Quick Gameplay Thoughts: September 8

RiotMeddler·9/8/2017, 4:25:09 PM·1 votes·70,560 views

Hi folks,


Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

Anti Shield Tools

We've mentioned this previously, but not particularly visibly. At some point post pre-season we'll likely get some anti shield items into the game, intended to be responses to enemy teams stacking shields really heavily. We're planning to use items, rather than things like Runes or Champion abilities that you have to commit to as part of the game, because such effects are intended to be more like safety valves you opt into when needed, rather than things to run purely based off the enemy comp at game start.

Not yet certain whether how many items we'll do, suspect a couple is likely, with the mechanic on them probably something along the lines of 'deals X damage when Y happens (AA? spell?). This damage is doubled against shields'. Something to bring shield heavy teams down a notch, not serve as a hard counter, hence not going with something like 'removes all shields'.


Possible Item changes in 7.19

In addition to the champ changes coming in 7.19 we're also going to be looking at some items for balance adjustments. Likely candidates there include:

  • Sterak's gage: Buff, potentially with a melee/ranged split if needed.
  • Zeke's: Buff, details TBD.
  • Edge of Night: Buff, details also TBD.
  • Stoneplate: Investigation, looking in particular at whether it's too attractive an item on fighters (is the trade off they're making for it meaningful enoguh?)
  • Righteous Glory: Investigation, looking at whether it's too strong when rushed especially
  • Ardent Censer: Nerf, potentially including removing one of the three benefits it gives (AS, heal on AA, damage on AA) with a portion of the removed power being then put into the remaining effects.

A few more champ changes likely in 7.19

In addition to the previously mentioned Azir and Xin Zhao updates, plus possible Janna changes being explored, we've got some other changes coming, many of which were previously also tested on the PBE in some form:

  • Malphite: Significantly increased armor while his passive's up, with some power pulled elsewhere. Likely hitting Q less than previous version tested.
  • Aatrox: Second half of Q being non uninterruptible, with a likely buff elsewhere as well (still determining what)
  • Vayne: Buffs and game health, with Q bonus damage no longer able to crit, Q AD ratio up, W minimum damage up, W starting % down (same at max) and R duration extending on takedown.

Notably missing there is Udyr, despite some changes being tested a while back that got put on hold for other work in 7.17 and 7.18. We need to take another look at those, assess if they're on track to do what's needed or if we should look for a different approach.

394 Comments

Over Innsmouth9/8/2017, 4:38:26 PM46 votes

The anti-shield implementation just sounds like round 2 of the Grievous Wounds issue.

Instead of just properly adjusting healing, Grievous Wounds was (re)implemented, so now healers get to feel like shit when GW is bought, and their enemies get to feel like shit when GW isnt bought, making it fairly one-sided either way.

Now, again, instead of taking the time to properly adjust shields, a band-aid fix is being applied while the wound can continue to fester beneath.

Can't say I'm a fan.

Malicious Metal9/8/2017, 4:41:26 PM17 votes

So, in other words:

"Fuck Mordekaiser"?

I better hope there's going to be a bug that doesn't count his passive as a shield because otherwise Mordekaiser is going to get boned super hard when these items are introduced.

Ralanr9/8/2017, 4:31:56 PM11 votes

Do you plan on doing buffs for champions with self applied shields that use them as a primary tanking ability?

Sion's shield for example is his only reliable tanking tool through the game despite his health stacking. Anti shield items would be a horrific nerf to his durability.

Off ßrand9/8/2017, 5:06:19 PM10 votes

Any word on the Brand changes you mentioned so long ago? Haven't heard anything new in a while, us Brand mains have been on the edge of our seats ever since you said you want to make him more viable mid instead of being skewed to support

Fishmaster90009/8/2017, 4:33:42 PM8 votes

Why are you making an anti shield item instead of nerfing shields?

zippyHD9/8/2017, 4:40:18 PM5 votes

Hello Meddler.

How can you convince people that your going to update Leblanc in season 8, when your going to use alot of your time on the new runes system, when it is out? Since people think, that you will just forget about her and do nothing to her like Azir.

Fütanari9/8/2017, 4:33:38 PM5 votes

Don't do those vayne "buffs" they are nerfs.

MagnumDongChapon9/8/2017, 4:38:04 PM2 votes

For Aatrox, the buffs will not be necessarily on the AA range on R ? other choice open ?

Quepha9/8/2017, 4:33:35 PM1 votes

{quoted}

  • Malphite: Significantly increased armor while his passive's up

that's kind of a weird effect since the armor doesn't really apply to his regular health making it functionally very similar to just giving him a bigger shield, albeit one that only works against physical damage.

DeathBurst9/8/2017, 5:14:03 PM1 votes

As far as I know, Tanks usually have % current HP damage, so that they can deal significant damage to other Tanks in Tank vs Tank match-ups, but they don't really have kill pressure.

You are currently considering switching Ornn %currentHP to %maxHP, and I fear this is a mistake. What's the intent behind this change?

Ahris9/8/2017, 7:31:45 PM1 votes

Hi Meddler, lately Ahri feels very not satisfying to play. No matter how fed Ahri be, she will always not be as much of a threat to the enemy team because of her horrible scaling. Are you looking into this soon? Will it be possible that there will be another rework for Ahri?

Would you look into the W skill range for Ahri? It is less than her auto attack range(making it hard for lichbane to be an effective item to build) when it is supposed to be the same range. Thanks!

ModAcademy Kayn9/8/2017, 8:30:57 PM1 votes

I feel that if you do add in anti-shielding items, they should probably be on the lower end of stat efficiency, so you don't get to run around getting the best of two worlds.