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Quick Gameplay Thoughts: March 6

RiotMeddler··1 votes·144,992 views

Hi folks,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

Clash Tests

It's been a bit since we talked about Clash, work continues though to get ready for a full release. The next major step are some upcoming tests this coming weekend in BR and LATAM. Those are focused on testing two things primarily:

  1. Tier based phasing. Matches for different skill tiers start at different times of the day to spread out how many players hit the servers all at once basically.

  2. Caps. There's a limit to how many teams can compete each day. The limit's very large, so shouldn't be hit in most servers. We do believe it's better to stop taking new teams into a Clash tournament if a server gets really full than to let a few more players in at the expense of degrading game performance for everyone already there.


Ranked Update

As you might have seen already we put out an update on how Ranked's going last week, talking about both what seems to be working well and what isn't:

https://boards.na.leagueoflegends.com/en/c/developer-corner/voxV8l2u-ranked-2019-dev-update-3

This Friday we should have follow up on the things that aren't working well enough, including details on what we'll be changing as a result.

Urgot

We've got some meaningful changes to Urgot on the PBE at the moment. Some are just straight power (he's on the weak side now as expected since we hit him with some meaningful nerfs). Wanted to talk through some of the changes that might benefit from more context though:

  • We testing moving his shield from his W to his E. Goal there is to make so that if Urgot wants to trade using his shield he has to put both of his defensive tools (dash as well) on CD. That increased risk to his trading then means we can probably give him power in other regards.
  • We're increasing his ult range noticeably. In retrospect we were potentially overly cautious on the range restriction originally, especially given it's easy to block or miss.
  • We're making AD builds less sub optimal, with the aim of opening up his itemization a bit more. Goal is still to have him as a juggernaut who tends to want to build fairly tanky. Would like to narrow the gap in effectiveness between AD and tankier builds though.

We're looking for a few associate designers

More details in this Twitter thread in case it's of interest and you haven't already seen it:

https://twitter.com/RiotMeddler/status/1102988737175216128

TLDR - we've got a few open spots right now for associate game designers. These are roles aimed at people with moderate or no games industry experience. Things like having worked on big mods, making your own game projects, CS degrees and professional experience in other analytical fields (sciences, engineering, law etc) are meaningful pluses if you're thinking about applying!

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

236 Comments

HommeGoujon16 votes

Good afternoon,

Any plans about giving some cs'ing power to Shen early? He's not in a bad spot but still, it would be nice :)

Luxanna Magica14 votes

Things changed between 8.11 and 9.3, and now Yasuo's healing is a big problem. He should need to sacrifice the attack speed from Legend: Alacrity and/or invest into BT if he wants lifesteal, not take Ravenous Hunter and heal 90% of his HP bar from an E-Q or nado.

Ravenous Hunter has a lot of ridiculous interactions and heals off of so many things it shouldn't. For example, imo, things like Vayne W, or abilities that are essentially auto attacks like Yasuo's Q, shouldn't heal off of it. Also, Statikk Shiv.

Remove some of RH's wonky interactions (or at least penalize healing on AOE abilities more) and nerf/remove the healing on Conqueror and he'll be fine. Maybe remove the rest of 8.11's compensation buffs if his damage is still a problem after that.

Frosted Tips10 votes

I have talked about it before and I will say it again here. There is way too much healing in runes. Sustain is drastically too high without having to sacrifice anything for it. Also champions that are supposed to be able to be harassed out of lane no longer can be easily because of runes.

xLethal6 votes

If they nerf sustain in runes even more after fleet already was, Velkoz Brand Zyra will become opressive again bot.

Frosted Tips9 votes

I actually think fleet is fine right now for the most part, but I think that the healing in the Domination tree is way out of whack and doesn't belong in the tree and I think that Timewarp Tonic is a little too strong with Dark Seal and Corrupting Potion.

Naalith11 votes

What are your thoughts on support items? It seems like they're becoming the Azirs of items where they are constantly hit because of emerging strategies at high levels of play. Unlike Azir though, "real" bottom lane supports are still forced to take them. Do you guys have any reworks or small buffs for usability incoming?

