Quick Gameplay Thoughts: November 7

RiotMeddler·11/7/2018, 2:58:47 PM·1 votes·164,166 views

Hi folks,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

Reflecting on Odyssey

We've been looking back at Odyssey a bit recently and reflecting on how it went and what we can learn from it. A few thoughts from that:

  • There's clearly some interest in PVE within LoL as a substantially different experience, not just as an emulation of PVP play (Co-Op versus AI style). Being able to heavily modify a champion's capabilities and raid style encounters were called out in particular as a lot of the appeal.
  • Most people tried the mode, and a meaningful proportion put quite a lot of games into it. Digging into it both the mode's gameplay and the mode specific missions mattered quite a bit for people who engaged heavily.
  • Friction trying to find a team who wanted to do the same missions you did was the most common source of frustration reported by an enormous margin. We should avoid creating those sorts of conflicts again, via things like changing mission designs or helping players group together with common goals.
  • We'll keep an eye out for another opportunity to try more PVE like this at some point. It's not as inherently replayable as PVP is, but is certainly worth exploring in the future.

We should also have a dev blog that runs through some stats from Odyssey in the next month or two, covering things like popularity of the different champions, difficulty completion rates, augment usage etc.

Nexus Blitz

As we mentioned a few weeks back we're planning on bringing Nexus Blitz back for another test run from 8.24 onwards:

https://nexus.leagueoflegends.com/en-us/2018/10/dev-up-next-for-nexus-blitz/

We're now well into the work on that so wanted to share a few details about how it was going:

  • We've got a couple new events we're confident in, including one that's especially focused on smaller skirmishes rather than teamfights, in contrast to many of the existing events.
  • We'll be taking out Snowball Fight. While it had its moments, feedback on it was overall noticeably more negative than other events.
  • On the rewards side we'll be cutting a couple unsatisfying / frustrating ones like Blessing of Caitlyn and Cursed Minions,and adding some more fun and memorable replacements.
  • Reshaping of some of the map walls and jungle camp locations is looking promising, giving a bit more of a distinct laning phase and jungle path variety.
  • The map itself should also end up looking noticeably nicer/less like an early prototype. Not currently expecting it'll be as polished as something like SR for this test, but you should see a fair bit of upgrade aesthetics wise compared to the first version.

Preseason

Is still on track for patch 8.23. We're working on some final polish at the moment, including likely taking a bit of sustain out of the game overall to avoid laning phases becoming too defensive and safe. Also testing keeping minion spawn at its current time, rather than getting minions and the jungle onto the map earlier. Main point under discussion there is how to assess the value of that time for the invades and action it sometimes offers, which can be strong high moments, versus the larger number of games where it's unused time spent afk/alt tabbed until laning starts.

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

323 Comments

Buff Riven Plz11/7/2018, 3:04:24 PM9 votes

Hey meddler any thoughts on changing that scaling cdr shard for preseason? I’m talking about the one that is 1-10% cdr from levels 1-18.

Øne Abøve all11/7/2018, 4:01:16 PM8 votes

@Meddler,

Could we talk about how you guys want to address some problems that have been going on on the toplane? sure its actually a solo lane meta right now but i really would like to hear your opinion on for example Riven since she lacks the power to be even considered a viable pick for non OTP's or any1 in general because other toplane champions do exactly what she does but just better.

Also, i would like to know, if you guys are planing on taking the changes from BC back. You guys wanted champions like Darius and prob Fiora be a better pick with that item but most champions actually buy Triforce rather than BC and even garen does it sometimes for more dmg on his Q. I only see Aatrox and Gnar actually build it and Zed/lucian too. sure it would get more power on Lucian and MF again but yet again, the kindlegem change didnt really change the amount of champions that build that item.

Also something that concerns me, the current testing rune changes with the extra path. Is it possible to get maybe Flat CDR instead of scaling? It doesnt really benefit anyone that you get 1% on lvl 1 and just 10% on Level 18. most players will rather go for the offensive or defensive stats and the CDR path will just be ignored.

Hope you could answer these questions.

Much love, much respect, as always, keep up the good work.

Spideraxe11/7/2018, 3:01:36 PM7 votes

Hey Meddler can i ask for some of the context behind the Rageblade rework on PBE, can i also ask if we may see some EoN changes that captain Gameplay mentioned

WorstJunglerEUW11/7/2018, 3:11:30 PM6 votes

So you are trying to remove situations like 4 guys having 2 augments and one has 5 to ruin everyones experience? Could there maybe be mission based que? so you could choose where to que and not fully random?

The23rdGamer11/7/2018, 7:12:45 PM6 votes

Also testing keeping minion spawn at its current time, rather than getting minions and the jungle onto the map earlier. Main point under discussion there is how to assess the value of that time for the invades and action it sometimes offers, which can be strong high moments, versus the larger number of games where it's unused time spent afk/alt tabbed until laning starts.

