Patch Chat with Playtest - Patch 6.4

RiotSkarnye West··1 votes·157,645 views

Hey all,

Welcome back to Patch Chat! We’re Riot’s Playtest Team, a group of high ranking League players whose job it is to play the hell out of things (lane tests, competitive testing, etc) and give actionable, objective feedback to designers.

Every two weeks (concurrent with the release of patch notes), we’re going to be hosting a discussion here on the state of balance on the current patch. Take this opportunity to ask us any questions about the state of the game because, as we said, it’s our job to analyze it from all angles.

Today, we’ve got a grab bag of topics for you, with a follow-up on our sleepers post from last patch, predictions on the jungle meta after the Runic Echoes nerfs, and what the hell is happening to all of our beautiful markspeople.


One More Sleeper

Last week we put top lane Nautilus front and center in our predicted sleepers, and it seems like many other players had the same idea, waking the Titan of the Depths from his slumber. His play rate spiked by 125%, and his win rate climbed another percent, to just above 54.5%. Did you pick up top lane Nautilus last week? Tell us about it in the comments!

But there’s another best-kept secret just on the horizon, and it’s more than just OK. How do you deal with a meta where ADCs can go top, jungle, and bot all at the same time? Rammus, of course! With all that AD, this armordillo has powerballed to the top and is poised to take on all comers.

With the exception of Malphite, Dr. Mundo, Nautilus, and Vladimir, 16 of the 20 most-played top laners are AD-based. And while a few of them have the potential to bully, the notorious trio of snowballers, Renekton, Darius, and Riven, are all sitting below 50% win rates.

Rammus may have a weak laning phase but, with no bullies around to punish him, he’s taking his lunch money and cashing it in for some serious armor that most top laners and ADC’s can’t crack.


Rumble in the Jungle

The jungle has been more than a little mercurial lately, with juggernauts, devourers, and mages - oh my! - dominating the top 10 in both win rates and play rates, leaving tanks and warriors out in the cold.

Udyr? Let’s not forget that he’s getting his own personal nerfs!

Once the runic echo nerf hits live, however, we expect those AP junglers to take a decent hit, which means that the devourer junglers that aren’t nerfed (sorry Xin Zhao) will probably take the throne. My top bets? Master Yi and Shyvana.

Those champions have proven harder to deal with than expected, thanks to massive mixed damage: physical (auto-attacks), magical (Devourer/Guinsoo’s), and even true (Master Yi). But if you can’t join ‘em, beat ‘em. Devourer junglers are weak gankers early on, and early pressure junglers have a chance at snowballing lanes out of control.

But one champion has been absolutely burning up the jungle: Rumble. Everybody’s favorite scrapper is getting some serious changes, so we sat down with playtester (and former LCS player) Nicholas “Nickwu” Smith for his opinions on the new and improved Rumble.

_I think this should be a pretty big playstyle change; it’s definitely a buff, but his win rate may drop to start as people figure out how to play it. _

_Rumble has more leeway on heat. For example if he gets up to 80-heat or so, he no longer has to ult immediately or wait for his heat to go down; he can drop one E for the slow, then ult, then finish off with the second E. _

_Rumble’s poking game is also definitely stronger now, but it’s not as secure as other poke champions. Like, if I’m playing Nidalee, those spears have sick range; I can sit back and throw spears and if I hit a fatty one, that’s money. If not, I’m not at risk. Rumble's low-ranged poke leaves him open to picks, but the strength of his counter initiation with Equalizer gives him some serious options to punish opponents who think he's an easy kill. _

_Of course, he should also still find a place in top lane, and these changes should buff him up a few percent, but he probably still won’t be a top-tier top laner thanks to his steep mastery curve. _

What do you think? What new junglers will rise to the top?


Hitting the Mark

Our ranged auto-attackers are getting some serious changes in this patch, but two champions’ changes really stand out.

Jhin, The Virtuoso

Jhin has struggled in solo queue, despite already seeing LCS play.

