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Quick Gameplay Thoughts: February 20

RiotMeddler··1 votes·141,968 views

Hi folks,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

Working on CS Bounties

We've got some work underway on CS bounties at the moment. Thoughts going into that:

  • CS bounties have been quite helpful in offering comeback chances, which has put early and midgame snowball into a significantly more appropriate state than before their introduction.
  • The prior bounty system that only accounted for kills unduly penalized takedowns and rewarded farming.
  • CS bounties aren't always functioning as they're meant to at present. While we fixed some bugs recently others are still happening resulting in CS bounties on champions who aren't clearly and meaningfully ahead of the enemy team.
  • The way the CS bounty system functions isn't clear enough. That makes it hard to identify bugs from intended behavior and hard to understand how to play around the bounty system in general. Kill bounties by contrast benefit from being a more straight forward system.
  • CS bounties are meant to reduce if the enemy team catches up on farm. Looks like that's functioning as intended at least some of the time though.

Based off the above we'll be looking to fix bugs, make the system as a whole clearer and where needed change how the system functions so it’s never putting bounties on champs when they don’t have a significant advantage (e.g. when CSing well from behind, which happens at present sometimes but isn’t intended).


Ranked Post Next Week

The revisions to the Ranked system have been out for around a month now and we've been working our way through a lot of player sentiment and other data. We’ll have a significant update on where things are at and our plans coming next week.

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

268 Comments

Shentakill52 votes

Currently, Shen is in the worst state that he's been post-rework since launch. The idea is to keep him balanced around pro play. His post rework kit is centered around teamwork and coordination with nerfs to his solo laning. Creating a very lackluster experience when playing him top. Early levels in his q is still insufficient to farm under tower, the idea of his empowered Q autos is a neat mechanic the problem with it is having to constantly reposition it to make use of it which leads to being at risk of being out of position, you can be punished by the enemy top laner as well as getting caught by the enemy jungler trying to reposition your sword.

With his high Q cooldown early game you have to either use it to trade with an enemy laner when they go in for harass or use it to kill minions to farm effectively due to Shen's low base damage. This ability currently suffers from very low reward for what it's supposed to do. Shen in the top lane, suffers from many bad match ups usually resulting in him getting shoved under tower. Leaving Shen to scrap up what he can and wait until 6 to make a play elsewhere on the map. The problem with this, due to the current meta of tower plating, the enemy top laner will just take free plates resulting in Shen being even further behind. His W, is very powerful when going for an Ult play to save an ally, and comes in handy to mitigate damage in a team fight, again in Solo queue the lack of coordination can cause this ability to not be used to its greatest potential but has a ridiculously long cooldown as well.

His E has always been extremely satisfying to use, landing a taunt on multiple people can change the fight entirely, but also has a long cooldown. His ult has been standard, nerfed at times, but a lower cooldown teleport at 3 minutes and 20 seconds at level 6, and 2 minutes and 40 seconds at level 16. Pre-rework Shen was ultimately more satisfying to use. his in lane sustain with vorpal blades, the on hit heal, as well as his old passive ki strike which made shen a decent duelist as he built more health. The most important thing that made pre-rework Shen enjoying to play was his build diversity, ranging from Tank, bruiser, on-hit, as well as Ap off-tank. As opposed to current Shen's cookie cutter build Tiamat/Sunfire, and the non-AD ratios make building any sort of AD useless on Shen.

Shen is supposed to be Zed's counterpart; a kickass ninja fighting in the name of balance, his current abilities doesn't fit that thematic. It's to the point where playing Shen is a constant frustration, he's just not fun to play in his current state. Shen is considered a tank but with one of the lowest base tank stats in the game, even below some mages and marksman.

Frankyo1 votes

play him support like me :O

Shentakill6 votes

That's what I'm left with unfortunately.

