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Quick Gameplay Thoughts: July 6

RiotMeddler··1 votes·94,539 views

Hi folks,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

Impact of 8.13b

We've been looking at the impact of the mini patch from earlier this week (8.13b). Looking reasonable so far, with moderate amounts of power as hoped added to Trist, Cait and Varus. We're keeping an eye on Aatrox, since we're starting to see some really strong performances from him on players who've got passed the initial learning curve. Also watching a couple of ADCs who were doing well before the changes who've benefited a bit from the Stormrazor change (e.g. Draven). No immediate plans to make changes to them, but want to make sure we haven't over buffed.

Lissandra

As mentioned previously we've been testing a new Lissandra passive internally for a couple of weeks. It's been going fairly well, so figured I'd share a look at it as a result, despite some risk it still might not work out. Given this is still earlier in testing I've also omitted some numbers and those that are listed are more to give an example of how it works than because they're necessarily what could ship.

"Iceborn

When a champion Lissandra has damaged within the last 3 seconds dies they become a Frozen Statue. Frozen Statues slow nearby enemies by 30%. After 2.5 seconds Frozen Statues shatter, dealing X (+Y AP ratio) magic damage to nearby enemies."

Intent is to help Lissandra's contributions to multi enemy fights after she's used her initial CDs. Use cases include getting a zone of control after diving in and killing a backline target and helping zone enemies after killing enemy divers or other front line. Doesn't have as much impact early game, but has proven useful in some early 2v2s when both junglers show up and early objective fights. If going ahead with it would be paired with some mana cost reductions to her kit. Statues also count as terrain, so they'll both block pathing slightly and can be combo'd with things like Gnar ult, Poppy E etc.

In terms of time frame, we'll probably have a clear enough read on whether the gameplay's solid pretty soon, so will likely make a call on whether or not to go ahead within a week or two. One of the downsides of changing abilities like this however is that, where it's a big departure from previous functionality, there's a need for a bunch of art and audio work. Not sure yet what the likely timeframe on that would be, would take a while though.

More 8.14 changes to hit the PBE today/next week

For anyone wondering why the PBE's been pretty quiet and where followup changes to various mages stuff's still coming. Should be some more balance changes to champions getting into the patch today and in the first half of next week. Since 8.13-8.14 is a 3 week patch we've been taking some time earlier in the cycle to work on other things, champ changes still coming though.

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

249 Comments

Yesterdawg38 votes

Wow! That is an inspired passive and fits the Ice Witch theme perfectly. Kudos!

Valor Bot4 votes

You're right, it reminds me a lot of the Ice Witch from Narnia actually. Can't wait to see it in action if it goes through :)

Frozen Diva25 votes

The Lissandra passive is impressive. Holy this would make her so unique, she would be the teamfighting queen. And it fits so perfectly omg. This needs to happen and I wanna try it ASAP. :)

You‘ve mentioned a few changes to W end E. Can we get some details? Do you think it‘s possible to move some dmg from her E to her W?

Good Job! Honestly reading this made me happy.

RiotMeddler7 votes

W - been testing a somewhat higher base CD, with a significantly reduced CD if 3 or more targets are hit. Somewhat lukewarm on that change at present. Partial resets are sometimes noticed less, especially when they often still don't let you get another cast off during the same fight. Was looking for ways to incentivize more proactive casts, but not sure that's hitting the mark.

E - Trying a decelerating missile, where the claw starts significantly faster than on Live, but moves slower than on Live by the end (takes same total time to get to the end position though). That's been testing quite well by contrast, with shorter casts feeling more useful but longer casts still valuable.

Adalvar3 votes

Also, loooooove the passive idea....it's unique, fits the theme and sounds like one of the most wickedly fun ideas you guys have come up for this game since the release of Jhin. I really hope you guys put this one in. Fingers crossed.

IxtaliKing9 votes

Why not give her W a charge mechanic like Galio's? Make it start with slightly less radius than live, then increase to like 550 or 600 radius after 1.5s. The root duration could also scale with the charge time.

That would encourage proactive casts and allow her to make more creative plays with E and R. It would also smooth out her inconsistent ranges, while increasing counterplay.

