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Quick Gameplay Thoughts: Feb 16

RiotMeddler··1 votes·45,373 views

Hi folks,

Figured I'd try something different for the next week or so and, when I've got a bit of forum time, spend a chunk of it putting together a quick post about some of the things we're currently thinking about or working on. These posts won't be comprehensive, or go into all the details, but are instead an experiment in getting quick updates out regularly. Feedback on the format appreciated.

So, some thoughts for today:

7.5

  • We've been doing some balance planning for patch 7.5 in the last couple of days. Particularly noteworthy targets include likely nerfs to Edge of Night and Varus and continuation of work on Fizz and Blade of the Ruined King that wasn't ready in time for 7.4.

Practice Tool

  • In addition to its other benefits practice tool has also resulted in some really comprehensive bug reports from some players which is highly appreciated. Player investigation into an MF bug that cropped up in ESports recently for example made getting a fix in for that much quicker and smoother than it would otherwise have been (we didn't have to spend anywhere near as much time digging into exactly what was going on and could get to finding a solution quicker).

Defensive Items

  • We're currently testing taking a moderate amount of power amount out of defensive stats on items (Health, MR, Armor) and adding some of that to base stats on Vanguards, Wardens and Juggernauts at least (possibly some others if testing goes well, to be determined). Goal there is to make it so those classes that need to be a certain level of tankiness to function in the first place get to that point more consistently, while also not becoming close to immortal if they get too large a lead. Showing some promise and some potential problems, but definitely looks worth further testing as a possible mid-season change.

Non gameplay: Zaun stories

  • I'm a bit behind, but finally got round to reading through a bunch of the Zaun stories that went up on the Universe site recently. For anyone interested in that side of things I'd particularly recommend checking out the Mundo piece, really enjoyed that one despite a lack of previous interest in Mundo thematically:

http://universe.leagueoflegends.com/en_PH/story/drmundo-color-story/

135 Comments

Pluid36 votes

Please don't give VarusVarus the SejuaniSejuani +Cinderhulkitem 1401 treatment. Varus is only broken right now because of how ridiculous lethality is. His ADC build was fine, as well as his other offbuilds. Before the lethality buffs, caster Varus wasn't even in a good spot. All I ask is that you see that Lethality and the items(item 3142 item 3814 ) are the problem, and not Varus.

Lamb Ranch8 votes

PLEEEEEASE LISTEN TO THIS! Varus is ONLY strong right now because of lethality! People are ONLY complaining about the lethality build, before the buffs no one paid attention to Varus. Please don't give him the Sejuani treatment. PLEASE!

Face on keyboard11 votes

100% On board with this concern. I'm not a Varus player, but I've watched what happened to Master Yi with old Guinsoos+Devourer and other on hit characters. The result was silly when it was very obvious what the real problem was and it was with the items, not the champions. Now Master Yi had to get buffed for the first time in years after his rework when reverting his and other champion's changes would've sufficed perfectly fine.

I don't understand what the balancing teams seem to hate about reverting changes if they screw up. I've seen it in games besides LoL and really don't think it should be as strong of a train of thought if the teams are constantly overlooking what the actual problems are to begin with. Pride > balance amirite

My Heartshaker7 votes

I cannot agree more with this. Varus was fine BEFORE the lethality buffs!

Also, to people like me - PLEASE DON'T TOUCH AP VARUS!!!

King of Demons1 votes

Even without Lethality Varus was the guy that chunks you for 50% of your HP from 2 screens away. Lethality does make it more reliable and happen earlier but I don't think a 2 second cooldown ability should deal that kind of damage.

Pluid3 votes

Before the last 3 patches, Varus was statistically one of the least banned champs in the entire game, which implies that he was the least threatening/least frustrating champ in the game. Nobody ever complained about Varus beforehand, his Q is what makes Varus, Varus. That's like complaining that the strength of every champion "shouldn't be there."

Sahn Uzal16 votes

I honestly think % Pen is an issue currently. It's current state results in Tanks feeling overwhelming to face during the midgame, but once folks get to buy their % pen items, Tanks (And JuggerNoots) will feel underwhelming to play.

Is this something you guys are looking into for the mid season update?

RiotMeddler15 votes

Generally with you on the contrast between mid game and late game being too large, and both sometimes feeling out of line (in opposite ways). Talking about options there, nothing concrete enough to share though.