Jerry SeinfeId4 votes

Revert shen. Bring back ki strike, bring back vorpal blade.

sho ayane2 votes

shens passive is so useless, must be one of the smallest shields in the game. shame pro play ruined him

Scarletmeow12 votes

Any thoughts on maybe removing the mastery points being shown in loading screen?? It's making champion mains lives hell.

Daddy Ants11 votes

{quoted}

Any thoughts on maybe removing the mastery points being shown in loading screen?? It's making champion mains lives hell.

I wholeheartedly support this.

I queue into ranked -> Oh shit a 1.2 mllion mastery player

CAMPED ALL GAME.

Mordepool3 votes

Holy fuck yes change that garbage

Sir Saltarin8 votes
TeCoolMage3 votes

not gonna lie if I had 68 million mastery points I don’t care if I get camped I want everyone to know I have that much

Surely Saucy9 votes

2 kill bounties still feel like overkill and a bit off. Killing sprees in general have always been a 3 kill ordeal. I personally would want bounties to be moved back to 3 kills because killing 2 people and then being worth 1.5 kills feels really bad. I guess at the very least I think the 2 kill bounty should be reduced from 150 gold to 100 gold.

RiotMeddler5 votes

I understand the concern around 2 kill bounties punishing early success. We do think they're an important part of allowing comebacks though. They've also been part of LoL from launch with the exception of a few patches last year (8.10-8.13 from memory). They were team gold instead of solo gold for a couple of years, but still existed.

Surely Saucy4 votes

Just curious, what were the global values before the change then? It just seems that when I get a 2 kill bounty now if I die to my laner I am behind. I still feel as though the value seems high. I don't know if it is only me, but it still feels horrible.

Boltonator7 votes

What does Riot see as far as the future of Supports is concerned? There was a lot of hub-bub over the changes to Spellthiefs Edge, though it seems to have quieted down to a degree.

Basically what I’m asking is will the way Supports are played be changing or is what we have currently to remain status quo?

Thank you for your time.

RiotMeddler5 votes

No major changes currently planned. At some point we will want to clean up some of the inappropriately punishing cases the band aid fix on the items are creating. For now at least we're prioritizing work on bounties instead, will then reassess whether support items or something else is most important to focus on after bounty work's done.

DarkSpiritslayer7 votes

in Patch 9.4 we will get the VFX update for Riven Riven

but i'm really disappointed that Championship Riven wont get updated!

i know CS already has unique visual effects but i rly think you should add a few things from the update!

if you dont update the Championship Skin then her rarest skin will have the worst visual effects of all her skins! and that would suck so much ... rarest skin but worst VFX :(

updates i would like to see for the CS skin:

  • updated Ground damage VFX from her 3. Q currently the cracks are only there when she lands - in the updated version they stay for a very short time
  • add the new "impact visuals" from her 3. Q i like the updated version where she blows up dust when she lands her 3. Q the new impact visuals feel way heavier and way stronger! currently CS 3. Q only has a very slight shockwave when she lands which cant keep up with the new visuals
  • add the blast from her W currently CS W is pretty much the same visual as the W from her (current) base skin the shockwave from her W is a great improvement and that should be added to CS as well
  • update her Windslash (2. R) to the new version the new R2 looks so clean and cool and it makes it feel more like a "slash" currently CS shoots out 3 weird looking metal parts with her R2 i think the idea was that she shoots out her sword parts? which doesnt rly make a lot of sense (and it doesnt look like it) the new slash feels way more satisfying and fitting!
  • while you're at it: fix the bug from CS Q + R theres a bug for a long time now where CS Rivens 1. Q doesnt have any visual effects while her ult is up that should be fixed as well

i really hope Championship Riven will get some visual updates as well! Riot pls! dont ignore this awesome and rare skin!

Kotori LoveLive4 votes

YES PLEASE!

i dont understand why it didnt get changed at all pls Riot update Championship as well!!

Pewdieboy4 votes

Dragonblade also only got small improvements. I do like the idea of giving Championship also some improvements as well. idk if they rly have to update the ground damage VFX as well because the skin already has some VFX for that but all the other things you mentioned would improve the skin quiet a bit.

