Skip to content

Quick Gameplay Thoughts: February 23

RiotMeddler··1 votes·85,758 views

Hey all,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png


Some more Mastery Curves

Got some requests to show more of these, Singed included, after the first post on them earlier in the week. Some more, with brief comments, below. As a reminder, a flatter curve doesn't necessarily mean that a champion is less skilled since it in part reflects how similar the skills a champion tests are to those tested on other champions. As with the previous set of mastery curves this is based off data from the previous 6 months, so it won't perfectly match current win rates. I've also gone with mastery curves over 100 games this time, which does introduce some messiness into the curves for champs with lower sample sizes at higher game values, but also gives a better impression of how they change with more games played.

https://imgur.com/a/yOAlN

Singed - As mentioned previously has a really steep curve. That reflects how different his playstyle is to other champs in part. There's a lot to learn, even after a lot of games. It's also correlated somewhat though with how, if you're a really dedicated Singed player, you'll end up much better on him than other champions. That means you’ll climb playing Singed and then, when you're playing other champs you'll end up losing more. That drags your MMR down a bit again, potentially increasing your future Singed winrate.

Tanks - A lot of tanks have mastery curves that cap out fairly quickly, given they test game skill in general more than kit specific mechanics. Malphite's a particularly clear example of that, maxing out after ~10-15 games. Alistar's got some more kit specific stuff to him, but still on average maxes out curve wise around 40 games or so mark. Ornn's then a strong contrast with most other tanks, with his curve continuing upwards a bit even after 100 games, reflecting that he's got a lot of different stuff going to to learn. When coupled with how most games on Ornn are by people still very early on in that mastery curve (the grey section below) it means you can end up with a champ with a low average win rate who's still quite strong when played by someone who knows what they're doing.

Marksmen - Marksmen are another class with a lot of overlap between the skills they test, so their curves usually look pretty similar, with a steep early climb that then flattens out a lot. Tristana and Ezreal are good examples. Lucian's an interesting counterpoint in that he's got an initial steep climb, that curves off sooner, but then keeps gradually going up, suggesting there's a lot players pick up really quickly and then some subtleties that even after 100 games keep mattering. Vayne's a stronger contrast again, with a curve that's yet to flatten that much even after 100 games. That's a trend we see on mechanically intensive champions in general too, such as Yasuo (shown here) or other champs like Azir or Kalista.

Minion FPS Bug Fix

We got a fix into 8.3, that we've now verified is working as intended, that fixes a number of FPS dropping/hitching when minions get spawned into the game (lane minions, jungle monsters, player created minions etc). Should have improved performance noticeably for a number of players. Won't fix everything of course, but worth checking out if you've been having problems around those circumstances and haven't played for a bit.

Duskblade Nerfs moving to 8.6

We'll be moving the Duskblade nerfs back to 8.6 so that we've got enough time to also do some compensatory work on champions who might be hit too hard otherwise. Not sure exactly what that compensation will look like yet. Possible (not guaranteed) candidates for buffs below. Most likely case where we don't buff is if a champion already has similar strength with Ghostblade or something else (they're not actually very dependent on Duskblade).

  • Wukong
  • Zed
  • Talon
  • Rengar
  • Quinn
  • Miss Fortune
  • Kayn
  • Kha'Zix

474 Comments

Jatu77 votes

So Khazix , Rengar and Kayn could possibly get buffs because of item 3147 nerffs but Shaco won't get any?

skyfall6197 votes

we dont talk about that guy

Monster mode32 votes

Honestly getting sick of this, Shaco needs items in order to do dmg without duskblade its legit pointless to even play the clown

Cðulrophobia30 votes

Shaco literally is in a good spot only due to the item 3147

if a Khazix gets a buff for the item 3147 nerf & he doesn't then wth.

and don't tell me "boo hoo, Shaco procs item 3147 twice with his clone" Khazix procs it at least 3 times via his ult, not instantly but he doesn't have his FULL damage out of first aa, unlike the clown.

I don't care about a buff, but you could at least bugfix the clone and give HIM possibility of proccing item 3087

we won't cry about damage output even though YOU FORCE US to build crit.