Harrier5 votes

how about asphalt

Karyuu no Hoko1 votes

remove this item 3814 from the game

Shadòw10 votes

will there ever be multiplayer support on practice tool?

I know that it's main purpose is for practicing, but it wouldn't do any harm, would it? is it not multiplayer because of stability issues or wouldn't that be a problem?

I really hope we will get multiplayer practice tool once. I mean, just think of all the possibilities you could do in there with friends. this would take custom gamemodes to a whole new level.

RiotMeddler10 votes

Not sure about long term practice tool possible changes, development etc sorry. My focus is mainly on the core SR experience, things like practice tool are developed elsewhere in the organization (same team that does the Rotating Games Modes in practice tool's case).

Yadid6 votes

I LOVE this. This is, in fact, what I'm used to from the Artix Entertainment company (which I've seen on Reddit, I'm not alone in). Weekly updates nearly ensure transparency and build greater rapport with the community. PLEASE keep it up. <3

RiotMeddler5 votes

Thanks. Do you have a link to any of the Atrix communications? I'd love to see what sort of approach works well for them.

Spideraxe2 votes

Not the Op of the statement but I did play a few Artix Entertainment games and here are some examples of their design notes from one of their MMORPGs http://www.dragonfable.com/gamedesignnotes

Yadid2 votes

You nailed it. Thanks for posting this. I may have missed the boat since my computer logged me out of the forums.

Spideraxe2 votes

NP, I forgot how well their design notes were, sharing art and bits of story here and there

Yadid2 votes

Agreed. In a way, I got sorta spoiled with it and it set a standard. The blogs on the Nexus platform here made me nostalgic.

Yadid1 votes

Hey! Sorry about the lateness. Just realized I wasn't logged into the forums so I never saw the message. Spideraxe got exactly what I was referring to.

Every week the devs/mods/art-lead/even-CEO etc will post design notes for each of their games. Spideraxe referred to the dragonfable RPG they run which serves just as well. I was a big fan of AQWorlds, so this is the format I'm used to: http://www.aq.com/gamedesignnotes So far, I think you're hitting the mark perfectly. The design notes are like weekly updates in a polished form akin to some nexus blogs here. No standard needed, just their thoughts on the game and where they are headed. you're approach is just as fitting given the situation and more than appreciated.

Over Innsmouth5 votes

Wanted to ask about Vladimir, in regards to someone previously referring to him (and Swain) as Juggermages. Since you're doing some stuff with the bases of Juggernauts and Tanks, would Vladimir (who even prior to the introduction of the Juggernaut concept was very much though of as a tank/mage mage/tank) be a part of that at all?

Rebonack3 votes

Is the intention to just hit pure tank items on their stats (item 3047 item 3065 ect) or are all items with any defensive component going to get nailed (item 3091 item 3090 )?

RiotMeddler5 votes

Unsure, this is still early and quite experimental work. Most likely all items with defensive stats, possible some exceptions, or different changes, for items intended to be defensive choices on characters otherwise going mainly offense or utility.

KGB watching U4 votes

are you going to buff offtank too? if you debuff defensive item and don't buff offtank defensive stat a lot of champion like jax, shyvana, irelia, wukong, darius etc become trash tier

serenity73 votes

Glad to hear that edge of night is going to be looked at, and varus as well. How do you guys feel about Miss Fortune's state right now? She seems extremely strong with lethality.

RiotMeddler9 votes

Potentially too strong, or at least too much power focused specifically in Q2. Unsure if we'll make changes, she's on a list of champs to be assessed during 7.5. development though.

serenity72 votes

Thank you for your response :) keep up your good work Rioters!

Venedictos5 votes

In my humble opinion, I believe balance work aimed at MF should pull some power away from her ultimate into other parts of her kit. She is the queen of wombo combo certainly, but is it really okay that her entire gameplay focuses so much on her getting a good ult off, to the point that it actually distorts her build aswell? Her mini-game of switching targets constantly in a fight to optimise DPS looks very fun and makes her sort of unique.

Linna Excel2 votes

Meddler, is it that she is too strong or is it that lethality is just a terrible stat on AD casters? Jhin abuses it too.

IMO make the stat melee only and the problems are solved.

