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Quick Gameplay Thoughts: September 19

RiotMeddler··1 votes·145,962 views

Hi folks,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler


Some more 8.19 context

Our thinking on a few more things we're looking at for patch 8.19:

  • Janna - As mentioned last week we're testing a buff to her passive's contribution to AA and W damage. Trying a larger buff this week (35% at all levels, instead of just late game), though might well go back to scaling values. Looking to get a clearer read on exactly how much power this lever gives.
  • Kog - We're been testing out buffs to Kog's Q shred, aimed at strengthening him a bit more as an anti tank pick, given he's currently a bit weak, that's been one of his historical niches. We’ve got some concerns about pushing a shred too high though, especially on a champ with reliable damage output like Kog. More likely we go for safer buffs at this point (e.g. potentially a bit of base MS and R range)
  • Thresh - Looking at giving Thresh a bit more power in the early game in extended trading/fishing, without buffing his all in when it happens. Testing Q mana cost and CD buffs as a result.
  • Nunu - Putting a bit of power into AP builds, since we're seeing those be quite a bit weaker than tank builds on average. Aiming to add only a small amount of power to tank builds and avoid buffing AP so much it becomes the only build you should choose. Also worth noting that what appears to be a significant nerf to his healing off champs is actually just a tooltip change (was always lower on champs, but tooltip didn’t reflect that)

Kassadin

We're also looking at Kassadin, though his changes will probably be in 8.20 at this point. Likely direction is that we chip a bit of damage off his Q and/or E AP ratios, make him a bit less dominant when he really gets rolling, given he's now got an easier time getting there with the lower ult CD early on. Haven't playtested those changes for him yet though, so possible our approach changes depending on how that goes.

Odyssey Leaderboards

In case you haven't seen them already we've been regularly posting Leaderboards for the Odyssey high scores, both top 10 by region and globally.

https://boards.na.leagueoflegends.com/en/c/developer-corner/6J4vJkNs-the-odyssey-extraction-leaderboards-updated-sep-17

Something that's been particularly cool to see is the variety of different comps players have been using to post said scores. We were seeing a lot of Yasuo stacking early on, recently we've seen other things creep in, like a 1 Sona/4 Jinx strat that a couple of teams have pulled off really effectively.


Why we don't always buff a champion's defining strengths

A question I saw crop up quite a bit last week we when first talking about buffing Janna's AAs and W was why we were giving her damage instead of buffing her protective/peel spells, given those are why you pick her. We do often target a champion's defining traits when buffing them to try and get/keep distinction between different champs. In some cases though we'll get to a point where adding more power to those strengths starts creating other problems. Adding too much peel and shield to Janna or healing to Soraka for example can lead to excessive safety for the allies they're protecting and low interaction/consequence play for extended periods as a result. That means if we want to buff them that finding other places to put that power's sometimes the way we think we should go. Some of our recent buffs to some assassins have also involved a similar situation. While they're characters defined by their ability to burst down a target that doesn't necessarily mean that buffing their burst damage is always appropriate. We'll then go for things like ult CD for target access on Rengar, or increased slow % on Kha'Zix W for utility as a result.

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

209 Comments

Suero20 votes

Hello Meddler~

I've played about 5,000 games of Sona and since her Aura rework I've always felt like there should be a damage indicator when allies use her Q aura, Same to have how Leona's passive and Ardent shows the Allies damage. I noticed that on Odyssey Mode Sona has this visual effect and it feels really nice, especially since you'll see it a lot in a average game, I'm wondering if you keep/add this on Sona! Thank you

I don't know if i should put this here but there are some Sona Passive bugs that occurs to me nearly every game, e.g quickly using a basic ability after using your power chord wont apply a stack which messes your rotations completely (can easily recreate). power cord sometimes wont change if you auto attack quickly after using a basic ability.

Omituinen17 votes

Hi Meddler.

Any plans for toning down Ignite any time soon? Statistically pretty much every single support in the game is taking it at the moment over Exhaust and it usually pulls in better winrates than Exhaust too. Not to mention its popularity in mid and top lane too. As a support main I've started running it even though I much prefer taking Exhaust because early 2v2 fights where they have an Ignite and you don't just don't feel worth taking.

Any hope of it being nerfed at least a little soon (maybe after Worlds?), or seeing some buffs to more defensive summoners to make them more competitive? The whole issue of having 3 ignites per team in a fair few games can't be helping with the perception of damage being too high.

