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Quick Gameplay Thoughts: November 16

RiotMeddler··1 votes·158,162 views

Hi folks,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png


Nexus Blitz on PBE next week

Nexus Blitz should be back on the PBE next week ahead of its second test run on the Live servers in 8.24. Really looking forward to seeing what you folks think, feedback on it's going to do a lot to help us understand whether to make it a permanent mode or not. Additionally, seeing as how today's a quiet day in other news I figured it'd be good to take a look at some of the new stuff coming with it.

The new base area, now looking much less like a rough prototype: https://imgur.com/a/zkjs0L0

A new mini jungle area between the two lanes that we're trying out: https://imgur.com/a/ls0sc3O

Walking Nexuses from the Sudden Death Event with new models: https://imgur.com/a/JQ5UCt9

A new event where champs are matched up in a series of 2v2s and 1v1s while the rest of the game watches: https://imgur.com/a/Y5ldHEx

A new event reward, the Poro King, who'll help push lanes: https://imgur.com/a/4atfYMh

Another new reward, the Battle Sled, which is a vehicle you and other allied champs can jump in. Controls like Sion ult, exploding when it hits something, dealing AOE damage and scattering its occupants around: https://imgur.com/a/3bcNEGX

156 Comments

Chaos Deity50 votes

(Hey Meddler, if you don't have time for reading, skip to the TLDR).

Not a balance comment, but rather asking about VFX, SFX, animations, etc.. for Shaco. Shaco

You stated in your last QGT that the candidates for these new running animations are unlikely to get a VGU anytime soon, which is true for most of them, including Shaco (whom was removed from the last high-priority list that Reav3 shared). As you know, Shaco is a 2009 champion. He's one of the oldest champion in the game that didn't get a significant update of any type (outside of his mini-rework from Assassins Update). Hell, his E throw is basically his autoattack animation, and his ult (R) animation is his Taunt, just sped up. Also, Shaco doesn't have any Epic+ skin, and the ONLY skin which have different VFX is Masked Shaco (only the smoke and the dance are different, that's all), and despite that, his model is very, very ugly (his face looks like some smashed human's face, instead of a golden mask).

Another thing, you guys remember how you promised to update all of the old splash arts of old champions? You ended up replacing them with (let's be honest, UGLY) chinese art instead, while waiting for an update? Lot of champions ended up getting them (Miss Fortune, hello, because popularity I guess?), but not Shaco. We're still waiting.

TL;DR: Don't you think Shaco deserves some love for his visuals (splashes, animations, skins) because he isn't a candidate for VGU anytime soon, AND he's a very old champion? Make him pleasant to play atleast? Please, Shaco mains feel unloved and forgotten, prove us wrong.

Hter9 votes

[{quoted}](name=Kowai Clown,realm=EUW,application-id=A7LBtoKc,discussion-id=uJ6Jzb61,comment-id=0011,timestamp=2018-11-16T15:32:02.442+0000)

(Hey Meddler, if you don't have time for reading, skip to the TLDR).

Not a balance comment, but rather asking about VFX, SFX, animations, etc.. for Shaco. Shaco

You stated in your last QGT that the candidates for these new running animations are unlikely to get a VGU anytime soon, which is true for most of them, including Shaco (whom was removed from the last high-priority list that Reav3 shared). As you know, Shaco is a 2009 champion. He's one of the oldest champion in the game that didn't get a significant update of any type (outside of his mini-rework from Assassins Update). Hell, his E throw is basically his autoattack animation, and his ult (R) animation is his Taunt, just sped up. Also, Shaco doesn't have any Epic+ skin, and the ONLY skin which have different VFX is Masked Shaco (only the smoke and the dance are different, that's all), and despite that, his model is very, very ugly (his face looks like some smashed human's face, instead of a golden mask).

Another thing, you guys remember how you promised to update all of the old splash arts of old champions? You ended up replacing them with (let's be honest, UGLY) chinese art instead, while waiting for an update? Lot of champions ended up getting them (Miss Fortune, hello, because popularity I guess?), but not Shaco. We're still waiting.

TL;DR: Don't you think Shaco deserves some love for his visuals (splashes, animations, skins) because he isn't a candidate for VGU anytime soon, AND he's a very old champion? Make him pleasant to play atleast? Please, Shaco mains feel unloved and forgotten, prove us wrong.

You are absolutely right.

