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Any Azir mains out there willing to help out please?

Frigid Ice Storm··1 votes·1,236 views

So I recently bought Azir after I saw Fenix's 1v4 Quadrakill. I played him today and went 5/13. Can you Azir mains out there PLEASE help me? What Items do I get? What skills do I max in what order, after the changes to the W and E? What combos should I use for what scenarios? Any tips will help, thanks :) SHURIMA Azir

11 Comments

TouchpadExpert1 votes

I don't Main Azir but I can give basic info to you.

Max Q first as this is standard. It used to be that E was the 2nd skill to max as it gave you a shield but due to a recent nerf this is no longer the case. Without a shield it may not be worth maxing 2nd. Hopefully an actual Azir main can clarify this for you.

A few tips on actual gameplay: Don't build nashor's tooth on Azir, it is a noob trap item. Instead build a chalice into an athene's hourglass. A hidden trick is that you can "sacrifice" a soldier charge by clicking W on an enemy turret. I recommend only doing this when you have 2 charges up. And when farming place soldiers just behind the enemy melee minions if against a ranged enemy and in the middle of your own minions against melee enemy champions.

Frigid Ice Storm1 votes

{quoted}

I don't Main Azir but I can give basic info to you.

Max Q first as this is standard. It used to be that E was the 2nd skill to max as it gave you a shield but due to a recent nerf this is no longer the case. Without a shield it may not be worth maxing 2nd. Hopefully an actual Azir main can clarify this for you.

A few tips on actual gameplay: Don't build nashor's tooth on Azir, it is a noob trap item. Instead build a chalice into an athene's hourglass. A hidden trick is that you can "sacrifice" a soldier charge by clicking W on an enemy turret. I recommend only doing this when you have 2 charges up. And when farming place soldiers just behind the enemy melee minions if against a ranged enemy and in the middle of your own minions against melee enemy champions.

E still shields when hits enemy champion, just doesn't knock them up. Most of the stuff you told me I already knew but thanks anyway. Was looking for some more in-depth information, like combo tricks and secrets

LordFluffyJr1 votes

With Azir you are going to have to get used to losing a lot while learning him >.< I play a lot of Azir myself. What you want to do is palce one soldier just infront of the enemy caster minions. If they get to close poke them. If they are just out of range of your soldier try attack the closest minion to you soldier and hit them. Try and keep a minion in your back pocket. Its very useful!

Azir is really good at making plays late game, but still does great earlier than that. The notorious Azir combo is placing a soldier, Q it behind them,as the soldier is moving you E to it. Then you ult them back into your turret. When you do this try and angle the ult so they are kind of pinned into the wall.

With Azir you want to bully your enemy out of lane. When they take a wrong step stab them with a soldier. With Azir you just have to bully out of lane like no tomorrow. You have to be able to last hit well with him, this can be very very hard with soldiers.

When you're in a team fight don't just try and fly into the back line and ult the whole team into you. If you go into their backline you will get blown up so fast.

Before you want to learn his cool flashy combos you are going to want to get the hang of him. When learning Azir just don't make any fancy plays you can't do. Azir doesn't have fancy combos you just fling your soldiers where people need to die. Having good soldier placement is vital. I saw people building rod of ages on him. I'm not sure if its still affective though.

I know playing Azir you want to make fancy flashy combo's and get those really cool kills. Before you do that you just need to get a feel for him inside and out. Its the little things. Like knowing how well you can stab the enemy in lane when you're far away from your soldier. Just get a hand of his mechanics and you'll be fine.

In the end. CS, poke out of lane, become late game monster.

Frigid Ice Storm1 votes

{quoted}

With Azir you are going to have to get used to losing a lot while learning him >.< I play a lot of Azir myself. What you want to do is palce one soldier just infront of the enemy caster minions. If they get to close poke them. If they are just out of range of your soldier try attack the closest minion to you soldier and hit them. Try and keep a minion in your back pocket. Its very useful!

Azir is really good at making plays late game, but still does great earlier than that. The notorious Azir combo is placing a soldier, Q it behind them,as the soldier is moving you E to it. Then you ult them back into your turret. When you do this try and angle the ult so they are kind of pinned into the wall.

With Azir you want to bully your enemy out of lane. When they take a wrong step stab them with a soldier. With Azir you just have to bully out of lane like no tomorrow. You have to be able to last hit well with him, this can be very very hard with soldiers.

When you're in a team fight don't just try and fly into the back line and ult the whole team into you. If you go into their backline you will get blown up so fast.

Before you want to learn his cool flashy combos you are going to want to get the hang of him. When learning Azir just don't make any fancy plays you can't do. Azir doesn't have fancy combos you just fling your soldiers where people need to die. Having good soldier placement is vital. I saw people building rod of ages on him. I'm not sure if its still affective though.