Jax2stronk3 votes

her arcade skin didnt get updated as well :S but her championship skin needs the update more than her arcade tbh i would still like to see arcade updated as well maybe just the same things as you wrote

Vekkna6 votes

Good info on CS bounties. I agree they aren't very transparent or easy to understand the triggers, etc.

Can you tell us if Zyra's plants will be getting hp fixes? Or if you're concerned about Lissandra trending toward an "elo gap?"

Goldnight Angel6 votes

Hey Meddler! Now that the crit item changes have settled, any plans for Quinn ? She's not doing too well since the changes and most of that seems to be due to how heavily she was balanced around the previous items and the earlier powerspike of Stormrazor. Without it her weaker laning phase and now slower power leads to her often never really coming online before she's past the point of relevance in most games. Is there any chance some of her stat nerfs could be reversed now that the problem items that required them no longer exist?

haaaaaaalp5 votes

After the bounties, ranked, and marksmen changes settle, what is the main goal of midseason update?

RiotMeddler12 votes

We're not doing a major midseason this year. We'll be leaving the game in a more stable state and polishing instead of making significant gameplay changes before preseason.

Cameramon6 votes

Does that mean we shouldnt expect a crit update that addresses the problem of output randomness this year?

MinceWeldSalah5 votes

What about lowering the overall damage in the game ?

GANDALFS BEARÐ4 votes

Any news on Twisted Treeline? It feels so neglected. Worse, it feels forgotten. It's not even included as a game mode for earning tokens with the event pass.

Innocent Yurei4 votes

Any thoughts on changes to Tear and Archangel Staff? Archangel Staff feels kind of useless in this meta, wheras Luden's is always the better option.

Wood Tier IV4 votes

Thoughts on just making cs/kill bounties into gold based bounties. More/less gold you have than the average on enemy team, the more/less your bounty is, with equal gold being 300 gold bounty.

RooneR3 votes

Greetings Meddler. Any planned work on Jax? He needs some nerfs to the late game like nerfing his atspeed and the bonus stats from some builds?

Daddy Ants1 votes

[{quoted}](name=HoR RooneR,realm=EUNE,application-id=A7LBtoKc,discussion-id=QkwlXTpc,comment-id=003a,timestamp=2019-02-20T17:47:06.169+0000)

Greetings Meddler. Any planned work on Jax? He needs some nerfs to the late game like nerfing his atspeed and the bonus stats from some builds?

Jax is meant to be a late game hyperscaler.

His late game is meant to be good.

His early is just too good with Conqueror right now.

RooneR3 votes

{quoted}

Jax is meant to be a late game hyperscaler.

His late game is meant to be good.

His early is just too good with Conqueror right now.

his late game is too good tbh. xD Played against him and he was underfeeded and the he goes 1v5 and get pante. This needs some changes.

Represl3 votes

Any thoughts on skarner? The least played champ in 9.3. In the current situation he feels more like tank with potential in esport instead of jugernaut he supposed to be.

OnlyOneLift3 votes

The CS Bounty system feels terrible, personally. In my ranked games, I'm currently bronze (have never been bronze before, until now) and I'm trying to climb. When playing with supports that miss every skillshot or laning alone while being camped and absorbing that pressure, the best someone can do is last hit the best they can. In my ranked games, I usually have inting team mates. That's a universal cry that isn't going to change. But the one way I have to claw back or try to stay in the game when so far behind of a fed enemy team is to CS well. But instead it puts a bounty on my head and in the end my team gets punished even worse by me generating gold. There's got to be some way to even that out.

Hügö3 votes

So you ignored your playerbase when they were complaining about cs bounty but when the pro scene adapts the 0 cs playstyle you act?