Naimus2 votes

Knowing Riot doesn't likes shaco, and pretty sure they will still not do shit, I'll just ask to fix the champion bugs, so atleast we could play the champion as we should be able to.

RiotMeddler24 votes

Hey folks. Same situation here as on Wednesday. Won't be commenting much at all on balance questions like 'what do you think about X?' or 'how about some love for Y?' today. As above, in pretty much all cases we'll see where preseason lands, then assess again.

Additionally I've got to dash off to something right now. Will be back later (couple of hours hopefully?) to respond to some comments though!

Kaìju3 votes

Simple yes or no for the sake of time and annoyance. Someone mentioned it was a bit strange Ashe wasn't in the list of updated walking cycles since she is still using her very original one and noted maybe she is on a potential VGU list. Have you heard anything about that at all? Yes or no is fine, just wanted to know if she has ever come up in that regard.

paisy14 votes

Meddler you lookin like a chug jug

RiotMeddler22 votes

{quoted}

Meddler you lookin like a chug jug

I'm glad you think of me as a legendary item that heals people.

DerMangoJoghurt7 votes

The Nexus Blitz changes sound awesome. Would you mind explaining how the 1v1 or 2v2 combatants are chosen?

RiotMeddler4 votes

What we're currently testing is:

Second and third highest gold on each team 2v2 Others 2v2 Highest gold on each team 1v1

Playing around with various things for who wins the event as a whole. At present it's if same team wins both of the 2v2s, then it's a final 2v1 instead of a 1v1 for ultimate event winner, if each team wins one 2v2 then the 1v1 decides it.

I am Razgriz3 votes

Sounds dumb, taking a great idea and making it stupid. Just give a variable reward. Winners of their duels get their own rewards.

Prestige Bot7 votes

Hey Meddler, any plans for Mastery Rank 8? We've got 6/7 a long time ago and I'd personally like a higher level, maybe that upgrades when you are 7 on a champ and on a certain amount of mastery points rather than 4 S+ tokens?

Porkys7 votes

Hey meddler since the addition of being able to ping bounty gold on pbe and kaisa being able to ping her distance of her R

Wouldn’t it be a nice to add a feature where Draven can ping his adoration (passive) and it tells the entire team in chat how much gold his stacks are worth and how much he has instead of waiting every 150 stacks to broadcast a message Draven has gained 150 stacks 300 450 ect

RiotMeddler5 votes

Oh, meant to respond to this the other day. Let me bounce this on to the designer who added the Kai'Sa ult ping.

nelogis5 votes

Hi Meddler

Do you have any info when the Zoe mini-update is coming that was suppose to better the experience when playing against her? Has been quite a while since you guys mentioned it, did it get cancelled?

Edit: Was August 10th so quite a while ago

https://boards.na.leagueoflegends.com/en/c/developer-corner/upj64E0i-quick-gameplay-thoughts-august-10

The only change you did to Zoe since then was the buff to Q damage and reduction on E CD on patch 8.21

RiotMeddler3 votes

Directions being tried didn't work out as hoped unfortunately. At least for now that works on hold.

how do i clímb5 votes

Hi Meddler what are your thoughts on the current state of black cleaver?

It feels like some champions who should in theory be good with black cleaver such as Riven Renekton have suffered greatly ever since it's build path was changed to be more health oriented than AD oriented.

World Ender4 votes

Hi Meddler, I was curious if there were any plans to reassess Black Cleaver's build path. A lot of champions who it used to be core on have stopped building it in favor of Trinity because it simply gives them more damage unless vs a really tanky team. It also feels bad to buy the components on aggressive champions because it only gives 15 AD from Phage until the entire item is complete. Has it been discussed to replace Kindlegem with Caulfield's any time recently?

Ducks are Epic4 votes

Give us a new look for the map. It seems like you guys are going for the same style as summoner's rift. Maybe Ionia or something

SeaChange8 votes

... this is still not finished. If nexus blitz becomes a full fledged mode, we'll see completely new, unrecycled textures.

RiotMeddler10 votes

As others have mentioned this is still a test version of Nexus Blitz, just one that looks less rough than the first take on it. If it finds a decent enough sized audience we'd certainly want to look at other possible themes.

AtomToast9 votes

Personally, because of the chaotic nature, I think bandle city would be a great fit!

