232 Comments

Fondling Gems8/18/2016, 5:53:30 PM14 votes

I think that adding 4 champs to the required number to play ranked isn't a bad thing. It means players have a bit more time to learn the game before diving into ranked. Just my input though.

On the topic of the clarity posts I feel like sometimes clarity has to be sacrificed for game knowledge. Honestly it still bugs me that I can't see how much health allied GP barrels have. Considering how much of an impact they have I feel that knowing that is pretty essential, especially at earlier levels when they take a few seconds to reach 1 health.

How do you feel on the topic of having a clarity toggle option? I personally would rather have all that information. However that is the way I play games. I love floods of info because that is how I focus. I am that guy who actually reads the FF14 battle log to see when my allies start casting spells, when they finish the casts, every buff/debuff in the game getting both applied and fading away. Most people don't like that info and for them clarity is the most useful. Some of us want to know just what area and Ally Corki Q is hitting in though. A toggle option for this would be wonderful imo.

Sahn Uzal8/18/2016, 6:35:10 PM6 votes

I remember you (or Reav3, not sure) mention Yoricks rework would be in 6.19-6.21 before, but it was also mentioned that he could be in 6.18, but be disabled for worlds. Is it safe to say 6.18 Yorick rework is completely out of question now? :c

I was honestly really hoping for 6.18 Yorick after that E indicator got uploaded to PBE :c

Eskimo5038/18/2016, 6:53:32 PM6 votes

I think for the new Tower global "call for help", some special cases need to be accounted for- maybe damage over time ( Brand , Malzahar , Darius ) effects don't proc the global "call for help", as it would be cumbersome to wait for all enemies running back to base to stop bleeding in order to go back to attacking the turret.

redniwediS8/18/2016, 6:03:19 PM4 votes

What's your current perception of the balance between offensive and defensive stats? What sort of balance do you believe should be between them, and do you think the game is currently hitting that mark?

Offensive and defensive stats have changed a lot since League first launched, so I'm interested in hearing a bit more about how they apply to the current and future state of League.

SUPERX4PANDA8/18/2016, 5:56:35 PM4 votes

I remember reading/hearing somewhere that Stealth mechanics were planned as a major part of this preseason along with assassins (like how Keystones and Marksmen were shipped together or Jungle changes were the main theme of preseason before S5). I feel like that's what the "experimental" changes mentioned were but I was wondering if what I heard was just rumors or if it had any actual credibility.

Also, will a "Yorick Direction" kind of thread be posted as has been with the Mage, Assassins, and Ryze updates before any concrete changes go through, or has everything already been fairly set in stone? I'm not a major Yorick player but I'm still very excited for his and Warwick's reworks since they're really subtly cool when it comes to theme :3

Laughing Fish8/18/2016, 8:12:09 PM4 votes

Greetings Lord Meddler,

Are there currently any plans to make more anti-CC spells or items? For example, something like "Magi's Blessing" in Smite, which absorbs 1 hard CC or root effect every 70 seconds.

Thank you, a simple man who giggles at simple things.

MrWaffler8/18/2016, 6:51:34 PM4 votes

Hi Meddler!

With the addition of tower first blood, I've been experiencing a more interactive and action-packed game early on in the bot-lane, which is a really good change I think. More champions that are good at facilitating ganks and pressuring early have taken over. In terms of snowballing, I actually don't think the tower first blood gold is what is causing the issue, more than the ease of dives that net kills, lost XP and gold for the killed parties, and then the first blood tower too. Towers almost seem weaker than an aggroed minion wave, with level 5 and 6 dives being executed regularly, and with minimal risk.

Do you feel the proposed AI change will be enough to add danger into earlier game dives and are there any other plans to look at towers to address how easily the tower itself is trivialized in the post-level 6 landscape in League?

Thank you for doing these, it is extremely informative and helpful to be a part of a living discussion on the future of League!

Captain Lito8/18/2016, 5:52:09 PM3 votes

We still need some feedback on the proposed Aatrox changes, I seriously don't want all of the work everyone's put in to end up being useless. Please consider this Meddler, I know if there would be any time for changes to happen it would probably be post-6.22, but I want to make sure the dev team knows about the thread and are at least considering the changes that the PEOPLE WHO MAIN THE CHAMP have requested. There's a shit ton of rework-ideas too as well.

It's right here if you haven't seen it: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/ORELUhXi-riot-spent-a-few-days-collaborating-with-aatrox-mains-reddit-on-aatroxs-status-heres-the-output

Stealthlly8/18/2016, 6:01:46 PM3 votes

Some questions and concerns I have:

-If you overhaul runes will all our current runes be refunded, or what is the scale of changes we are looking at for runes? Right now it seems to me runes lack a little luster, with a small portion being useful and run all the time, while another portion of them are barely used. -Increasing bans to 10 could actually lock out one specific roles. Your team could ban out the 5 best ADCs at the current time leaving them guessing who to play. Is this healthy game-play? (You can already do this with 3, but its best not to because of other roles. When 4 more bans are added there is a lot more possibilities and variety available.) -Juggling turret aggro, to me, is a fun aspect of the game that makes it challenging to early tower dive. Huge risk with high reward. If made impossible to juggle it removes early tower dives and the huge risk/high reward becomes more suicide/maybe reward.