After his games on the champion, Nickwu thinks that Jhin should feel significantly better on 6.4, thanks to an underappreciated change:

_The biggest change to me is probably the Movement Speed. Since every auto-attack matters, moving around and picking the right auto-attacks will feel more fluid. On a character that absolutely needs to hit his autos at the right time, Movement Speed cannot be underestimated. _

_Deathfire Touch already does big damage on Jhin, thanks to his ludicrous bonus AD. Making his ultimate single-target will allow him to cash in some huge snipe shots in the late game, but might not be relevant in teamfights if you’re already getting the Deathfire Touch off on earlier auto-attacks. _

_There’s some nice usability buffs in there two; traps and the root are both easier to use, which should ease some player frustration. _

_Finally, Jhin’s passive is brought into consistency on towers. You already expect your 4th shot to be a fatty crit, so this should make Jhin feel more consistent when taking towers. _


Caitlyn - The Sheriff of Piltover

Thanks to her synergies with Hurricane, Statikk Shiv, and Rapidfire cannon, Caitlyn has been seeing success in mid game teamfights and turret sieges. Traps are already especially potent around turrets, and this trap change is a buff that exaggerates Caitlyn’s strengths. We should see her dominate in fights around turrets and epic monsters. Maxing W increases Caitlyn’s highs, and will make it much harder for teams to claw their way back into the game when Caitlyn abuses her early game strength to get a lead.


What do you think? Who are your sleepers for 6.4? Are AP junglers still going to be strong on 6.4? Is Jhin OP or situational? Tell us below in the comments and feel free to ask any questions you have for Playtest Team at Riot, whether they be about balance or what exactly our job is! We will be around for the next few hours and will try to answer as many questions as possible.

Ben “Cezium” Burkhardt Adam "Afic" Cohen Isaac “Azael” Cummings-Bentley Shawn “I Am The IRS” Currie Miles “Daydreamin” Hoard Scott “Sickoscott” Hong Mattias “Gentleman Gustaf” Lehman Nicholas “Drecker” Shapiro Nicholas “Nickwu” Smith Blake “Ex Shepherd” Soberanis Trevor “ThEntropist” Thernes

571 Comments

Gods Ekko15 votes

Hey Riot! Just wanted to ask, when do you think you are planing on adding Hextech crafting? Just been exited about this for awhile and was wondering if you had a set date yet.

RiotRiot Afic11 votes

That info is either already released or we can't say. Hextech crafting isn't something we are involved in, and therefore we wouldn't exactly be the right people to respond to this type of question (also we don't actually know the details).

Is that too honest of an answer from me or should I just say soon™... I can learn to do either!

Pika31012 votes

We're closing in on 19 full months since Sona was gutted in patch 4.13 and has been sitting as the weakest support in the game ever since. How much longer will players have to wait before either a full revert to that patch or complete rework to finally make her into a playable character yet again? In addition, will Fearless ever be held responsible for that tragedy he purposefully caused or the blatant disrespect he's displayed towards the playerbase?

RiotSkarnye West72 votes

52% win rate is the weakest support in the game? Time for everybody to become a support main for the freest wins ever...

Pika31014 votes

"Winrate doesn't matter, hence why we're nerfing Ryze when he's already under 45% and why we've nerfed LB and Yas in the past with similar numbers. Oh except when discussing Sona, we have a deepseated hatred for her, so we'll gladly contradict ourselves just to avoid admitting the truth of her being unplayable."

RiotSkarnye West47 votes

Some champions are extremely successful in pro play even when they have low win rates. Mechanically difficult champions like Azir, Ryze, Yasuo, Lee Sin, etc.

In those cases, we see very low win rates at lower levels, but much higher win rates at the peak levels of mastery. For example, if you play in high Elos right now, you'll see that Nidalee is terrorizing games. On the other hand, her overall win rate is not that good (even in Plat+ it's hovering near 50%). In those cases, a low win rate does not indicate a weak champion.

Sona is certainly not a mechanically difficult champion.

..Although that's definitely the excuse I use for my garbage Sona ults

Pika3105 votes

Yet Sona is unsuccessful at everything above bronze or low silver. She completely disappeared from pro play as a direct cause of 4.13, she uses Lich Bane and Luden's Echo as a crutch to make up for her lack of utility and damage. Or are you unaware of the fact that her winrate without Spellblade and Echo falls below 40%? That's lower than Ryze. Not to mention that top Sona players globally are consistently vocal of the fact she's unusable now. What makes you presume to know her better than players that have literally thousands of games on her?