Also, any thoughts on Dark Seal? I personally think it grants too much power for what it costs even if you're not stacking it or upgrading to Mejais.

RiotMeddler14 votes

Agree it feels bad to see support items nerfed due to use in other positions. Disagree that they're in a terrible state and need buffs. We've pushed a lot of extra power into them over the years and support gold generation's around the highest it's ever been.

With you useability needs work, we'll work on at at some point (certainly this year, not sure yet beyond that).

Personal take is Dark Seal might be slightly strong but not problematically so.

Rayjay Redfang9 votes

Hi Meddler, with regards to the urgot change, I look forward to testing it, but I have some initial concerns/comments,

  1. I am not particularly excited with a shield on e for three possible reasons. First, if it is an instant cast shield, you don't get much out of it due to the cast time of the dash and the interruptiblity of the dash. Second, if it isn't an instant cast shield, then it isn't an instant cast shield and that will hurt his survivability (due to long cast time) like it did with ornn. Lastly, I think putting a shield on e is overloading the spell (it should not be his bread and butter spell) because it will have a dash, shield, damage, displacement, and stun. In general I just think it will feel bad to play because it limits playstyle.
  2. if you want to encourage a more ad build, would it be possible to scale his dash range with bonus ad or something like that?
  3. I think that the ult change is pointless and a waste of his power budget because the current range is fine.
  4. I read the tweet from riot repotior and one change I did like was the w on hit changes.
RiotMeddler6 votes

Shield's granted at dash start. So far its 4s duration has given plenty of time to get use out of the shield post dash. If that becomes a problem and we stick with the shield on dash could certainly bump its duration up slightly though.

Agree it does overload the E spell a bit, which will result in some satisfaction loss for the W. Think that's probably a reasonable trade off for clearer strengths and weaknesses, with you it's a price to be paid though.

Scaling things like dash ranges with harder to recognize things like AD leads to a lack of clarity and useability for both the dashing player and their opponents. Means its really hard to predict exactly where a move will end up when one of the benefits of a dash you can't cast short is that its distance is clear to both user and others letting all parties play around it.

Ult change is somewhat experimental, so could believe it might prove to be unnecessary. If it's not doing too much but has some benefit we'll probably stick with it. If that's the case though it's not going to be consuming much power budget.

DeathBurst3 votes

I've replied to Repertoir's thread on Twitter, but not sure he's seen it, so reposting here for more visibility.

Wow, I did play a lot of Urgot last season (though not recently), and this direction feels super weird to me? No PBE account, sorry, so feedback purely from reading the notes.

  • I see no other comment about it, but 0 s CD on W? Does that mean you can re-activate it as soon as it stops? It feels super strong, and more than a compensation for the shield change.
  • When you say more offensive builds, what do you have in mind? Because Urgot is locked out of a lot of offensive items because of not benefitting from AS and being melee at the same time. He can't build Wit's End, any Hydra variant, Sterak, Runaan, BotRK, etc. Spear of Shojin might(?) be good but is counter-intuitive. So what do you want him to build? Cleaver, Death's Dance, then what? Lethality items?
  • In general, I'm not a fan of defense steroid scaling with AD (namely the shield, here), it's usually a very feast or famine mechanic. Also, 4 s might be a bit short, especially in 1v1 situations. (In team-fights, the 4 other people you do not CC will certainly blew through it.)

To conclude, from a personal level, I don't really like the push to more AD builds, but I'm playing Resolve/Titanic on Fiora, so this is clearly a personal bias. Still, for what it's worth, not a fan, and I believe the rest of my comments still apply.

In any case, good luck with that work, hope you'll manage. The goal to have him better in SoloQ while less dominant in pro is definitely laudable.