94nono943 votes

Except Kha'zix Cannot do it instantly. AA ult (1sec at least) AA CD of ult, ult again for at least 1 sec aa to proc it thrice. Shaco just does it.

Cðulrophobia22 votes

except he doesn't need to, he can just do that and reset jump. Get out alive and proc another duskblade off.

once Shaco goes in he has no escape, similliar to pre-rework rengar (when current has cleanse and movement speed buff too)

RiotMeddler28 votes

We're talking about Shaco. Risk there is he's pretty strong already at most skill levels already, so we'd already been considering a nerf on pub stomp grounds. Nothing conclusive yet, but less sure we should add power to him as a result, even if Duskblade gets nerfed.

Cðulrophobia38 votes

I think you're overstimating Shaco's state. Shaco's pickrate is very low for a reason, sure he has a high winrate but that's because he's full of OTP's there are players from high elo that are dropping Shaco because he is in one of his worst states (better than season 7) You won't see a regular player pick up Shaco at ranked, because there are champions that fit his role better and more effectively.

Feel Apathy5 votes

{quoted}

I think you're overstimating Shaco's state. Shaco's pickrate is very low for a reason, sure he has a high winrate but that's because he's full of OTP's there are players from high elo that are dropping Shaco because he is in one of his worst states (better than season 7) You won't see an regular player picking up Shaco at ranked, because there are champions that fit his role better and more effectively.

I disagree

No jungler can afford to drop flash for ignite, yet shaco consistently does it and bullies other junglers because of it. Tiamat also being a cheap early buy further improves his "poor" early game that used to be the case before where he was unable to farm efficiently.

Cðulrophobia15 votes

[{quoted}](name=Feel Apathy,realm=EUNE,application-id=A7LBtoKc,discussion-id=X3P0v1Vh,comment-id=0008000300000000,timestamp=2018-02-23T20:51:10.438+0000)

I disagree

No jungler can afford to drop flash for ignite, yet shaco consistently does it and bullies other junglers because of it. Tiamat also being a cheap early buy further improves his "poor" early game that used to be the case before where he was unable to farm efficiently.

Oh sure, that's why part of high elo Shaco players are dropping ignite for flash. Ignite is there only for kill pressure early & it helps some players proc ELC right now. you see, we're forced to buy tiamat even though it's not recommended for Shaco (by Riot's standards) and we don't even buy the full item till late game (more than likely last one)

His poor early game is less about farming, more about lack of damage and ganking ability. You can't gank your ally unless he has a good cc, and it's not guaranteed either his Two-Shiv deals no damage, it's practically just there to possibly finish off enemy (more than enough times feels like it's healing them) Deceive early game is literally useless. and Hallucination is pretty buggy and doesn't proc all of his items either.

Feel Apathy2 votes

{quoted}

Oh sure, that's why part of high elo Shaco players are dropping ignite for flash. Ignite is there only for kill pressure early & it helps some players proc ELC right now. you see, we're forced to buy tiamat even though it's not recommended for Shaco (by Riot's standards) and we don't even buy the full item till late game (more than likely last one)

His poor early game is less about farming, more about lack of damage and ganking ability. You can't gank your ally unless he has a good cc, and it's not guaranteed either his Two-Shiv deals no damage, it's practically just there to possibly finish off enemy (more than enough times feels like it's healing them) Deceive early game is literally useless. and Hallucination is pretty buggy and doesn't proc all of his items either.

http://champion.gg/champion/Shaco/Jungle?league= http://eune.op.gg/champion/shaco/statistics/jungle

12% vs 84% in favor for ignite.

Sudden impact also greatly enhancing his burst with the new runes granting him both armor pen & magic pen to increase his spiky Q + shiv,tiamat burst...

Cðulrophobia9 votes

i didn't say "all high elo shaco players are dropping ignite for flash" but sure there are some.

Sudden impact means nothing, considering that nobody even buys lethality items outside of duskblade most of the time. Statikk shiv is garbage without IE considering that our backstab proc doesn't proc Statikk's crit. our clone doesn't proc statikk's though he does have energized stacks. There are so many wrong things with Shaco that you do not understand.