Rabblerouser1 votes

[{quoted}](name=Linna Excel,realm=NA,application-id=A7LBtoKc,discussion-id=NxMaaYvf,comment-id=000300000008,timestamp=2017-02-17T16:36:13.712+0000)

Meddler, is it that she is too strong or is it that lethality is just a terrible stat on AD casters? Jhin abuses it too.

IMO make the stat melee only and the problems are solved.

Then what about abilities like Zed Q/Talon W/Kha W/etc? AD assassins to have ranged abilities that need to reliably use Lethality... and I'm not even an assassin (or mid) main. I main support.

Honestly, I feel that supports just need help in actually PEELING the damage... and then you have assassins running around with a frickin' spellshield in Edge of Night, which is likely to be built earlier now after Ghostblade nerfs, which is going to make supports' jobs harder.

Clôude2 votes

Do you believe that the lethality buff was a bit too much? The ADCs abusing it just make it particularly obvious but really anyone who can use it has become overpowered. I was happy when I heard lethality was getting buffed but I think the knob just got cranked a little too far.

Bjartan3 votes

Can I send you a private message Meddler ?

WarWork3 votes

Thoughts on Warwick?

IxtaliKing3 votes

Meddler, how do you feel about Karma Karma now? You once said she wasn't sufficiently satisfying or distinct, do you still feel this way after the tweaks she's had since?

warpenguin5552 votes

So lethality isn't getting nerfed?

Akenero2 votes

This is a very interesting idea, but, why is riot so open about their thoughts now? We have dev blogs, the Nexus page, dev diaries on YouTube, it's super refreshing to see. But why has it taken this long to do these things? Have you only recently decided that telling players about the inner workings is worth doing?(sorry if this potentially seems antagonistic, it's not supposed to be, honestly!)

The Yetii Rider2 votes

Riot learned their lesson from the ridiculous insane amount of negative feedback they received from the Lee Sin rework. Since then they have tried to be more and more transparent so no one is overtly shocked just before something goes on the PBE (because by that point Riot is usually determined to ship it and having to scrap the whole thing is a huge waste of resources).

Lord Desert2 votes

Will it be most of the Lethality item champs? From what I can judge Varus seems fine to me, he got a spike in popularity but his winrate and winrate over game length is fine. Quinn on the other hand has a to good winrate and also over game length, but her current popularity is still low but sees a high increase.

I personally think if you would just reduce the scaling from Lethality down to 50/50 it should be fine, since they spike a bit to early again and thus increaseing the snowball :/ But thats only what I can judge with my limited amount of information :D You guys have all the stats :P


I waited eagerly for a very long time for this Practice Tool! Im very happy with it, could use improvements in terms of what you can practice/test, but ill do a detailed post on this some time later. But a big thanks for this, my practice and testing became 10 million times faster :D And I have found a decent amount of bugs too, for example Cho's Q hitbox, but ill also do a detailed bug report for this too.

I have a personal question about the Giant Slayer passiv (500HP difference -> 1000HP), did you guys get this idea perhaps from a post of mine? The suspence is literally killing me inside xD I would freak out if that would be true! The post in questions is from a little series of mine featuring ideas to improve League, called "SummonersLab", and I explained and suggested exactly this change in the 10th part of the series. If you could enlighten me about this, I could finally close the window! (you will get it if you read part 11 :D)


Finally your long awaited feedback: Very awesome, please keep this format up! It is rather short but knowing in which direction your thoughts point is very helpfull. Also mentioning the things that you tested and failed or want to test is highly appreciated! This may cause some confusion in the beginning, since we normally only hear about more or less completely finished products and this is more of a "this could be" instead of a "this will be". I always disliked that every word from a rioter is weighted in gold, getting flamed if something isnt happing 100% like "promised". You guys are, believe it or not, only human too xD You cant fortell the future nor are omniscient! (as far as I know, might be wrong tho :P) This might help to make others see that you are "normal" persons too :D

Anyway thanks for the update, highly appreciate it!

DeathBurst2 votes

Figured I'd try something different for the next week or so and, when I've got a bit of forum time, spend a chunk of it putting together a quick post about some of the things we're currently thinking about or working on. These posts won't be comprehensive, or go into all the details, but are instead an experiment in getting quick updates out regularly. Feedback on the format appreciated.