PB4UAME5 votes

So you gutted the base strength of the shield, you fucking gut the HP ratio to a third of what it once was, you take a full 20% off the duration of the skill, you put it on the ability he wants to and need to max last so he gets the level 1 shield value of only 60 for most of the game (which again, is fucking nonexistent, and blocks less than 1 auto in lane since you've nerfed it now three patches in a row) and even if he uses it in a 1vs1 scenario, instead of the full 5 second he used to have, over a quarter of its now abysmally small duration is eaten up by him winding up, dashing, CCing the other person (y'know, actually using the E for everything else it does) so that the effective duration of the shield is less than 3 seconds in a 1 vs 1 like oh, most of top lane is.

It went from a 5 second long, beefy shield that scaled with his core item purchases and let a ridiculously short ranged, (at least, to classify him as "ranged" and block him out of so many items and runes he wants. Irelia has 200 range, that's longer than any other melee champion, why isn't she classified as "ranged" too, so she can't abuse Sterak's?) low mobility, no utility, item/rune restricted character actually survive getting up to and into teamfights without getting poked down from beyond his range (when he's the only juggernaut without any sort of healing/sustain to speak of except for the diver/juggernaut hybrid Shyvana) when he doesn't have the mobility to get in without being chunked. Now he's the only juggernaut without a heal, lifesteal nor sustain, who also has a pathetically weak defensive tool as his only CC, (except in PBAoE after he executes someone with his ult, which probably hits another champion at most twice a game on average) as his only mobility, and as his only escape.

Why are you putting literally every fucking thing Urgot has except for damage onto the one ability that should be a one point wonder, that we have to max last because Q is only useful in lane, and you're sacrificing all his defensive power to overload his W so he can abuse the new conqueror (stupid, short sighted plan imho, as when you change conqueror you'll gut Urgot unless you undo these changes then, as you're pigeonholing him into abusing a rune-- which is also terrible for game-play and completely unfun on the receiving end-- until you fix the interaction, or change/remove the rune). We have to max W now, and we need early points in Q.

All the way up until level 13 we're sitting on a 60 health shield on a 14 second cooldown, with only a 10% bonus HP ratio, that has only 3-4 seconds of uptime (unless, y'know all of maybe five minions attack you and pop the damn thing) where as before you started doing all this shit, he'd have a 180 HP shield, with a full 5 second duration and a 30% bonus HP ratio. Because of the poor shield uptime, it being on his E, and the nerfs to its strength, you'll have to invest in some form of early defense, but now you're getting even less out of whatever HP you are forced to buy just to exist long enough to at least kill someone.

So let's see up 'till mid game you used to shield for three times the base health, three times the ratio, and a ~66.67% increased effective duration (25% increased total duration) but wait!, it would also be on only a 9 second cooldown, instead of 14. The total uptime is now 4 out of every 18 seconds, whereas it used to be 5 out of every 14. In other words, he can be shielded 22.22% of the time with this change, when he used to be able to have over 35% shield uptime. Esentiallly he gets to be shielded 40% less of the time than before, its a way weaker shield, it doesn't scale off of defensive purchases as he's forced into by not being able to build a single juggernaut item with full efficacy outside of the one core item he has in item 3071 So his early laning is dumpstered, and his mid game is fucking destroyed. Wonderful. You do recall we are in an earlygame-centric META, yes?

Y'know, if Urgot could actually fucking buy the items his class is balanced around, I wouldn't have such an issue with you guys cannibalizing the only defensive part of a fucking juggernaut, a defensive, tanky, and bulky class that is supposed to have healing and shields and damage mitigation to make up for their lack or range, CC, mobility and target access, when those are some of the absolute most important stats and aspects of any champion. With how much they give up literally every where else, they cannot afford to also give up the one thing they actually have, innate, meaningful defense in a META of 100-0 instaburst, hyper carries coming online far too early, and even outright winning laning phases (Vayne is a great example) and the generally pisspoor state of defensive runes (a fucking joke compared to the damage available in comparable runes, even the armor/mr/hp talents are worth roughly half the gold value of their offensive counterparts) and items.

