Quick Gameplay Thoughts: July 11

RiotMeddler·7/11/2017, 3:12:29 PM·1 votes·55,727 views

Morning all,

Should be back to our usual couple of times a week routine now for a while :)


Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler


Ping Updates

In an upcoming patch (7.15 maybe?) we have some additional work done on the ping system. As previously mentioned there's a warded ping coming, we'll also be making it so you can ping any item to chat, not just certain ones. We originally only added some items to the pingable list out of a concern there'd be a lot of pointless chat spam from people pinging stuff like Longswords. In retrospect players aren't using the ping system like that much and those that do have plenty of things to spam anyway (Ally dead, Recall ready etc). We'll be removing that restriction as a result to support some genuine cases of communication it currently blocks (e.g. trying to ping meaningful components to signal power spikes to allies).

We'll also be taking at a look at allowing some skills to display their ammo in chat instead of their CD (e.g. GP Barrels or Corki rockets) since that's the actually relevant part of the spell. Not sure yet if that'll make this round of ping changes or not though.


7.15 as Worlds Qualifiers Patch

As previously mentioned 7.15 is the patch most of the Worlds Qualifying games will be played on. That means we'll be focusing more on balance for pro play than usual. Part of that will involve small changes to a large number of champions who are either a bit too dominant in that context or nearly viable but not quite there. Things like a base health nerf to Thresh or higher GP passive damage are possible candidates there. We'll likely have somewhere between 10 and 20 champs getting changed in that way in the patch, though not all will be on PBE immediately. Also worth noting that there's also an assessment of impact in regular play that goes into whether to buff/nerf in situations like this, with some champs who are pretty strong already in regular play (e.g. Panth) not getting buffs even though they're not pro viable for example.


Other 7.15 Balance Changes

We'll also be doing some work on other stuff in 7.15 of course. Some of that stuff, even if it appears on PBE, might end up getting pushed back to 7.16 though, given the limited amount of testing time and potential size of the patch. Things we're considering include:

  • Nasus - Changing E to % shred and making it so while R is active Q has a lower CD. Intended to be overall buffs, in particular to Nasus's ability to fight other tankier folks (often all he can reach).

  • MF - Potential buffs to her attack speed, supporting more auto attack heavy playstyles. More experimental, so moderate likelihood some or all of the changes don't make the cut.

  • Lux - Potential buffs to her teamfighting (looks a bit weak overall, goal would be to put power into her utility more than her one shot ability though).


More Runes Stuff

We should have another look at a new Keystone coming this week (probably tomorrow), with a comparison between Perxie, which we talked about previously, and a different Sorcery Keystone.

For those interested in the development side of Runes we've also just finished running a series of player research labs in Korea, with players who are pros, streamers, ex-pros, managers of community sites etc testing out the new system. Got a bunch of useful feedback from that we're excited to act on. Previous rounds included labs in China recently with randomly selected players in two groups (Silver/Gold and Plat/Diamond) and before that in NA with both the LCS teams and randomly selected other players who live in the LA area. Given how large the impact of Runes is likely to be we want to ensure we're getting in person feedback from a really wide variety of players along a range of axis (regular players and pro, different skill levels, different regions, theorycrafters and non theorycrafters etc). We run similar labs for a lot of other content, including things like new champions/VGUs and features like Tournaments or Honour. Runes is one of the biggest (or possible the biggest) and most global sets of labs we've done though, which has been both very helpful and pretty cool so far.

228 Comments

fuffychan7/11/2017, 3:30:59 PM15 votes

This is a fairly lackluster set of changes.

Nothing about Zac at all, who has 3 different forms of CC unaffected by merc treads or tenacity, and deals a disproportionate amount of damage for how tanky he is and how much CC he has? Personally if he gets nerfs I would like to see nerfs to his usability, because his engage skill (E) is far too simple to use for how powerful it is, especially as a non-ultimate ability with a low cooldown. The range on the cone is very wide and forgiving, and he can hold the charge for a long time, or even cancel it completely.

