Wish Royal Club would have won
Would have made for a much more interesting series.
Would have made for a much more interesting series.
Doesn't matter who wins and loses, it's the games themselves that decide if it's interesting...
But, rolfstomped.
Doesn't matter who wins and loses, it's the games themselves that decide if it's interesting...
But, rolfstomped.
Even game three wasn't that interesting as it was a stomp as well >_>.
The anti snowball changes next season, and focus on vision and good picks should make things more interesting.
The anti snowball changes next season, and focus on vision and good picks should make things more interesting.
If what I tested on the PBE for the little while it was on there goes live... The game will be MUCH more boring to watch.
Even if a team heavily pushes, they can't (I mean, CAN'T) win early, meaning the best thing to do is go into full farm and rush dragon ASAP every second it's up, then try to secure Baron and watch as the minions alone can delete turrets. (Any long ranged ADC will 4 shot them at the most.)
So, if you enjoy games with very long Baron and Dragon dancing... Sure it'd be fun, otherwise it'd be a joke to watch.
The anti snowball changes next season, and focus on vision and good picks should make things more interesting.
If what I tested on the PBE for the little while it was on there goes live... The game will be MUCH more boring to watch.
Even if a team heavily pushes, they can't (I mean, CAN'T) win early, meaning the best thing to do is go into full farm and rush dragon ASAP every second it's up, then try to secure Baron and watch as the minions alone can delete turrets. (Any long ranged ADC will 4 shot them at the most.)
So, if you enjoy games with very long Baron and Dragon dancing... Sure it'd be fun, otherwise it'd be a joke to watch.
They could make new items that make siege breaking easier. No clue how they would do that, but I could see the support and Jungle role taking another huge shift.
They could make new items that make siege breaking easier. No clue how they would do that, but I could see the support and Jungle role taking another huge shift.
Oh the jungle changes are MASSIVE. The first game I tried would've been over at 20:00 if it was S4...
Enemy had our bottom lane inhib exposed (never killed) at around 18 minutes in, but the homefield advantage was more than enough to 3v5 them while behind. I was playing WW and starting at level 5 I killed the dragon within a minute of him being up, so I quickly got my team the 5 dragonslayer stacks.
At 26 minutes or so, I got the first Baron of the game and we managed to push all 3 lanes to their inners with their mid lane being pushed to inhib turret. Fast forward to 38 minutes and because the enemy lacked dragon slayer stacks (6/6 in Dragons ftw!) once I solo'd Baron the 2nd time, we simply pushed bot and mid lane to nexus and won within 2 minutes.
That game basically showcased (with the temp #'s that will be heavily changed before going live, mind you) that the jungler in S5 can be an indirect carry for your team, even if you don't dominate in team fights or champion kills.
They could make new items that make siege breaking easier. No clue how they would do that, but I could see the support and Jungle role taking another huge shift.
Oh the jungle changes are MASSIVE. The first game I tried would've been over at 20:00 if it was S4...
Enemy had our bottom lane inhib exposed (never killed) at around 18 minutes in, but the homefield advantage was more than enough to 3v5 them while behind. I was playing WW and starting at level 5 I killed the dragon within a minute of him being up, so I quickly got my team the 5 dragonslayer stacks.
At 26 minutes or so, I got the first Baron of the game and we managed to push all 3 lanes to their inners with their mid lane being pushed to inhib turret. Fast forward to 38 minutes and because the enemy lacked dragon slayer stacks (6/6 in Dragons ftw!) once I solo'd Baron the 2nd time, we simply pushed bot and mid lane to nexus and won within 2 minutes.
That game basically showcased (with the temp #'s that will be heavily changed before going live, mind you) that the jungler in S5 can be an indirect carry for your team, even if you don't dominate in team fights or champion kills.
Don't know why Riot wants the jungler to have the largest impact on the game >_>
Don't know why Riot wants the jungler to have the largest impact on the game >_>
I wouldn't say the biggest impact but I was able to buff up my team. That and if I out play my opponent and secure multiple objectives via my own merit, I should have an impact on the game... I was by far the most skilled player in that match and would've been forced to lose immediately if it was any other season.
Basically, they allow the jungler to stunt growth for the enemy team and spur growth for their team. This growth and the Baron buff are what allows a team to turn the tides or simply out scale their opponents, even when behind early. My team was well matched once the game made it to 28-30 minutes and it wasn't from global gold, since Dragon doesn't give that anymore.
Would have made for a much more interesting series.Might have gotten me a Championship Braum skin.
FTFY :)