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Quick Gameplay Thoughts: September 14

RiotMeddler··1 votes·160,366 views

Hi folks,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

Average games per champion

Wanted to share some somewhat different data today that looks at, when you encounter a particular champion, how many games on average the person playing that champion will have played on them. This is related to the mastery curves talked about previously, showing how far through a champ's mastery curve your opponents or team mates will likely be. Figured this would be good to look at in part since common arguments I see are 'X champion only has a high win rate because only mains play them' or 'Y champion is OP despite a low win rate because most of their play is new people bringing their win rate down'. It's also a pretty easy to display piece of information, compared to something like mastery curves, so for once we can show all champs easily, rather than just a subset.

As you'll see below the average number of games at the high end and low end can vary radically. That doesn't necessarily mean equate to 'most popular' and 'least popular' though. Some champs are popular and have player bases with a lot of average games played (e.g. Yasuo and Lee Sin). Others are pretty niche, but, when you do encounter a player, they're probably played that champ a lot (e.g. Anivia). At the other end of the spectrum new champs especially have low averages because, well, they're new, and people haven't had time to build up as many games yet, even if they're really popular picks (e.g. Kai'Sa). Some champs also have low averages because people are interested in trying them, but conclude what's on offer isn't for them (Ivern's a good example of this). That's not to say those champs don't have mains who've gone really deep on them too, just that they represent a smaller proportion of total games played on that champ.

Data below. This is from all MMRs, in all regions.

https://imgur.com/a/KCtchUZ


Odyssey

Hope you've all been enjoying Odyssey! Keep an eye out if so for a dev blog coming next week that will talk about its development, looking at things like the intended feelings to capture, approach to difficulty levels, work in progress augments (some of which didn't make it) etc. Additionally once the mode's been out for a while we'll pick your brains on how various parts of it feel (e.g. augment system, Kayn fight etc), so that if we take another crack at similar PVE in the future we'll be able to use that feedback to improve things further.

If you're still having problems with the mission of augment systems, apologies. We've addressed a number of problems that cropped up with those, still working on some though. This has been a demonstration that the mission system especially needs to be bulked up somewhat if we're going to be putting this much weight on it. I expect we'll continue to do a lot of mission stuff in the future too, so we'll be investing more time into making that system more robust. Those issues are ones that the PBE can't catch either unfortunately, given they're about load on various server functions that PBE doesn't push the boundaries on enough to reveal problems (nor do some of the smaller regions either incidentally).

242 Comments

Support 4 Lyfe20 votes

Hey @Meddler, can you please talk about Zyra Zyra and the bugged plant AI not attacking anything when spawned, even in range?

Also, can you discuss the plants' hp changes and if they're ever going to be changed/reverted?

Cosmic Warper11 votes

{quoted}

Hey @Meddler, can you please talk about Zyra Zyra and the bugged plant AI not attack anything when spawned, even in range?

Also, can you discuss the plants' hp changes and if they're ever going to be changed/reverted?

PLEASE TALK ABOUT THIS. That zyra bug is so frustrating.

haenex11 votes

Hello meddler, hope that you are having a great day.

Miss Pounce9 votes

Thoughts on botlane diversity atm ? I feel like theres no non marksman viable champin in botlane anymore except maybe swain and yasuo.

RiotMeddler8 votes

It's lower than I'd personally like, with some fringe Vlad, Swain and Yasuo being the picks I've seen the most of recently. Don't want to try and force things in too hard though, especially right now, so more likely we just gradually inch some champs back in. Also worth noting that, even around 8.11-8.12, marksmen remained the vast majority of picks in regular play in all regions and skill levels, so non marksmen picks have gone from occasional to rare, not common to rare.

Shirvallah8 votes

I’m sure you get asked this all the time and might be tired of answering, but do you have an update for us on Karma’s situation? Any small or large scale reworks in the making?