Asif254 votes

Hey Meddler, can another event be based off draft racing, it was a popular unofficial gamemode in season 1 that never really got spotlight later on. Basically the main idea for this event is that 1 ally or 1 enemy manages to get into each other fountain, the team who gets one in before the enemy wins the event.

Edit: The range of all global or semi global ults can be reduced during the event. In the original draft racing mode, most ults were unavailable since most of the time there was no xp gain other than kills meaning everyone was at best level 3.

Winterkill4 votes

Meddler, why do you think the Karma rework is a successful approach to Karma? It doesn't seem like you guys are addressing any of her actual problems. The rework is completely one sided and there has yet to be an exact explanation for this.

The good:

  1. Ally mechanic on Mantra W, but not really impressed with it. I am just happy she has an ally mechanic on Mantra W now.

The bad:

  1. Still lacks a clear niche and gameplay identity that separates her from other Mages and Enchanters.
  2. There is not enough skill expression in Karma's Mantra abilities to warrant using them in a more skillful way. Karma's Mantra abilities feel like a Heimerdinger upgrade ULT. How Karma's Mantra currently function is basic ability that is Mantra into stronger basic ability.
  3. The new Mantra W mechanic was removed from the game for a specific reason. The new Mantra W mechanic is support Karma oriented. The new Mantra W mechanic is not solving a problem but going to create more problems. Look at similar champions who have received the same treatment Karma is going to get in the 2019 rework: class updates that have almost all been reverted, Sejuani who has a similar mechanic that resolves coordinated play and the use of an ally, Ryze and his state and ULT, Kalista and her state and the requirement of an ally to be useful, and much more.
  4. Manta E exists in the game in several capacities. The function or part of the function of Mantra E exists on champion abilities and item actives.
  5. Buffing the strength of Mantra has not worked the past 5 years because the functionality of the kit doesn't work, Karma lacks an actual unique gameplay identity, and there really isn't much skill expression in Karma's Mantra. All of the buffs to Karma's Mantra abilities have been nerfed and reverted.

The biggest disappointment is how much Karma's Mantra E is already in the game, but you and NueroCat think it is the most iconic and original concept on Karma. How is Mantra E a unique ability that offers nothing to a gameplay identity, not much skill expression, and already exists in the game? Answer this, Meddler.

item 2065 item 3190 - Item actives that is Mantra E. Sivir - Sivr ULT that is the speed steroid of Mantra E. Kled - Kled ULT that is the speed steroid of Mantra E. Lulu - W and E abilities that is basically Mantra E. Janna - E and Passive that is basically Mantra E. Sona - W and E that is basically Mantra E. Nami - Aery and Passive that is basically Mantra E. Zilean - Aery and E that is basically Mantra E. Bard - Aery and W that is basically Mantra E.

Sassmast3r2 votes

Mantra charge system is not back, the charge system is being applied to her passive (I know, I thought it was Mantra at first too, I was very disappointed).

Agreed that Karma will never work if they focus so much on her being multipurpose, rather than trying to solidify a specific identity for her.

Winterkill2 votes

Oh really? Then I mass well take that off then.

She was way more successful back in the day because she could combo her Mantra and basic abilities into different uses. Mantar Q healing with a Mantra E damage shield. Manta W tether on ally, Manta Q healing, all on a turret dive.

Toxxic Glitter3 votes

Any news on the effort to update champion ability text? I remember the example was of ezreal but when he was updated, his tooltips weren't. Are we going to see this with the preseason, next season, gradually, or has it been iceboxed?

RiotMeddler5 votes

Still some work going on there. I'll get an update into a post next week.

aNewMoonIsRising3 votes

Hey Meddler. Any info if you have any plans for Diana anytime soon? I think she could use a base model update with maybe a mini rework like what you guys did with Ezreal. Thanks

Dust of Shadows2 votes

Hey, :) would you say that the new champion has a Unique Playstyle? What would it be on a scale?

RiotMeddler18 votes

On a scale of no to yes, new champ's a yes.

Fízz v22 votes

Will you stick with scaling CDR as rune stat bonus? Id love getting extra 10% CDR but only having 36-37% mid game feels very weird. Id consider making it 10% that unlocks at level 9 or 10 and replacing Transcendence with something else since that isnt really used a lot anyway. Would be worse early but better mid game and feel better overall

TomiMan71 votes

So you would remove transcendence and add it as a stat shard 😂 makes no sense buddy.

