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Quick Gameplay Thoughts: March 14

RiotMeddler··1 votes·55,383 views

Hey all,

Some stuff on our minds today below!


Quinn

We're testing some changes to Quinn at the moment. Goal there's about counterplay primarily, not power. Quinn's assassination pattern's pretty non-interactive for how repeatable it is. Given her ult's low CD she's not windowed in the same way other champs with similar kill potential and target access tend to be. We're exploring changes that shift her towards more sustained damage as a result (less AD ratio on R, more attack speed


Graves

We'll be looking at Graves in 7.7. Starting belief is that he's too general a pick. First change we'll be testing is removing the MR from True Grit, making him a significantly less attractive pick against Magic Damage heavy teams. Very possible we make other changes in addition, or instead, of that though.


Changes to struggling junglers

Looks like those changes will be split across at least a couple of patches. We'll have buffs to Fiddle in 7.6, along with Red Brambleback getting less MR (makes it easier for magic damage dealing junglers to take it). 7.7 will then almost certainly have Amumu stuff in it, with Nunu and J4 likely though not guaranteed. Nid changes previously mentioned are unlikely at least in the short time. Volibear a possibility in 7.7 or later, though nothing proven good yet.


Unanimous surrender at 15 minutes testing

We've had the early surrender option available for testing on OCE for a little bit now and are starting to get a decent amount of data to analyze as a result. More details about at thoughts there to follow at some point. So far it does look like one of the main trends is a similar surrender rate (in terms of proportion of games that end in a surrender) but with some of those surrenders now happening earlier. That's a hopeful sign all else being equal (the earlier option isn't causing more people to give up if so, but instead letting people get out of games they'd be leaving as a group anyway a bit earlier).


Scuttle Crab and Honeyfruit

Scuttle Crab's been trying to steal Honeyfruit for a few patches now and we figured it was a good time to look at how often that happens. Big question there is, as an easter egg with low gameplay significance, it's cooler if it only happens occasionally, rather than whenever Scuttle gets near fruit on the ground (rare = bit more amusing/special?). We'll likely play around with some different tuning's on the PBE at least for that, feedback on the concept in general now that we've all had some time to play with it much appreciated too.

225 Comments

SaltNPetty28 votes

You guys haven't forgotten about Lissandra right? She's sitting at a 46% winrate in a meta with plenty of assassins. I just want to verify that the changes are still happening, us Lissandra mains feel really neglected currently and would love just some sorta confirmation we're being heard! Lissandra

Adalvar7 votes

^ Pretty much this.

You guys said you were looking to buff her, specifically into her passive to make her more satisfying. Any progress/ETA/information you can give us?

RiotMeddler9 votes

Changes still planned, nothing solid enough to PBE yet. Won't be 7.6 as a result.

Nordic Fate2 votes

Thank you meddler, that you'll give my queen some love :D

rtbf2256182413 votes

I...can't express how wrong that sounds.

Adalvar1 votes

Can you give us a hint on what direction you are going?

SaltNPetty3 votes

Crosses Fingers for new passive

Korios16 votes

What's Yorick state?

SaltNPetty3 votes

What's a Yorick?

Sw4de9 votes

Is Riot looking at Combat smites at all? If Riot are content with Junglers being able to keep up in gold and XP with everyone else in the game, removing their intended weakness, then can you at least take a look at Combat smites, they were a fine idea in a meta of gold and XP starved junglers, and thats just not the case anymore, its allowing junglers to be supreme 1v1 duelist, red smite in particular

Smite as a summoner gives you all the objective power in the game, it shouldn't also double as a combat summoner on an incredibly low cooldown in my opinion.

Hupsis7 votes

Any follow up on Leblanc?

Lebłanc Bot3 votes

Yeah I hope they give her some buffs cuz a 42% win rate after one patch is not to good...

Veraska6 votes

Hey meddler always good to hear from you like this!

How's live balance team feeling about aatrox atm? His hot fix buff is noticeable and has saved him from a >40% winrate but I've talked to a number of aatrox players and would be aatrox players and without going into detail there's some real pain points like:

-passive doesn't do anything building up to becoming hellbent -hellbent is very difficult to maintain when the enemy disengage from you -his base AD amplifier is difficult to really capitalize on when his main offensive abilities scale with bonus AD -His ult maintaining an AP ratio when his E lost it just seems strange

Where's our demon swordsman rough rider at in you guys mind?

RiotMeddler8 votes

We're still evaluating the impact of the hotfix. Looks like it's had around the desired power impact overall at least. That probably means more Aatrox buffs in 7.7. Not sure on details beyond that or specific problems we'd target yet sorry.

Luminier9 votes

Not sure on details beyond that or specific problems we'd target yet sorry.

cough passive

SteelMankind3 votes

Honestly I'm pretty sure most Aatrox players are building him with too many damage items like old Aatrox. The W sustain scaling off health and not ad just screams a build like item 3071 item 3022 item 3748 item 3065 item 3143 and being completely unkillable.

PMMEAATROXBUFFS4 votes

Just a quick question... Have you ever played Aatrox?