I go in and i die, that's my point. If i am supposed to die, at least let me kill the enemy. BUT considering that im always matched up against Supports like Janna, Lulu, Alistar. They all have tools to not let me kill their adc & most of the time i can't.

Try to get through alistar with oracle lens when the fight is started. Try to get to adc with Janna on his side. Not to mention getting insta cc'd by Lulu and killed by adc.

AND if i manage to get to enemy adc when support is dead, he has tabis that blocks most of the damage, GA that gives him respawn alongside the fact that he has over 100 armor (50% physical damage reduction + 10% blocked damage from tabis) and i can't kill him unless i have over 300+ DH stacks.

Feel Apathy2 votes

{quoted}

i didn't say "all high elo shaco players are dropping ignite for flash" but sure there are some.

Sudden impact means nothing, considering that nobody even buys lethality items outside of duskblade most of the time. Statikk shiv is garbage without IE considering that our backstab proc doesn't proc Statikk's crit. our clone doesn't proc statikk's though he does have energized stacks. There are so many wrong things with Shaco that you do not understand.

I go in and i die, that's my point. If i am supposed to die, at least let me kill the enemy. BUT considering that im always matched up against Supports like Janna, Lulu, Alistar. They all have tools to not let me kill their adc & most of the time i can't.

Try to get through alistar with oracle lens when the fight is started. Try to get to adc with Janna on his side. Not to mention getting insta cc'd by Lulu and killed by adc.

AND if i manage to get to enemy adc when support is dead, he has tabis that blocks most of the damage, GA that gives him respawn alongside the fact that he has over 100 armor (50% physical damage reduction + 10% blocked damage from tabis) and i can't kill him unless i have over 300+ DH stacks.

These are "problems" that all champions have and not necessarily Shaco.

Biggest problem is that pink ward no longer works and outside of champions that can reveal you like Nocturne or Lee I'm doubtful Shaco has a poor match-up that doesn't consist of "Their team plays together and I cannot 1v1 someone while having ignite and stealth"

Cðulrophobia10 votes

Oracle Lens still reveals Shaco, he's untargetable? sure. but it does work and you can hit him with skillshots, slow him down or even kill.

felt that several times, so invisibility part is no longer arguable. ofc in low elo it is too strong, but why are people in low elo? to learn.

Feel Apathy2 votes

{quoted}

Oracle Lens still reveals Shaco, he's untargetable? sure. but it does work and you can hit him with skillshots, slow him down or even kill.

felt that several times, so invisibility part is no longer arguable. ofc in low elo it is too strong, but why are people in low elo? to learn.

It's not in "real-time" though more like after-images and considering shaco's mostly an early-mid game jungler, and you buy the proper lens at lvl 9 or around minute 11+ he has 2 buff rotations to do the amount of damage he needs to win a game.

Taking into account how junglers spike in power if they take first blood I'd say Shaco's current state is how Kindred used to be pre-rework, whenever they got the FB kill, they went balistic and took everything and won all skirmishes from that point on.

And going back to he lens - Let's be honest, outside of pro-play and that's only the support at best, nobody buys lvl 1, even if you do if you can't directly hit Shaco **after **his Deceive you've lost him.

Of course I'm a tad biased since Shaco's consistently getting kills with the new runes much like Kha'Zix.. Also he's the only one where you literally feel helpless against if he gets ahead - If you cannot win a 1v1 when he has ignite you've already lost.

Kind of reminds you of season 4? Ruined King/Tank Evelynn that took ignite and cheesed early kills to snowball out of proportion.

Cðulrophobia11 votes

considering you are in gold elo i can tell where you are coming from

but you're wrong, he's mid-late game jungler currently, after his reworks and nerfs. early game Shaco does not deal damage and thats why Shaco mains are upset, he has no base damage or good scalling damage untill late game.

I see junglers and supports on daily basis using oracle lens.

also the thing is Kha'Zix has alot more invisibility, reset on jump and abilities that scale good in comparision.