TomiMan715 votes

It would be about time to revert the buffs ignite got a while ago.

meteorbreaker8 votes

Hello!

Is there any news about Zyra? What will be for her?

And in my opinion we need nerfs LeBlanc, she now has quite a strong pressure.

RiotMeddler3 votes

Some thoughts on Zyra from earlier in the week (posted later in the day so visibility was lower on em)

https://boards.na.leagueoflegends.com/en/c/developer-corner/Jj6ULKw7-quick-gameplay-thoughts-september-14?comment=00360001

meteorbreaker7 votes

I saw your answer. In general, I would like to know what plans Zyra has for the future? Will she be reconsidered and rethought?

meteorbreaker7 votes

I would like to hear a more accurate answer, for the answer was too obscure at the time and it contained only assumptions.

Linna Excel6 votes

Meddler, isn't zyra's weak roaming an issue for her as a support since supports are supposed to roam now?

PopCorn Chick3n7 votes

Hi Meddler, I don't know if you will see this but is there any chance you can increase the width of Zyra's current Q to more of a square shape and reduce a little of its length (horizontal)? This would help Zyra's Q clip easier on the enemy than just a thin line for enemy just to walk up and down a little to dodge it. Thank you for reading.

Vekkna8 votes

Fixes for plant hp and irregular interactions/coding? Bugs (minion aggro, no attacks, ult tooltip not matching effect)?

Also still wondering why, if mid sucks and needle isn't moving, plant hp needed nerfing for midlane melee matchups?

EDIT to add BUG REPORTS:

https://boards.na.leagueoflegends.com/en/c/bug-report/J8lRnYE7-zyra-plant-interaction-bugs

https://boards.na.leagueoflegends.com/en/c/bug-report/QLTLM3cs-zyra-plants-triggers-minions-agro

https://boards.na.leagueoflegends.com/en/c/bug-report/tyWcLx0b-zyra-stranglethorn-plant-buff-not-matching-tooltip

https://boards.na.leagueoflegends.com/en/c/bug-report/EPtw72J9-zyra-plant-bug

https://boards.na.leagueoflegends.com/en/c/bug-report/e4tTuw16-gameplay-zyra-manaflow-band-and-plant-interaction-bug

Plants count as autos for Manaflow and Ravenous but not for any other rune. Count as abilities for most other runes but not Manaflow. Count as autos for Ravenous Hunter but only heal for 1/3. Count as autos for Tabi but not for any other items. Count as autos for Counterstrike but not Panth passive. The list goes on and on, and the actual information is totally hidden from the player and not published anywhere by Riot.

EDIT to add RELEVANT COMMENTS:

PLANT HP

{quoted}

Morg and Zyra changes

We've got some Morg and Zyra changes in 7.24 aimed at helping them perform better outside of support.

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u/RiotKingCobra: In lane plants are generally less durable because the amount you get is significantly increased and playtesters felt very oppressed/suffocated by the amount of plants she was able to reliably keep out in the lane.

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u/Vekkna: My concern is with ulted plants getting melted in team fights or something like a Zed WQ or Yasuo EQ or MF Q instantly negating most of your damage.

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u/Vekkna: I have concerns about tripling-down on plant damage to the point where counterplay needs to be added to a champ whose primary problem in mid is excessive counterplay.

https://www.reddit.com/r/zyramains/comments/7eda8a/tentative_zyra_changes_on_724_pbe/

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[{quoted}](name=Riot King Cobra,realm=NA,application-id=A7LBtoKc,discussion-id=KtbGvapw,comment-id=003a000000010001,timestamp=2017-12-12T00:26:16.315+0000)

The increased number of plants makes ganking her or committing to an all-in against her quite scary. Playtesters who played against her generally felt the same way. Most of our tests on her were when her plants had increased health - and so players felt like it was really difficulty to out shove or make proactive plays against her. There were a number of times where the enemy jungler would try to gank me and I would easily turn the 1v2 by sprouting up all my plants and enraging them with R.