I sincerely miss playing her. I used to play her all the time, but now, she’s outclassed by all enchanters and mages. And her kit is so linear that I just don’t enjoy playing her like I used to. I used to look past the linearity of her kit because of how reliable she was in solo queue, but now, she may as well not even be considered a champion in my book. I’ve hardly touched her this whole season — even in normals or special modes.

PopCorn Chick3n8 votes

Hi Meddler, is there any plan for Zyra beside her AI bugged recently?

Is there any chance you can revert Zyra's rectangular Q back to the Circle shape for her mid lane quality of life and satisfaction to play as?

RiotMeddler16 votes

Been seeing the bugged plant AI reports recently, someone from QA's looking into what we're tracking at present, see if that's a known issue, if it's already been fixed internally etc. For those of you seeing that, when did it start (or get worse)?

Q shape - We considered doing so earlier this year, based in part of feelings from a few of us here that it might be the right move. Did some surveying of Zyra players after they'd played a game as her to see if that would be a welcomed change. Somewhat to our surprise vote was fairly strongly in favor of keeping the current Q shape. Result could be skewed somewhat by people who really miss the circle playing less, so not being in the sample group as much, was a clear argument from current Zyra players though that a reversion wouldn't be welcomed.

Regarding mid lane Zyra versus support Zyra, I think substantial changes would be needed to make Zyra a viable mid at high MMR. Her kit, right from launch until today, has had some elements that have been a better fit for the support position than mid, even if she did get significant mid play initially. In particular her E as sole defensive tool, but also farming/harass tool, leaves her really vulnerable in mid. Combine that with things like weaker than most roaming, lack of safety, we'd need to change quite a bit I believe to make her mid competitive with her support play. Attempts to narrow the gap with smaller changes, like the seed CD refund on kill, have helped a bit, but haven't moved the needle meaningfully enough at high MMR. At low/average MMR she does ok already statistically, though do see some vocal dissatisfaction from players about her mid lane state on Boards and Reddit certainly.

meteorbreaker7 votes

{quoted}

Q shape - We considered doing so earlier this year, based in part of feelings from a few of us here that it might be the right move. Did some surveying of Zyra players after they'd played a game as her to see if that would be a welcomed change. Somewhat to our surprise vote was fairly strongly in favor of keeping the current Q shape. Result could be skewed somewhat by people who really miss the circle playing less, so not being in the sample group as much, was a clear argument from current Zyra players though that a reversion wouldn't be welcomed.

Probably there were players who only palyed support Zyra? Those who play on a solo lane were not at all pleased with this change, it's a rather inconvenient skill, with a low range and absolutely not flexible. Especially against mobile champions (assassin's, br) and champions such as Cassio, Syndra, Oriana whose skill Q is more convenient.

{quoted}

Regarding mid lane Zyra versus support Zyra, I think substantial changes would be needed to make Zyra a viable mid at high MMR. Her kit, right from launch until today, has had some elements that have been a better fit for the support position than mid, even if she did get significant mid play initially. In particular her E as sole defensive tool, but also farming/harass tool, leaves her really vulnerable in mid. Combine that with things like weaker than most roaming, lack of safety, we'd need to change quite a bit I believe to make her mid competitive with her support play. Attempts to narrow the gap with smaller changes, like the seed CD refund on kill, have helped a bit, but haven't moved the needle meaningfully enough at high MMR. At low/average MMR she does ok already statistically, though do see some vocal dissatisfaction from players about her mid lane state on Boards and Reddit certainly.

Preseason can be a good start for this. It would be nice if the champion could become more flexible and find a good niche, so her lore, appearance and technically she is a mage of destruction, and not someone who should help. I will wait for your changes.

Support 4 Lyfe8 votes

It started about 3 patches ago maybe? I'm not really sure.

They never seem target anything when spawned, not even minions, unless you just target them with Q or E, and sometime even if you target them with spells, they still don't attack for some reason.