Fízz v22 votes

Yeah without the "extra CDR becomes AD/AP" part. Idk why it wouldnt make sense if no one takes transcendence anyway

Sailor Mint3 votes

Except Transcendence is the superior option in that line on most casters and supports since the Celerity nerf. Absolute Focus is barely a rune.
Not to mention, Celerity will be even more niche next patch.

MoldyCheese12 votes

@Meddler So is nexus blitz going to be a new permanent gamemode, without RGMs i feel kinda drained with only normal games to play, and to be honest my competitive drive is dead after that ardent meta almost a year back now, can we look for more frequent releases of things like 1FA, URF (Normal), and hexakill?

-Sincerely, a HyperCarry Twitch

On that note, where's my cute Twitch emotes [cass-cry]

imBADyoureW0RSE2 votes

Hey Meddler, why not make Nexus Blitz a permanent game mode regardless of the results of the upcoming live testing phase? Why not add Nexus Blitz as the 4th Permanent Game Mode, and just push the "Random Game Mode" slot a bit more to the right in the client? Even if a low percentage of all NA players choose to play this game mode, wouldn't having them play it be better than having them not play the game at all?

itsMeSunny2 votes

Hey meddler it is only a few week left before 2019, and yet Udyr is not yet in the VGU lineup?

Galiö1 votes

I'm still not a big fan of the snowballs and I have the same feelings for the sled. Im not a big fan of thematic elements like those in a map that doesnt really help build that idea/fantasy.

Maybe if they make nexus blitz in the freijord?

RiotMeddler11 votes

Snowball event is gone, if that's what you mean.

If you're talking about the visuals, those are temporary. They're not intended to be a permanent part of Nexus Blitz, but are there for this version of it since the holiday period's coming up.

shakedblu31 votes

Really like the new event and rewards. Are there any changes / changes planned to the sudden death event? I like it's concept, but in a lot of games where I had a lead but couldn't close out in time (with enemies' inhibitor down) this event went against my team because both nexus where pushed to their base, which made this event almost a guarenteed loss while leading.

RiotMeddler4 votes

We've got some refinements in, where Walking Nexuses generally shouldn't go past the halfway point of the map. Should mean teams who were under siege when nexuses spawned don't get a significant advantage anymore.

WazzupX1 votes

Hey Meddler, do you have context on the overgrowth changes? Also, with bone plating being removed it doesn't seem like there's another good option for fighters in the top portion of the tree. Is this in attempts to try and push fighters to more aggressive runes? Thank you for your time and I hope you have a wonderful day!

RiotMeddler4 votes

Overgrowth - Needs better control over its scaling for non health builders versus health stackers. % increase was only good on health stackers. A flat version we'd tested internally was terrible on health builders when balanced for non health builders however. Going for a mixture of the two effects as a result.

Bone Plating - Want to create better choices in first and second row, and control number of defensive effects that can be stacked, especially given addition of flat mitigation stats in rune stats. Aiming to have the first row be more about effects that benefit from your defensive abilities/stats, rather than straight up survivability as a result. Second row by contrast's very much a 'what style of defense do you need', with Bone Plating an anti burst, especially in lane, option.

LankPants2 votes

Aiming to have the first row be more about effects that benefit from your defensive abilities/stats, rather than straight up survivability as a result

Could you at least aim to make one rune which isn't completely worthless on jungle tanks? They're not in lane often enough to want demolish, they're not around other champs often enough to justify FoL and they generally don't have shields. Every choice on this row is shit for champs like Sej/Zac/Amumu.

Taikobou1 votes

That sudden death image marks 13 minutes on the clock. Correct me if i am worng, but this mode was 20 minutes tops, right? Its 15 minutes now? About the surrender votes, 3 votes still end the match? I remember players just not voting to kill the surrender, when it had 3 positive votes. Once it has 3 positive votes, you shouldnt wait for the other 2 votes, just end the match, so people cant bypass the system by just not voting.

RiotMeddler10 votes

Sudden death timing's still 20, or around there. I was just forcing sudden death to start early to get those screenshots.

No plans to make it so surrenders complete with 3 of 5 votes.

Larriet1 votes

So it'll be back for Christmas, I gather from this? At least for testing again, anyway.

RiotMeddler5 votes

Current plan is it'll be available early December until early January. Exact dates TBD.

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