How about more punishment for Zac players who dont play carefully? I propose the cone width get severely nerfed, if you want to allow its ridiculous range, and work like a "slingshot" kinda like Rumbles ult? so he has to make a quick decision. You can even increase the travel speed if you do this. Another idea could be to make him have a self-stun upon impact if he fails to hit an enemy, so Zac players are punished for bad plays.

After all, this is a champion that has literally over 100% banrate.

Quepha7/11/2017, 4:07:34 PM10 votes

{quoted}

  • MF - Potential buffs to her attack speed, supporting more auto attack heavy playstyles. More experimental, so moderate likelihood some or all of the changes don't make the cut.

Why would you buff her in that direction? She seems incredibly boring as an auto attacker.

IxtaliKing7/11/2017, 3:25:00 PM9 votes

Hey Meddler, any comment on Karma? She's currently sitting on a 45% win rate in both Mid and Support, and you've recently spoken about the possibility of her receiving small work at some point.

WarWork7/11/2017, 3:34:11 PM6 votes

So does this mean Lee sin and Caitlyn nerfs? They are too dominant now.

And whatever happened to a champ called Sion

TTK Dreadnought7/11/2017, 3:21:54 PM5 votes

Nasus - Changing E to % shred and making it so while R is active Q has a lower CD. Intended to be overall buffs, in particular to Nasus's ability to fight other tankier folks (often all he can reach).

Will the R change affecting the Q CD affect the base CD like Illaoi's W, in which additional CD wont affect it? and how comparable will the % shred be to the current E considering nasus doesnt build black cleaver, while darius and garen both have armor % shred/pen in their kits

CrazFight 7/11/2017, 3:27:43 PM5 votes

Just throwing a question out there, Does riot think that making it so sivir w transfer to targets (Maybe just minions) that are out of vision worth a QOL buff, personally I don't understand why something like static shiv is allowed to but not sivir w can't.

Also any more info on yorick skins XD (Hey man have to ask)

Glory to God7/11/2017, 5:31:17 PM4 votes

Anything on Sivir?

Electro5227/11/2017, 3:40:22 PM4 votes

Just out of curiosity, will Kayn and Urgot be available for worlds? Or, is that something your not familiar with?

EDIT: I mean, will they be available for pros to play on the worlds stage?

v good pupper7/11/2017, 8:28:02 PM4 votes

Can Nasus's E please get an armor shred indicator? Nasus has a lot of poorly communicated power and this is the least you could do. Also isn't there any concern that Lux will become a monster after being buffed repeatedly?

Spideraxe7/11/2017, 4:34:45 PM4 votes

Hey Meddler can I potentially ask about what's going to be included in Reav3's upcoming champion roadmap

GAARĂ7/12/2017, 2:36:55 AM3 votes

Are there any plans for Lissandra? Her 7.8 buffs only helped her with like 0.6% increase in her WR! And that's it.

Kloqdq7/11/2017, 3:54:37 PM3 votes

Meddler is there any word on Quinn? There were changes put up a couple of months ago and no news on it! I would love to hear if there is anything planned!

Raxistaicho7/11/2017, 3:54:53 PM3 votes

It's been about two months since you first mentioned the new Ahri/Amumu icons, any update on those? :D

Scopé7/11/2017, 4:11:07 PM3 votes

Hey Meddler, any thoughts on Kindred? How are they doing after all the buffs? Are you planning to give them a little bit more power?

BacardiBatman7/11/2017, 7:35:36 PM3 votes

Can you make it so that when you ping smite it also shows how much damage it will do? Would love to not have to take my hand off my mouse during a baron or dragon fight ( I'm not a fast AND accurate typer)

ZaneShadow7/13/2017, 1:13:29 AM1 votes

This makes me happy. Thank you guys for increasing champ diversity in pro meta. I hope the pros take advantage of it. (Though they can be a bit slow to change tested methods I've learned). Anyways, thank you and I'm excited to see all these small tweeks, with some hopefully helping some pocket picks us Normies play.

Oh and I'd love to see 15+ changes, just because I love watching champs get closer to maybe earning a world champion skin.