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Quick Gameplay Thoughts: January 5

RiotMeddler··1 votes·92,543 views

Hi all,


Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler


Patch 8.1

Happy 2018!

We've been back at work this week and have been looking at what should be in the upcoming patches. Our focus is particularly on what should now be a priority based off how the game played out over the break.

Because of the way patch development works (patches need a lot of testing) patch 8.1 got locked last year just before we went on holiday. That means that, with a few possible exceptions as below, 8.1 will be the same as what was on PBE over the break. Adding stuff this late in the process has the same risk of serious bugs and balance issues as a micropatch/hotfix. We need to be really conservative with both how much we change and the type of things we change as a result. That means we're mainly working on a bunch of stuff for 8.2.

Things that might get added to 8.1 that aren't on PBE: A few high impact bug fixes (e.g. Galio W shield, a bug with Revitalize making people untargetable) Possible Zoe nerfs Possible Sona buff Reducing the amount some of the Kleptomancy gained items sell for

Patch 8.2

Patch 8.2 by contrast has a full development cycle and there's plenty to be worked on. Some of things we're looking at below. This isn't a complete or final list. Some things will get added and some will get removed as we work on the patch.

Runes:

  • Further Klepto work, likely reducing the differences between best and worst case users (nerf the strongest/buff the weakest).
  • Manaflow Band nerf (still reducing need to manage mana too much)

Items

  • Runic Echoes Buff (help AP junglers overall)
  • Assessment of Relic Shield line on non supports (appropriate or abusive?)

Champion Nerfs:

  • Vayne
  • Ezreal (if Klepto changes don't look like enough)
  • Ornn
  • Kha'Zix
  • Malz
  • Zoe (if not nerfing in 8.1 as above, follow up assessment if 8.1 nerfs happen)
  • Blitzcrank

Champion Buffs:

  • Nunu
  • Viktor

We've also got a range of champs we'd like to get to soon but who didn't make the initial cut for our 8.2 planning. They're probable candidates for 8.3 or 8.4, though it's possible some slip into 8.2 still. Trynd and Yi buffs are in that category, as is a Fiddle buff unless the Runic Echoes change helps him enough. We talked about Syndra as well as a possible buff candidate for 8.2, she's got a lot of bug fixes in 8.1 though, some of which are likely to add some power to her, so we'll see where she's at after those.


Game Pacing, Snowball etc

Additionally we'll be taking a look at a range of aspects of game pacing during the 8.2 development cycle (game length, snowball, time to kill etc). Uncertain yet if we'll ship changes during 8.2 aimed at that in particular at time of writing. Identifying balance targets is a quicker process, hence the list above, for a topic like this we need to spend more a bit more time however. More on this next week, well aware it's a topic on a lot of people's minds that's not addressed in much detail here. The thing we'll be looking at first is laning phase and whether that's ending too quickly, with corresponding spread of snowballing across lanes.


Rengar Q changes

As we mentioned in December we're planning on changing Rengar's Q back to an empowered auto attack. Timing on that's not certain yet, it's not fully implemented or tested. There are also a few new assets that will need to be made for his Mecha skin, since that didn't exist back before his Q got changed. Should be early this year, though won't in 8.2 at least. Details on which patch it'll be in and whether there are other accompanying changes to come as soon as we've got them.

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

Edit:

Couple of updates worth mentioning since time of writing. We're going to move both the Sona buff and the Klepto item sell amount changes to 8.2, given both are intertwined with the state of Klepto overall. Sona buff currently in testing is a partial revert of the Q mana cost increase from 7.24 (50-70, versus live 60-80 and prior 45-65).

480 Comments

Solari Fortune26 votes

Could you guys possibly add a buff bar timer for Manaflow Band?

Curious what you guys will be looking at for Sona buffs

Also for the Jinx passive changes that I heard August mention what might those look like?

ßiggie Cheese26 votes

Ctrl + F: Volibear

0 out of 0

item 3070 Volibear item 3070

Crocodilo Maroto21 votes

Can we expect Swain's teaser/reveal this month? Its been 3 month since the last roadmap teased him...

RiotMeddler33 votes

It'll be fairly soon. We generally treat VGU teasers like new champ teasers, not giving away their exact dates or details ahead of time so I won't mention anything beyond fairly soon.

Crocodilo Maroto9 votes

Can you confirm its not today at least? Thanks and happy new year

RiotMeddler23 votes

It's not today.

Horrocks20 votes

is it tomorrow

BleKz14 votes

Any news about LeBlanc and ap itemization?

PressRToVictory11 votes

Hey Meddler, happy new year!