If Urgot could actually purchase item 3053 item 3053 item 3053 item 3053 item 3053 Then maybe gutting his shield repeatedly and throwing it on his E so he never uses it might be slightly okay. Or if he could itemize item 3046 item 3086 item 3087 item 3094 item 3153 item 3085 item 3508 item 3124 item 3031 then you making him a fat, slow, immobile Riven who's supposed to go full AD glass cannon as they changes seem to want to force him to be, might actually be viable as he could output enough damage and scale his threat to make up for it. But as is, you're keeping him from crit, you keep him from on-hit, you keep him from AS-- yet you seem to want us to only be building raw AD to make up for the fact that you made every single goddamn ratio into a bonus AD ratio. The poor guy cannot even fucking use item 3230 item 3748 item 3078 item 3025 at all, or effectively as a short ranged juggernaut. He has NO viable offensive items outside of item 3071 item 3812 item 3156 item 3042 and if you'll notice those are all hybrid items, either providing durability and damage, or utility and damage after scaling up for quite a while, and Urgot is one of the worst tear stackers-- even so, its one of the best offensive items available to him.

Basically, as it stands, you're trying to make Urgot into some thing that he isn't, and as an Urgot main, it comes as a slap in the face. Additionally, it comes off as if you don't even understand your own characters, the limitations they face, and how fucking stupid it is to try to make a defensive character who is restricted from items particularly offensive ones, let alone pure offensive items, and then to force them instead to be a non-durable, high damage class cannon who cannot effectively itemize for the damage and raw AD you want them to have, while they also do not have the tools to perform the role you want them to. do not forget that this meddling and change for the sake of change comes at the cost of you removing the tools he has and needs to function for the role he was designed for.

Yets42404 votes

I agree wholeheartedly with almost everything said here.

Urgot needs to stay a defensive oriented character who outlasts and whittles down his opponents, slowly breaking them over time. Its his entire entirety, his character, his whole goddamn shtick, and RIOT seems to want to toss it out the window to make him more bursty, more snowbally, much more feast or famine. Pardon the language, but fuck that shit. Fuck all of that shit. For-goddamn-ever.

Offensive stats as basically his only scaling, curbstomping the everloving shit out of his only defense, and relegating it to his least used ability, which is also something Urgot wants to save for every other use that it has is just. . . mindbogglingly stupid. Like every other commenter so far has said, his E is already overlaoded. Its his only mobility as a juggernaut in a hypermobile meta, and its very short ranged [real talk, isn't it the smallest dash in the game that isn't an auto attack lunch like Udyr's E? and delayed a quarter second too?] so obviously he'll want to save it as long as possible to catch up to a fleeing opponent, or get out of someone engaging on him? Well, too bad, he needs to land it for his W to target, and now you're balancing him around having 100% W uptime, so clearly he needs to be hitting his E early on to aim. But his E is also his only CC, so he want to save it to interrupt combos/channels/etc or use it to lock down a target. But, its now his only defense on a fat slow champion with no sustain and garbage hp/5. And of course, all of this conflicting uses make using it for any one thing inherently worse at the other things its supposed to be used for.

If you use it to get in range, you did no damage with it, you didn't CC anyone, now you can't target with W, and you'll have no CC and you have no mobility at all for the next 14 seconds. But hey, you still got to use the mobility and shield parts once right? Well, what if you want to use the CC? Now you're often wasting part or all of the mobility and a quarter of your shield, but you land the damage and CC. What if you use it as a disengage/escape like it used to be used? Now you're wasting the damage, the CC and the shield, and have to wait 14 seconds to try to reengage in any way, shape or form outside of ultsniping a low HP target.

Literally the only time you can use all of it is e + flash from fog of war or over a wall onto a squishy to then instaburst them, and hope to combo the ult fear into setting up another ally to kill someone else. . . where you have to blow your entire kit for it to work out, including a summoner spell on a 5 minute cooldown, and if you miss E or R you're probably going to be inting into the enemy team, and even if you do kill your first target, you'll get blown up due to needing to buy fucktons of AD and having terribly or nonexistent scalings from resistances and HP, and for sending yourself into melee range of the enemy team as a massive target. Not only is this not tactical, strategic, engaging nor fun game play on behalf of the Urgot player, this type of instant burst, nigh-impossible to react to bullshit is trash that has no business in this or any other PvP game period. It feels even worse and more braindead for the opponents having to face Urgot. And then, urgot cannot do this shit for another 5 minutes until flash is up. Its a terrible game play cycle that should not be supported, let alone you guys forcing a character into this BS.