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[{quoted}](name=Riot King Cobra,realm=NA,application-id=A7LBtoKc,discussion-id=KtbGvapw,comment-id=003a00000001000100010000,timestamp=2017-12-14T18:33:37.730+0000)

I built her pretty standard mid-lane DoT mage - Morello's for CDR into boots/Liandries/Rylais/Void and spec'd Sorcery/Inspiration - grabbing Arcane Comet, Manaflow Band, Celerity, Scorch, Magical Footwear, and Cosmic Insight. Lane dominance from Comet/Manaflow/Scorch is pretty great on her imo and Celerity really helps her a lot with positioning.

.

{quoted}

  • Likely for smaller changes we take a look at at least Sejuani (hit too hard by recent changes) and Zyra (seeing what we can do to make plants a bit better without putting them back in "not worth paying the cost to kill these"; land).

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[{quoted}](name=Riot MapleNectar,realm=NA,application-id=A7LBtoKc,discussion-id=EQ6VnjTH,comment-id=00360000,timestamp=2018-05-30T17:08:07.119+0000)

They didn't. In testing the implementation we had made it so you couldn't block skillshots with plants anymore - then the designer working on it was out for a bit sick. It's unfortunate since on paper the change seems pretty easy, but hasn't proven as simple when looking at implementation.

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{quoted}

Regarding mid lane Zyra versus support Zyra, I think substantial changes would be needed to make Zyra a viable mid at high MMR. [...] In particular her E as sole defensive tool, but also farming/harass tool, leaves her really vulnerable in mid. Combine that with things like weaker than most roaming, lack of safety, we'd need to change quite a bit I believe to make her mid competitive with her support play. Attempts to narrow the gap with smaller changes, like the seed CD refund on kill, have helped a bit, but haven't moved the needle meaningfully enough at high MMR. At low/average MMR she does ok already statistically, though do see some vocal dissatisfaction from players about her mid lane state on Boards and Reddit certainly.

TL;DR

  • This week Meddler gave a list of Zyra mid's weaknesses that impede her viability. 10 months ago, KingCobra tested the W change on PBE before the plant hp nerfs, and he described some of those exact weaknesses as strengths, specifically gank safety and lane harass.

  • My concerns outlined in the r/Zyramains thread have proven to be correct. She is too inconsistent and has too much counterplay to be a reliable solo carry.

  • Five months ago, Meddler acknowledged that plants needed to be "better" and announced that the issue would be explored

  • Four months ago, MapleNectar announced that plant hp changes were underway, but the direction was wrong and the problem wasn't as simple a fix as it may seem. SInce then, we have heard nothing about plants even as multiple bugs have been introduced without acknowledgment or bugfixing.

  • Since KingCobra's comments about W refund + pre-nerf plant hp being "oppressive," nearly everything about his playtest build has been nerfed: Liandry's, Comet, Manaflow, Celerity MS, Scorch, and Magical Footwear were all nerfed. Alternatives, including Aery, Electrocute, Cheap Shot, and Coup de Grace were also nerfed. In addition, Zyra's base mana, mana growth, regen growth, and health regen growth were also nerfed.

In light of the above, can we not reasonably conclude that a full revert to the plant hp/duration changes could give Zyra mid exactly what Meddler says she needs? Added safety, better harass, lane dominance that fits her win condition, less reliance on E for wave clear. And is it possible that the multiple rune, item, mana, and regen nerfs were collectively a significant enough change that what was oppressive in 7.24 PBE may not be oppressive in 8.19 and beyond?

There is a lot of frustration involved in these bugs and plant reliability issues. I hope that this is a sufficiently well-argued and well-documented post that you will seriously consider making these improvements sooner rather than later.

PREEMPTIVE COUNTER-ARGUMENTS

  • Revert would mitigate the frustration of bizarre plant interactions (Corki autos, Love Tap, Spiked Shell, Viktor Q, multi-hit aoe spells, dot ticks coded as "aoe") without Riot having to spend the time investigating and fixing the issue. While we're here, any chance of getting info on how these interactions are intended to work?

  • You guys have repeatedly mentioned the importance of counterplay for melees. Nearly all of her mid lane counters are melee, and I believe the metrics would support that. The importance of this layer of counterplay is overstated because Zyra already has ample weakness against mobile targets, forced all-ins, and burst damage - all of which are strengths of melee mids. In bot lane, Zyra is already very weak to hard engage by melee supports.

  • A plant hp revert would have minimal impact on support because both pre- and post-nerf plants require two ranged autos to kill.