Monster mode31 votes

U do realize Shaco's early game is probably worse then soraka's right? Q does no Dmg E does less dmg then a Auto attack, Yes u can back stab someone but its not like the enemy jungler is gonna be like HEEY stab me in the BACK they straight up bulldozer over shaco's kit.

We've basically no scalings at all just on E which is kinda bad, our source of dmg came from duskblade and auto attacks(which getting counterd by ninja tabs) meanwhile most assassins dont have this issue because they've abilities that deal damage.

Afelers2 votes

In early game, yes, but what about his late game especially with his much needed dark harvest? He just appears behind you and does his skillful right click and point and click E combo and any carry is gone in a blink. He can't even be spotted anymore thanks to true invisibility. Yeah, you might need to wait til late game for that to happen but it's worth the wait.

Cðulrophobia19 votes

Not really, i don't think you realize the issue here.

We don't want him to be a late game champion, it's harder to win the late game becaues of one mistake that can cost you whole game. there are oracle lens that still spot shaco and alot of support counter me with it, also carries know how to position. There are Tabis that block 10% of Shaco's damage, and we know he's assassin based around auto attacks. good support will peel for his carry, and either cc or shield carry for the damage we deal.

another thing, as a diamond player i can't afford to play till late game, people tend to close games in mid game.

ivisumon7 votes

{quoted}

We're talking about Shaco. Risk there is he's pretty strong already at most skill levels already, so we'd already been considering a nerf on pub stomp grounds. Nothing conclusive yet, but less sure we should add power to him as a result, even if Duskblade gets nerfed.

Gold 4 adc main. Subjective af.

Extreme Person8 votes

{quoted}

Gold 4 adc main. Subjective af.

Maybe meddler should try out ninja tabis and GA 3rd item, easy to think shacos busted when you go berserkers full damage and position like a 45% winrate low gold player.

SlasyMcSlashton30 votes

I just do not understand why Shaco will not be receiving buffs for compensation of Duskblade changes. Shaco is not strong because of his abilities, but rather he is a classic example of abusing items. Bruiser shaco was abusing item 3078 with item 3748 since that his kit lacked damage overall. then you nerf the only thing that made him viable as a bruiser and now he is reliant on item 3147 due to being over nerfed (Looking at this Q not having any damage on it)

what is your thought process behind not giving Shaco any sort of tweaks or buffs for nerfing his core 1st item

Shaco no jutsu30 votes

@meddler

Please explain why you wont buff shaco, but buff the most complained about assassins (Rengar and Kha)

Do you want players to quit the champion?

Matthias Besser6 votes

because Shaco can proc Duskblade with even less counterplay than Kha and Rengar. I do understand your concern, but someone oneshotting you out of true invisibility is a bit different from getting an warning indicator from Rengar ult or an Kha'Zix jumping over a wall.

Cðulrophobia21 votes

WHAT

Kha'Zix is literally same as Shaco, no excuse. Everyone evolves his R and just run around in invisibility throughout the whole map. he one shots out of this too and RESETS his jumps.

  • he has higher base damage, ability damage and doesn't play around auto attacks only.
kilI yourself24 votes

Hey Meddler. What about Shaco ? Shaco's only one way of being an assassin is taking Dark Harvest and rushing item 3147 simply because you guys completely removed his Q damage in season 7, but even with the current pre-nerfed item 3147, you aren't able to kill an adc that simply builds item 3047, compared to other assassins still managing to 100-0 them even though they have item 3047. Shaco's main damage source are items, which means, if you nerf item 3147, you're not only gonna balance other assassins, but also ruin Shaco's damage output (which is actually a joke right now) making him unplayable as an assassin. He needs major changes, as an assassin without any damage coming right from his kit...

Carnicore24 votes

No compensation for Shaco for the Duskblade nerf? Now you're just being mean.

Poof of Smoke21 votes

@Meddler Us shaco mains wondering why our favorite assassin isn't being compensated. I will remind people he has no base damage (Or useful scalings tbh) so the duskblade nerf will hit us hard. especially harder than champions like zed and kha'zix who have much better scalings and higher base dmg.