Just wondering but hum... where are Syndra buffs? Syndra I mean she is between 45 and 46% winrate even in higher elo like diamond where she is supposed to shine the most. Don't you think you kinda like over nerfed her this last season? On top of that absolutely no runes fits her (electrocute doesn't fit to syndra's kit with its cooldown, arcane doen't touch when we q-e, only w is a guaranteed comet and aery is absolutely not made for syndra), a lot of bugs will still be there even after the 8.1 fixes incoming. I mean as a Syndra main with almost 1000 games with her i can tell you she almost became a trollpick nowadays. You can't do a single mistake with your placement compared to a xerath who can poke from downtown, you have zero mobility, you have super high mana cost (yeah trust me try to lane as syndra vs an orianna and you'll see the difference on mana cost when the damages aren't that different the same), you have a useless pasive until quite late into the game which you probably won't see because games are just snowablling too hard, you have that nullyfiong orb to shut down syndra's burst and u have really low damage on q now, litteraly lvl 1 an autoattack does as much damage as her q. I think you realize how AD champs are a lot more healty during this preseason than AP ones, not just in the jungle, and syndra is the one suffering the most about this i think alongside Viktor indeed. Please do something about her, it feels really bad not being able to play your favorite champ in ranked because no matter what u lane against, that opponent will always outperform you in every single way possible even if you are ahead. She needs a serious buff.

Sorry for this big post and thank you for taking the time to read me.

NEEKOOO10 votes

Do you plan about changing Nunu's kit more than buffing him? [zombie-nunu-tears]

Linna Excel14 votes

I don't think riot is going to do anything to his kit until his eventual VGU.

Skyroar8 votes

Also, any updates on AP itemnization? Is that still a thing?

I HATE ARURF5 votes

AP itemization? Is that a new thing? You mean purchasing Morello right?

Makos8 votes

When you address sona, please consider bugfixing her passive. I have made a post here: https://www.reddit.com/r/sonamains/comments/7nvyqk/

Expecting some buffs since bot lane meta really doesn't favor her, she's incredibly squishy, and the mana cost nerf was steep.

RiotMeddler9 votes

Thanks for the link, I'll pass it on to the designer looking at Sona, see if it's something he's aware of already or not.

LVL99 Helper TK7 votes

Hi Riot. Are you going to comment at all about the state bruisers and juggernauts are in? There's no point in playing a bruiser top lane because the best keystones for them are Grasp and Press the attack, neither of which synchronize well enough to result in ANY kills unless you're playing in silver elo. I thought this game was balanced for platinum? Grasp is best on tanks, they can take a dump on any bruiser running PtA, and then tanks are better in team fights, so there's no point in the game where I can actually have player agency if I go Darius top, in high elo. I don't play the game much anymore and i'm just waiting for some quality of life buffs to bruisers. If you hate bruisers, then please delete them all and be done with it.

pzTeeks7 votes

Thanks Meddler.

Any thoughts on Caitlyn?

Daddy Ants7 votes

{quoted}

Champion Nerfs:

  • Vayne

Buff Caitlyn Buff Lucian.

Vayne is back to being a risky pick.

Her win rate only spiked because you guys keep nerfing lane bullies and over buffing runes like Fleet Footwork and Overheal.

I'm also loving how you guys are so quick to nerf Vayne but Tristana and Twitch ruined the entire season 7.

Hentai Lewds6 votes

" vayne nerfs " i literally made popcorn for this .. now lets scroll down :D

E Man forever6 votes

Please don’t give Vayne the Sejuani treatment

Posat Tranquil5 votes

Hi, if you nerf ezreal and vayne, draven-twitch and trsitna will come back to tier can buff jinx little bit pls?, i want to see another time in the meta game and i think she have low scale early..

RiotMeddler15 votes

We'll likely have some Jinx buffs soon or soonish.

Reformedfindlay7 votes

{quoted}

We'll likely have some Jinx buffs soon or soonish.

If you do buff jinx, can it be in the form of utility or something? I don't think damage is jinx's problem, she has plenty of it.

Let's not powercreep weak hypercarries considering that hypercarries currently are the most power creeped toxic class in the game.

DCYOUNG8885 votes

I'm surprised that Shyvana Shyvana is not on the list for nerfs, is she still planned to get changes this pbe patch?

Sοlo Leveling5 votes

Vayne winrate with PTA - 51%, with fleet 55% ... Tristana winrate with PTA - 50%, with fleet 53% .. Kog winrate with Lethal/PTA - 50%, with fleet 54% .. yep, the champs are the problem and definitely not the overloaded rune ff with shiv/rfc.

Reformedfindlay5 votes

Nothing on twitch? meh, I'll take the vayne nerfs at least.