SteelMankind1 votes

nope. never liked top lane or jungle.

That being said, I don't see what good playing a champion is when theorycrafting builds since all their ratios/base stats are available on the League wiki. TBH "testing" a build in a real game is pretty bad since unless you're committed to a proper statistical test (unlikely, as you'd need at least 30 games + randomly swap between build A and build B to eliminate the effect of random chance), the empirical data is useless.

Of course, no one actually does any of that. They'll just do it once, have a bad game since they aren't used to it/random bullshit, and never try it again.

That's why I put way more stock in a theoretical analysis based on mathematical intuition, rather than something so error-prone like how a build "feels".

cemorn3 votes

You make a valid point there, except the main issue with aatrox when Ive played the theory crafted builds isnt that the builds themselves are weak, it's just that his early game has been severely hampered; he has a lower AS steroid that only procs with 2 abilities and 9 autos....incredibly hard to pull that off in lane consistently, and nearly impossible to do while being ganked early game cuz he's not tanky enough yet. Oh, and JG aatrox is flat out dead. I've played...10(?) games with him and the new builds, and as an aatrox 2nd main, I feel pretty damn sure about it.

He needs AS to pull off his passive quickly, but now is being pushed towards an HP heavy build---which is fine, but doesn't solve the probably that he is a stat hungry champ. He used to need AS and AD, now he needs AS, AD aaand HP/MR/Arm. So being pushed towards a tank build, but having no abilities that make him innately tanky (bonus mr/armor, damage reduction, shields, etc) kind of sucks. He is also kind of like a juggernaut now...with a dash. So he's more mobile that other juggernauts...but deals much less damage (has to trade off healing for damage and AS, something no other juggernaut has to do). Tankier than dps champs, but not as tanky as tanks or as "damagy" as juggernauts, and needs a crap load of items, something harder to get now that his early game has been hard nerfed.

So he was in a bad place previously and in a worse place now, but apparently it'll be easier for riot to tweak his numbers. So even though I'm really bummed with the new changes, I'm hopeful that 7.7 will see some buffs to make his early game playable again.

Luminier3 votes

{quoted}

Honestly I'm pretty sure most Aatrox players are building him with too many damage items like old Aatrox. The W sustain scaling off health and not ad just screams a build like item 3071 item 3022 item 3748 item 3065 item 3143 and being completely unkillable.

Thing is, you'll have shitty attack speed to sustain yourself with W. You'll be attacking slow as balls.

Hethalean5 votes

What was the conclusion at Riot surrounding the Nunu/Singed Smite Support cases? I may have missed it, or has no definitive stance been reached?

RiotMeddler9 votes

Still working on it, update as soon as we can.

Hethalean3 votes

Thank you. I will remain patient. :) I'm just genuinely interested in Riot's thoughts on the matter.

EDIT: I'm also really enjoying these Dev Corner thought posts.

veedee5 votes

any plans on ahri? 20% pick rate, 53% winrate.

Zok725 votes

Regarding the Honeyfruit, would it be possible to make a scuttle that eats a fruit lose its armor/MR as though it had been CC'd as a way of giving junglers lacking hard CC an option to speed up their Scuttle clear? I like the honeyfruit steal but the fact that it really doesn't DO anything and also just kind of happens (rather than having to seek it out like other easter eggs such as the vilemaw dance) kind of rubs me the wrong way. You don't really feel like you've found something, it's just a gameplay mechanic that doesn't do much.

WizZarD4 votes

So Meddler, will the unanimous surrender at 15 option happen before or after mid-season?

Spiderling4 votes

Please don't forget about Lissandra! Lissandra

Trash But Nice3 votes

Good morning, Meddler.

A few Quick Gameplay posts back, there was a brief discussion about supports. Was it only the underdog xp changes or is there more consideration being done (and if so, what?)? Thank you very much, and have a nice day!

RiotMeddler6 votes

We'll definitely have more changes targeted at supports this year. I'm hoping some of the stuff we're trying for mid-season will work out, can't say for certain yet though.

ModThe Djinn3 votes

{quoted} Changes to struggling junglers

Given that previous posts from Rioters have mentioned exploring +damage to monsters more, is there a chance that we see the category of "struggling junglers" expanded to include more champions than the current "popular jungler" list?

Specifically looking at rarely seen characters who used to jungle in the past. People like Aatrox, Cho'Gath, Diana, Malphite, Sion, Karthus, Mundo, Irelia, Pantheon, Wukong, etc. It feels like monster-specific mechanics (damage, durability, etc against monsters specifically) could bring a few atypical junglers into interesting places even if they're not considered to have jungle as a main role, and I know it's something that I'd personally love to see as an expansion of champion flexibility if it could be done without compromising their overall balance.

Thoughts on that? Obviously not going to assume thoughts = intent, but I'd be curious if it's something you're exploring internally, or plan to explore in the future.

Hollandiae3 votes

What's going on with Cassiopeia's tail animation? It's a small thing, but it's been on the PBE for a long while and it's making that playerbase feel very forgotten.