The shield cannot go onto Urgot's E. It's that fucking simple, and the change is a poorly thought out, untested dumpsterfire. It takes less than 5 PBE games to see this shit, is well, shit. Unbalance, stupid, unnecessary shit. If you couldn't tell from paper or from having ever actually played Urgot, or League of Legends. . . maybe you shouldn't be changing him or the game itself, period.

AIQ8 votes

Hey Meddler. 3 things on Shyvana. Elder Dragon scaling, is it going through? Did it get scrapped? Can we remove the decay on W? And as for her story, whats Riot stand on the outcry against it? If you can answer that.

Thank you

True Garen4 votes

{quoted}

Hey Meddler. 3 things on Shyvana. Elder Dragon scaling, is it going through? Did it get scrapped? Can we remove the decay on W? And as for her story, whats Riot stand on the outcry against it? If you can answer that.

Thank you

Also, since AP scaling was removed from Burnout, shouldn't it now scale with total AD, not Bonus AD?

And let her Ult recharge while she's dead.

DeadUnborn8 votes

Hey Meddler! hope you are having a good day.

So I wanted to give you some feedback on Rek Sai since I've mained her for a while and she is definitely too strong now:

  • **Her sonar now is confusing to use **(specially with her skins). I am no longer able to tell in which direction a champion is moving (previously I did)

  • Rather than nerfing other parts of her kit, I think cutting down on the execution damage of her ult is the way to go if nerfs are needed. This way she is still encouraged to build damage and she doesn't get a free pass with her ult now that it works.

  • Conqueror is also helping her quite a bit, typical case of double buff dipping. Also it isn't popular but spear works wonders for her in prolonged fights


Regarding the new Game design positions. do you as a company value consulting work in analytics as an entry path into the business? I love my current job but video game design has always been a passion of mine. Also would you consider foreign sponsorship to work in the US if you found a strong candidate?

RiotMeddler4 votes

Thanks for the Rek'Sai feedback, I'll pass that on to the designer who worked on her changes. Sonar confusion especially is something we should be looking at if that's an issue. Are other people feeling that as much?

Power wise, agree she was overbuffed. Do want to see where Conqueror nerfs leave her though before deciding whether to do something else, given its extremely high pick rate on her.

For the game design positions, yes, extremely open to analytics/data backgrounds. Foreign sponsorship's possible, it does have some challenges however so is usually something we investigate only for more senior candidates. Some exceptions possible to that rule though.

Rajinikanth Fan1 votes

[deleted]

flamingknight8886 votes

I think that if you continue to spam your "buff my main" comments, fiora will never be buffed. You're just being annoying.

Floupi8 votes

Why are rune trees necessary at all now that stat shards exist ?

Letting us choose freely our 6 runes (just one keystone of course) would feel way funnier, and would allow more creativity. Right now for a said champion, the "meta rune page" is too easy to find, there is no freedom because the trees are limiting things too much.

All runes are already pretty balanced with each other (otherwise you would see everyone going the same secondary tree etc. ), and if that makes some runes too redundant you could remove some of them...

Sunset260176 votes

Any comment on Aatrox?

RiotMeddler5 votes

Assessing at present whether previous work to even out power discrepancies between pro and regular play went far enough. Possible we might need to push a bit further in that regard before we can buff him, possible we might just be able to buff him. Will share more once we have a clear stance.

Rajinikanth Fan1 votes

[deleted]

GinoSoldier14 votes

[{quoted}](name=Rajinikanth Fan,realm=NA,application-id=A7LBtoKc,discussion-id=BiJm4R5E,comment-id=000200010000,timestamp=2019-03-06T19:48:42.444+0000)

Can you tell the date of the patch, when fiora will be useful in high elo!

