Quick Gameplay Thoughts: September 20

RiotMeddler·9/20/2017, 5:02:54 PM·1 votes·57,858 views

Hi folks,


Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

Not doing starting items in pre-season

We'd previously mentioned that we'd taking a look at starting items (changes and new ones) during pre-season. After some investigation into options there we've decided not to do so, instead putting more time into runes, base stat changes and some other systemic changes. Starting items still looks like a good space to work on later, with things like an item for bot lane mages as an alternative to marksmen particularly promising. We'll give it another look next year as a result.


Jungle Ezreal

Been seeing a few questions about our thoughts on Ez getting jungle play crop up. Looks really cool so far to us is the short version. Nice to see a champ getting play in a different way. Early days yet, but counterplay seems fine, the lack of which is what's lead us to nerfing/changing champs out of certain positions in the past (e.g. Malz bot lane or Janna mid). If it ever starts to look too strong we'd tone it down, but wouldn't want to squash it if we could avoid it. If Ez did end up as a jungle only champ we'd want to do some work to let him lane again without pushing him out of the jungle if possible too. Similar situation to Ziggs as both bot laner and mid laner.


Ornn Balance

Ornn's been out a while and received a fair few buffs after a weak release. We're still seeing a lot of people struggle with him, at the same time though a lot of Ornn play is still coming from people getting their first few games on him in. We won't be buffing him further in 7.19 at the least, want to avoid overbuffing him and we think there's still some learning curve going on. Planning to check in on him in each of the next couple of patches though, see how things are going and if we should throw a bit of power his way or not.


Bramble Vest

We're testing some Bramble Vest stuff at the moment, with two possible directions. Main issue is that Bramble Vest is too powerful for its cost as a general item, rather than a more specific niche buy. We're considering either increasing its cost significantly (around 300g) with a slight stats increase, both nerfing its gold efficiency and delaying its lane impact. Or reducing its stats a bit and pushing its cost up slightly, nerfing its gold efficiency but still leaving it fairly accessible in lane as a counter item if desired (rather than by default). At time of writing one of those versions should be on PBE, possible we test the other as well shortly, though might still go back to the first one depending on how things go.

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

315 Comments

DeathBurst9/20/2017, 5:09:20 PM9 votes

Not doing starting items in pre-season

I'm really sad about that, but at least it's only postponed, not completely canceled. ;/

Any detail you can tease about the whole project? Did you try something for melee carries bot lane?

Report Evelynn9/20/2017, 5:08:25 PM9 votes

Any News on Evelynn?

DeathBurst9/20/2017, 5:10:33 PM8 votes

Jungle Ezreal

Ezreal has been for a very long time a poster child for champs who can healthily support various different builds. AD Ez vs AP Ez exists for ages, even AD Ez itself is somewhat diverse, with Blue vs Triforce builds. And now we get that Jungle build.

What do you think make Ezreal so adaptable? Can you learn something from Ezreal to apply it to more champs?

Càne9/20/2017, 5:09:14 PM7 votes

I remember that there was a shyvanascope rework planned for Aurelion Sol. Any news on that?

martincastillo29/20/2017, 5:51:00 PM6 votes

When will you do larger work on Rengar?

Rainfall9/20/2017, 5:08:25 PM6 votes

meddler,irrelevant to this post,why has riot stopped visiting and commenting on posts in the gameplay boards?

Ralanr9/20/2017, 5:49:23 PM6 votes

What about removing one of the effects of bramble (like the thorns or the GW passive) and putting on the full thornmail? Often I don't see much of a reason to finish thornmail and sell bramble later for a omen as I don't find myself needing it over other items anymore.

ßiggie Cheese9/20/2017, 5:45:09 PM5 votes

I play Ornn a fair bit (see Icon) and have some suggestions on some changes.

What Ornn mostly needs is some changes to make him feel less "clunky" to play. The Pillar spawn time is slightly too long and not being able to cast in anywhere within it's capable range feels bad. Make make Q pillar spawn decrease on how close the spell is casted to Ornn (Probably should not fall bellow 1 second).