I especially find this troublesome when I'm running away (or one of my teammates) and I spawn plants so I can slow down the chasers, this used to save me so many times before, but since the introduction of this bug, I can't even save myself when I'm running away because they don't target anything, and I'm not the only one experiencing this, the other day I was watching a streamer and even he remarked about how annoying and unfair this bug is.

Also, thanks for addressing this issue, you're the best item 3681

Alicetaria3 votes

The amount of times I spawned plants to save myself while running away and the plants not doing anything is insane, it killed me so many times, it's so frustrating.

PopCorn Chick3n7 votes

First and for all, thank you so much for responding, it really means a lot to me and Zyramains.

Current Q shape (rectangle):

  1. It was a primary tool to spawn plants out easier compared to the circle one, but with the cost of smaller width and shorter range.
  2. This doesn't affect in lower/average MMR but greatly in higher MMR, especially mid lane, where enemies can easily predict and dodge her rectangular shape by simply walking a bit backward or toward her.

Old Q shape (circle):

  1. Make Zyra pokes feel more impactful when rooting multiple people, and a better 1v1 dueler in mid lane because of bigger width and a tiny bit higher range compared to rectangular shape. It also feel and sound really really good when you hit it.
  2. Effective for all MMR elo.
  3. Might summon less plants but can easily be solved if add an outer layer to proc the seeds like the current shape.

To be honest, I never feel good at poking enemies down when the Q got changed to rectangle shape since it doesn't do much damage, easy to dodge, and feel less impact. I promise that reverting the Q shape back to circle is a right direction to satisfy all elo. You can make a vote again, but please keep it to the Zyramains since they are the one who cares about Zyra deeply and her gameplay. We don't want her to feel like a nightmare to play against, but just feel satisfy playing as her and rewarding when landing skillshots.

Hasikus2 votes

For those of you seeing that, when did it start (or get worse)?

8.16 I have a few recordings from 23rd August (Thursday) showing the plant AI bug, in case there is doubt.

Vekkna4 votes

Attempts to narrow the gap with smaller changes, like the seed CD refund on kill, have helped a bit, but haven't moved the needle meaningfully enough at high MMR.

You didn't narrow the gap, you nerfed her repeatedly. You nerfed her power curve by deleting pen. You nerfed her consistency and late game by gutting plant hp. You nerfed her itemization with the AP item "buffs" and effectively deleted her core item. She was better in mid during season 5, 6, and 7 than in season 8 after you "buffed" her for mid lane.

If the needle isn't moving, should you accept it as evidence that plant hp was over-nerfed? Why do you skip past all the other explanations and conclude that mid/supp balance is unsolvable?

At low/average MMR she does ok already statistically though do see some vocal dissatisfaction from players about her mid lane state on Boards and Reddit certainly.

Why do you think you see "some vocal dissatisfaction?" Maybe because the mid "buffs" were a shitshow? Because the hp change being a net nerf was 100% predictable? Because the "fix" to plant health that was allegedly in the works has not materialized 10 fucking months later?

But no, let's buff Janna and add more lethality to Duskblade.

In particular her E as sole defensive tool, but also farming/harass tool, leaves her really vulnerable in mid.

Hmmm...if only Q was a functional spell for farming and harass.

Combine that with things like weaker than most roaming, lack of safety, we'd need to change quite a bit I believe to make her mid competitive with her support play.

And yet the playtest team's assessment of the seed refund was that her lane phase was too oppressive. That was used to justify the plant hp nerfs, which made Zyra mid strictly worse into all of her hardest matchups. So which is it? Is she too weak and vulnerable in mid, or is it game-breakingly oppressive to require melee mids to hit plants twice? To recap, she's high-risk in mid lane and has the game duration scaling of an assassin, but she isn't allowed to be a lane bully on par with champs that are equally risky or have a mid-game victory win condition.

EDIT: Salt and snark aside, you guys are way too cavalier about changing champs and then not giving a shit when players get left behind. After 4 seasons and ~1200 ranked Zyra games, my Zyra stats this season are worse than my first season of League...when I had never played a MOBA in my life. Worse this season than when I mained her top lane in season 6 and the lethality and ardent metas of season 7. That's not because I'm a worse player now; it's because you're perfectly content to break a champion and not look back.