PeachyBubbleStar5 votes

iv'e commented before asking about upcoming Taliyah skins, but i have a serious question regarding Ahri's current state, PLEASE FOR THE LOVE OF GOD fix her... she is so weak and feels like half of the champion she used to be... she was perfectly fine and balanced before so i'm not even sure why you guys nerfed her... people always complain if a champion is actually good or useful... Zoe getting nerfs one can only HOPE they don't ruin such a fun champion the only think i'd see reasonable for Zoe nerf is making E a bit of a longer cooldown, probably i'd say 22 seconds at level 1 TOPS since it's her only actual escape ability... and she pops like a balloon, people always complain when champions can actually get kills or something... even though she's a burst mage and was literally MADE to burst your healthbar... also iv'e NEVER actually seen someone go 100 to 0 one shotted by Zoe so idk where people are getting this from... and i play Zoe all the time...most i do is one shot someone at less that 75% health... which is something ALL burst mages can do... it just so happens that people are annoyed that the majority of her damage is settled into just her q which is dumb that people complain about that considering it's her actual only/main source of damage... Zoe is fine IMO aside from her E cd i'd say, but anyways AHRI yes, Ahri is quite bad rn like... She went from being plays almost EVERY MATCH to NEVER being played... and i stopped playing her for a while then went back to try her at one point recently and dear freaking god i was so useless and bad... my damage was literally like chucking pebbles dealing nothing and i was EXTREMELY team reliant EVEN THOUGH i had kills... it was HORRIBLE... that should say something when a champion can go from most popular top played to trash and never played after a nerf... some of these nerfs are getting out of hand and i feel like they're only happening due to whiny bronze players or something that complain so much that riot actually listens to them... ruining a LOT of champs and all of their potential... people who complain make me laugh like when they say champs like Yasuo are bs or broken? when in reality i almost never have problems against a yasuo... Zed can honestly be op sometimes but i TRY to find ways around it... an off example can be Taliyah not being played much at all in low elo and people in low elo say "She's trash and so bad, her damage is bad ugh, garbage they need to buff her" MEANWHILE people in high elo play her literally almost every other game... (surprised she hasn't gotten a new skin yet... i main her) it's pretty funny when on some websites she's like the 3rd most played mid laner in challenger tiers... i'm convinced low elo players don't bother to be good so they just complain til riot does something about it... (Should be trying to get good against Zoe, but instead complains til riot nerfs her) (Says Taliyah is trash and useless, meanwhile she's receiving a an SSG LCS skin... and low elo plays suck at landing her skins and making use of her amazing balance...) sigh... w/e w/e w/e idk i have literally typed up WAY too much stuff... i'm just really hopeful and curious with a lot of things and i'm hoping a once beloved Champion by the name of Ahri can go back to her original fun roots ;-; and that riot doesn't Ruin another champ i love (Zoe)... [sg-janna] [sg-soraka] (Waits patiently for Star Guardian Taliyah to be a thing...)

Floupi4 votes

[deleted]

RiotMeddler10 votes

No, after Klepto one of the Runes we'll be working on is Unsealed Spellbook. One of the goals there would be to make it less about Summoner CDR on spells you already have and more about using a wider range of spells.

Psychout4025 votes

Would giving Unsealed Spellbook access to Revive, Clairvoyance, Clarity, etc. the way Kleptomancy has access to other removed items be on the table?

ShadowParker7 votes

^This. I think this would be a great idea as I could run clarity early game and swap it out later or Clairvoyance late if we need vision and cant ward without dying

Doozku13 votes

One of the problems with the design of this keystone is that you pretty much always want flash regardless of sitatuon, so you only really have one spell to swap around. I know this may sound ridiculous, but what if the keystone gave you access to a 3rd summoner spell? I just came up with this on the top of my head and I feel it would make the keystone a lot better, although it may make it a bit OP.

Akroma14 votes

Runes:

Further Klepto work, likely reducing the differences between best and worst case users (nerf the strongest/buff the weakest). Manaflow Band nerf (still reducing need to manage mana too much)

What about my bruiser rune??

Raxistaicho4 votes

What's the balance team thinking about Ahri these days? The low risk-low reward playstyle arising from her high mobility but low damage (especially for her class) doesn't lead to the most exciting moments for either her or her opponents. Generally I find myself just passively poking and pushing at the enemy until they're low enough that I can all-in them even if I miss a crucial skillshot or two.

Well, I mean I've been spamming Kayn recently and have started to actually enjoy myself, but still, would be nice to learn what's going on.

Kareem1003 votes

What about the clash game mode? when is it or what patch, i cant wait?