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NJ72rEpB-4k-sona-games-master-tiers-perspective-of-53-sona

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/5pbWX3Kv-demanding-a-public-apology-from-riot-games-for-blatant-bigotry-of-the-vocally-impaired-mutephobia

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/nVF6Es62-so-when-can-the-community-stop-kidding-itself-and-admit-sona-was-way-way-overnerfed

qetzel10 votes
  1. 52% winrate is for Plat+, which is above bronze and low silver
  2. No champion is balanced without items in mind. Try taking away anybody's core items and watch their win rate plummet. Sona just happens to work best with Lichbane and Luden's, so of course she will be balanced around that, and of course her winrate will be crap if she isn't using them.
Pika3105 votes

Those are all excuses. Spellblade and Echo aren't support items, a support shouldn't be OBLIGATED to build non-support solely to not be useless. Sona also happened to work better with Lich and Echo pre-4.13 than she does now. Before Gutting 4.13, she had considerably higher damage output, shorter cooldowns, more mobility, et cetera. She synergized with them better, but she didn't actually start buying them until afterwards when that synergy was lowered. All of this in-and-of itself is inherent proof that she cannot function as a support, it's basic common sense.

As for champions being balanced around items? That's only true when we're NOT discussing the support class, which we are. Support champions ARE balanced around not having items, except for Sightstone. They have high bases and lots of utility to make up for this and low scalings to avoid being abused in solo lanes. Sona being unplayable is being masked by the artificial nature of Spellblade and Echo, they create a brand new damage source that doesn't belong to your champion. Both items have received numerous nerfs across the patches because of the unnatural power they give, which just hides underlying problems that champions have.

http://na.leagueoflegends.com/en/news/game-updates/patch/patch-44-notes

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Kxi9YxPh-can-sona-finally-get-a-character-specific-buff

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/0QFWhE2d-been-a-while-since-weve-had-a-real-sona-discussion

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/ZIwweXqL-the-state-of-sona-mk-2

Targonian Beauty4 votes

Not all supports have to rely on support items alone. Looking at Bard, he runs well with a nice Nashors tooth or wits end, which are not support items. Zyra grabbing a Liandrys works pretty great. Lux running Ludens is not a support item yet it is still great. Not every support build strictly support items. If they did then they would most likely all have a lower win rate. And Sona isn't without utility, she has a slow with her power chord on e and an aoe stun.

Pika3103 votes

Yet none of those champions are RELIANT on using those items as a crutch the way Sona is forced to. Nashor's and Wit don't even appear on Bard's most popular items; Zyra's winrate with Liandry's is on par with her overall winrate, yet Sona's with Lich is ~10% higher than her overall winrate and almost 25% more than her winrate without artificial damage. Sona literally CANNOT win without non-support items, yet everyone else's numbers prove that THEY can.

Sona has the least utility of the entire support class. With the odd exception, Sona is the only support that lacks a pre-6 stun, snare, et cetera and her slow requires THREE SPELLCASTS AND A BASIC ATTACK to proc. Her ult doesn't even make up for this, because fact of the matter is that it's amongst the weakest CC ults in the game:

[{quoted}](name=A Wild AP Sona,realm=NA,application-id=u1cO6oFT,discussion-id=hUj8b74R,comment-id=00360000,timestamp=2014-07-02T06:02:30.008+0000)

you have no clue what you are talking about for sona she needs a damage buff not less damage

and her ultimate is stupidly underpowered _it has one of the weakest stuns in the game and the travel time is so woefully bad that anyone not bronze 5 simply flashs out of the way when they see it or uses a tumble like vayne _

Unumalum3 votes

It's not so much that items are a "crutch" but rather that those items are really good with her kit. If you want to have a serious talk about her without items, then you have to have that talk without her kit. Can't be done. That's why Udyr got nerfed and runic echos movespeed at the same time.

Items make the winrate? Welcome to so many other champions. Take your wins and move on.

LankPants12 votes

if you play in high Elos right now, you'll see that Nidalee is terrorizing games.

And if you look in high Elos right now you'll see that Sona is almost non-existent with a sub 50% winrate. Arguments like this flow both ways and I'd say it's very clear that Sona is far too weak at higher levels right now.

Baron of Bread17 votes

With a greater than 49% win rate in D+ and greater than 50% in P+? With a pick rate that is above roughly a third of the champions in D+? She is by far not the most in need champion in high levels of play and does not need anything.