Your response (if there is one): ¯_(ツ)_/¯

Vekkna10 votes

Been seeing the bugged plant AI reports recently, someone from QA's looking into what we're tracking at present, see if that's a known issue, if it's already been fixed internally etc. For those of you seeing that, when did it start (or get worse)?

You have a much longer list of bugs than just that.

  • Plants randomly pulling minion agro
  • Plants randomly attacking nothing for several seconds after spawning
  • Plant attacks being coded as "basic attacks" for purposes of Counterstrike and Tabi (unlike all other magic damage-dealing summoned small minions) and as "abilities" for all other purposes
  • Certain on-hit effects counting as ranged attacks against plant hp
  • Ult only gives half the plant damage buff stated in R tooltip since 7.20

All of these are reported numerous times in the bug forum.

CheesecakeRising3 votes

Reverting Zyra's Q shape would really help her in mid. It would make her Q more reliable for waveclear/harass, which is helpful in itself but it would also take some of the pressure you mentioned off of her E.

Shaian8 votes

Just few points i keep it short:

  • r/Zyramains did once a survey as well and new Q won. Do you know what the reasoning behind that was? Because people consider the outer Q range as well and think if you move to old Q they would lose that. I was even attacked when I said old Q could have that, too, like „how can you know and say that do you work for Riot?“

  • Zyra does not need more plants to be good midlane. When old Zyra had 2 seeds in 34s, new Zyra has 7-8. But, shes worse than before, because she needs plants with quality instead of quantity.

  • Zyra mid cant work as long Q is trash. You cant max it first like you used to. Zyra cant put any skillexpression pressuring enemies with Q. I mean its a Malzahar Q with less damage, less range and more given reactiontime for the enemy. And theres still no Malz who maxes Q for anything. He just farms with E and scales. Could work for Zyra too, but she doesnt scale. You did not want Zyras Q to be the same like Syndra Q you said in S6 but thats exaxtly what it needs to be. It makes no sense to have her Q at the right angle of her E.

  • Zyras per lvl stats are different from other mages (main issue HP)

Your changes to midlane looked to help her Mid, but at the end she was only more frustrating to play with those plants and lack of scaling. The biggest 2 waves of midlane Zyramains quitting was some time after MYMU S6 and Season 8 plantHP changes. Both made her worse and less satisfying on that role.

If one says her immobility is her biggest weakness in mid, they probably dont play other Champs at mid. There were Proplayers picking Zyra Mid as counterpicks in Soloq. Huhi would use Zyra as counter to Zoe, PowerofEvil would pick her into Galio successfully for some time. But, the Champ loses all its use because shes not scaling. She gets access to all her power in the first few levels and thats it. With W resets being a thing she has no use skilling her W, her Q has no scaling. Her entire kit is basically E and R after laningphase. Shes balanced around her passive. Thats the biggest issue. If you shift power out of her passive into Q and plants she will be good.

We could always make her work in some way in the Midlane. But, preseason 8 brought more issues than help for her.

I moved to LB, others to Lux, Velkoz, Ahri, Cass, Karthus and Syndra.

Pandeonor4 votes

{quoted}

Been seeing the bugged plant AI reports recently, someone from QA's looking into what we're tracking at present, see if that's a known issue, if it's already been fixed internally etc. For those of you seeing that, when did it start (or get worse)?

As I am one wich reported the bugs [and +700k mastery with Zyra in season8] I can only say that I saw them from 8.16 on. But in the 3 weeks before I did not play because I had a lot to do and partly was not at home. So maybe it was with the patch before.

What I would wish to add: Zyra gets minion aggro by spells wich was not the case before also. Can you please check this? It is not mentioned in the list when minion aggro was introduced and did imho not happen before. Can be found as bug-info also here, 2 months ago: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/l26WMktW-minion-aggro-unintended-nerf-to-zyra

Quite sure with both bugs.