I know playing Azir you want to make fancy flashy combo's and get those really cool kills. Before you do that you just need to get a feel for him inside and out. Its the little things. Like knowing how well you can stab the enemy in lane when you're far away from your soldier. Just get a hand of his mechanics and you'll be fine.

In the end. CS, poke out of lane, become late game monster.

Thanks

Mirage Seraph1 votes

Can confirm rushing Rod of Ages is a solid choice over Mana Regen, which opens up Nashor's if you want the attack speed it provides. Also the large amount of health on it really makes a difference in team fights. It also lets you stay in lane forever thanks to the passive on catalyst. Which is my overall favorite build path when playing Azir. He doesn't really have mana problems unless you're spamming and late game you pretty much always have blue buff anyways so yeah.

I really don't understand why people say Nashor's is a trap item. Overall I'd say it's just a preference. The only wasted stat on it is the passive and even then it does help from time to time when they exit your soldier range or you don't have a soldier up but you still need to be hitting something. As well as being the only Attack Speed AP item. Heck, you don't even have to finish the item until late game if you want, just holding onto codex and stinger provides almost as much as the full item, so that way you don't have to buy the passive unless you want to. (personally I think its worth it to finish Nashor's but I thought I'd mention it)

TL;DR: Fine, Morello or Chalice is the build a majority of people go and the reasons are pretty obvious. But try Rod of Ages into Nashor's (or at least its components) a few times to see how that compares. Nashors into Rabadons/Ludens (preference imo) is also an option but then you're too reliant on blue buff if you can't snowball ASAP.

LordFluffyJr1 votes

I'll have to try the rod of ages seems like a cool item! Also now that CDR doesn't give him attack speed he's attack speed scales into late game. This means getting some form of attack speed is needed now. They removed the passive where CDR gives you attack speed and made your W attack speed scaling. So i you do get that one attack speed item you are looking pretty set! Before 40% cdr was enough for the attack speed.

Also did having a blue buff before the changes give him attack speed with CDR and mana regen?

Mirage Seraph1 votes

Yeah, it totally worked, which made early game Blue Buff on Azir more or less a free lane. Infinite mana, soldiers, and more attack speed was silly. I'd argue before the nerfs, blue buff Azir was the strongest possible Mid for as long as he had Blue Buff.

Also, out of curiosity, I haven't played a whole lot since the changes, been playing Diablo III. Is it possible for Azir to max W over Q and get that massive attack speed at level 9? Or is it incredibly pointless since Q is on a longer CD? I mean sure I could go into a game and test it out.. Or I could keep grinding for legendary drops.

LordFluffyJr1 votes

Well Azir's Q is more of a laning tool now. Its more for putting your soldier near them. I notice some high level players maxing both and the same time. Now that E doesn't knock up no one really cares about it. With 40 CDR you max W - Q - E now. I can't get used to it its so weird. Now Azir's power spikes have changed. I also can stand playing Azir atm because every single person is trying to play ap ezreal mid.....even after the nerf

Kazaashi1 votes

[{quoted}](name=Mirage Seraph,realm=NA,application-id=WEuoGbmp,discussion-id=w6n82HrO,comment-id=00010001,timestamp=2015-07-26T18:51:26.190+0000)

I really don't understand why people say Nashor's is a trap item. Overall I'd say it's just a preference. The only wasted stat on it is the passive and even then it does help from time to time when they exit your soldier range or you don't have a soldier up but you still need to be hitting something. As well as being the only Attack Speed AP item. Heck, you don't even have to finish the item until late game if you want, just holding onto codex and stinger provides almost as much as the full item, so that way you don't have to buy the passive unless you want to. (personally I think its worth it to finish Nashor's but I thought I'd mention it)

Nashor's is very bad on Azir. You don't get the "On-Hit" effect on the soldiers and Azir has one of the lowest base attack speeds so the AS increase from the Nahsor's isn't going to give him any more soldier attacks in a realistic teamfight. He only needs enough AS to get two attacks on someone when you Q to them, and this is accomplished by the AS increase on his W.

It is much better to stack as much AP as possible to make those two swings hurt as much as possible.

Mirage Seraph1 votes

Having played around 70 games with the guy, I really can't agree that the attack speed Nashor's provides doesn't make a difference. Plus, it still serves as a 20% CDR item, the same amount of AP as Morellonomicon, so it doesn't really affect your AP compared to the typical build. "Muh mana regen doh" Sorry but I don't think he needs it, Rod of Ages provides a lot of tankiness and solves all of his mana problems while also giving him 100AP and letting him stay in lane for ages to power farm.

As for the on-hit, already said why I think it's still worthwhile to some degree.

ShinyElbowGrease1 votes

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