Quick Gameplay Thoughts: January 19
Hey all,
Usual Disclaimers
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler
8.3 Balance Changes
As previously discussed 8.3, like all odd numbered patches for at least a while, is going to be a small patch in terms of balance changes. Even numbered patches will be larger than normal. Things we'll be looking at for 8.3 below. Unlikely much else gets added and possible some things get pushed to 8.4. For small patch balance changes we're generally focused on things that are either in urgent need and/or are fairly straightforward to work on (e.g. base stat buffs), though there'll be some exceptions to those rules of course.
Nerfs
-
Jarvan
-
Katarina (previous nerfs didn't do enough)
-
Magical Footwear
-
Kalista (potentially taking power from her ult)
-
Manaflow Band (less certain on this one, but looking at it again at least)
Buffs
-
Master Yi
-
Tryndamere
-
Caitlyn
-
Volibear
-
Viktor
Counterplay
Figured it might be good to talk a bit more about part of our philosophy on counterplay. To start by stating the obvious, we think it's really important that champions have counterplay. There should be things you can do to foil your opponent's plans, ways to counter their actions and accomplish what you want instead. That's not the same though as putting counterplay in every element of a kit and every moment playing against it.
Champions as a whole should have counterplay, they should also have moments of reliability though, moments that give them a payoff for successfully dealing with their weaknesses. Any easy example of that's Nasus Q. If Nasus is on top of you and has a bunch of stacks you're often just screwed - it's a basic attack modifier there's no way to outplay at that point. There's a lot of counterplay to Nasus as a whole though around keeping distance from him and shutting down his ability to build stacks and needed items in the first place. Counterplay's spread different parts of the game, from how you mechanically use your abilities, to how you play strategically (e.g. when to roam), to what items to build, to what champs you pick, to taking advantage of long enemy CDs etc. Sometimes conversations around counterplay get really focused purely on 'can I dodge the ability' and/or 'what can I buy to counter this champion'. Both of those can be good types of counterplay certainly, tunnel visioning only on those risks ignoring a lot of other good options though.
Stuff on PBE that doesn't ship
Something you might see a bit more of, particularly during small patch development cycles, is content on the PBE that doesn't ship in the next patch. It's likely some things end up on the PBE during the 8.3 cycle that will end up in 8.4 for example. That could include things like Rengar changes or items with Frost Queen's/Talisman's actives. We'll be putting things like that on there earlier to get both more visibility into bugs and feedback on gameplay direction.
http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png
? anything, future plans, his current state at the moment [[although its very well known his current state is a disaster]], and why wasnt he touched for 4 straight years?
His passive is non-existent, he has no room for creative playstyle an outplaying anyone. WAnna play him toplane? will get out-poked out sustained and bullied out of lane easily any level given. Wanna play him in the jungle? plenty of room for counter jungling him and keeping him behind , he has no extra damage or any advantage or fast clear, no sustain and pre-6 no ganks potential at all. Even at level 6 his gank is a hit or miss with all the CC available in most champs.
lately, she's a beast her clear is the fastest it's ridiculous + the amount of damage she does for a Tanky champions is so high you cant duel her at all, u need at least 3 to stop her lategame! this is the huge gap you've created between champions , creating beasts while keeping others behind and literally unplayable.
and
treatment?