Thank you in advance.

Naqel2 votes

{quoted} Q shape - We considered doing so earlier this year, based in part of feelings from a few of us here that it might be the right move. Did some surveying of Zyra players after they'd played a game as her to see if that would be a welcomed change. Somewhat to our surprise vote was fairly strongly in favor of keeping the current Q shape. Result could be skewed somewhat by people who really miss the circle playing less, so not being in the sample group as much, was a clear argument from current Zyra players though that a reversion wouldn't be welcomed.

What if we could rotate the box in a way similar to Victor's laser or Rumble's Ultimate?

Having extra range on the ability that way would be pretty nice, and more control over the targets we hit would also be fun.

Pandeonor2 votes

In addition to my last reply your QA´s may just roll back patch by patch before and go test the reproducable part of the AI-fault within practice tool [dummy in river]. Sadly I can´t roll back so that I can´t test it myself for telling you wich patch may have been the beginning.

ShadowGlaive2132 votes

Although I haven't been playing a whole lot of Zyra recently, I'm wondering if this is a misunderstanding about plant AI because of changes many patches ago. I could be wrong, but if I remember correctly Zyra was being a bit too oppressive in lane. To remedy this, her plant AI was changed from automatically targeting champions if in range to attacking champs only if you hit them with a spell or if they're the closest target. Ever since Lux changes I've been playing her more, but when she's not available I play Zyra and haven't noticed any issues while playing as or against her =X

Pandeonor4 votes

Zyras plants tend to:

  • shoot late
  • shoot like had valium before
  • pause between shots
  • stop shooting without reason
  • don´t shoot at all

That has nothing to do with the changes of aiming. You can search the bug section of the board. There I left several videos about it.

Glory to God7 votes

Thoughts on Sivir ? More on kit-wise rather than current state. Her being on the lower end of the list is kind of heartbreaking to me, as she has a resonating character for me.

atlıkarınca7 votes

Hi Meddler. I hear Lissandra's coming in at 8: 20, is that true?

RiotMeddler10 votes

I'll let you know when I have a timeframe. Work on VFX this week has been good, I think finally solving a problem where the passive sometimes got misread as the ult, leading to confusion for other players. We'll test that a bit more and, if it holds up, then start on VFX for the skins.

Sir Rouge6 votes

Thoughts on Karma?

She is seeing as little pro play as Janna and is performing worse than Janna in soloq (who you are looking to buff) (Karma is the worst performing support in the game currently). I understand that she's receiving an update, but that won't be for another couple months. She needs something in the meantime.

I understand you're scared of putting power in her q, or giving back power in the E. However, a great simple buff would be to her W, which is a terrible ability atm (could be healing on second hit (and/or) remove cast time (and/or) damage on second hit (and/or) base root duration (and/or) etc.). She could even get a better base AS to help clear wards faster.

Deathfall6 votes

How are the Karma changes coming along? The fact that there hasn't been any news or feedback about her rework is very worrisome. Unless the Riot Developer working on the rework is still going through the ideation phase of the rework, is there any feedback you can give us? I know she posted a Reddit thread about what we want to see, but the majority of the comments in that thread were about bringing back her fans. That tells you, Meddler, no one is happy with her theme and visual update you gave her 5 years ago.

I don't want to know about the visual update and thematic problems Karma has. I want to know what you guys are doing with her kit, since history has shown us that any work you do on Karma is very controversial. I do not want to see the same mistakes again on Karma and then you making us wait 5 more years for another rework.

Support 4 Lyfe5 votes

Old karma was so good, I miss her theme and how she used to actually relate to her theme.

