Quick Gameplay Thoughts: September 26
Morning all,
Usual Disclaimers
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler
Runes on PBE inc!
Short post today since, all going according to plan, we should have Runes and at least some other pre-season content hitting PBE shortly and we're working on both making sure that goes smooth/talking about all of those details. It's worth mentioning again that what hits PBE is still work in progress. Numbers especially are likely to change, particularly those on Runes themselves, but also potentially things like style bonuses, which additional base stats champs get, some early item stats etc. We'll have Runes on PBE for 3 cycles, rather than the usual 1, so a far longer period for things to change over as well.
Probably tweaking Jaurim's Fist along with Sterak's
Most likely adjustment is to pull some of its stats forward a bit, make them there from purchase, rather than as dependent on building up stacks so that it's gold efficient relative to component items (Long Sword/Ruby Crystal) quicker.
More pre-season stuff coming to PBE over the next few weeks
Runes is the biggest piece of gameplay content for pre-season by a huge margin. There are some other smaller bits and pieces also coming though that aren't all ready yet. Expect to see some of them show up over the next few weeks as they get to a ready enough state.
http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
? I hope you may take a closer look on our Monkeyking.
you really do have an insane Single Target Burst, but like the old
, he has that kind of problem that after he found his target -> get in, kill it (maybe) and die as well.
's q on hit,
's w,
's passive/w,
's passive,
's e,
's w/e/r) and tend to go for
, does not seem to be in line with the other keystones. I know every keystone has an opportunity cost, but having the rune punish you for smart playing on a squishy and defensive class, or for building a near mandatory stat? Late game, if you are moving around like you should be, it has the potentially highest cooldown(which can infinite, if you are actively trying to avoid it for some reason) if you are not in a position to hunt it down.
with the upcomign changes?
He already is in a bad spot - and with runes reworked he will also loose access to movementspeed quints. His clear, which is already horrific will get worse. He might make decent use of the short duration MS bonus effect you add - but as it stand he will only me MORE inconsistent than he already is, with smaller power windows, yet even less average power than he already has making his underwhelming jungle clear even worse.