[INTRO] Andrei “Meddler” van Roon - Lead Gameplay Designer
Hi all, I’m Andrei van Roon. I’ve been at Riot Games for about four years now, prior to that though I was working in a pretty different field, helping design future transport networks back in New Zealand. To my surprise I ended up at Riot (and in LA) after I happened to spot a job posting on the LoL forums and decided to throw in an application for the hell of it. So far it’s been a fantastic experience :).
Outside of work I’m a pretty big gamer, both video games and board games, with particular favourites including the Civilization series, Warcraft 3, FTL, Race for the Galaxy, Agricola, Star Control 2, Diablo 2 and Dark Souls. Also pretty partial to a bit of hiking, karaoke and travel.
WHAT AM I DOING AT RIOT? WHAT CAN YOU EXPECT NEXT YEAR?
I started at Riot as a designer on the Champion team, working on Ziggs, Varus, Syndra, some of Elise, Lissandra and some of Gnar. After that I did a spell as the Lead Designer on Champion, working with the designers and other developers on the team to help create new champions from 2013 to 2015. Over the course of 2015, I’ve been spending a lot of my time on wider gameplay topics as well, such as the recent preseason changes.
From the start of next year I’ll be shifting to a broader role, working with the four teams who focus on game health/balance, new champions, champion updates and game systems. My role these days tends to be more about helping teams build long term visions/plans, and offering a second opinion on work in progress, than on working directly on game changes myself.
WHAT AM I GOING TO TALK ABOUT?
For these DevCorner posts I’ll generally be talking about the state of gameplay in League of Legends overall, in terms of where we currently are, where we’re hoping to go and what the philosophies behind our changes are. I’ll also jump into some more specific conversations too where possible (‘What’s up with X mastery or champion’ etc), though that’ll generally be pretty reactive rather than planned.
WHAT WOULD YOU LIKE TO HEAR FROM ME?
I’d also love to get a better understanding of what you folks would like to talk about/hear more about. Types of topics in particular would be great (more about why we’re changing the game in the ways we are? more insight into our upcoming plans? more context on why we try and balance the way we do? etc). Riot’s direct communication with players was one of the things that made me want to apply here in the first place, so getting to contribute to keeping that going is something I’m really keen to do.
Edit: I'll be in and out of this thread over the course of the afternoon, got a mixture of meetings and some time put aside for forum posting.
. As a less experience player who just barely scraped gold last season, I realize my outlook isn't going to be the same as some of the better players, but here's my two cents.




because I feel the need to reach a damage powerspike ASAP. Even with no mana potions, I'm more likely to just grab a second
or ask for blue buff, and then rush damage so I can try to carry my team in between running back to base for mana refills.
very often, because I prefer my long range, and if I've lost lane badly enough to need the MR, I'd probably rather look for a roam and try to help someone else get ahead. I avoid
for similar reasons - there's a pretty big AP sacrifice for a fairly high gold price and no added utility, and the MR won't save me like Zhonya's will if the enemy team decides to dive.
. If
had a decent amount of AP instead of the gold item passives, I'd take it on a midlaner in some cases, for repositioning in fights or escaping from a splitpush, although it probably wouldn't be the first item I'd complete.
.
. While my
, and sacrifices a bit of AP and CDR for a bit more mana regen and an active which is much more useful than the Grievous Wounds passive. If my team needs GW, they can get it from
on the adc (who's better at killing tanks anyway) instead of waiting until the enemy is halfway dead.
are appreciated, especially now that I don't have mana potions to fall back on, and none the damage mage items