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Quinn Jungle?

Chimewlan··1 votes·1,099 views

So I tried this in a custom game by myself, and I'm not sure if it works or just doesn't even count as a good jungle pick. I'm still quite new to League and I'm just messing around with champions and whatever works so it would be really helpful if someone could help me with decide if Quinn Jungle works so I can bring her into normals without screwing up. It would be nice to be given reasons why it wouldn't work either.

16 Comments

3tyson1 votes

just try it i had a soraka jg and i stayed just for curiousity

Chimewlan1 votes

{quoted}

just try it i had a soraka jg and i stayed just for curiousity

I'm a Soraka main.....I HAVE FAITH NOW, did it work actually?

3tyson1 votes

{quoted}

I'm a Soraka main.....I HAVE FAITH NOW, did it work actually?

nop

Lugg1 votes

I've seen Teemo jungle successfully, so Quinn should be able to.

Kouga1 votes

It is possible, in that she can clear. Start Q for the blind, passive will help clear. But she doesn't have natural sustain so she probably won't be very healthy for early ganks (haven't tried it myself but just guessing)

On top of that, she doesn't have much CC (only a knockback/slow) and that one spell is very short range in terms of ganking. If you have a lane that can make up the CC, someone with a stun, then a coordinated gank could work. Quinn brings pretty good damage.

Once she hits 6, I imagine she'd probably be pretty good at ganking with her Ult. That said, she tends to fall off late, so her time to shine is very limited.

Chimewlan1 votes

{quoted}

It is possible, in that she can clear. Start Q for the blind, passive will help clear. But she doesn't have natural sustain so she probably won't be very healthy for early ganks (haven't tried it myself but just guessing)

On top of that, she doesn't have much CC (only a knockback/slow) and that one spell is very short range in terms of ganking. If you have a lane that can make up the CC, someone with a stun, then a coordinated gank could work. Quinn brings pretty good damage.

Once she hits 6, I imagine she'd probably be pretty good at ganking with her Ult. That said, she tends to fall off late, so her time to shine is very limited.

So if I were to try this, I would have to have a good early game so they team can win?

Kouga1 votes

That's true of most games; junglers generally gank early and gank hard in order to snowball their team and get momentum.

You'll have to do the same thing for Quinn that you'd do with any Jungler. Gank, watch your map, coordinate with your team, control your buffs, watch your objectives.

Specifically for Quinn, what you "need" are more CC-based teammates. If you and top are both damage based with no initiation, then the enemy will just walk away from you when you try to gank without your ult, because Quinn is fairly short ranged and can't initiate like most junglers can.

Chimewlan1 votes

{quoted}

That's true of most games; junglers generally gank early and gank hard in order to snowball their team and get momentum.

You'll have to do the same thing for Quinn that you'd do with any Jungler. Gank, watch your map, coordinate with your team, control your buffs, watch your objectives.

Specifically for Quinn, what you "need" are more CC-based teammates. If you and top are both damage based with no initiation, then the enemy will just walk away from you when you try to gank without your ult, because Quinn is fairly short ranged and can't initiate like most junglers can.

Oh my gosh, I just learned how to jungle after reading this......YOU'RE AMAZING THANK YOU SO MUCH

Kouga2 votes

.....Can't tell if sarcastic...

Chimewlan1 votes

{quoted}

.....Can't tell if sarcastic...

Nope, not at all. I really didn't know how to jungle. I mostly stay in the bot lane

Kouga1 votes

Oh! Well, how lovely, a teaching moment. -Rolls up sleeves and pulls up a chalk board-

Now I could go into the theory of jungling itself - why players do or do not jungle, throughout the history of League (I've been playing since beta), but that would take a while. Suffice it to say, it works and is deeply ingrained into the Meta - that is, the common strategies and tactics that players most often use because they work. And since Riot has made entire item paths specifically devoted to Jungling, its not going to go away. If you want a really good explanation of how the map design works, check out This Video by Extra Credits. Its short but a good overview.

As for How to jungle, that is.. well, also complicated. You have to know every camp and when, and why, to take them. This is going to be a really narrow overview but I'll break down the basics. If you're not familiar with the terms I'm referring to, just watch any Jungle guide video or read over the League Wiki and hopefully that will make more sense.

The Monsters


In the Jungle you have 2 monster camps that grant you buffs - The Sentinel (referred to as Golem) gives you Blue Buff, which grants Cooldown and Mana Regen. The Brambleback gives you Ref Buff, which adds a bunch of bonuses to your Auto Attacks - they slow, deal damage, and heal you. You don't have to Smite these monsters to get the buffs, you just have to get the last hit on the big one.