NyzoiB13 votes

Hey Meddler,

This new passive sounds great on paper imho, this is the first time it's actually thematically on point, and interesting. I think this is the right direction to take. Thanks for the update on it, and hopefully we'll know for sure soon.

Lissandra

Raxistaicho9 votes

How's Irelia looking now that the results from her nerf are clear? What about with thr upcoming teleport nerf? That might hit her extremely hard, owing to her being very much not a dominant laner.

RiotMeddler4 votes

Irelia - might have hit her too hard. Believe the team's talking about possible small buffs, though not sure on details yet or timing.

Some thoughts on TP in a comment elsewhere in this thread: https://boards.na.leagueoflegends.com/en/c/developer-corner/5RA7OEcm-quick-gameplay-thoughts-july-6?sort_type=best&comment=00040000

Kimani7 votes

Make her a stronger laner top lane pls.

Chubbles8 votes

AHhhhhh I'm finally on time! Many true tanks like Zac, Sej, Naut, etc seem to be weak in solo queue (imo). Does that match what you see and if it does do you have any plans to buff them?

RiotMeddler7 votes

Placeholder for thoughts on tanks in a couple of hours once I'm in at work.

Chawoora2 votes

I am interested to hear! As a low elo jungle main, it feels bad when half my champ pool is in the 46% win rate bucket (especially when just having a tank on a team is supposed to increase the odds of winning). I started the season doing okay on Sejuani and Nautilus jungle. That success faded with the direct nerfs to Sejuani, the nerfs to Cinderhulk and Warmog's, the removal of tracker's knife, the addition of Conquor...then the Exp/Scuttle changes in patch 8.10 was the death blow for me.

I am not sure what the fix is. I would be happy with reverting the 8.10 changes, or at least moving some of the exp from scuttle back into the jungle. It just feels like it is way too easy now for a strong duelist (Udyr, Graves, Xin, Trundle, Kindred, etc.) to get 2 levels above a tank jungler and then just abuse that lead to get further ahead.

Karrde3 votes

Is this still going to be here today or is it delayed to a later date?

SonicÐeHedgedawg2 votes

Crickets?

Jhinseng Strip8 votes

Hey Meddler, are you guys planning on doing some Vi buffs?

ImaginesTigers8 votes

I feel awful asking again, because I know you're inundated by these requests every time you post, but did you land anywhere in particular on Syndra?

Additionally: the TP nerfs hit PBE yesterday. Those are big nerfs. Do you have some context? :)

And last but not least: do you think, if these Lissandra changes (which I like) are to ship, she'll have her mana costs tweaked a little?

mkwstar7 votes

Hello Meddler. Thank you for the communication with the community.

Nautilus Top is currently sitting at a 46.6% winrate and a 0.3% pickrate at Platinum and higher according to lolalytics. In past seasons, Nautilus Top has been a low-damage, high-CC tank top laner to accompany teams with much damage, but low crowd control.

Are there any current plans to give Naut top a power boost so he can come back to 1v1 laning, but without making him overbearing as a support, where he is not that bad of a pick?

Thanks!

IxtaliKing7 votes

That Lissandra passive is a lot better than I expected, can't wait to try it out xD.

Also, I've seen the Karma changes that Rickless is trying out and I'm concerned that they're missing the point again. Particularly the fact that he wants to increase the hitbox of Q and nerf RQs base damage without scaling compensation, and lower the cost of her shield.

Her shield is weak and unreliable, wouldn't it make more sense to buff the MS component of her shield? For example; extending the duration of the MS to match the shield (2.5s) with a decay.

FrostySkipper7 votes

Hey Meddler, Any plans on Talon nerfs? He's been pick ban lately. His winrate and playrate skyrocketed after the Q "hotfix". I suggest looking at one of these options:

  • Remove half of the Q range buff that u gave him (I AM sure most of the Talon mains had no problems playing him pre-hotfix. Ppl that asked for this "hotfix" were either bad at him or didn't know how to position themselves)
  • Revert his MR buff from one of the earlier patches
  • Do something about his W + Tiamat instant waveclear (Increase CD of W or mana cost)
Solari Fortune6 votes

Oh that Liss Passive seems really neat

Also would it be possible to allow Leona to be able to E onto at the most Epic Monsters perhaps? Large monsters be neat but I am not sure the impact it would cause. It would just be nice to have some kinda way to escape if you are being chased alone and don't have flash or a blast cone available

DaPinkPanther6 votes

For lissandra passive, would an ornn E destroy it? And if it does would the shatter still happen

RiotMeddler11 votes

Yes and yes.

