Quick Gameplay Thoughts: April 7
Happy Friday all!
Mid-season changes starting to appear on PBE
We're at the point where we'll be putting some of the mid-season changes onto PBE a patch early and letting them soak there a bit longer. Many of the changes won't be there until the 7.9 PBE cycle starts though.
Right now the durability item changes are there, details can be found at:
https://boards.na.leagueoflegends.com/en/c/developer-corner/WgNuqAK8-midseason-durability-goals-and-direction https://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/8g2H4vjy-midseason-durability-feedback
It's also fairly likely we'll have some changes to support starting items there early next week as well. Those are focused on stuff like laning patterns (especially on Coin) and recognition of success. More details on that soon.
Renaming the support position?
As some of you may have seen in game or from screenshots posted elsewhere we've been conducting a few surveys recently to get players's thoughts on other possible names for the support position. We don't have any immediate plans to try and rename it, long term though, once we've done more work on the gameplay possible from that position we'd like to try and find a more appealing name than 'support'. Something that still recognizes how important team interaction is, but that also doesn't imply a secondary, less empowered role. We'd then be interested in changing the icon from something so ward like at the same time.
Haven't found anything yet we're happy enough with, or that has gotten a strong positive response from players surveyed though. Words we've been looking at so far include terms like multiplier, flex, catalyst and specialist. As above even if we found a good replacement name players liked we'd also want to address gameplay issues first - renaming without doing so otherwise feels pretty empty/pointless.
Testing some spell buffering changes on PBE on Karthus and Ryze
We've got a couple of changes to how Karthus and Ryze buffer their spells on PBE at present that are intended to make them a bit smoother to use, in particular on higher latency connections. Any feedback on those from folks with PBE access much appreciated. We're not mentioning specific details for now though on what's changed to see if there's anything good or bad that gets specifically noticed when you're not sure exactly what's changed.
this is completely gutted, this
has no identity, these
fail completely on their jobs as scaling items due to either providing a low end payoff for their scaling curve, or being too slow to reach their peak.
is an overpriced mess with an equally crap build path, and we were promised new endgame buildpaths from
when the mage rework came out in the first place.
is niche as hell, but because everything else is gutted, it stands out as the better option in broken down armory. Used to be, with a double scaling build you could reach 1k AP and around 750-800 with one scaling item. Now you get what? 800-850 at best? And even with a scaling item like
wasn't providing the lategame payoff he should for how weak his laning was in the recent patch notes. Maybe the fact that two of his core items (
) lost a decent amount of AP value and Kassa is one of the most AP dependant champions in the game due to low bases and large scalings.
, though fun and interesting items and the other
either gets outdone stat-wise with
current state/plans for him.