Quick Gameplay Thoughts: November 15

RiotMeddler·11/15/2017, 5:16:50 PM·1 votes·62,259 views

Morning folks,


Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png


Game length and snowball

Something we watch closely especially around pre-season is how game time and snowball rates are changing. That's been particularly important to watch this year given a few changes that have the potentially to create more snowbally and/or shorter games. Those are things like a reduction in catch up XP, Legend/Bounty Hunter runes that are being taken a lot right now, people running very aggressive feast or famine team comps without much of a front line etc.

After the patch went out last week we saw average game times in ranked SR drop by about a minute, which is meaningful. Looking into it we realized patch 7.22 had also introduced a bug into match making where higher MMR players were being stacked on one team inappropriately. We fixed that a couple of days after the patch and then looked at game times again. That showed average game times down 30s versus 7.21, of which 10s comes from minions/monsters spawning quicker (quicker game start).

So, game time hasn't changed too much on average. Having said that though, that's just one facet of things and lack of much average game time doesn't mean other things might not have changed significantly. We're currently looking at a range of other measurements including things like:

  • How snowbally a game is (on average how far through is the game decided?)
  • Whether both early game and late game champions are performing appropriately
  • How much variation in game length there is (are more games around the average length, or are we seeing more really short and really long games?)
  • How game time, snowball etc changes by different skill levels and regions
  • Etc

More thoughts on stuff like that, and pacing in general, to follow.


Transcendence

Transcendence seems to be getting a lot of conversation at the moment and we've been looking at a range of item builds suggested using it. Some seem good, but not out of line, some seem interesting but probably not effective choices. A few look really strong, especially in certain situations (looking at you Malphite), things should have contexts in which they're really strong sometimes though. Doesn't seem like the Rune's inappropriately tuned at present overall, keeping a close eye on it though in case any of the edge cases become really abusive.


Health Bar update now in 7.24

We're still working on the health bar update. Based off the number of things we still want to polish and some really useful feedback we're going to move that back to patch 7.24, rather than 7.23 as we were originally thinking, to get a bit more time to work on it. If you've got any further thoughts about how the new bars are looking, particularly after the recent polish to them while they've been on PBE, that would be much appreciated.


Non LoL: Level Design in Breath of the Wild

Occasionally I figure it's good to post some general game design stuff for people interested in that side of things, even if it's not LoL related. One thing I was reading recently that I thought was quite insightful was an account of one of the principles the Breath of the Wild team used to build their outdoor world. Link to a summary of that below, courtesy of Robert Yang summarizing Matt Walker's twitter rundown of a presentation by some of the Breath of the Wild team:

http://www.blog.radiator.debacle.us/2017/10/open-world-level-design-spatial.html

263 Comments

Queš11/15/2017, 5:44:00 PM36 votes

Hey Meddler. I wanted to talk about Yorick . RiotMapleNectar stated that his nerf will be pulled soon,so I am happy about this for now. But I wanted to suggest few things about Yorick's balance as a quite high elo Yorick enthusiast since his rework(d1 on a few accounts).

The thing about Yorick is that even now he is pretty mediocore/ok in diamond+ elo (49-51 winrate on average) and any nerf to his trading power will hurt him alot(like base ad nerf). However,he has high winrate in bronze,silver and gold. I am almost certain thats because people do not correctly respond to his midgame splitpush and try to overforce things and lose turrets/inhibitors for free with that new introduced tower push speed.Also maybe this causes alot of Nashors loses after. Also its quite obvious that people in lower ranks probably dont play around his weaknesses and do smth like : tp on creep in lane when Yorick is pushing with his flock or use their mobility spells to jump and trade with him(which leads in easiest combo for him).I ve played on my plat smurf before and even there people do such silly mistakes vs Yorick.

Anyway I wanted to suggest for full Q on buildings revert or : 1.Let his Q "unlock" on buildings when he reaches rank 3 of his ultimate (16 lvl). 2.Let his Q bonus damage scale with levels on buildings (30% level 1 and like 100% level 18 or smth like that).

Also I do believe that turrets are kinda weak right now and Demolish rune is strong.Grasp is little overtuned too in my opinion. Also Camille Fiora Jax Irelia Jayce Kled Riven Renekton Tryndamere Warwick Yasuo took a huge hit with Fervor removal(Press the Attack is great,but Fervor was much better against tankier targets and overall IMO).And Yorick always had problems with Fervor bruisers.