Sparr1265 votes

OMG!I LOVE THE IDEA! I think this passive fits lissandra and her gameplay perfectly!

The Iceborn5 votes

Speaking on Lissandra... That passive sounds amazing... Her biggest issue is that when she dives she has still long cooldowns on her w and e so that passive would be perfect to make sure she isnt useless in that period of time. A minor reduction in mana cost would still be appreciate but the passive is definitely a cool idea!

midorii5 votes

What a totally dope passive.
Literally from most underwhelming passive to potentially horrifying ice garden of frozen corpse bombs.

Hope Ahri's passive gets upgraded to something as cool as this.

GigiFabulous5 votes

I don't even play Lissandra and I'm excited for that passive. It sounds incredibly cool (pardon the pun)

Sebastit7d2 votes

Chill out man, we won't judge you for using those puns [slayer-jinx-wink]

Punish betrayers5 votes

Hello Meddler, any plan to nerf Talon? He seem too strong atm.

square seven4 votes

Hey Meddler, love the idea on the new Liss passive! Her kit's great but it does sometimes feel a little simple when you've played a lot on her, so throwing something spicy like that into it would go a long way to make her more fun and distinguished imo.

On another note, any update on the timings of Karma's bandaid buffs on PBE and also her mini-rework? I know you mentioned that some more mages would be on today's update, so does that include her?

Love the work you've been doing lately, keep it up!

RiotMeddler5 votes

Glad you like the passive!

Some Karma buffs should be on PBE today. Some mage bits likely next week.

Foucz4 votes

Hello, ever since Soraka rework her E - Equinox has been bugged. It is supposed to silence if you stand in it however if you put it under someone in statis Bard Aatrox PoppyZilean item 3157item 3026 they will be able to flash out of it or buffer some escape skill like Tristana -W or Ezreal -E before silence is applied.

Same for freshly teleported targets

if Vlad teleports into soraka E he can W anyway

Equinox should be one of the most skill expressive spells of Soraka this bug makes it incredibly frustrating. Could you please try and fix it ?

Captain Mainguy4 votes

This sounds like a super cool thematically relevant and interesting game play passive. If this does ship, which it may not we know that, but if it does. It'll be super fun.

Sw4de4 votes

are riot really going to continue to ignore fizz's illogical ultimate? Why is a completely 100% melee champion being punished for engaging within his fighting range, can 1 single person from riot actually try and explain to me how that makes any sense, i doubt i will ever get an answer.

FafliX4 votes

I know a lot of people have praised the new Lissandra passive, but honestly this sounds so bad. I don't know, it sounds so gimmicky. It doesn't actually help her with anything meaningful. If you already killed someone, you already won most of the time. If you hit the 4 man ult in teamfights, you already did so much you win most of the time, and if not then you are usually so far behind or outnumbered that it doesn't matter anyway. It is useless in lane, one of her biggest weaknesses right now. It is useless in any 1vs1 scenario, and even with more people you would need to hit an ability that you can't aim and that has a 2.5 second delay. Not to mention that creating terrain that you might not want can easily be a downside.

Don't get me wrong, thematically this is nice, and her old passive was strong, but it was basically just a lot of mana regen. If her base costs are lowered this would be a non factor. But anyway. It just sounds so... weird. Maybe I was just hoping for something more skill and outplay based. Like getting rewarded for hitting many Qs in a row or something, or for hitting a specific window of opportunity, or not getting hit. This rewards you for doing something difficult, sure, but you don't really have much control over it. You can't really control how much use you get out of this by playing well.