Just looking for some clarity in these. "There is much to learn about this world." Velkoz

Linna Excel8/18/2016, 6:27:25 PM2 votes

What day does the season end?

What lane is the big focus for preseason this year?

Why can't you update the runes and do the client at the same time? Is it the same team involved in both?

Who is going to get the victorious, championship, and challenger skins this year?

How much wood would a woodchuck chuck if a woodchuck was playing as Darius against a Maokai?

Picanha968/18/2016, 7:47:47 PM2 votes

There is a saying

The clothes don' t make the maitre!

the lenght of the post and its contribution to the topic are uncorrelated(Statistically Speaking there is an even stricter term. "Independence" but I didn't use it not because it would be a false claim but becuase you could be confused with its other connotations)

You have no epistemologic&philosophic excuse and so You should NEVER use!

Long-> Not Contributing -> Spam.

Moreover,

I Observation; Damage Enduring holds 3/10 of Top Win Rate

II Facts ; a) Effective health in respect to Armour and Magic Resistance has dimishing returns(Homogeneity of Less than grade 1) and Elasticity

b) It costs significantly more time to Double your Health than to Double your Attack Damage ;evidence

We take the First Damage Dealer ie Gangplank and the first damage endurer ie Shyvana

Gp has 76 Attack Damage * The BF Sword Gold Efficiency( 32.5 Gold / AD) = 2470 G to Double AD

Shyvana has 1235 Health * The Giants Belt Gold Efficiency ( 2.63157895 Gold / Health) = 3250 Gold to Double Health

We should Skew Even More the Numbers; would we say they have games of differing lenght? Even So GP would finish his faster as Damage Dealing has value early and Damage Enduring "has value " late Damage Dealing holds a great advantage over Damage Enduring that diminishes as the game goes on but never zeroes much less reverses for the scales to be balanced ideally there should be no advantage but statistics could be seen withj leniency there should be no MEAN i.e Arithmetic Advantage... If we have A population with 2 subjects . i.e Early and Late And The first has a value of 1.5 for the arithmetic mean to be 0 it does not suffice for the second to be 0 It must be -1.5

but as I have no statistics I will not use them)

Gankplank Doubles his Attack Damage 14622( we consider Top) (Gold / Game) / 2470 Gold. Almost 6 Times / Game

Shyvana Doubles her Health 13252(She has no Top in gg) Gold / Game / 3250 G. Only 4 Times / Game

Almost 50% faster....

Also Mid Game is at 8-9 lvl?

Shen has 962 Base Health To double Said Health Two Giant's Belts are Needed = 2000 g + Crystalline Bracer(650g) = 2650 Vayne's AD is 65 To double One BF and one Pickaxe are Enough = 2175g

DPS Farms Quicker and has More Kills What Would Mid Game Be 3.5 K Gold? 8-9 lvl?

III Assumption; Tanks are less Importand

Furthermore, Connivance&Social Loafing!

I will follow as above

Most(90%)Social People don't mind this type of harrasment while many (40%) even take part in it so it would cost Riot money to have Welfarist Views!

I Observation; I continuously report people for wishing me cancer and The incidence rate is blatantly not dimishing in the least!

II Fact; I have cancer!

III Assumption; Negligence for Riot, its Empoyees and even the Volunteers!

P.S

Maybe I trust people "too much" but I prefer to accuse them of the "least" offence!

League of Legends is just a game but for some people it is one of the most importand parts of their dayd. It certainly is for mine

Staying healthy, Breathing clear air with a high Oxygen quota, Drinking clear Water, Sleeping Confortably, Eating well, Interacting with society; mainly the Boards(for me the Boards are 51% of Social Time and 49% Friends&Family),Playing League of Legends, Watching Anime, Staying Up to Date on my messages be it Facebook or Emails and Lastly Studying!

Last but not Least to go even further beyond and to try and Solve the Problems and Tell you my Greatest(even greater than disease curses) worry please make a fake facebook acount because this is a big part of my 2016 summer if you don't want to reveal your personal information add me

on

facebook

or atleast give me a fake as always email for me to contact you because I am Worried of People Trying to Muzzle me!

Solideus8/18/2016, 6:26:29 PM1 votes

I noticed you've changed the title to "State of Gameplay" rather than "State of the Season". Any significance? Is it an indication we might get other "State of X"-type posts?

hopeful48/18/2016, 6:07:28 PM1 votes

We’ll also be making some changes to items to support assassin needs

That means that you wont release new items for the assassins? Damn i saw an item with a cool active from a supposed leak and got my hopes up

1Ferdinand18/18/2016, 5:53:42 PM1 votes

Will items receive some changes in the pre-world patchs?