Throughout the rest of the jungle are more monster camps. The leader monster in these give you a buff if you Smite it, even if the Smite doesn't kill the monster. These are the camps and their buffs:

*Gromp (frog). Buff: When shit hits you, they take poison damage.

Wolves Buff: Grants you a little sentinel - it chills in your jungle, and if an enemy walks into that section of your jungle, it moves to them, shows them, and pings your map. The wolves give you a watch dog.

Raptors (used to be wraiths, sometimes called chickens) Buff: Grants you a single-use buff that, if you are seen by a ward, grants you True Sight Vision for a short duration, letting you see the Ward if its within your sight range. (Note: if the ward is in a bush, you won't see it unless you're also in the bush)

*Krugs (little rock beetles): Every few Auto Attacks on a monster or minion will stun them. If you hit a Tower, it does bonus damage, but then the buff goes away.

Scuttlecrab Buff: Gives you vision of a large circular area in the river, and if an ally steps on it they get a speed boost.

Then there is Dragon which gives the entire team a permanent buff that gets bigger and better every time you kill it, and Baron which gives the team a temporary buff that makes all your teammates do more damage and buffs minions that are close to you.

The Strategy


What order you take monsters in, and how you take them depends on what Champion you're playing. I recommend just reading a guide or video about a specific champion you want to jungle. But the overall strategy for the jungler:

Gank Ganking doesn't mean just running into a lane. It means watching and waiting for the perfect chance to move in and help your team get a kill. You can do this by flanking them (come at them through the bushes or a direction where they won't see you coming), or by waiting for them to commit to fighting the other player in the lane, or even by waiting in the bush for the enemy to ward. Everyone can carry a ward now and it is very common, especially for top, for them to ward the single bush in the river, so if you know they haven't warded in a while you can try to set up a trap.

Watch your Buffs If you press Tab, there is a timer that shows you how long until your Buff monsters respawn. Keep an eye on them, and make sure to always take them when they're up so that the enemy doesn't take them instead. Also, consider giving your buffs to a teammate if they can use it better than you can. If you don't need mana, give blue to a mage who does. If you aren't going to auto attack much, give it to your AD Carry who will. And "giving" a buff usually means going to the camp, pinging/typing that you're giving it to them. They'll wander over while you beat it down until its almost dead, and then let them take it - stop attacking it at that point so you don't accidentally 'take' it.

Objectives Arguably the biggest part of jungling in the mid-late game is managing objectives. This includes the dragon, baron, and scuttlers. You want to keep vision of these important objectives by warding, and try to coordinate with your team to take them if you can. For example, if you go bot and manage to kill the enemy bot lane, or even just force them to retreat, you can then call your teammates and say "let's take dragon" and with a few of you can take it down and get the team-wide buff. If you have a ward, be sure to put it where the team will come for you, because if its a good time for you to Dragon, a smart enemy team will know it and they might come attack while you're fighting.

This is a really brief overview and doesn't touch a ton of information, but its the most basic idea of what the jungler's role is. Hope that helps!

Chimewlan1 votes

{quoted}

Oh! Well, how lovely, a teaching moment. -Rolls up sleeves and pulls up a chalk board-

Now I could go into the theory of jungling itself - why players do or do not jungle, throughout the history of League (I've been playing since beta), but that would take a while. Suffice it to say, it works and is deeply ingrained into the Meta - that is, the common strategies and tactics that players most often use because they work. And since Riot has made entire item paths specifically devoted to Jungling, its not going to go away. If you want a really good explanation of how the map design works, check out This Video by Extra Credits. Its short but a good overview.

As for How to jungle, that is.. well, also complicated. You have to know every camp and when, and why, to take them. This is going to be a really narrow overview but I'll break down the basics. If you're not familiar with the terms I'm referring to, just watch any Jungle guide video or read over the League Wiki and hopefully that will make more sense.

The Monsters


In the Jungle you have 2 monster camps that grant you buffs - The Sentinel (referred to as Golem) gives you Blue Buff, which grants Cooldown and Mana Regen. The Brambleback gives you Ref Buff, which adds a bunch of bonuses to your Auto Attacks - they slow, deal damage, and heal you. You don't have to Smite these monsters to get the buffs, you just have to get the last hit on the big one.

Throughout the rest of the jungle are more monster camps. The leader monster in these give you a buff if you Smite it, even if the Smite doesn't kill the monster. These are the camps and their buffs:

*Gromp (frog). Buff: When shit hits you, they take poison damage.

Wolves Buff: Grants you a little sentinel - it chills in your jungle, and if an enemy walks into that section of your jungle, it moves to them, shows them, and pings your map. The wolves give you a watch dog.