Cðulrophobia21 votes

Zed has higher outplay potential, Khazix can spam item 3147 anyway + resets.

Shaco has go in ability and his whole burst is from his first auto attack which is countered by item 3047

Riot just wants this champion to die.

Dolchstoßlegende19 votes

Haha, it's funny that you forgot to mention Shaco in the compensational buffs section! :-) What a silly mistake, looking forward to seeing it fixed, summoner!

Considering his entire early game damage is purely this backbone item of assassins since his kit doesn't contain a single reliable damage number I'd imagine some reverting on Q from last year.

ShacoNaClMaker19 votes

Hi Meddler,

So I'll ask the reccouring question about my favorite champ (currently VERY reliant on duskblade to deal with the shield/heal comps). Shaco doesn't appear on your list, why?

He's fallen hard into an item/Dark Harvest dependency loop. If you can't muster some early gold and farm with Tiamat you're likely going to struggle really hard mid game. If you can't farm it out you won't get the Dusk/Shiv/IE early enough in the game to run isolation picks on rotating laners before 5 mans start and your burst starts to get shielded out (a completely different issue in this game at thr moment [you guys need to look at some shield nullifying/transferring items, I have a hextech item and an ohmwrecker rework you should look at])

His E damage feels absolutely terrible (I've seen it fail to kill sub 1hp bar mid and top laners retreating to their tower a lot), I can't convey to you know bad his E really is. Please look at the change to Physical and the removal of % health damage, that really hurt his objective control.

I'd ask that you guys take a look at his boxes. The health changes you made dont take care of random aoe abilities or single autos from late game a dc or bruisers removing both his W and the after effect on R.

Finally, R clone explosion and the triangle is off. R doesnt explode hard enough to even be noticeable anymore and the triangle of boxes he leaves both have no health and no damage. The clones only use right now is duskblade proc and then soaking up a CC spell in a teamfight if you're lucky.

I've heard about a rework on the horizon, I'm really interested in hearing plans. You've got a very dedicated subreddit that I help mod that has tons of feedback which in most cases is actually very balanced and though out RE: assumed strengths and inherent weaknesses.

Hope you get a chance to respond.

LTK KoRo18 votes

Hello Meddler, can i ask you a question regarding duskblade nerfs and compensation buffs? Will Shaco be buffed in any kind of way? I feel like he works currently only as Duskblade delivery system, unless he goes in AP/Bruiser build. I know his winrate is high right now, but it feels like it's directly linked to current Duskblade.

Monster mode16 votes

What about Shaco?????????????????????????????????????????

AjnsztajnA0615 votes

Give Ornn's unstoppable back and nerf his damage, this will make him the first tank to have such a "high" skill ceiling

Talonmies5 votes

The recent changes to W brittle duration accomplished what damage nerfs would, giving him back the immunity would possibly suffice with no larger nerfs.

Cowardly Clown15 votes

Why aren’t you planning on compensating Shaco for the Duskblade nerf? It’s literally core on every Shaco build (AP, AD, Bruiser, etc). It could be argued he’s strong right now, but then again, so is Kha’Zix.

kilI yourself15 votes

Meddler prob got camped by a Shaco one trick in gold elo and now thinks he needs a nerf item 3147 you will be missed

The Planeswalker13 votes

Many Shacos rely on duskblade to keep up in damage in the midgame. He's an incredibly item reliant, snowball reliant champ that got all of his base damages and scaling hit back when he was strong. Why isn't he considered for compensation? Trinity feels bad as a 2nd item since it's cost makes shaco even more feast-or-famine while stattik makes his damage awful compared to other assassins.

EZIIO12 votes

@meddler Haha i think you forgot to inculde Shaco in your list right? you are going to really kill him since his build relies a lot on duskblade

Magic Serwyn11 votes

You dont plane any buff to shaco to go with duskblade nerf ?

Also any thought on Pantheon state ?

InTheory10 votes

Hi Meddler,

this is about the current support item changes on PBE.

**For everyone who missed the current changes: **

Unique Passive: Bandit (granting gold upon basic attacking an enemy champion) is removed from all support item lines.

