Quick Gameplay Thoughts: November 14
Hi folks,
Usual Disclaimers
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler
http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
Updated Run Animations
We've currently got some work underway to improve the run animation of some of our older champions. We're targeting champs who either aren't in need of a full VGU or aren't likely to get one in the immediate future. Walk/Run anims are being focused on here since they're played more than any other animations, so you generally get the largest improvement in overall feel for a single animation upgrade.
With the new anims we're looking to further convey the personality and character of a champion. We're also prioritizing keeping the essence of what's iconic though and looking to build on it, make sure people playing these champs still relate to movements they know and love. In some cases we'll also be using both new and old animations in different contexts (e.g. old anim as regular run new as haste run, new anim while a specific ability is active, new anim as pre boots run etc).
Compilation of the proposed new runs done so far below. We're still working on these, so it's an ideal time for feedback, whether here, on Twitter, the various LoL art forums or wherever. Still a little while off shipping them, will likely get them onto the PBE for an extended period soon though so you can also get hands on experience with them if desired.
https://www.youtube.com/watch?v=9256uqY-kNM
End of the Ranked Season
The 2018 ranked season has just come to an end. Hope it treated you well if you took part! As you've probably seen we've got a range of changes planned for ranked in 2019. Couple of recent videos talking about a lot of that for anyone that missed them:
New Tiers and Changes to Placements:
https://www.youtube.com/watch?v=Jxt2Z4hEjwE
Rewards and Ranked Splits:
https://www.youtube.com/watch?v=UDvRhUyHsKA
Ranked is very much a system we're still working on. We've made a range of changes since we first started talking about this stuff in April and we think we're in a good spot to get the system onto the live servers. We're going to keep iterating on it further though. Feedback on what's working for you and what's not still extremely appreciated as a result, that will help us improve it further.
Regular Balance changes and preseason
When we do larger systemic changes like those in preseasons we see some champs who previously needed balance work end up in a pretty balanced state and others who were previously ok needing changes. As a result we'll be holding off on almost all balance work until we've seen where 8.23 puts champ power levels, then reacting to the new state of things. 8.23 will be a light patch balance wise as a result.

? Visual update? (Her skins are sooooo outdated) or maybe some small gameplay changes? Anything really.
Veigar is great. Cant wait to bust out my Leprechaun skin.
LeBlanc looks kinda weird with the hand on the hip. I dont know if the hand on hip was necessary. feels a bit too over the top. Hopefully she tanks her hand off the hip when standing still otherwise its weird that her hand is just perma attached to her hip 70% of the time. I could get used to it so long as her actual "RUN" animation remained the same this was simply a new low speed walk cycle.
Alistar looks okay so long as you make sure that he kicks up dust too. Terrain destruction is very important in giving his actions more weight.
Quinn is great actually.
Viktor also looks too.. "fabulous" and nonsensical. I actually prefer his current walk or at the least you could have his shoulder hand hold his staff while Viktor himself goes into more of a normal run like what Karma is doing. I dont see viktor as someone so petty as to "stride" like that. he seems much more down to earth and more "to the point" with how people perceive him. He's not guilding himself in gold or adorning his augments in bright fancy crystals. the "im bad and I know it strut " makes no sense imo. This dude understands this is a battlefield not a walkway and he has much bigger fish swimming through his mind than how people are perceiving him. "Ruthless Efficiency". Look at the new walk cycle and ask yourself if that captures "ruthless efficiency". to me it seems like more a cartoony pansy stuck up gentlemen traversing through the "poor" side of town to slap his rival with his glove. Not at all what Viktor is. Cool idea but NOT for this champ.
the Fiora one is a GODSEND and actually matches the character and her duel style. now if ONLY you could change her AA's too to be more "stabby stab" and less "Swipy swipe". She is using a Rapier not a long sword so its weird that her one "lunge" ability is her Q when lunging and thrust are the primary method for that weapon.
- Make it more akin to PROJECT animations. Vayne should not simply stand around idling. she should be in a constant "ready" stance and when not investigating the ground for tracks or clues
- Make her animations more like PoolParty especially with how she wields her rifle. And while you are at it give her a GU already. Mini-skirt cop makes no sense.
- the side-to-side waddle is off putting. You could come up with something better.the way teemo moves now almost looks like hes obese.
- the way Blitz just swings his massive fist is almost as hilariously outdated as his duck feet and in-game Zit-eyes.
? Its the same on all of his skins besides sacred sword.