LankPants7 votes

http://lol.esportspedia.com/wiki/List_of_Most_Recent_Games_By_Champion

Try looking at this then. Sona is the most unpicked support in competitive play. That means less picked than fucking Taric. Think about that, She's a worse competitive support than Taric, the guy who's getting reworked in a few months.

Baron of Bread15 votes

By that logic we need to buff Tryndamere, Talon, and Teemo because they have low competitive pick rates.

LankPants6 votes

I'd probably argue that all 4 need reworks.

Seriously though Sona in her current state has never been popular. The last time she was a popular champ was before her rework. Her current iteration is horrible, honestly it's one of the worst reworks ever and Riot needs to fix it.

Baron of Bread11 votes

Unpopular =/= weak, many champs have been strong and under the radar only to be discovered and suddenly be considered OP.

LankPants6 votes

No, but weak=weak, and I think it's quite clear at this point that past around Silver 4 Sona's just not a functional champ.

Baron of Bread8 votes

If it was so clear, why would she have a greater than 50% win rate in Plat+?

LankPants6 votes

Because as has been mentioned many, many, MANY times, winrate=/=power.

LankPants11 votes

How is it that she can be so weak as you say, but still have a win rate above 50% for people who have only played her 1-5 times at Plat+?

She's easy to play and hard to fuck up. For example it's rare to see a Sona massively fuck a game up by throwing, The only way for Sona to throw a game is a bad flash ult, compared to someone like Thresh who can at any point go superman on a hook and lose his team the game.

Basically Sona promotes a playstyle that is conducive to winning.

If she is so weak then why does she out damage every support except the "supports" (Vel, Brand, Annie, Zyra) and Karma?

Because she builds AP? Sona builds Lichbane, of course she does more damage than other supports. If Nami was gimped into a situation where she relied on an AP item to function her damage would spike up, that doesn't mean she'd be more powerful.

Why does she get so many assists and kills? Her assists and kills don't make up the difference between her having so much more gold than some more popular supports, why is that?

Because her aura's make it easy to get assists. If I give someone a worthless speed boost as their AA flies through the air to kill a target I get an assist, that doesn't mean I helped them at all.

As for kills that comes back to she builds more AP and does more damage because of it. Once again this doesn't make her more powerful than someone like a Thresh with a locket, The Thresh brings far more in terms of utility.

I'd also advise http://www.leagueofgraphs.com/ over OP.GG. It gives better control over the data you're looking at.

For example mid Sona does barely any more damage than support Sona. If I had to guess why I'd say it's because support Sona and mid Sona build almost the same. Compare and contrast this to Lulu, who when she plays support deals significantly less damage than mid. This is because Lulu has options to build non-AP items as a support and in fact often does. Sona on the otherhand tends to build a lot of AP. This is why you really can't just look at their damage numbers.

An Angry Kayle9 votes

You CANNOT look at competitive play as a basis for whether a champion should be buffed. Competitive players look for VERY specific attributes in champions, and if they don't have them they don't play them. Top laners should provide either strong damage, or strong cc, mid laners should provide wave clear, poke, and utility, junglers should be early game only, so that we can snowball our lanes, ADC should either be utility sivir/urgot/kalista or strong damage lucian, or have siege, like kogmaw and caitlyn, supports should either buff their adc, or provide peel ------ that's it. by that sense, every other type of champion requires a buff, because they aren't picked in pro play.

LankPants7 votes

Riddle me this then, what does Sona actually bring? What does she bring at any level, casual or competitive. Why should I pick her over Nami, who has better damage, peeling, CC, healing ect.?

Also there's the fact that Sona hasn't been a viable competitive pick in any meta since her rework. There have been a lot of metas since Sona's rework and she's really not been able to fill any. I'd say that shows a real problem.