RiotMeddler7 votes

It still needs a bit more polish before we ship it live. That's likely to happen in the next couple of weeks I gather. We incorrectly included mention of it in earlier patch notes when it wasn't ready to be shipped.

Ars Arcánum3 votes

Meddler, I've got to say I'm impressed with the potential changes you've made on Quinn. They're much better than simply nerfing her Vault and calling it a day, and they actually tackle the problem at hand while helping her in an area she's been weak in. Kudos.

iahim983 votes

Hi Meddler any plans for Gnar, he seems rather weak, even with the tanks that show up on toplane that he is suposed to be good against

RiotMeddler6 votes

We've got a couple of small Gnar buffs in 7.6. Looks like those might not have been datamined given his passive and base stats are set up in an unusual way. Short version is more HP regen for Mini Gnar, somewhat less for Mega Gnar, which should overall be a laning phase buff, especially when Gnar's behind. Spell queueing mid Crunch should also work properly too now, rather than requiring a cast after landing.

Dolan McDolan3 votes

Yay finaly some gnar buffs

Gnart Even Close3 votes

I'm so happy. It's a little suspicious that Gnar is getting buffed the patch he gets chromas, but there were recent buffs to Fervor of Battle and changes to The Black Cleaver. Can you confirm that the reason Riot waited to buff Gnar is because of wanting to assess the impact of other changes?

Also, could you give us specific values for the health regen buffs?

And any word on maybe fixing some of his bugs, like Q throwing from his position at the beginning of the cast time rather than at the end? Or generating Rage from plants? There are a few others, but those are the most significant ones I've found.

LostFr0st3 votes

Gnart, may I ask you a random question?

Roughly how often do you encounter the boomerang bug where upon hitting either a cluster of units or a wide unit (such as blue buff) the boomerang will fly off in a random direction?

Gnart Even Close1 votes

Usually once every few games. It's not super frequent, but when it does happen, it's a pain in the ass to deal with. I actually haven't been seeing it as much frequently, not sure why. I didn't see any bugfixes to it in patch notes. I haven't been able to figure out what causes it, but I can test in practice tool if it has something to do with hitting a cluster of units/a wide unit.

LostFr0st3 votes

Nah it's fine, you don't need to do that. I got this :3

I have a couple of saved highlight clips in-game from replays that I sent them through the bug report tool. I've been trying to consistently repro it for a while between school stuff. I think I've narrowed it down to the collision check the boomerang does when it hits a unit right after colliding with another unit, or if it nicks the corner of a hitbox. I seems to then get confused as to where it should go to get back to Gnar, almost like it checks where it collided with to see where Gnar is instead of actually checking where Gnar is.

Was just asking to make sure that it wasn't only happening on my end. (my brother shad8whawk plays Gnar a lot and he asked my to look into it.)

Sohleks3 votes

Potential QoL buff:

Right now if enemy has 2 marks of Gnar W almost ready to proc dmg.. full rage mini Gnar throws another auto then transforms with hop as the boomerrang auto is in travel. Won't count to proc the mark. Small quirk with Gnar mechanics

Sohleks3 votes

Oh but please never ruin this advanced Gnar trick

Mega Gnar can bounce through the air while doing his Q, W or normally it's for R. Mini Gnar must hop with E just under 100 rage, hit 100 rage off the ground which requires some timing especially in real PvP, bounce off anything, then he can use his ability to perform it + transform moving through the air. It looks pretty special

Tormentula3 votes

Personally I like how scuttle crab currently is, I wouldn't change it.

Not only does the honey fruit make good bait for the crab (doing scuttle as eve, diana, fiddle, and kindred isn't as frustrating anymore), but it also makes it more telegraphed, or in other words, if I'm rushing to bot lane but need the honey fruit first, I know I can expect the crab to go for the nearest fruit spawn and catch it first, whereas if you randomize whether or not the crab will go for it, I might miss out on healing for when I assume it won't.

Additionally, scuttle crab is technically an objective, giving you some river control and drake/baron vision, so being able to lure it with fruit instead of face checking the river bushes or to make it so it doesn't run in the general direction the enemy jungler could be feels like this easter egg actually has competitive use.

An easter egg should be a cool gimmick like a voice line, visual change, or something random like tahm dancing with scuttle, but this is a gameplay interactive easter egg that I feel should be considered to see if maybe this implementation can be used for other stuff (like maybe the buffs go check to see what the explosion from blast cone was without losing their patience meter?)

InTheory1 votes

[deleted]

RiotMeddler4 votes

About 10am in Los Angeles right now.

I am Razgriz1 votes

Wait, the Scuttle Crab eating honeyfruit is supposed to be an Easter Egg and not an intentional gameplay change? It keeps fucking me over because it keeps bodyblocking a fruit, and usually one that's close to me. It's been so aggravating 100% of the time every single game (I'm a jungle main) since you made that change.

Eskimo5032 votes

You can attack it and it runs off

Lauchmelder3 votes

Those 2 comments literally sum up the difference between a gold and a diamond player prejudice wise.

I am Razgriz2 votes

I'm aware, but this isn't ideal and also I play champions with passives that activate on attack that will get consumed if I do. Which is way more of a problem.

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