So what do you guys think of the new defense masteries?
I literally just realized that they redid the defense mastery page. I have been playing with outdated masteries this whole time lol.
Anyways, I am struggling with redoing my pages as I am not sure what to take now.
Like, for a 9 defense mastery page should you take swiftness or recovery, same with Tenacity vs Juggernaut? Are the answers different for the following? (ADC, Support Tank, Jungler, Top Laner)
Also, what do you guys think of Enchanted armor? I kind of feel like it's still useless. I mean yea they doubled it, but it's still 4 points you are putting into something that is incredibly late game. You need 100 "bonus" armor/mr in order to get a total of 10 extra, which with diminishing returns isn't worth all that much. I feel like they were trying to make it a defense version of devastating strikes. I think they would have been better off if it were straight up 5% damage reduction (which is counted after your defensive stats), that way it wouldn't be completely useless in the early game. Yea it would be really powerful, but defense masteries should be stronger than offense in straight up confrontation because while you are making yourself stronger you are reducing your ability to kill the enemy before they escape to their tower).
Adaptive Armor isn't much better, but it's only 1 point so I can kind of see it if you have nothing more useful to put it in.