TL;DR. Yorick winrate is 50% in diamond + even now. Dont hurt his ability to trade in lane(like base ad nerf). Demolish + Q is too strong combo ,esp. in lower ranks. Revert Q changes,buff turrets and look at Demolish and Grasp. Fervor champions are too weak and they are his natural counters.

OuterRaven11/15/2017, 6:37:38 PM8 votes

Thoughts on the current state of bruisers/juggernauts? According to op.gg and champion.gg their winrate dropped by quite a lot. Darius especially.

Jubilee Phoenix11/15/2017, 6:07:27 PM6 votes

Realquestion, on scale of 1 to 10 what was your injoyment of Breath of the Wild?

Momo Biased11/15/2017, 5:21:08 PM5 votes

I've seen some discussion around stacking Black Cleavers through the overcapping of CDR on Transcendence. I wanted to know what you thought of that from a game design / game health point of view.

Do you have anything in mind for changes in the way of Press the Attack vs Lethal Tempo? Eg. Nerfing PTA or buffing LT to bring them in line with one another and make the choice a bit more meaningful

Mysticman8911/15/2017, 5:27:09 PM5 votes

Can you share what the average game time actually is? How about standard deviation about that?

If most games are 20 minutes with a few drawn out 60 minute slug fests dragging the average up to 30, thats a different story than most games being 30 minutes. I know (particularly right now) people have a lot of hyperbolic statements about how we need 10 minute surrender and things are decided super early, but between late game champs and now late game runes (e.g. gathering storm) it'd be interesting to think about whether people might be able to hang in and prevent the enemy from closing out in order for their own strengths to come online.

PBnJelly11/15/2017, 5:30:32 PM5 votes

Does Ezreal seem to be in a fair spot after the bugfix, or do you think nerfs will still be appropriate?

lil thot11/16/2017, 5:39:39 AM4 votes

When is ezreal getting hotfixed? 57% win rate in plat+ while also having a 26% pick rate.

waiting for WoW11/15/2017, 5:24:40 PM4 votes

Are there any potential buffs to other struggling Phase Rush users like Cassiopeia or Aurelion Sol? I mean besides Taliyah of course.

Shendelzare111/15/2017, 7:26:46 PM4 votes

Will there be any update for LeBlanc?? Leblanc

Ginjor11/15/2017, 5:27:08 PM4 votes

Are there still plans for an attack speed Doran's item that I remember reading about or was that scrapped?

TheGreyBotanist11/15/2017, 5:37:40 PM3 votes

What are your thoughts on Marksmen who do not usually get a lot of attack speed, like Miss Fortune? Do you think they have choices as good as Press the Attack or Lethal Tempo? Those two are extremely good on champions like jinx, trist, twitch, etc.

Second Question: Do you think DFT users are struggling too much? Are there plans to add in a rune or buff those champions if they are? (Example: Rumble)

ProfDrDeath11/15/2017, 5:50:40 PM3 votes

Good evening,

from the timing of things, 7.23 is shaping up to be on the lighter side, balance-wise. Does that mean we can expect more numerous changes in 7.24?

Also, does the data show anything regarding the effectiveness of Anti-Armor options? Specifically since Runes Reforged removed the 7% total ArPen from Ferocity. Did that have an impact on tanks?

ZaNJeTsU11/15/2017, 5:59:44 PM3 votes

Any thoughts or news about Aatrox, after the changes he got huge drop in win rate,http://champion.gg/champion/Aatrox/Top?league=, as an Aatrox main, after preseason I felt like every other champion is stronger than me, and I felt like if I just had my old passive I won't get bursted like that, I thought of using the resolve tree, it worked, but then it's weird to use a tank tree as main tree on a fighter, then I ended up by stopping playing him wishing that you would give us his rework faster, feelsbadman [zombie-nunu-bummed]

YourSh4dow11/16/2017, 6:45:17 AM3 votes

I would like to get more indicators on runes... like 1/3 of runes dont have a way to tell if they are up and usable or not.

MakeItEasy4Lolis11/15/2017, 5:24:46 PM2 votes

Is it really Malphite a problem with trascendence? and if it is why? The real problem is all those assasins buying 4-5 BlackCleavers and having way more AD than those who build a standard build.