  • If the problem is specifically the strength of Thornspitters against melee, consider changes that are more specifically tailored to address that issue. For example, Vinelashers could be very tanky if Thornspitters needs to be fragile.

  • If nothing else, Meddler did say that plants need to be worth "paying the cost" to kill. There's an assumption there that plants ought to have some cost to killing them, and right now they generally do not. This can be fixed in large part by making plants immune to rune damage, on-hit effects, and resistant to item proc damage.

emreecheek2 votes

I want to point out, too, that this is reminding me of Zyra before her rework.

I'm not super unhappy with Zyra's power right now, and am fairly indifferent to restoring her Q shape. But, as with before her rework, the frustration comes from the fact that I don't understand how plant autos are coded, what aggro I'll take when they fire, how the plant autos interact with different runes and champ abilities, or whether or not the plants will just sit there at spawn, not attacking anything

Pre rework Zyra plants were incredibly frustrating for the same reason - Sometimes they just wouldn't fire. That's a HUGE issue.

I understand that Zyra is a problem champ in terms of balance, but just fixing the plant bugs and making the interactions between the plant attacks and runes/items more clear would be great. Not understanding how she works after playing her for years feelsbadman.

Vekkna2 votes

I'm not super unhappy with Zyra's power right now

Agreed. Her tuning is fine. The problem is consistency. She has far too much power in her plants for them to be as unreliable as they are between the intended hp nerfs, possibly unintended hp interactions (eg Corki auto), and multiple bugs.

I understand that Zyra is a problem champ in terms of balance, but just fixing the plant bugs and making the interactions between the plant attacks and runes/items more clear would be great. Not understanding how she works after playing her for years feelsbadman.

Funny story about this. I've always loathed Jax and though he was absurdly overpowered. Three years later I found out that all my plant attacks missed during Counterstrike channel, and I was actually giving him a massive damage buff in the process. No fucking wonder.

I mean, with over 1000 ranked games and ~1,000,000 mastery points on a champ, I'm still discovering or hearing about bizarre new plant attack and health interactions. It's extremely fucked up for a champ that's already inconsistent to have layers of hidden inconsistencies.

And the interactions are extremely consequential. I remember losing a big fight because a teammate teleported to an ulted plant and it just stopped attacking for the entire channel. Or being totally helpless against Rammus because plants killed themselves on his shell after a single attack. Or Yasuo's aoe Q 1-shotting multiple plants with an aoe ability that happens to count as a melee auto because it applies on-hits and crits, but Ezreal and GP's Qs also 1-shot plants because they're single-target abilities.

There's not a single rule about plant autos that is followed with 100% consistency. It's like they wrote the rules by playing a game of darts while blindfolded. Of course, it's completely ignored by Riot, and our comments here will be ignored like the rest of them over the past 5 years. We can't even get a perfunctory "we'll look into it."

Kimmie Possible8 votes

I’m not gonna complain about plant HP (in general) or Q shape... However, the bugs are annoying af. Can you confirm whether her plants causing minion aggro onto Zyra is intended or a bug? It’s annoying to be poking in lane and end up taking a tonne of minion damage from plants alone (I.e. without auto attacking) - it doesn’t seem right.

Also, not a bug, but I feel like Tiamat AoE one shOtting all plants in an area was a huge nerf, especially during mid/late game team fights. A whole array of top laners and junglers take this item and it is a cheap Zyra counter. They can kill her plants before they become enraged by ult which is a massive problem. I’m sure all fellow Zyra mains know how bad it feels to ult combo with several seeds around to have them die instantly. I know it was supposed to be that they died less easily to aoe effects but there are exceptions.

There are also several abilities that one shot plants that shouldn’t (including ranged auto attacks of champs like corki, mf and Kayle, first plant hit by Yasuo tornado etc etc.) I accept that you wanted to take power out of her plants by nerfing their HP, but it irritates me that you were not consistent with the described “2 x ranged AA and 1 x melee AA to kill them” - I’ve never seen anyone from Riot address these issues and it would be nice to.

ModJango Mage5 votes

Hey! You mentioned back then that you were planning to add more dragons to teh game. Can we perhaps expect them next year?

jocomotion5 votes

How’s the Karma revert/rework coming along?

Not going to stop till I get an answer.

Bladeleaf3 votes

{quoted}

Not going to stop till I get an answer.

This is a bad way to get an answer.

In fact it's an easy way to guarantee you won't get one.

