Quick Gameplay Thoughts: June 27
Morning all,
Usual Disclaimers
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler
Patch 7.14
There's a chance 7.14 might be a bit smaller than usual in terms of number of balance changes in it. That's from a combination of a holiday weekend coming up during the patch's development and that we're putting more focus than usual into some upcoming work (focus on research for qualifiers/Worlds patches, plus other stuff)
7.14 Balance changes on PBE today
Usual deal, some stuff will still be under development so likely to change. Particularly worth calling out that the Udyr and Diana changes are pretty new to testing, so haven't been validated directly yet (possible those don't even hit PBE just yet). Lethality and other item changes are also still going through a bit more testing, so some likelihood of further change there, both since they were last mentioned and between now and the patch locking (Black Cleaver change for example hasn't tested as originally hoped so that's likely gone).
Speaking of PBE today
Not much of a surprise alas, given some stuff went up early, keep an eye out a couple of hours from now though for both some details about our next new champ and at some point some more Darkin details for those of you interested in that side of the lore.
Starting Items
Something we've been finding as we work on the new runes system is that there are some choices existing runes/masteries offer via stats that are interesting choices but not currently included in the new runes system. In some cases that means creating new runes that cover those stats, in some other cases though we've been looking at a wider range of starting items to cover those needs to. A good example of that which we're currently testing is a Doran's Attack Speed item, allowing an AD for AS tradeoff for those that want to go deeper down the AS path. Let us know if there are particular starting item niches you can think of that seem really promising, we still won't want to have too many, avoid overloading the system, but think there's probably room for at least a couple more than there are today.
?
who have reached a considerable ban rate in high elo
what do you think about those ban rate? fiora ban rate is 55% for example, thresh has 25% ban rate, caitlyn has 45% ban rate (all of this in diamond+)
Not only this, but their pick rate+win rate is actually impressive reaching more than 15% pick rate, and from 51 to 53% win rate
so i wondered if the balance team noticed those things
are planning or looking at? Next season is a good chance to re-eval this item.
and
are forced to build it because of how ineffective it is for them to use
.
lines do, instead of a general support item.
?
Champions like
can store health but need to go in and collect the coin.
potentially gives you 45 AP with the new
is very underwhelming. The remove of health gain with the old passive also hurts this item and its usual users hard.