Spamming "buff my main!" posts isn't gonna help with anything other than drive Rioters away from the board more. Please restrain yourself.

TV Offline6 votes

Hey Medder, Any thoughts about the Resolve rune's 2nd path? There are 3 choices which many champions(for example tank junglers with no shields) don't need. Maybe swap places of Shield bash and Bone plating or Second wind?

Frosted Tips2 votes

They thought that Bone Plating and Second Wind together would be too OP so they made sure they were on the same tier. I do agree though the 2nd sucks for a bunch of champions and I hope they switch some runes around.

RiotMeddler4 votes

Yeah, we deliberately wanted to make Bone Plating and Second Wind mutually exclusive. It's not ideal that that leaves a row with less appealing choices for many champs, though Demolish at least's got some value for anyone and Shield Bash is at least a choice for many more core Resolve users. Might address at some point, we're working on other systems instead of Runes at present though (hence things like the recent Crit item work).

Techhead03 votes

Have you considered any Font of Life changes? I know a lot of players don't take it on anything but support (and sometimes rarely even then) since it doesn't provide well for solo laners. Was giving it self-sustain a no-go because of ranged champs with reliable slows like Ashe or Lissandra, or are there other concerns?

lol you wild wyd6 votes

@Riot Meddler

The current iteration of League of Legends has lost a big chunk of it's strategic nuance. As a game that was once dubbed "5D Chess" is there anything to be done to higher the emphasis of the strategy pillar of League?

Also re jobs: It would be sick if associate marketing spots open up, I recently graduated from Real Madrid with a Masters degree in Sports Marketing and would love an opportunity at Riot.

Have a good day :D

Daddy Ants6 votes

Any changes (preferably nerfs) for item 3191 ?

https://clips.twitch.tv/ReliableCooperativeRuffTooSpicy

Zed who is ahead in levels, kills, cs and items against a Kassadin.

Zed has item 3142 Kassadin has item 3191

Zed lands full combo, Triple Q and Kassadin still survives.

You seriously can't believe that this is fair or balanced in any way?

This isn't some Bronze or Silver Zed.... This is one of the best Zed's in the world.

PowerOfDrainAge18 votes

I wouldnt call that a triple Q. At least 2 of the Qs passed through minions thus Kassadin taking reduced dmg from them. Kassadin also has a fairly high base HP to be able to survive that together with the 12 bonus armor that he definitely grabbed from runes. If Zed was lvl11, id be surprised if that wouldnt work but rank1 zed ult isnt as strong.

Instead of bitching, better learn to play.

Kazekiba9 votes

How can he call the entire game bad because he ... didn't get a kill? No ignite or anything either. Just because he doesn't have 100% guaranteed kill threat means League is bad?

Explains a lot of opinions...

PB4UAME4 votes

These are the assassin and ADC mains who RIOT has been catering to and fucking over everything that once was LoL. We wonder why they haven't nerfed damage despite acknowledging it half a fucking year ago, and really, its people like this supporting and further advocating RIOT to continue on the self destructive path they seem hellbent on.

Heiwa no Shocho5 votes

Wassup Meddler

I was wanting to ask, is there any way that my boi Shen getting atleast a small buff? maybe like a q dmg buff or a ulti buff would be really nice!

PowerOfDrainAge4 votes

Any thoughts on Ornn?

RiotMeddler6 votes

We think he's pretty close to the right power level at this point after recent buffs. We've been testing some additional changes internally, concluded that they were too large a power add though. Will likely have some useability/QoL stuff (e.g. clarity on available passive upgrades and which item would be upgraded on an ally) in soonish. Might pair that with slight direct power (e.g. W CD going down a little by rank). Nothing major likely in the near future at least though.

PowerOfDrainAge5 votes

Ah yes pls that W CD finally. He feels so unrewarding to play only because of that ability which is both easy to miss and hard to get back up.