I want to know how the Karma update is coming along as well, but this post isn't going to get me that answer.

Keìron5 votes

Dead man's plate feels pretty underwhelming at the moment. I think making the passive proc only on monsters and champions would make it less punishing to farm in the mid-late game.

armatsu4 votes

Can we wait zyra changes in pre season or season 9?

Blupor4 votes

Regarding the Thresh buffs being tested, I think it’s important to note that the all-in damage does change if the player uses the Q buff as an incentive to put 3 points in Q (before diminishing returns), and add additional points to E. Something to consider if you want to avoid changing total damage after a hook, since Flay base damage increases by 30 for each rank, in addition to the stored autoattack damage. Thresh players will be less punished for more points in E after the Q buff; just something to think about if you want to avoid increasing damage in the all-in.

420 grams4 votes

I know every one asks about their champ, but is there any minor rework plans for Fiora? Early game back side vitals are more punishing than rewarding, and being able to 1 v 1 mid/late game isn't too impressive because that's when team fights happen. Last season she was good for a while, but now that damage and mobility are super high, she doesn't fit into the game as well.

Fiora Fiora Fiora

RiotMeddler8 votes

We've got a similar take on early Vitals sometimes not rewarding aggression enough. We're testing out a buff to their healing (40-125, from 30-115) as a possible 8.19 candidate.

Rajinikanth Fan2 votes

do it, put it in 8.19. This small buff is not enough.You would not disturb world with this small buff. She is still going to be garbage tier.

After this buff, I cant wait for another month for another buff on fiora. Like don't waste time, if you are going to experiment giving small buffs. Like you are giving a proper buff to Darius and you giving this to fiora. Why is there an hesitation to bring Fiora back in the meta. You are just giving small garbage buff over small garbage buffs. You are not rewarding fiora players for playing well. There are so many games that you can see a fiora player trying his best to carry his team. But couldn't because he picked the wrong champion. Fiora is not a carry champion like she used to be.

Almost 1 whole season and you still didn't fix Fiora.

Zoli Ben4 votes

Hi Meddler! Can I ask you what happened to Urgot ult exection Pyke like indicator?

RiotMeddler2 votes

I'll check in on that, was expecting it to be in 8.19, not sure if it's just late getting into the patch or if we hit some snag along the way.

Keshaun4 votes

The problem with Kassadin is he's able to get through laning phase really easy now since Fleet synergizes really well with him. Obviously, you can gank-gank-gank and shut him down that way, but most of the time your jungler won't do that for you. So now you're left in a 1v1 that favors Kassadin since Fleet heals for so much and you normally start Dorans shield. The sustain is too high and we can't forget about the reduced damage from his passive vs magic damage. If you're playing an AD champion, the passive doesn't relate to them, but it's Kassadin can still sustain decent in lane with all the resources.

King Livid4 votes

MORDEKAISER MORDEKAISE MORDEKAIS MORDEKAI MORDEKA MORDEK MORDE MORDEK MORDEKA MORDEKAI MORDEKAIS MORDEKAISE MORDEKAISER?

Mordekaiser summoner 3

Nibbie2173 votes

Hi Meddler! How has the aatrox buffs landed in the team's opinion? And is there any more work lined up for him?

RiotMeddler6 votes

We've got some caution that his early game may still be too strong, so possible we pull some power from there. Do think the changes putting power in later were good, debated thing is whether we should be compensating by nerfing him early or not.

Nibbie2175 votes

I definitely agree that his early is overwhelming, and i think that he could be based more on late game to better fit his theme, the world ender seems more like a scaling champ than a lane bully to me at least. Thanks for the reply!

Xyltin5 votes

He was already the highest P/B top laner in competitive on 8.16 (after all the nerfs and before the buff) so I would assume you have to nerf him before worlds or you would get what you wanted to avoid, a 100% P/B, once he gets the latest buffs AND the tank items nerfs you mentioned get through.

Tin Obliterates2 votes

{quoted}

We've got some caution that his early game may still be too strong, so possible we pull some power from there. Do think the changes putting power in later were good, debated thing is whether we should be compensating by nerfing him early or not.

I know this is a gameplay thread but could you guys fix his taunt and joke lines? It's been 3 months already and his joke is still completely silent.

His walking animation doesn't even loop properly either. His attack2 animation also still freezes on the last frame.