It's almost like Cho passive (okay, not that bad, but still). You get more for doing something you already want to do. It doesn't actually change your play pattern. You can't go "Yeah I used my passive this way and got something for it!".
When you get a kill because of it, it's more like "Yeah, I didn't do anything different, and got this kill just because!" Unlike reset passives, you don't actually get to do something after getting the kill. You just watch as it happens and maybe works... or not. Not like you can do anything to help really. You may in very few situations be able to hold them in place with your W or R, but how often do you really kill someone with one of those still up and them standing next to someone. If people stand together you already want to use your W and R on them. You don't want to wait and hope one of them dies to then use your spells to hold them in place. It's not like waiting to kill your opponent or something like that is actually a good idea, no matter how good this passive is. You just have to hope your opponent dies in a good position.

I love the idea for her E though, that sounds like it would really help and be very fun to use.

Hachira3 votes

How's the cursor update going?

Non-gameplay related, but think we might see some new button art for items soon? Always loved seeing those updates.

RiotMeddler6 votes

Cursor work's pretty close to finished, both the new cursor and the legacy version for those who'd prefer to just stick with it. Likely it goes out in the next patch.

Items - we'll keep gradually replacing some of the old ones. When we've done a number at once we've got really strong negative feedback that it makes it really frustrating to try and tell at a glance on the scoreboard who's bought what. Icon updates are something we try to do gradually as a result.

Linna Excel6 votes

Meddler, about the item icons, maybe you guys should have held off and done everything at once instead of small batches. Yes it'd be painful for a few games, but that's what your custom items sets are there to help you with. Then once you are done with those few games, you don't have to worry again for awhile.

Rip that band-aid off!

meteorbreaker3 votes

Hello Meddler! Any plans about Zyra? Where the plant changes that should have been? When will the changes be relative to her solo position? in particular midlane Zyra.

Sherpa mule3 votes

I love that the Liss passive is like an icy version of Brand's. It makes their antagonism that much spicier.

Dusky Stars3 votes

Pleeeeeassse make this a thing

Solidair32 votes

Thoughts on Syndra and Karma?

Both are in a pretty weak spot, even for champions who have classically needed to be a little weak due to pro-play.

I know you said Karma will need more work down the road, but can we expect some numbers buffs in the meantime until she can get the love she needs?

RiotMeddler3 votes

Some Karma buffs should be on the PBE today. They're first round though (just got implemented yesterday) so may evolve next week before the patch locks on Wednesday.

Syndra's a potential buff candidate when we're looking at buffs to some mages next week.

T8 Speedwagon2 votes

Quick question about liss new passive: if an enemy ornn (or even ally) charges towards a frozen statue, does he destroy it or will he proc the shatter earlier and so taking damage (or pop damage on enemies if ally)?

T8 Speedwagon1 votes

Also, how will liss passive work on sion?

RiotMeddler23 votes

Statue happens if she's damaged him within 3s of his zombie mode expiring, instead of 3s of his regular death.

Funnily enough there was a Sion in the first playtest we put this in. I hadn't accounted for that interaction at the time, so the passive went off and a frozen Sion statue appeared. Because of the way it's scripted however that's basically a copy of the killed champion, with the real one hidden from view until they respawn (avoids a lot of bugs doing it that way). In this case Sion's passive still went off however, which meant there was a frozen Sion statue sitting there while an invisible zombie Sion beat people to death who were very confused by what was happening...

RiotMeddler5 votes

Right now, not honestly sure, it's a specific enough interaction I didn't feel the need to check before putting it into testing. Intent would be that enemy Ornn's destroy the statue which would cause the shatter/damage to happen early though.

Zac in Black2 votes

Hey Meddler, any chance the Zac mains community could get any type of communication about our feelings on the rework? One of our Master players, Gankr, has made a substantial comment reflecting his and the community's thoughts on the rework and we would all like to hear if you have any plans for Zac for the future.

Thanks in advance if you do get around to answering any of our concerns. Zac

Saphirex1 votes

When can we expect the cursor update to hit live? Pre-season?

Another question: Is the learning curve of a champion still important in today champion design?

RiotMeddler6 votes

Cursor update is likely int he next patch.

Learning curve's something we put a lot of time into. Too low's bad, leaves champions unsatisfying, hard to balance across a range of skill levels usually, too consistent in their output. Too high's eventually bad too though, if it means people have to have miserable experiences until they've played an awful lot of games on the champion because we have to balance around the higher end too much.

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