Quick Gameplay Thoughts: December 15

RiotMeddler·12/15/2017, 4:59:10 PM·1 votes·62,375 views

Hi all,


Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler


Sightstone Tweaks

We've got some somewhat experimental Sightstone adjustments that should be coming to PBE in early January. Goal there will be to make it less of a burden on supports in terms of how much it limits their ability to build/choose other items. More details and rationale to follow next month.


Coming work on Kleptomancy

Sometime early next year, 8.2 most likely, we'll be doing a bit more work on how Kleptomancy procs. We want to reduce the difference between great and poor users of it somewhat so that we don't have to balance it until it's only a reasonable option for those best able to optimize it at present (mainly melee solo laners with short CDs fighting other melee, plus a couple of others like Ezreal). Might also need to drop its average power a bit too, with one of the current theories being that the amount of mana regen it offers may be a bit too high on top of the other benefits also given.

More thoughts on Klepto and how this change is testing during 8.2's development in January.


Minion Dematerializer

We're also working on minion dematerializer. Timeframe on that's uncertain, with work on Klepto and a new resolve keystone taking priority. One concept we're currently trying out that sounds intriguing at least is swapping it to an item that mind controls an enemy minion, giving you the gold/XP and converting it to your side. That's very experimental, so might not go anywhere, figured it was worth sharing to give some insight into the sorts of changes we're thinking about for that slot though.


Slow down as the holidays approach

We're getting close to the end of the year, with 7.24b (that's just gone out) our last patch until January. We'll be working on stuff for 8.1 for the rest of our time in the office in December, with some changes in response to how 7.24b lands. If anything looks exceptionally out of line we'll be assessing it as a possible micropatch candidate for next week so that it's not sitting in that state for longer than a normal patch cycle over the break.

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

194 Comments

Psyrik12/15/2017, 5:01:44 PM16 votes

Has there been any discussion or thought either in development of the runes or currently about getting rid of rune tree passive stats, and having some form of choosing which stats we want to take. For example going domination/resolve but taking attack speed as the stat boost?

It could be like a point buy system for AD/AP/AS/HP/Armor/MR

ThrillØfTheHunt12/15/2017, 5:04:34 PM9 votes

Any news on the Rengar changes?

Any plans?

Any goals/hopes?

Super pumped up to find out more.

Piltover Customs12/15/2017, 5:58:58 PM6 votes

I know I'm late to this, just hoping you see it. What's the reasoning behind nerfing Heimers RQ by 50%? Especially late game? It already dies almost immediately late. It dies early to smite + auto (for ganking).

He was pushed to land skillshots (EW) in order to charge beams and now his ult beam is being halved early on? There is plenty of counterplay and what not to kill him/punish (once it's wasted they can return and get a free kill).

I posted in the gameplay thread a lengthy discussion about it but the tl;dr is that we mains think Heimer is fine/very mildly strong. No runes really help him other than the free zhonya (that anyone can get...). We've had lengthy discussions about it and think a 50% is absolutely broken in terms of the nerf, especially if it stays as weak (read: tanky) late game where it can be insta-gibbed and no one ever uses it late because of that. It's only used for laning phase to push down turret (read: zoning) or to turn a gank (and again that can be avoided).

Im A Gay Furry12/15/2017, 5:08:07 PM4 votes

With regards to Dematerializer becoming a mind control item, Would the mind controlled minion give your opponent gold/xp as well? I feel that it shouldn’t or else your giving the opponent and extra minion in lane to cs.

Spideraxe12/15/2017, 7:34:15 PM4 votes

Hey Meddler how are you planning on spending the holidays? Heading back to New Zeland?

Mansana12/15/2017, 5:12:31 PM4 votes

Mind control seems interesting. Have you explored Zombie minions and make it have a cool down? Weak but packs a punch to towers and champs? Would be interesting for split push champs... but then again it would kinda invade Yorick's identity. Another exploration would be to give a morale boost to minions around? Feel free to use.

Ace of Drunks12/15/2017, 5:08:20 PM4 votes

Hey Meddler,

Why were the Black Cleaver buffs canceled? They could be a nice compensation for some fighters that used fervor in old system like Fiora Riven Darius Kled Kayn Urgot

ModThe Djinn12/15/2017, 5:41:05 PM4 votes

{quoted}Minion Dematerializer

We're also working on minion dematerializer. Timeframe on that's uncertain, with work on Klepto and a new resolve keystone taking priority. One concept we're currently trying out that sounds intriguing at least is swapping it to an item that mind controls an enemy minion, giving you the gold/XP and converting it to your side. That's very experimental, so might not go anywhere, figured it was worth sharing to give some insight into the sorts of changes we're thinking about for that slot though.

That would be really interesting -- interesting enough, honestly, that I'd be rather sad to be limited to only six charges of that all game, since it has some really cool late-game potential. Just probably not enough to be worth an item slot.

Would there be some possibility of, since this is unlikely to need twitch reflexes in most situations, implementing this as a feature that doesn't occupy an item slot? Either with a clickable UI element, effect when you target a minion with your trinket slot, or something else? I'd personally love to see something like this on a cooldown, storing maybe 2 charges at a time, and usable throughout the entire game.

Miku Hime sama12/19/2017, 8:41:34 AM2 votes

Any news on when CertainlyT will give Sona her first successful rework?

WDG Devour12/15/2017, 5:16:10 PM2 votes

What is consensus on the state of Lucian?

One of the worst looking ADC right now.

colesy12/16/2017, 4:31:40 AM2 votes

the current dematerialiser is really good on lux right now since it allows her to reach the breaking point of damage where she's able to one shot casters so assuming you do change dematerialiser is there any way she can get little touch to her e to compensate for the loss of the rune if it ends up being changed? she feels really smooth to play for the first time in i don't even know how long and she's not exactly tearing apart solo queue or anything in her current state so i'd be sad to see her get thrown out of viability again.

GurkenatorHD12/16/2017, 12:25:22 PM2 votes

Why exactly change Minion Dematerializer this way? It was the only rune actually being focused on waveclear by getting bonus %dmg to minions over the game and while it's not frequently picked, it's maybe also because some translations of its description suck. Why would you want a rune which only allows you to kill 6 minions without actual benefits? Its a translation problem, the %dmg is missing in the short description. Also it's a niche rune, as there are only a few champions who would benefit a bit of extra waveclear. The iteration you're talking about in the post however is not a waveclear rune, it doesn't really seem like a rune you could for example pick on any actual carry. So why not just adding an extra slot to the inspiration tree with this 'mind control' rune? It could be quite useful on some tanks who already take some stuff from inspiration (Singed for example).

lokiemoorM12/17/2017, 12:39:57 AM2 votes

i think that the second mid tower should be more tanky. in most of the games i play the second mid tower goes right after the first one. say one team loses a fight 3 for 1. the team loses 2 towers and a lot of map pressure just for one fight. i feel like most games are decided from that point on....

Never FF Boy12/15/2017, 6:09:32 PM1 votes

I'd really like to know what is plan for Master Yi MasterYi . A lot of people want to know, please Meddler, can you give me what do you plan for him ?

Thank you !

The Cane Master12/16/2017, 1:57:50 AM1 votes

When are DrMundo and Nasus going to get reworked?

Momo Biased12/15/2017, 5:03:38 PM1 votes

With the changes to resolve, is it likely that every tree gets a new keystone at some point?

Thanks for this post and the new patch by the way - the micropatch has been a great way to get changes out. I've seen rumours of bigger 4 week patches and smaller patches in between. If this is the way you end up going, I feel that 7.24B is a great example that it has worked!!