Glory to God3 votes

I'm gonna ask again about Sivir since she was on the bottom of the list you provided last time, just above Nunu. Are you planning to make her gameplay more appealing? She's a pretty interesting character to me and her bandit theme is pretty resonating in her voicelines, yet it's lacking in her kit.

Fízz v23 votes

Im curious what Riot thinks about low vs high elo balance? For quite a long while now, you mostly have to play high skill cap champs like Ryze, Taliyah, Cassio, Camille, etc. in high elo, since they wont be a problem in lower elos even when overpowered. (lane) Assassins are semi-troll picks minus some outliers like Kassadin for a while (maybe now again) and Talon recently.

Is this a problem you want to fix/is even possible to fix?

FusRoDah2 votes

Hey Meddler could you let us know what you think about Orianna after her latest nerfs?

RiotMeddler7 votes

Seems stable in a good spot, nothing planned for her right now.

Gnart Even Close2 votes

Can you tell us if any work is planned for Gnar? Back in patch 8.4, Riot Endstep mentioned that some work was in development that never got pushed to PBE or live.

“We have some really promising exploration for Gnar potentially coming in a future patch that we wanted to put in 8.4 but didn't have time to properly validate. It's intended to be a set of win-win changes to make Gnar's gameplay feel more fluid and rewarding but also give him more windows of opportunity to use against him and in general make playing against him a more interesting/fun experience - can't say more than that but personally I really like the direction. It's currently looking unlikely we'll get to it soon but I'm hoping we'll manage to get it in a future patch at some point.” https://boards.na.leagueoflegends.com/en/c/developer-corner/Js0ngspm-patch-chat-with-the-playtest-team-84?comment=00430000

Any information on this whatsoever is greatly appreciated, even if it's just that the work is cancelled. =)

RiotMeddler5 votes

A bit of Gnar work was experimented with early in the year. Sounded good on paper, had more problems than expected in testing from memory. Not impossible it gets returned to someday, but nothing underway or planned right now.

Gondall2 votes

Hey Meddler,

Wondering on the thoughts behind the Darius buffs given his reputation for dominating low ELO, recent success and LCS play, and the recent Yorick nerfs?

SnugglePuggle942 votes

Hey Meddler,

We really need to talk about Sejuani. I get that she's a major LCS champ, but why nerf her so atrociously just for Worlds? She didn't need her ult duration nerfed over half it's original amount! 3 seconds down to 1?! I really have to shake my head in disbelief, but then again not much surprises me anymore until you all come up with the NEXT horrible change.

You could've done like 3 down to 2 and or something, not shave two whole seconds off. I hope this nerf is reverted after Worlds is done because we don't need another "Sejani'd #2."

kys balance team2 votes

Hi Meddler! About Darius buffs, he doesnt need them. If you are trying to make a champion capable of dealing with tanks, why don't you go other way around. Darius has enough high ban rate and those buffs will only amp it up, so why don't you try to take some power off from tanks. And there doesnt have to be particular champion nerfs, just make Grasp deal 1% less dmg, and heal for 0,5% less (4%/2% > 3% > 1,5%).

Martian Spartan2 votes

Udyr's phoenix please

Sagee Prime2 votes

Meddler... man what is going on with Nidalee? You tell us maybes and maybes but she's been sitting in the gutter for a long time. She's a paper tiger trying to play as some odd combination of poke, brawler, and assassin while failing at all of them and her only defense is mobility and her mobility is becoming more and more of a joke with every patch you guys release. You keep indirectly nerfing her with each buff and rework you give to her counters. You haven't undone any of the past nerfs to her kit which in league's current state would have been completely unwarranted.

She's not the fastest jungler, the safest jungler, or even a good early game jungler and she doesn't shine in team fights or late game.

You get this nice sweet spot somewhere in the accelerated mid game where she might be great but it's so hit or miss that you are almost always relying on your teammates to execute a perfect early game just so you can be relevant.

She's too slow and too squishy for how hit or miss/feast or famine her kit is. She's too squishy and you expect us to do this whole melee deal with 0 CC, average to below average mobility, no CC reduction, no reliable anything to her kit. She's supposed to be one of the epitome of skill expression champions but you've taken to trying to balancing her via clunkiness, sluggishness, and squishiness.