An Angry Kayle10 votes

Sona brings much stronger poke than nami, but less all in strength, nami has a relatively hard to land bubble, sona has a GIANT AOE dance-off, Sona's heals apply shields as well as healing, not to mention a damage debuff that nami doesn't have, nami has a 3 hit version of sona's q that does less damage, but slows, sona's slow is on her movespeed buff, nami has a stronger ult, i'll give you that, IF used to properly combo a bubble, however nami's ult is much easier to flash, than sona's

ShacoIsBalanced10 votes

with over 70% of leagues community being in gold or below is it really a good idea to always make decisions based just on the pros? There should be a way to nerf/buff champions for LCS play so us noobs can finally go to playing champions like Rengar or Sivir without having to worry about getting nerfed so bad we feel like uninstalling

Apocyliptic7 votes

It is, because it's a moba. For this very reason, it has to be balanced around higher levels of play, so that there is always room for improvement. There's a REASON certain things don't work at higher levels of play, and it's because at higher levels of play their minor weakness, or more hard to punish mechanics, are punished. The point being, if you learn to punish these mechanics, you will get better. That's why Mobas never get boring evne though its the same map, same champions, and same Objective every game.

jdizzle3676 votes

Sona isn't weak she's just highly susceptible to changes in meta. In Assassin metas where supports don't take as much damage she is very strong due to her peel and the damage she can naturally do to squishies. She gets weaker in the meta's we have gone through since 4.13. In the bruiser meta she can't deal that much damage because of the tank items that a lot of champions are picking up and their innate durability also there there tend to be much more collateral damage that can wreck her if she is positioned near her adc (a'la VI, Panth, J4, ETC.) In tank metas she can't deal much damage yet again and the damage tends to trend towards AOE so even if she isn't being focused she can take a lot of collateral damage which is devastating to someone as squishy as sona (i think she is one of the 10 squishiest champions in game) also the prevalence of merc treads in the previous tank meta reduced the effectiveness of her ult. and in the current ADC meta even when she isn't being focused most damage is sustained so there is always damage that can be turned toward her when the rest of her team falls and she typically lack enough damage to kill anyone in a single rotation so the life steal that ADC's build mitigates her damage. Also due to the ranged nature of ADC's it is more difficult for her to get a good ult off as they are unlikely to be both clustered and within her range.

LankPants6 votes

I've made this point before but Sona is in every way mathematically weaker than Nami assuming Nami can land her bubble.

She winds up comming out weaker in terms of Burst Healing, HPS, Healing/Mana, Poke Damage, Burst Damage, DPS, CC, peeling, MS boosts and every single base stat. The only point where I think Sona comes out ahead is Damage/Mana, but that's not enough to stop her being completely outclassed by Nami.

I do not think Nami is a partcuarly strong champion either, I think Nami's slightly under the power curve and probably needs small buffs to help her out a little. Sona's just even further underneath that, her competitive pickrate shows this too. She's been the longest unpicked support in the game. Even Taric has been picked more recently than her.

In Assassin metas where supports don't take as much damage she is very strong due to her peel and the damage she can naturally do to squishies.

This is untrue because most assassins can kill Sona with a stern look. A Zed can kill Sona without ever even ulting her, just his basic abilities and a single auto would remove her from the fight entirely. That's before mentioning that Sona has the worst peel of any support.

Also if this was true Sona would be having her best results for years right now because Assassins are really fucking popular right now. There is no meta that Sona can thrive in because she's just a very weak champ.

shadowsrayn8 votes

Now, I am a relatively recent player to League, and I have to agree. Throughout the entirety of my time playing Sona has felt highly under-powered. I find she is pretty fun to play and decent use if you are playing games with people who really don't know what their doing, however one skilled opponent makes her feel as if she has no place in the match, except in giving small heals ever once in awhile and it is rather depressing. I would like to know if Riot has any plans to fix this, or if she is just going to fall off as other champs get re-balanced and possibly stronger?

An Angry Kayle2 votes

might i mention she's the least picked pro support due to the fact that she doesn't provide anything desirable to a pro player adc, she provides little cc, moderate damage, moderate healing, moderate movespeed, and she's extremely squishy, there are many other champions that out class her in the desired area, alistar proves MUCH more cc, janna provides the adc a shield while buffing their damage, and giving movespeed, taric provides a point and click stun, a damage buff, added resistances, and a moderate heal, the only thing stellar that sona provides is an AOE dance off stun, and a damage debuff that is quite situational, she's not even good at communicating with her team.

LankPants5 votes

You've mentioned it a few times, that really doesn't make it any less wrong.

Spykz8 votes

Hey Riot. Navy Beast here. I was wondering who you like to play as? My personal favorite is Kog'Maw.