RiotMeddler10 votes

Clash is being worked on by a different part of the company (not one of the Gameplay teams). Outside of my expertise as a result, apologies, can't offer any details on it (I'm also really excited to see it come out though as a player).

Spideraxe3 votes

Hey Meddler happy new year. Squad5 mentioned that a possible source of Ornn's issues was how strong he traded in lane with Brittle, is that what you are looking at

RiotMeddler12 votes

For Ornn we're currently trying a higher ult CD (140-100, versus live 130-70) plus a change to the W where he can be immobolized or displaced during it (the flame still continues, but he doesn't keep moving forwards if hit by a root or knockback or whatever).

K O pischke13 votes

I would much rather see damage brought down than utility removed. The ability to block cc is one of my favorite outplay aspects of his kit.

ShadowParker17 votes

I'd really prefer if the change to his w didn't go through. It's a pretty skillful thing to do by timing it to block incoming cc. If you remove it all you do is lower his skill ceiling.

NineTailedMystic5 votes

Maybe if it wasn't on such a short cooldown.

Kazekiba7 votes

What Ornn should probably get is removing the shield on his W but keep the CC immunity. Its a good expression of skill, and as a Low elo player who cant pull it off herself, i love watching Ornn in streams dodging Flag and Drags and other displacements or Lux Q by stomping.

Not only that, (again, speaking from low elo) the number of times ive gotten kills as Ornn by pressing R on top of an enemy at Lux ult range and the ram just spawns on top of them with zero warning or reaction is disgusting. I would suggest having it appear closer to Ornn, but with a slight delay to both increase reaction time and not change the timing of the R2. This, combined with the W shield removal, offers much more counterplay to ornn without removing any of the power he has to keep him viable for exactly the reasons he is now. Higher elo players and Ornn mains, I am more than interested to hear your responses.

And what you think about how every button Ornn uses scales on a different stat - AD, HP, Armor/MR, AP on ult, and gold on his passive.

Sahn Uzal3 votes

Hey Meddler, have you had a good time during the winterbreak?

I wanted to ask you about GP, the dude seems to be performing pretty well rn, But Kleptomancy definetly seems to be the most commonly used Keystone on him. I was wondering how he's doing with Keystones Other than Kleptomancy.

RiotMeddler6 votes

I did, thank you. Hope December treated you well too?

GP's on our watch list as potentially too strong, from memory a decent amount of that strength is likely Klepto though. If recall correctly he's performing noticeably better with it than other Keystones, so reducing it's range of effectiveness a bit hopefully puts him in a good spot power wise and opens up his rune choices a bit more (Klepto still a good choice, but not as dominant in many cases).

Light GG3 votes

Hey Meddler, I run the Kha'Zix Mains community on Discord and Reddit, I was wondering what the goals are the Kha'Zix Nerfs are aiming to achieve? What are some key areas that stand out as unhealthy or too strong at the moment?

From the feedback I get from most Kha'Zix players, the consensus is that the Passive Damage is just too strong right now, especially in conjunction with Duskblade and Dark Harvest. You don't even need to isolate anymore when that was what made Kha'Zix's identity unique as an assassin.

Thanks as always for the work you're doing :D Khazix

RiotMeddler4 votes

Some combination of passive damage and R evolve is what's been on our minds. That's just a preliminary take on his state though, need to dig deeper too.

Ashen Rider2 votes

Looking good so far, but can I ask about skill of elixir? I feel like it can be a little unfair, giving you half the benefit of a level up for pretty much free. The bug that causes the ability level up icons for skills to be on your screen for the rest of the game if you get to level 18 after using a skill of elixir is irritating as well.

RiotMeddler8 votes

That bug is fixed in 8.1.

Looking at Klepto Elixir of Skill isn't one of the major issues. It's power's often significantly less than half a level's worth, given in addition to not getting the base stats you're sometimes putting that point into a skill that gives fairly limited value, especially if it's your third max. Optimal play as a result is sometimes to just sell it for gold as a result (one of the items likely to get a lower sell cost as a result, that's not an interesting strength and Klepto doesn't need that extra income).

Edit: Sounds like I might be confusing my Elixirs and which ones can/should sometimes be sold. Oops.

ProfDrDeath2 votes

Meddler, any chance there will be change to ADC itemisation sometime soon? With the 7.24 buffs to Fleet Footwork, IE+Shiv+Firecannon feels too much again.

More specifically, I feel like the Zeal Upgrades are too cheap compared to the rest of the items.

Sοlo Leveling4 votes

Agreed. Don't know why such an op interaction is in the game. Why would you ever go anything else on trist/vayne? especially with ff. IE back to 3400 gold or/and Zeal items 2800 gold. Also, make RFC an independent item again and remove this stupid interaction.

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