ZaNJeTsU6 votes

Hello Meddler

I am an old and reworked Aatrox main, that mained Aatrox since season 5, you can check my profile here http://euw.op.gg/summoner/userName=zanjetsu

we Aatrox mains tried to contact RiotJag a lot of times about bugs and improvements new Aatrox need https://www.reddit.com/r/AatroxMains/new/

but we got no answer from him so as you are the lead gameplay designer I thought that you would read my notes if I wrote them here especially the bugs that need fixes

1- Aatrox bugs: A. Passive (P): if your passive on 2 sec CD, you use your E it will be ready as any ability reduce passive CD by 2 sec, but once your passive is ready after using E, your passive or next attack will never apply on hit effect ( ex. item 3077 passive).

B. Infernal chains (W): sometimes it does not deal dmg at all.

C. Imperial dash (E): sometimes Aatrox will freeze and stop auto attacking and moving after using it, this is the most annoying bug cuz sometimes you are chasing someone that has 10 hp left and you need that auto, but once you use your E you just freeze.

D. The new bug happened this new patch, where your (Q) will never knock-up on hitting sweet spots, also it never knocks up minions, is that intended?

2- Aatrox improvements that are necessary to make him playable:

A. On patch 8.14 you made this change: While reviving, now locks The Darkin Blade recast timer.

But what is really happening that if I used my Q2 and my Q2 did no dmg I will back to Q2 instead of having Q3, this is too bad experience to have, because if I gonna use my Q 2 and deal no dmg I would do that to get able to get Q3 because the enemies will get close to me and I need to defend my self with my Q3, So please fix it in order that even if Q2 deals no dmg, I will get my next Q3 after revive, so that I am able to defend myself when enemies are waiting for my revive to end so that they kill me again.

B. after your mini rework on Aatrox on patch 7.5, you took our feedback about how useless Aatrox was after revive, so you come up with these changes on patch 7.6: Blood Well NEW EFFECT: Is filled to 100% after Aatrox revives. Blood Price / Blood Thirst REMOVED: Stack counter resetting after Aatrox revives. Why am I bringing this up? here is my answer:

if you play Aatrox in solo/due and assume that you are in laining phase or split pushing, getting dived or outnumbered you will use your ult and eventually you will revive, once you revive where 2-3 enemies around you because eventually, they followed you while you were thinking that since you can move while reviving then you are safe (happens 90% of my games), you end up after reviving with no abilities to help no passive and nothing to do, you just feel useless, exactly what Aatrox was in 7.5

So how to fix it? here are my solutions: 1- your passive "Death bringer stance" will reset after reviving ( This feels the same solution as when you removed that stack counter reset on old Aatrox W) 2- if Aatrox received dmg from enemy champs, or dealt dmg to enemy champs during the first 2 seconds after reviving he will refresh the bonus AD buff from his ult 'The world ender" till he is out of combat (old Aatrox used to keep his additional base dmg/attack speed buff after revive if he took or dealt dmg)

Combining these changes with the Q changes I mentioned will improve the way Aatrox work and will make a better experience playing with him

C. The last thing Aatrox need is base state check: The reason I am mentioning it, because you Meddler used to tell us Aatrox mains at the old Aatrox days (before mini rework) that Aatrox can't have good base stats due to his early game revive, new Aatrox has no early game revive so giving him bad stats is not fair at all, at least make his base stats close to what they were

Aatrox base stats nerfs that he received after rework:

Attack speed growth reduced to 2.5% from 3%. Base attack damage reduced to 60 from 70. Armor growth reduced to 3.25 from 3.8. Health growth reduced to 80 from 85. Base health regeneration reduced to 5 from 6.5. Health regeneration growth reduced to 0.25 from 0.5.

I think that his health regen nerf is the most annoying thing right now, he is the only champ that after a team fight I need to base or to go farm jungle to heal up because it takes him years to regenerate his health unlike any other champ in the game, but also I think that you have to revert those base stats nerfs, or at least give us a good reason, your old reason was his revive, now what is your reason when I am against garen and Garen can beat me lvl (1,2,3) without risking anything on his side.

Sad Robot Amumu5 votes

Hello Meddler!