Her combo's are difficult to achieve especially on the ridiculous level of mobility currently in the game and even harder to even get started with her binary hunt mechanic. Isn't is hilarious how mobility creep has been hurting a champion that used to be among Leagues most mobile champions? Half the champion pool can run us down and murder us with very little effort if we lose the element of surprise and it's so easy to lose the element of surprise. A guy that fights people with a lamppost shouldn't be able to run us down or beat us in a race across the map... a horse sure but a guy with a freaking lamppost???

Look you don't need a massive team effort to look into her. You have people that would love to work on her at RIOT and you have tons of Nidalee players that have been trying to give you feedback for years but you've been ignoring us and balancing her in ways that are counter intuitive and just outright nearsighted. We've had plenty of ideas and feedback for you but no one is listening.

Please stop trying to turn an apex predator known for being extremely nimble, evasive, mobile, and deadly and trying to turn them into a sluggish clumsy toad with a cat skin. Cougar feels like playing game of frogger against oncoming traffic too often

Please listen to what we have to say and actually consider our input instead of taking the input of a few that have no idea what Nidalee even is.

So many people hate the idea of Nidalee getting most to a point where she's a competitive pick in ranked and the competitive scene but most of those players do not want a Nidalee in their game unless it's on the enemy team and there's a good reason for that. You ignored us before, you messed up, and now we're paying the price for it.

That's it. You're probably not going to respond but man we've been waiting and waiting and waiting. She doesn't need massive buffs or reworks just to be functional. A skilled hunter, and apex predator, a battle cat not a prey item.

rtbf2256182412 votes

Why the hell would you put damage into the only Support that shouldn't even have damage in her kit? Janna's an utiility Support. AP damage scalings have basically ruined her into a braindead champion who most people abuse shit like Ardent and Grail on by spamming W and E.

Either rework her W or stop giving her damage. In my opinion, she shouldn't be even encouraged to buy damage items as they are inferior in every way to utility items with actives.

Tazxzx2 votes

Hello Meddler I just wanted to ask you one thing, are you going to touch ap shaco someday? item 3364 and item 2055 really counter him and his ap scalings on E are really bad.

Blakiepug2 votes

Buff Tahm Kench. This balance team is the worst.

Sire Hippington2 votes

I don't think buffing kogs anti tank power is a good aproach. Kogs issue isn't that he doesn't kill tanks well enough, his issue is that it's prettymuch all he does. This wouldn't be an issue if it was a meaninfgull strength, but right now nearly all adc can bust tanks with little to no effort, especially kaisa and varus(the two most ontested adc in pro...), so why pick kog who pays alot for his damage when you can get nearly the same dps with much more aditional strengths/less weaknesses on other champs? Maybe small buffs to his E or finally makeing ap viable on him again would be nice, but his dpos is big enough, it's just other carries that have to much dps for what their kit offers on top.

HellionX22 votes

Hi Meddler, Can we please consider a Grave rework revert, or explore bringing back his old kit onto a new character. One other option is that in champ select you could choose which gun you want to take out with graves

  1. Rifle - his old kit and mechanics, keeping some things in place maybe reworking his passive and toning it down on his e for adc graves. keeping r knock back.
  2. shotgun load out- allows you to play as current graves.

The problem with new graves in my eyes isn't his idea or how hes supposed to work. The shotgun is actually very fitting, however hes a nightmare to balacne and is always op when in meta. He 1 shots squishes, shreds tanks, survives assassins, scales well, out duels early, clears fast and healthier than any jungle. Hes just overall an issue in my eyes, and Id prefer a full revert but if thats not an option id like to see a compromise for players like me who would LOVE to play old graves.

I've been trying really hard to get this opinion to reach a dev and those with power in the games production. I just really want you guys to know that there are a % of us out there who would really love something like this.

I miss adc graves Please Consider Thanks!

PumpPenta2 votes

nobody likes to see a ranged master yi thats disgusting so stop asking for adc buffs they don't have a reason to add damage to them.

NegaRed1 votes

Hello Meddler, a year ago you said in a post that Ezreal wil get a spell change, what is the state of the rework actually if it's no't too much to ask?

RiotMeddler3 votes

Ezreal's update's the next champion update due out. It'll be a full update in terms of art and audio, with lighter gameplay changes. Does involve a different W spell, it's nothing that changes him dramatically though (still a secondary spell relative to his other abilities, just hopefully one that feels better).

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