Very strongly prefer the minion spawn times staying as they are for a variety of reasons^. Glad that's being reconsidered!!

^Just a few reasons:

  • Gives people with slower connections more time to connect / disconnect and reconnect if they are bugged.
  • Allows more time to read what your champion's abilities do. (Especially useful for newer players)
  • Doesn't break Shaco's Shaco and Maokai's Maokai usual jungle start (using their traps / saplings to take the first buff)
  • Allows more time for unorganized invades, casual chatter, and time to generally cool off from the previous game
  • Minimal downsides to waiting for an extra minute or so for the lanes to get some action going in comparison to the trade offs of cutting that extra minute (see first few reasons of list)

:)

LORD27MAD11/7/2018, 3:12:06 PM5 votes

how do you think the preseason changes would affect competitive play , i really liked worlds this year it was fun to watch so do you think these changes will lead to more highlights moments or back to korean smart safe style of play ?

Mr Penguin11/7/2018, 3:10:58 PM5 votes

How much time 'till we get to see the Kayle Rework ? And the new Champ? Also, I'm interested if there's any possibility to have a Wukong rework in the near future after Morgana .

Mia Khalifa11/8/2018, 2:11:33 AM4 votes

Where is RGM? im really dissapointed in the false promises you guys made with this. was such a good idea and i loved playing them, but i havent seen 90% of the modes for like a year.

DÉU DEL PATHING11/7/2018, 3:01:07 PM4 votes

Is the pre-season (8.23) patch coming the day that season ends or 2 weeks from today?

Queen Sèjuani11/7/2018, 3:03:50 PM4 votes

Do you think we can expect some work on Sejuani soon? Shes in an awful spot in normal play and feels really bad, worlds is over now, doesn't that mean she can get changes?

Mysticman8911/7/2018, 3:17:17 PM4 votes

The minion/jungle spawn thing being earlier is something I hope doesn't happen.

People being alt tabbed/afk is frustrating when invade situations happen, but sometimes the extra minute lets people having issues connecting (or forget to buy initially but have someone point it out to them quickly) get to lane without repercussions. Often times when someone doesn't connect at the start I'm left hoping they don't connect at all so /remake can be used, but it feels (probably due to negativity bias) that people frequently do connect before 1:30, and so are still late to lane and hence handicap the team.

Theres also some champs like zyra/heimer/shaco who might want to use that early time to set up plants/turrets/boxes. Bard also might be inclined to get some favourable chime spawns, and probably a few other champs with pre-laning tasks I'm forgetting.

Dodocateon11/7/2018, 3:27:47 PM4 votes

I'm a bit too late to ask this but... a while back you talked about Miss Fortune Voice Over update and why she hasn't had it updated. I think I remember waaaaay longer ago you mentioning Varus aswell, probably not long after having their lore updated with the darkin.

Do you still consider updating their VO? Or is it at least still in on a "future to do list"?

Thank you!

shadowblade1χ11/7/2018, 3:00:35 PM4 votes

we get 8.23 next week with ranked sesason end?

Phiddy Cent11/7/2018, 4:04:25 PM3 votes

Hey Meddler,

Any thoughts on Pantheon VGU. His character looks terrible and outdated. Was thinking he would get an update because a bunch of other champs are getting updated.

Rahambe11/7/2018, 3:07:12 PM3 votes

Have you guys ever thought about putting Nexus Blitz during the downtime in which there is no roaring game mode?

Dope Solo11/7/2018, 7:16:49 PM3 votes

A couple of posts have gone out about the client and it's multiple takeovers of your computer while matches are loading up. It makes alt-tabbing to do anything else during the wait fairly tedious. Could you fix that soon please?

Daddy Zernii11/7/2018, 3:19:54 PM3 votes

Hey Meddler, So, the delay to Lissandra passive hitting PBE was caused that she had a skin in the works, and skin team had to change it to new passive aswell when you finished testing that spell? Or it was just coincidental thing?

DjinnDrain11/7/2018, 7:33:36 PM3 votes

Can you give us insight on what you guys actually want to achieve with the changes on PBE for Galio? Because while the mana buff for Q is good(130 was really absurd) the other changes effect him as an AP mage. And if you want him to he a tank again he will need a lot more work

MariosaurusRex11/7/2018, 3:18:33 PM1 votes

Since you nerfed AP Galio and thanks to the base damage Q buff Tank Galio might come back, once pro players start to play it and becomes meta, will you nerf it again leaving him in an even worse state than ever? Also was the nerf on R necessary since it's very hard to make use of it and it can be useful when you pull it off?