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so i know kdr isint everything but......

JAGMAG··1 votes·671 views

so my last three losses looked like this

im 10/8 the other 4 teammates are a combined 14/44 im 5/6 teammates are 5/39 im 12/7 teammates are 26/46

i get allot of games like that and im not sure what to do i know i can cs better in lane but once lane phase ends things tend to go to shit because of the feeding and we cant stall the game out long enough to get even in items and xp

8 Comments

ponkzy6 votes

i don't really think people understand. kdr does mean something, because giving away free gold is never a winning strategy. yeah, if you die to get a turret or inhib it's worth, but i doubt people with sub 2 kda on their top champs are dying for something meaningful

honestly, if you have over 5 deaths per game you're dying way too much

Professor Ward1 votes

{quoted}

i don't really think people understand. kdr does mean something, because giving away free gold is never a winning strategy. yeah, if you die to get a turret or inhib it's worth, but i doubt people with sub 2 kda on their top champs are dying for something meaningful

honestly, if you have over 5 deaths per game you're dying way too much

I agree with all of this, kda alone can almost always tell the victor of a match, while it isnt everything, its about 90% of it lol. And the biggest increase in wins/skill ive noticed is when i decided to make not dying #1 priority.

DartFeld2 votes

I have to respectfully disagree on your not dying point. Sometimes I make dying my priority. But that's because I like to play support. If my partner (or any priority team mate) gets in a sticky situation, I will gladly stick to the enemy and peel as long as I know I can to get them out alive. Yes, this means I die sometimes and I am 100% aware of that being the outcome when I go in. But if it lets my partner recall and get back to lane and back to farming sooner, it is 100% worth it. Luckily the situation isn't that dire very often and I can typically get both of us out. so I still get to hold A consistently positive kda.

The only problem I run into is that my team mates don't always understand this and run back in to have both of us die :P

junglerboy161 votes

Pretty much this.

KDR isn't the only thing that matters in a match, but is is definitely at least a third of what goes into a win, the other 2 thirds being good CS, teamwork, and objective control.

When people say "KDR isn't everything." they're trying to teach FPS players how league isn't just team deathmatch. They aren't saying that kills are meaningless or that you shouldn't care about your KDA, just that it shouldn't be your only care in a game.

As for how many deaths per game counts as dying way too much, I'd say that really depends very heavily on the circumstances. if I'm a tank and I die every team fight but in doing so secure my team a win and an objective, there is no problem having 10 or so deaths a game, because my team is still winning. If I'm ADC, I should usually have fewer than 3 deaths a game since my job is to stay out of the line of fire while dishing out my own damage. Basically, it all depends on who you are in relation to your team and the result of your own death. Meaningless feeding is bad, but knowing when sacrificing yourself for your allies will win you the game in the long run is a very important strategy.

LaceUp231 votes

There isn't anything you can do lol. You hope that rito gives you the better team. It's a gamble.

DartFeld1 votes

Sorry to say it, but those numbers aren't really "carry" worthy, so there's not a whole lot you can do other than hope you get adequate team mates in your next match. If both teams have similar numbers to yours, it's a skill matchup between the teams. If everyone is feeding like in your games, if you can't stay below 2 or 3 deaths you are giving the enemy team too much time while you're dead to push their advantage against your other team mates. That accelerates their feeding and is practically a guaranteed loss. First rule, stay alive. Second rule, don't try and save team mates that repeatedly show they are not worth saving (for example, they just stand there at 100 hp taking skillshots to the face when they could have escaped) third rule, keep your cool and play smart.

Always play safe and smart wether you're ahead or behind and communicate what people should NOT be doing. Don't flame, inform them. I almost came back from a loss, and it would have been one for the books. We got maybe 2 of their outer turrets down. That was it. They had all three of our inhibitors down. We managed to defend through two barons made it all the way up to their nexus, but because everyone tunnel visioned on the nexus, they didn't notice vayne re spawned and wiped is out one-by-one (75second death timers) and they just rushed our base and finished it. Didn't matter that I pinged her multiple times and tried to stun her, they were too tunnelled because we were coming back! :P honestly I think I had the biggest impact on that almost comeback. Not because I dealt damage (I was Braum), but because I communicated. I had to tell multiple team mates not to push out the waves so far. We had no way to ward the jungle, and they were pushing out blind and getting collapsed on. I had to remind 2 different people at least three times that it was a horrible decision. I didn't flame them, I reminded them it was a bad choice and why. Only push when we have wards out, and we can only ward after winning team fights in our base, which we managed to do consistently. We got the priority targets , warded on our way out, took a turret or two (death timers permitting), rinse and repeat. We should have backed off when we got the second nexus turret because vayne was about to respawn. I pinged, I said in chat, but the tunnel vision lost us the game. If we backed off, we would have won another team fight and stormed in for the win.

JAGMAG1 votes

i know the numbers aren't really carry worth for example one of the games i had a bad lane (i was kog with a fiddles support against an ashe thresh) but there's not a hole lot i can d that game i told my team over and over im a hyper carry lets stall but they kept on team fighting and kept team fighting they would go to contest the 2nd and 3rd drags without me the carry when we were down 20 kills i cant carry that. or in my jungler game (this one happens allot) my lanes do not respond to ganks ill type it ill ping ti and they just wont respond and leave me out to dry idk what to do when im trying so hard but my team just is like lol lets let the other team rofl stomp us and it ends up even when i smash lane the other 4 on their team is so far ahead they come and gang bang me.

DartFeld1 votes

If your team can't recieve ganks, don't gank. At the very least don't fully commit to them. Don't go in when you can die, only try to push them back. If you can force the enemy out of lane, your team mate is free to farm until they get back. If they can't cs in a free lane, don't gank for them again without a guaranteed kill. It's not worth it. Farm your jungle, optimize your camp routes, and outfarm everyone else. Once your farmed enough, gank solo lanes that you know you can 1v1 because if your team mate doesn't respond, that's gonna be the situation. If they run to the turret, do not dive them. If they had to run to their turret they probably have to recall, which is fine. Take some lane tax, push in to their tower if you can, then go back to farming your jungle. Ignore people who say "leave my minions alone," you lost time you could have spent farming your jungle and didn't get a kill out of it. BUT! You forced their opponent out of lane and made it free for them for a short time. They owe you experience at the very least, no matter what they say. If you got the kill, lane tax isn't as important. If you can't kill and you don't force them out of lane, you haven't done your job and they don't owe you anything. You're also probably dead or running away and can't take the tax anyways. Buy your own wards, ward for your laners and for yourself in the jungle.

I don't know who you jungle with, but just some general advice. Team oriented junglers may be ones you want to avoid playing. Amumu is a good jungler, but he's there to initiate. He can't kill by himself, he needs the follow up or his ganks are pretty useless.

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