This is outside of your normal realm of work, but I was curious if Amumu will be getting a double skin release like Blitzcrank to compensate for the Sewn Chaos cancellation in January 2017. Thank you!

RiotMeddler9 votes

I wouldn't expect so.

kaemani4 votes

hey meddler, any timeline on the upcoming VGUs? specifically, do you know if amumu is on the timeline yet?

RiotMeddler7 votes

Amumu isn't one of our higher priority VGU candidates at present.

Diciembre4 votes

Any quick thoughts on small changes towards Diana for now before her rework?

Sposker4 votes

Any update on the load screen bug where one player (sometimes two) is stuck at 0% until everyone else reaches 100%?

Forsyte Vann4 votes

Is there any work still on announcer packs? I really want to get a Rhaast and Thresh ones now... Thresh

Wagger3 votes

It’s been awhile since the mana changes. How do you feel about it overall?

RiotMeddler6 votes

Glad that waveclear's down somewhat without mana costs crippling champion performance. Still got concerns around late game waveclear stalling things out unless you have Baron, but some progress made.

Votable Jester2 votes

Wasn't that the reason Baron buff was changed to what it is now?

One Baron buff is generally enough to get at least one inhibitor, and once you get that one inhibitor, you should have a numbers advantage when you go for another (or both others at the same time).

There's also Elder Dragon, which can make you easily win a fight, even under an enemy tower, making dives super viable.

I think there are already significant tools to dealing with waveclear in the late game.

Spideraxe3 votes

Also can I hear more on some of the design thinking behind Augments, can you see them being used on SR

RiotMeddler6 votes

More details about Augments in that dev blog next week, so I'll avoid stealing their content :).

In terms of SR though, no, I don't think they'd be a good fit for PVP. A lot of that is the sheer amount of complexity they add to the playing against experience. They feel really cool IMO because they're such dramatic changes to a champion's normally functionality and can be combined in rather broken ways. That's great in PVE. In PVP it's an enormous amount of extra stuff to remember and play around game to game, when there's already a lot to track. We saw issues with that during Runes Reforged development when we had somewhat more play altering Runes than there currently are. That already felt excessive, changes like the Augment System, fun though it is to use, would be pretty painful.

Now, more PVE with things like the Augment System? That I could see someday, especially if Odyssey is really popular.

HA I am Shaco HA3 votes

Thoughts on Shaco's E damage? Shaco [sg-shisa]

Support 4 Lyfe1 votes

His E damage is literally a joke, his E nerf was so unnecessary, they nerfed everything about it, the base damage literally got decreased BY 100!!! Its AP ratio got decreased by 25% and the ad ratio also go decreased by 20%, the slow got decreased and the attack speed slow got ENTIRELY REMOVED.

Now that's what I call gutting.

Infernape2 votes

Laughs in Ornn and Sejuani. At least shaco is playable.

Shacophobia3 votes

Play Shaco for about 10-20 games and tell me his damage feels good, I'd cry of laughter from hearing that. Otherwise, we aren't talking about Ornn or Sej, they both have their own issues which hopefully get fixed soon. Shaco has felt like really bad to play as and against, regardless of his win rate. Playing him feels like you're just held back and behind all game unless you are like 15/0 by like 10 minutes. Again I'm not disregarding Ornn or Sejuani they really should be looked at and fixed, but that's where Shaco should be aswell. Having a champion maintain a pretty substantial win rate yet feels so unsatisfying and unfun to play as, and against, is really bad.

Bandityea3 votes

Why is sivir the lowest on this chart? Is she the least mained adc in the entire game?

Sombrero GaIaxy3 votes

Hey @Meddler, can you please talk about MordekaiserMordekaiser and his w bug (gets invisible often)?

Chubbles1 votes

Meddler do you have any more plans to make it so that games aren't decided by ten minutes? You said before that you wanted teams to be able to close out won games more quickly but I feel like the main issues is that the team that takes the first two outer towers usually just wins.

paisy8 votes

Well they're buffing the first towers by a lot until 10 minutes during preseason

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