I'd prefer to move some power from somewhere in his kit (W minimum base dmg going down to something like 200 for example) so he can be allowed to get that ability scale down to 8s at max rank.

I rly love Ornn but he doesn't feel so nice to play only because he is a sitting duck after making his combo for way too much time.

I am thankful for your answer.

EDIT: when should we be expecting these changes to arrive?

Alesya3691 votes

Minimum W damage is literally only useful for last hitting minions.

PowerOfDrainAge1 votes

Thats the main purpose. You cant have both great trades and easy waveclear. It still hurts his trades by a bit thouhj during early game because the % hp dmg doesnt have a clear chance beating the minimum base dmg early.

Alesya3692 votes

{quoted}

Thats the main purpose. You cant have both great trades and easy waveclear. It still hurts his trades by a bit thouhj during early game because the % hp dmg doesnt have a clear chance beating the minimum base dmg early.

You also can not waveclear if enemy kills you or at least forces to back.

Monkey Strangler4 votes

Hey Meddler, any updates regarding Sion's bugs getting fixed anytime soon or nah? It's been years for some.

Irìss4 votes

Any work going into Amumu at the moment? The changes to his passive and lower q mana cost about a year ago definitely helped him back then, but he has slowly faded into nonexistence again. I love playing him but its impossible to make him work as a strong pick in Masters+. Also, Orianna thoughts? I know she becomes a monster when the meta is right for her, but I feel that she has been slightly below average for months now.

Impish Yordle4 votes

Have you considered applying a similar change you plan with Urgot's shield to Ornn so he'd shield's himself if he collided with terrain with E? That champion seriously feels like he's in an identity crisis right now. Is he a bruiser? Is he a tank? Why did his niche of increasing allied CC with brittle get downplayed for massive amounts of % health damage? How do you feel about tanks that have relatively reliable long-range hard CC that does not force them to commit like it is the case with Ornn ult and Sejuani ult? Because I feel like that is a common problem they share that might haunt them forever.

ChrisBrownze4 votes

When will the bounty system be reverted?

Luxrayvision3 votes

Hello Meddler! Would you happen to know when would be the next champion roadmap on the next champs scheduled for VGUs? Now that Kayle and Morgana are out, and the next being Mordekaiser, it would be cool to know who's following after him so we can get hyped. Thanks!

RiotMeddler13 votes

Next roadmap should be out not too long after the next new champion comes out. Can't give an exact timeframe on that, but gives a rough idea at least?

Teslalyte2 votes

Good morning, Meddler! I hope you are doing well!

I'd like to know your current thoughts on the crit item update from 9.3, if you think the changes are still holding up well, and how you think ADCs in general are performing. Also curious whether you think Ezreal is on the strong side (or not) since the update.

Thank you for your time and hard work!

RiotMeddler8 votes

I think crit items are around the right mark as are most marksmen. We think Ezreal's too strong and will be looking to take some power out of him in 9.6, probably hitting his AP ratios which are carrying a lot more weight with the builds he runs nowadays.

PowerOfDrainAge8 votes

I don't think a direct nerf is the right mark. He only abuses these AP ratios with his hybrid build that includes double tear. Nerfing his ability to grab two tear items should be the way to go. I think none of his pure AD or pure AP builds are overperforming right now to make any other change.

Kazekiba4 votes

{quoted}

I don't think a direct nerf is the right mark. He only abuses these AP ratios with his hybrid build that includes double tear. Nerfing his ability to grab two tear items should be the way to go. I think none of his pure AD or pure AP builds are overperforming right now to make any other change.

If Manamune was removed from the game, or if the Awe passive was changed to be fully unique (buying two Tears only gives a maximum 1000 bonus mana) would anybody BUT Ezreal be effected? I can't think of a single other champion that buys Manamune anymore, much less would take two Tears. Only exception being the rare Jayce who still has Bruiser and lethality builds anyway.

Pokemonred2001 votes

Thoughts on the current state of Jinx and Sivir? How have Lucian's nerfs landed?

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