The format sounds good. I mean, in the end if moobeat and/or the Red Tracker do their job of centralizing the relevant information correctly, it's kinda the same thing as before, but it's probably better to have some "standard" way to communicate with us players than to rely on surr@20. Btw, even if you're not directly concerned, this is a good opportunity to signal that for a couple months, Red Tracker is kinda flooded by individual answers from Support and/or Bug Reports, so it lost a large amount of its initial usefulness (at least to me).

In addition to its other benefits practice tool has also resulted in some really comprehensive bug reports from some players which is highly appreciated.

Of course hindsight is 20/20, but it seems kinda obvious to me that this kind of things would happen... Does it really come out as a surprise to Rioters?


On the specific topics of today's post: the only thing relevant to me is defensive itemization. The path you're talking about seems good, but if this is linked to mid-season, why not go for something more drastic, like putting %amp on defensive items the same way it's currently done for some offensive items? Spellblade or Sterak have %baseAD, AS items also works with % of base. Why not make some Armor items give +X% of base Armor in addition to or instead of flat amounts?


+1 on Mundo story and Zaun in general

Malicious Metal2 votes

Wouldn't just upping Tanky champion's base stats and lowering the tankiness of items result in them just, well, buying damage?

LankPants2 votes

Defensive Items

We're currently testing taking a moderate amount of power amount out of defensive stats on items (Health, MR, Armor) and adding some of that to base stats on Vanguards, Wardens and Juggernauts at least (possibly some others if testing goes well, to be determined). Goal there is to make it so those classes that need to be a certain level of tankiness to function in the first place get to that point more consistently, while also not becoming close to immortal if they get too large a lead. Showing some promise and some potential problems, but definitely looks worth further testing as a possible mid-season change.

Won't this lead to them just building offence and saying "fuck it, I'm tanky enough at base"?

Yandere Yandere2 votes

Why not change Lethality to 50/50 scaling from 60/40 scaling? The problem with Lethality is that it gives too much in the earlygame, making the trade off of AD non relevant (AD is suppose to be for earlygame, pen for lategame). And does Varus need nerfs? If Lethality and its items are finaly balanced, I think Varus will also be balanced becuz he is just an abuser.

Hellioning2 votes

I understand the ideas behind 'lower defensive stats on items, increase them on champs', but I worry that this will merely result in defense scaling even worse than it currently does. If I get even less, statwise, out of getting a kill on rammus than my midlaner, it'll mean that any kills I do take is a mistake.

Awesomedude88882 votes

Any thoughts on Crit/AA-based ADCs?

Dragonhace2 votes

Yes please on the base stats increase. It's just silly how the arrow sniper Varus has almost the same health and more armor per level than the frontline ninja Shen.

Spideraxe1 votes

When you guys do get to Mundo will you guys make him more goofy to coincide with new Mundo lore

RiotMeddler2 votes

We haven't talked about what an eventual Mundo VGU might look like someday, I'd certainly expect us to embrace his updated personality and backstory wholeheartedly though.

Summonerrr 11 votes

{quoted}

We haven't talked about what an eventual Mundo VGU might look like someday, I'd certainly expect us to embrace his updated personality and backstory wholeheartedly though.

Even though these quick thoughts obviously don't answer EVERY question or come close to the scope that the monthly Q&A's that Ghostcrawler & Co. do, I really like the idea of you guys getting on a bit more personal level with players in such a manner that we can REALLY Identify with what the devs are doing and how it relates to the game as players.

Devs are players too, and this "quick hits" kind of post really helps cultivate a positive environment where both devs and players can grow closer together in the process of gameplay & balance!

Keep up the good work! [slayer-pantheon-thumbs]

Puppet33r1 votes

Nerfing defensive items is probably the worst idea I've heard in a while. You are already holding meta by the balls. And now you want to completely murder any leftovers from more creative off-meta builds? Why?

Terror131 votes

So if said juggernauts and tanks and ect just build damage items, just means they can go full dmg and be even more tanky?

I don't go full tank I build GA, Spirit VIsage, and Sometimes Randuins on Aatrox, be nice not to lose all those stats I need for my balance of dmg/tankiness end game.

Sun Wu Ryuumoku1 votes

Feel free to nerf this Quinn

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