  • Gold income for 2nd and 3rd tier support items increased:
  • Targon’s Brace gold per (10) second(s) increased.
  • Frostfang: Gold for tribute procs increased
  • Nomad’s Medallion Gold per coin picked up increased.
  • However: Killing a minion or monster disables that respective gold generation passive for 12 seconds. This penalty stacks up several (infinite?) times.

Context for these changes is, to reduce the abuse cases in solo lanes without harming or even increasing the effect for supports that play around their "minigame". Live Gameplay felt that the Spoils of War passive was in a good spot and therefore decided to push the gold over time instead.

The problem with that penalty is that in some situations the support is forced to take minions, e.g. when the ally died or backed and they have to defend the turret or freeze the wave. In these cases, the support is being punished for doing something they should do, something that makes sense and is appropriate. This penalty is especially strong on Frostfang:

The passive can be disabled for several minutes depending on how many you had to kill. Frostfang is the only example where its passive proc is not only bind to gold generation, but also combat stats (additional on-hit damage). This can also happen upon engaging a skirmish (or just defending themselves) resulting in killing a minion by accident.

Sintie Pie (PBE) made a really good suggestion for a compromise:

Instead of disabling the respective gold generation, the gold gained by killing minions/monsters is decreased constantly (kiss&curse effect). That means, the Tier 1 and Tier 2 items are highly ineffective for farming positions, while the penalty for supports is super low. As a team you are punished when the support takes minions that another ally could have taken instead. Yet the punishment is not as bad (by far) if you try to poke enemies that are hiding behind their minions and kill a minion while doing so.

I think this option is much better than the current changes on PBE and I'd love to hear why your team would not prefer this one.

Sincerly, InTheory

RiotMeddler4 votes

The Bandit CS penalty on the PBE's too harsh, agreed. We do want to avoid those items getting poached much at all (hasn't lead to good game states), don't want to punish supports for making the correct plays though, whether that's picking up the occasional CS via AOE hits on champs, clearing a bit or whatever. Next version, which I think hits PBE today, uses a ramping lockout, at 5s for the first CS, 10s for the second, 20s for the third. Max lockout of 30s.

We did consider a penalty on minion gold gained instead, but had a couple of concerns. The first was that, in order for it to be effective enough, that number does have to get really high (30%+?). The second is it then makes getting to T3 all the more important on a number of champs, bring them back towards more locked builds.

DeathBurst9 votes

The suggestion from Sintie Pie was a bit more subtle than just a constant penalty on minion Gold, though.

For instance, you get 100% of the gold from your first 10 CS. Then you get 90% for CS 10-20. Then 80% for 20-50. Etc. This allows you to make it cap to a very high number, even more than 30%, to prevent poaching, while still not punishing Supports/forcing them to get to T3 much.

kilI yourself10 votes

https://clips.twitch.tv/OpenTenaciousWaspSSSsss Shaclone on Riot Meddler talking about Shaco

Torturer474910 votes

[deleted]

kilI yourself7 votes

{quoted}

Seems like meddler got raped by clowns when he was a kid.Thats why he doesn’t want to buff Shaco and wants to nerf him instead R.I.P Shaco

https://imgur.com/a/Wzxw5

kilI yourself8 votes

Make Shaco great again you shitty company

HappyHazard073 votes

Hey meddler,

Any thoughts on what to do with Zoe after the nerfs she took? Now that I’m playing her it feels like there is just not enough reward for the amount of work and risk you put in for a specific play.

What is the general direction you want this champion to go towards for the future?

RiotMeddler10 votes

Figuring details of how to put some power back into Zoe at the moment. As suspected she's in a pretty weak spot right now, we did think it was better to deal with a lot of things at once, and then add some power back though, rather than trying to both figure out what needed to be removed and how much power needed to go back in at once.

Rmlthl9 votes

How about changing the spell that gets CDR reduction? Having it on Q (with a bigger cooldown on the spell itself) will make landing stars feel better and will also make her more fair to play against ( you dodge it, there is a window where you can trade).

More from Dev Corner

More by Meddler