Raptors (used to be wraiths, sometimes called chickens) Buff: Grants you a single-use buff that, if you are seen by a ward, grants you True Sight Vision for a short duration, letting you see the Ward if its within your sight range. (Note: if the ward is in a bush, you won't see it unless you're also in the bush)

*Krugs (little rock beetles): Every few Auto Attacks on a monster or minion will stun them. If you hit a Tower, it does bonus damage, but then the buff goes away.

Scuttlecrab Buff: Gives you vision of a large circular area in the river, and if an ally steps on it they get a speed boost.

Then there is Dragon which gives the entire team a permanent buff that gets bigger and better every time you kill it, and Baron which gives the team a temporary buff that makes all your teammates do more damage and buffs minions that are close to you.

The Strategy


What order you take monsters in, and how you take them depends on what Champion you're playing. I recommend just reading a guide or video about a specific champion you want to jungle. But the overall strategy for the jungler:

Gank Ganking doesn't mean just running into a lane. It means watching and waiting for the perfect chance to move in and help your team get a kill. You can do this by flanking them (come at them through the bushes or a direction where they won't see you coming), or by waiting for them to commit to fighting the other player in the lane, or even by waiting in the bush for the enemy to ward. Everyone can carry a ward now and it is very common, especially for top, for them to ward the single bush in the river, so if you know they haven't warded in a while you can try to set up a trap.

Watch your Buffs If you press Tab, there is a timer that shows you how long until your Buff monsters respawn. Keep an eye on them, and make sure to always take them when they're up so that the enemy doesn't take them instead. Also, consider giving your buffs to a teammate if they can use it better than you can. If you don't need mana, give blue to a mage who does. If you aren't going to auto attack much, give it to your AD Carry who will. And "giving" a buff usually means going to the camp, pinging/typing that you're giving it to them. They'll wander over while you beat it down until its almost dead, and then let them take it - stop attacking it at that point so you don't accidentally 'take' it.

Objectives Arguably the biggest part of jungling in the mid-late game is managing objectives. This includes the dragon, baron, and scuttlers. You want to keep vision of these important objectives by warding, and try to coordinate with your team to take them if you can. For example, if you go bot and manage to kill the enemy bot lane, or even just force them to retreat, you can then call your teammates and say "let's take dragon" and with a few of you can take it down and get the team-wide buff. If you have a ward, be sure to put it where the team will come for you, because if its a good time for you to Dragon, a smart enemy team will know it and they might come attack while you're fighting.

This is a really brief overview and doesn't touch a ton of information, but its the most basic idea of what the jungler's role is. Hope that helps!

Oh, yes. This really helps a lot! I have another question. Is it common to invade the enemy jungle and take their buff monsters and leave the little ones just there to keep the monster camp? I'm not sure because the enemy jungler can still earn money from that little monster thingy. And also, should I gank a lane when the lane is doing good, or when it's doing bad, because I'm afraid that a laner might be like Oh, wai didn't you gank my lane, I'm 0/4 while you're at bot.

Kouga2 votes

{quoted}

Oh, yes. This really helps a lot! I have another question. Is it common to invade the enemy jungle and take their buff monsters and leave the little ones just there to keep the monster camp?

Invasions: Yes, they are common, especially at higher levels of play where junglers tend to be very good at jungling. Even in lower tier normal games you'll often hear someone say early on, "Lets invade" in Champ select. This is most common in a team where you have an amazing level-1 initiator. Blitzcrank is the most common example, since if you can find someone on their team you can pull them through a wall and separate them and they usually will die since everyone is so fragile. Be careful if you see an enemy team with 1) reliable level-1 stuns such as Taric or Braum. 2) Any comp that is generally very tanky, such as having Alistair support and/or Maokai jungle, as they are pretty good at surviving level 1 fights, and 3) anytime you see Thresh, Blitz, or a stealth champion. If you are expecting an invasion, either group up to defend your buff, or invade their jungle in return - if they group up at your blue, back off and have your allies help you go take theirs.

Be especially careful of a sneaky enemy jungler who can try to gank you at your own buff at level 1. Its very common for junglers to start with the Glomp monster and kill it, then start taking blue. You'll still be level 1 until you kill blue buff, but you'll have taken a fair amount of damage from Glomp. A tricky enemy jungler might not show up early on, since its common to defend your own jungle, but by the time the monsters spawn your teammates will be gone. Junglers like Fizz (who can hop over a wall) or Eve/Twitch who can stealth may try to wait until you're fighting blue and low on health and try to take you down 1v1. To avoid this, ward the route to your buff and if you get attacked, ping immediately and pray your team reacts quickly.

Now, as for if its common to leave monsters? It used to be, still is, but not quite as big of a deal. The way the old jungle worked, the biggest monster in the camp gave a significantly larger amount of XP and gold than the smaller one. The "big" raptor (when they were wraiths) was worth a lot, but not the little ones. So, if an enemy was taking your camp, they'd leave the small one because it was worth little and the camp couldn't respawn until they all died.