Spideraxe2 votes

Hey Meddler now that they are revealed, mind me asking a Kayle and Morgana question. Are you guys afraid that you guys may miss the one opportunity to work on her by doing very small scoped changes on her. And do you have concerns that Kayle may look too strong late game

RiotMeddler8 votes

Morg - we did try some other changes including on the passive. Conclusion was overall Morg's kit was in a fine spot though, including with good balance and counterplay across a really wide range of skill levels. Decided not to change too much as a result.

Kayle - Her late game is intended to be really strong (hypercarry). Intent is that she should pay for that with a pretty weak early game. If she does look out of line first thing we'd assess therefore is whether her laning's actually soft enough. Second thing would be whether, even if she struggles to get there, her late game's just too hard to deal with. Feeling pretty good at this point about her balance off internal testing, real test's always once a champ goes live though.

Pokemonred2003 votes

Does Kayle's passive AOE damage/true damage apply on-hit? (item 3124 / item 3085 synergy) or only the damage applied by her E's passive?

RiotMeddler10 votes

The true damage won't get multiplied by Hurricane or Rageblade no.

Eques ex Lunam1 votes

Hey Meddler, would you care to explain why it wouldn't be doubled by Rageblade? Hurricane I understand, but with Rageblade you'd think it would work...

Thanks!~

[sg-ahri-2]

Doozku3 votes

Rageblade applies only for on-hit effects, which are effects which apply when the auto-attack lands. The passive damage on Kayle's E counts as this. However, Kayle's burst waves from her passive are not on-hit, but rather on-attack, meaning that they apply when Kayle starts an auto attack as opposed to when she hits an opponent. As a result, it is not effected by Rageblade or Runaans.

At least, this is how I think it works. I'm certain that this is accurate, but someone disprove me if this is painfully wrong.

Falrein2 votes

Hi Meddler! Great post as always.

Although it is a bit off-topic (well, it's actually very off topic), would you happen to know the reasoning behind Syndra's name (origins and roots), as you were the lead designer on her? I've done some research but couldn't find anything conclusive...

Also while I'm at it, how is she in the current meta?

Love you [sg-ahri-2]

RiotMeddler7 votes

Oh, man, it's been a while. From memory we were drawn to the shape and sound of the word more than anything, with the harder 'dra' being appealing given some of her backstory of rebellion and force of will. We actually started with 'Cyndra', but eventually concluded 'Syndra' felt like the slightly better fit.

Also possible the writer on the team did have an origin point I'm forgetting though, apologies if so.

AIQ2 votes

Is Shyvana going to scale with elder in 9.4? Can we remove the decay on her W?

True Garen3 votes

{quoted}

Is Shyvana going to scale with elder in 9.4? Can we remove the decay on her W?

Also, please fix Burnout to scale with total AD. (Since AP scaling was removed, it should scale with total AD, rather than bonus AD.)

And let her Ult recharge while she's dead.

Caenen1 votes

Hey Meddler!

Speaking of bugfixes, any news on the charging/channeling spells issue from 9.2? Did any of the teams manage to get a fix for 9.4?

Regards, Caenen

RiotMeddler5 votes

There are some charge/channel fixes in 9.4.

Hachira1 votes

Intended lane for Kayle?

RiotMeddler3 votes

We suspect she'll perform better in solo lanes than anywhere else. Internal tests have shown stronger performance in top than mid from memory, though number of games/players we've got access to is tiny compared to what she'll go through once the patch goes out, so that's not not a certainty.

majulito1 votes

Do you think the double hit passive from rageblade is healthy for the game and particularly good for the overall balance for champs that build it. I feel its a problem when a chunk of its stats are wasted on champs like yi and vayne but not only do they continue to build it, the double hit makes them extremely strong way earlier than they were intended to be.

RooneR5 votes

{quoted}

Do you think the double hit passive from rageblade is healthy for the game and particularly good for the overall balance for champs that build it. I feel its a problem when a chunk of its stats are wasted on champs like yi and vayne but not only do they continue to build it, the double hit makes them extremely strong way earlier than they were intended to be.

You forget Jax.

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