RiotSkarnye West17 votes

SKAR SKAR SKARNER

Although I really dig new Poppy/Shen

RiotJordash20 votes

I wasn't aware that Skarner was a Pokémon.

He misses his kind ;___;

Spitemaster11 votes

Even more so now because the crystal scar is weeping gone.

RiotS0bey12 votes

Kayle!

RiotJordash23 votes

Been digging Thresh a lot more lately - basically infinite ceiling for the stuff you can do.

Favorite will always be Rengar because I'm a bad person.

2PaCeD57 votes

I think Kog'Maw has waited long enough.

The little buffs and stuff are nice and all, but when is he going to be viable at the pro level? For starters, his Q needs a complete overhaul because it is completely worthless. It has very little damage, not enough range, and no special properties, how nice. His W doesn't give him nearly enough attack range to make it actually GOOD at killing like it is supposed to be. His AP scaling is all-around waaaaaaaay too low; so what if he can attack 5X a second, the don't do anything! And yes, I know if you have Hurricane and Rageblade he can do some pretty good damage, but it takes 20-30 mins before he can even complete 2 items, assuming he doesn't get super fed in the beginning. He doesn't even work as a good JG because he's both too slow and because he can't do anything without those 2 items. Since his slow doesn't even work unless the enemies are walking on it directly, it doesn't really help at all if you go bot because it's just not enough slow for that tiny space. Anyway, what I said has been said, make of it what you will.

RiotSkarnye West87 votes

When is Kog'Maw going to be viable? He certainly was last patch

StormFang7731 votes

Lmao I love this guy, just shooting down all the idiots.

DeadlockDrago11 votes

He must've been living under a rock lately, Kog'Maw has been quite the terror lately.

Nazzadan4 votes

Why do you feel it was necessary to change muramana based on people forgetting to toggle it? I understand balancing based on a wide spread of player skills from bronze to pro play but this seems like it was a change straight up aimed to help stupid people if I can be frank.

RiotS0bey11 votes

From personal experience micromanaging and toggling Muramana is a pain. I can't count how many games I've had the item and forgot to turn it on in a teamfight, or off when pushing a creep wave. It's true that high skilled players will be losing some agency over the Active (now passive) component of Muramana, but not having to micromanage Muramana every time a player wants to push a creep wave or poke with an Ezreal Q is worth the price, at least for me and hopefully many others.

IQ Go CRAZY2 votes

wow I cant believe they just messed Udyr Udyr up......................do they know in order to be strong as Udyr you need to know him very well....................I guess not.......like do they know how many players might stop playing Udyr(including me).....If Udyr is not played right early you know how useless he can be late game.....jesus please think of your nerfs............sorry but really had to point this out

RiotSkarnye West58 votes

So, just to put some context here, I am not an Udyr main. I am, however, a pretty consistent juggernaut player. If a champion can just run at you endlessly until you pass out from exhaustion and I smack your lifeless, exhausted body with marginal damage until you die, I'm happy. Even better if I have a shield so spammable that short of heavy sustained damage, you never hurt me. Skarner, Poppy, Hecarim, Udyr, Volibear, those champions are my jam.

And I agree, those champions - more than any other - are knowledge based. If I pick a bad fight as Lee Sin or Rek'Sai, I can simply dash away over a wall and be fine. If I'm Skarner and pick a bad fight, I'm probably dying (even if it's slowly). As such, You have to knew exactly who is going to win any trade before you pick it.

Udyr doesn't actually have that weakness. Udyr's movement speed and shields are so strong that he will probably get away from you. But even if he can't escape, he doesn't have to choose fights all that carefully, because his base tankiness and base damage are so high that - even built tank - he will just consistently outtrade you while you struggle to touch him. Nerfing the shield and Phoenix damage will force you to actually choose fights carefully - as befits the game knowledge fantasy. If you know what fights you win, you get to feel smart. Right now, that answer is "most fights".

RiotSkarnye West35 votes

In other words, it was intended that we hit not just Runic Echoes Udyr, but Udyr in general; he has been sitting in the top 5 win rate junglers for every patch since the preseason.

dapositiveviking8 votes

why do your ellipses have ellipses

Def Not A Kaiju4 votes

i like the cut of your jib.

RiotRiot Afic17 votes

ellipsception? Seems as good an answer as any

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