Another issue is mana costs. We Ornn players understand the power of his passive, but he is currently forced to build mana items because of this budget power. It the same opportunity cost for Sion, having to have a low base health to compensate for the permanent health gaining mechanic passive from W; Basically Ornn is forced to build mana for this passive. A slight buff to his base Mana pool would help.

His ultimate, designed to be niche, is a little difficult to pull off. If you cast it when you need it in a team fight (as a tank you are in the middle of the fight) then you likely be CC'd when you need to recast the ult to bat the ram. This forces Ornn to cast to Ult from the side of the fight, but sacrifices the position he needs to be in as a tank. I don't have any suggested buffs for his Ult (he may not need it) it is designed to be niche.

What he DOES NOT need is damage buffs or CD buffs, just more QoL changes.

Aatrox Mid 1v59/20/2017, 5:05:51 PM5 votes

This question is kinda selfish but I'm curious, what do you guys think about kennen?

Meta Noir9/20/2017, 5:29:49 PM4 votes

Starting items still looks like a good space to work on later, with things like an item for bot lane mages as an alternative to marksmen particularly promising.

Insanely hyped, that you guys finally decided to look for actual ways to support other options as marksmen in a duo lane and I would love, if you guys could give Melee Champions a similar treatment! Thanks so much for trying to make this possible and please hang to this, till you guys found a fair and working way!

Would it maybe be possible to dive deeper into this specific topic here or maybe even in a Nexus post in the future? Would be awesome.

Because you adressed it in your post above in a very similar way to what I wrote a few days back, I add my post from one of your last QGT's and hope it is okay for you (sorry in advance if you already read it)…


Hey Meddler,

because you wrote about Runes in the long term here, I wanted to ask you and maybe even give ideas, about the possiblity to give farming melees in a duo lane an actual tool via Runes (Melee only) next mid-season/pre-season and by this making them at least semi-viable?

For example:

''Passive: Mordekaiser gains bonus experience for killing minions near allied champions.''

This could get removed (a lot of the playerbase are really sure, that Mordekaiser will be one of the very next Relaunches after Swain – overall insanely outdated and a crazy bugfest) and turned into as mentioned above? The team could, just to maybe give inspiration, add a short cooldown in case an ally/support starts farming to prevent abuse?

The amount of possible duo lane combinations would add a lot of refreshing fun to the game and people could come up with very creative picks and strategies. The community (including Rioters!) had enthusiastic conversations about such a huge change in the past (I remember Fearless & Ghostcrawler) and I think the most will agree, that such a thing is long overdue.

Another Rioter wrote a short while ago, that you guys plan on giving more support to melees in general regarding problems against range and crowd control… maybe it would fit to adress this by combining it with the proposed change in one big change cycle in the future?

Thanks for reading and I would love to read your thoughts about it!

Psyrik9/20/2017, 5:13:33 PM4 votes

{quoted} If Ez did end up as a jungle only champ we'd want to do some work to let him lane again without pushing him out of the jungle if possible too

He IS a jungle only champ at the moment. Havnt seen him adc in ages

The Equalizer9/20/2017, 6:01:11 PM3 votes

What's going on with Rumble? The orange bar QoL change seems to inadvertently nerfed him pretty hard (can't use E while overheated, Danger Zone bonus not applying to E sometimes). There weren't any intended nerfs were there?

GirlsAlwaysSupp9/20/2017, 6:18:16 PM1 votes

Why did pressing like 5 butons on Azir take you a year of work? I mean yeah, we reduced the range and gave him more attack speed. How did that keep you busy for a year?

Tiniest Turtle9/20/2017, 5:23:03 PM1 votes

Will there perhaps be Evelynn related summoner icons after her release? O . o At least for a future skin? C'mon, Make an Eve main happy.

[sg-soraka]

Chromatic Eagle9/20/2017, 5:41:38 PM1 votes

Since you clearly enjoy Ziggs, what did you think about his comic?