead from objectives.

YCitizenSnipsY1 votes

You say they don't take risk, have you seen the top teams team fight in KR? They are not afraid to fully commit to a fight if they see the slightest opening, there's no such thing as hesitation right now for teams like SKT, ROX, and KT. Just because it usually pays off doesn't mean these teams aren't taking risk when they do.

Macro isn't the only thing KR excels in, team fighting is a big strength in that region as well. And the ability to fully commit to a team fight and play it out is definitely taking risk. You mentioned H2K but look at their game against FNC, neither team wanted to risk a thing and that fear is why both of those teams failed anytime they did try to force something.

I just can't even see where you think that KR doesn't take risk, you don' think their games play out as clean as they do buy just having them handed to them do you?

Earl Eulrich1 votes

They take "risks" only when forced to, most of the time they can choose when they want to fight if they play vs teams that are outmatched. and you focus a lot too much on recent games of a season that has barly started for this discussion.

YCitizenSnipsY1 votes

Coming from the guy that just tried to sum up how every region plays, that's priceless. I'm sorry that KR takes risk that pay off instead of just failing like EU does.

Earl Eulrich1 votes

you obviously don´t understand the makrogame at all.

YCitizenSnipsY1 votes

Oh I understand it, I just think its funny that you think that's the only reason they are so good. You think that Korean teams don't take risk because they don't fail as often as the EU teams do. These teams take plenty of risk, they have to to even have a chance in the most competitive region in the world.

I guess its just becasue your an EU fanboy that doesn't even watch KR until an international tournament where they come in and wreck your inferior teams that make you think that they always win with just macro. I mean its not like an EU fan can understand that Korean teams actually take a step down in competition every time they attend an international event. They just don't have to take risk against bad teams from the west, but to survive in the OGN/LCK you have to.

Axis the Dragon2 votes

I don't think he ever said that "that's the only reason they are so good" - matter of fact, it's the other way around - they're so good because they understand the macro game. Like, they're good everywhere else, and they'll take the fight to you the moment they know for a fact that they'll win the skirmish or teamfight 100%, but their macro game is the crowning jewel of Korean play.

YCitizenSnipsY1 votes

So you think teams that have to compete in a region that is more competitive than worlds don't take risk, what ever you say.

Axis the Dragon2 votes

I never said they don't take risks

But they know the right time to take risks, if that makes sense

Obviously there's no way one can ever be 100% sure of a victorious teamfight (unless you're like 10k gold and 2 levels ahead and it's 5v2)

But their understanding of the overall flow of the game, their vision and their skill just makes them take smarter, more informed decisions. It just so happens to be that the most efficient way to make a lead early is through macro outplays, which they just so happen to be really, really good at. You feel me?

Lugg1 votes

Part of the problem is that minions are stronger and towers are weaker. Once you get past 30 minutes, one mistake pretty much costs you the game no matter how well you played before that.

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