Quick Gameplay Thoughts: August 24
Hi folks,
Usual Disclaimers
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler
http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
Looking into game loading bugs
We're looking into some issues with how long it's taking to load into game at present, including a bug where one player won't start loading until everyone else has finished doing so. Not sure on timing or details of a fix yet, but wanted to share that it was being actively worked on.
When we're prioritizing work bugs get bumped up the priority list if they're really impactful or if they're really common. Things that are both at once, such as this, get prioritized over most things as a result, given the combination's especially bad.
Mastery Curves for Recent Releases
Not too much new to talk about today in terms of what we're working on, given a lot of time's going into things like Preseason, Ranked and Nexus Blitz where we've already talked about the details or things aren't yet ready to be shared. Figured it would be a good time to look at some more Mastery Curve graphs as a result. Let us know if data like this is something you're especially interested in and I'll try and include a bit more of it if so.
For anyone unfamiliar with mastery curves, or wanting to see a few more, they were in a couple of posts earlier this year:
https://boards.na.leagueoflegends.com/en/c/developer-corner/1czrgEgw-quick-gameplay-thoughts-february-21 https://boards.na.leagueoflegends.com/en/c/developer-corner/X3P0v1Vh-quick-gameplay- thoughts-february-23
TLDR is they show how much a champion's winrate increases as a player plays more games on them and they're a useful tool for us when it comes to making balance decisions.
Looking today at mastery curves for some recent releases with Pyke, Irelia, Kai'Sa and Swain, plus Rengar, Jax, Vayne and Karthus provided as comparison points from similar (ish) champions. This data's taken from games over the last three months, at all MMRs, from most regions. Curves do change a bit at high MMR versus low, but usually not very dramatically (same trends). Aatrox and Akali aren't included here because their updates were recently too recently for us to have enough data to populate these curves well enough (not enough people have reached the 30+ mark in particular).
A few things I think are worth noting:
- This is average data over a few months, so doesn't necessarily reflect current power level.
- Pyke and Rengar make for an interesting comparison. On one hand they're both champs that get quite a lot of benefit from being played a lot, with a 9% climb over 50 games being notably above average. That's fairly common for non tanky melee champs, who tend to have high curves based off the demands on when they go into fights, how they position etc. The contrast in how front loaded Pyke is (lot to learn, but comes quicker) versus Rengar's more steady curve's noteworthy though. Somewhat front loaded curves have tended to be easier to balance, given the discrepancy between moderate and heavy play isn't so high. Rengar's certainly been a balance challenge over the years but, while it's still early days, some suggestion here Pyke might be a bit less of a problem.
- Irelia and Jax also make for a pretty interesting contrast. From about 15 games onwards their curves are quite similar, ending at around the same power level too. Irelia's starts off low and steep though, assumedly reflecting initial challenges learning how to combo and execute on her abilities, then transitioning into the same sort of mastery that Jax is testing beyond that point (some shift of focus to things like match ups, building timings etc, with less on mechanical execution and kit comprehension).
ult indicator that was promised in Ask Riot?
being taken on ranged midlaners?
,
,
, and
was a temporary band-aid fix until a better solution could come in the preseason, but in the recent preseason post, Riot Scruffy said that the jungle is not getting changed. Does this mean that this penalty is here to stay into the (or even next season)?
and
are currently Nexus Blitz exclusive, and you've explained why they may potentially need changes as we get closer to preseason. That I understand. What about other items, though? The first examples that come to mind are
and Banner of Command; earlier this season, Ohmwrecker was mentioned as an item that was potentially going to be reworked to have effects similar to demolish (though this has not been brought up in quite some time), and Banner of Command is an item that, while it had a decent niche, was deemed too unhealthy in its former state and needed to be temporarily retired until a reworked version could be created in a future preseason or midseason. Is this on the table for the Season 9's preseason/midseason, or is this something that we'll need to wait further down the road for?
? 32% winrate in probuilds
and 43 % winrate in u.gg
might wanna look at that