However this caused problems for junglers who gave the Buffs to their allies - if they lost Blue or Red buff by giving it away, they lost a big chunk of XP. So they redistributed it to be more even, and make the little monsters worth a decent amount of XP. That, combined with some of the smite changes (such as Trailblazer, which deals AoE damage) means that its just as common to just wipe out the whole camp. Plus, that way, you know when its going to respawn and you can try to time it to come back and keep stealing it. Although its still common to leave a small monster at Red/Blue since the buffs are so useful and it just delays the time when the enemy can try to get it again.

All of this is why its important to memorize the spawn timers (remember, they always start when the whole camp is killed), and to predict when you need to go back towards your camps or buffs to secure them.

And also, should I gank a lane when the lane is doing good, or when it's doing bad, because I'm afraid that a laner might be like Oh, wai didn't you gank my lane, I'm 0/4 while you're at bot.

Honestly, this is a better question for a more dedicated Jungler. I don't really main any one thing (except Ezreal, he is my go-to when I know I really need to bring my A-game), but most games I just "fill" and take whatever role is needed. So I dabble in every lane and almost every champ (except Rumble, I cannot for the life of me figure out how to play that thing...)

This means that I'm not the best authority as for when a Jungler should gank. And it probably depends on the team. If your bot lane gets a really early start, maybe getting 2-3 kills in the first 5-10 minutes, then you can probably expect that their jungler or even their mid will come and try to help gank so that they can stop the ADC getting fed. So you might hang around bot, not to gank, but to counter the enemy ganks. If you see this happening, be sure to pay attention to any MIA's on the enemy team and call them out whenever you notice them, and if you see the mid laner walk through the bush into the river, they are probably about to go gank that lane.

The other thing is that it depends on where the lane is. If your bot lane is doing good, but they are also properly freezing the lane so that the wave is pushed close to their own tower, then it forces the enemy to move forward and it'll be easier for you to gank them if they get out of position. If your bot lane is doing bad, but they keep pushing and are shoving the lane under the enemy tower, there really isn't anything you can do.

What I do, since I don't want to tell people how to lane, is that after I'm done securing my red & blue buff, I look for what lane I think I can gank. If there is a Teemo at top, pre-6, and he's pushed the lane, I say "Hey top, I'm omw for a gank, get ready" and I'll head that way. But if all 3 lanes are pushed to the tower, or they're out of lane because they recalled, I just say "Lane check. All lanes pushed. Going to keep farming." and that lets them know that I'm paying attention, but there aren't any opportunities for me to gank.

The easiest way, though, is that whenever you clear one side of your jungle, look at the closest lane (top or bot), as well as mid, since they're always close. See if your ally needs help. If they're low, offer "hey, you want me to hold the lane so you can B?" if the bot lane is pretty much in the middle you can say, "Hey bot, if you let them push, I'll come gank"

Basically, when is the right time to gank? Whenever you think you can turn a fight into kills. If your bot lane is happily farming under their own turret, but the enemy bot is full health, probably better to leave them alone. If they're getting harassed and getting pushed off the wave and can't get any farm, then head that way. Even a jungler just running into lane and going "RAAAWR IM A SCARY JUNGLER" can get the enemies to back off and let your allies get some farm back. Don't stick around too long, since you'll end up "stealing" XP if you're near the minions. But if you swing by a couple times in a few minutes, the enemy will start to worry that you're hiding in the bushes at all times.

Arcane Azmadi1 votes

I tried that a few times and I thought it had potential. Unfortunately, that was right before Riot nerfed ranged junglers by nerfing the number of leashes you could do to a camp before it reset, and since then they've only nerfed them harder. I haven't had the nerve to try it since.

Chimewlan1 votes

[{quoted}](name=Arcane Azmadi,realm=OCE,application-id=WEuoGbmp,discussion-id=f8xjMAzq,comment-id=0003,timestamp=2015-06-10T04:41:20.726+0000)

I tried that a few times and I thought it had potential. Unfortunately, that was right before Riot nerfed ranged junglers by nerfing the number of leashes you could do to a camp before it reset, and since then they've only nerfed them harder. I haven't had the nerve to try it since.

I think it still works in my opinion from what these kind people are telling me.

Cindikle1 votes

She's a lane bully who takes advantage of her enemies mistakes as well as able to counter most of her enemies engages fairly well.

Jungle is best with champions who make those mistakes happen. A Quinn often will just get CC'd down when ganking until she gets her ult. And even then it's still risky.

I assume her jungle clear isn't too impressive. The blind probably only stops one AA. Her base damages are not that high and she relies a bit more on AA's and passive procs to work.

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