There are a lot of guides here which is glad to see but I might end up repeating the same crap over and over again.
Basically if you are new to Wukong's mechanics and still having trouble generally doing well in lane it is best to do a bruiser build.
Should always be taken.
Should be taken if you are aiming to help your bot lane or mid lane get fed by assisting them in kills. You can also use it to get kills yourself I guess, Teleport can also be used if you are planning for a splitpushing playstyle.
I would use this against sustain heavy targets/top laners like
. In Blind Pick you won't know who will pick who so I guess this tip is typically null and void there but if you ever try him in ranked and are having trouble stomping your lane ignite is always a great pick no matter what.
Personally I take ignite more because I find that my team mates are unreliable at following up my teleports most of the time. And it lets me fight counters easier. Like Tryndamere and Riven who are relatively squishy at top lane.
With proper co-ordination though teleport can be really strong. I try it out when I'm in group calls with team mates, it's gr8.
For starters start:
+
against stronger top laners. You can even wait for at base for a few more seconds to get an extra health or mana potion.
is kind of core because it helps you AD based teammates delete targets faster. Your E and ultimate, as well as a Hydra's physical damage outputs applies the armor reduction debuff of this item. You can generally get 5 stacks of this on at least one target allowing you to reduce their armor considerably. Especially great against tanks who are trying to soak up damage for their team. They die faster instead.
The cooldown also lets you use your ultimate more often.
You will also move faster during your ultimate while hitting targets because of its Rage passive.
is a common item on Wukong. It complements his kit really well.
Wukong has zero sustain so he needs this in most situations where he's not taking good control of the lane.
His Q procs its passive.
His E brings out more of its passive.
You generally push lanes faster. It is also great for bursts of damage.
The combo is typically Q or E -> AA -> immediately Hydra -> Q or E -> AA -> W or R. Does a lot of burst damage.
I usually take this if I'm not the only viable tank in the team and if there is a better tank in my team.
The 20% CDR combined with Black Cleaver's 20% CDR makes sure you have your ultimate ready at basically every teamfight.
Armor is substantial.
Great against ADCs and Yasuos.
I find that Wukong uses up a lot of mana once I'm done with Flask.
is a great bruiser pick as Wukong against AP heavy teams.
But if you find that you're always getting caught by that random CC in teamfights and end up not doing so well in the game you should probably go for
instead. Great against Veigars and spell casters who need to combo their abilities.
is the best pick for enemy teams who have a lot of CC.
is best when there is someone like Yasuo for mid, a Fiora/Tryndamere for top, and like a Vayne at bot lane. They will predominantly be AD and the best part is they do damage mostly through basic attacks.
is a good pick if you don't need to tank as much for your team. Just make sure you use the active to make full use of this.
Don't pick Triforce if you can avoid it. It's not as useful as B.C. You can't proc its spellblade effect while your ulting, and its empowered AA damage falls off after mid game.
Max E first, it overalls deals more damage than Q in extended fights, like against Tryndamere where he'll force you to fight him. At max rank it give 50% AS, really strong. This ability is also easier to use because people can see your Q when you enhance your autoattacks. Better for harass. More unpredictable.
Max Q second. Arm Pen is always nice.
Then max R. If you're tossing up between using the ability when you're a small number of minions away from levelling up to 11 then you should probably wait till you are level 11. It deals wayyy more damage at rank 2 than rank 1 there is a massive damage difference.
Then max W.
Once you're confident with Wukong's abilities and generally playing him; where you aren't feeding as much kills anymore or you're really good at catching people out whilst dodging damage you can then try for a glass cannon build which Allorim NA's Best Wukong likes to build. I stress, likes.
His items typically are
with Merc Treads or Ninja Tabi + Homeguards.
You should watch him for tips. He has a twitch channel. And posts videos on youtube. He has a series where he specifically plays as Wukong against all kinds of champions. He is worth the watch, he wins against Renektons and Tryndameres in his elo it's great!
Tricks you might want to know:
Wukong's W can block abilities for you. Caitlyn ultimates, Ezreal's ultimate does less damage after it hits its first target, can save your life. You can use this to block skillshots for your team mates.
Decoy also pushes you from your original spot. It's useful for when you are just out of AA range from your target and want to kill them with an AA. You can also use this ability to phase through Jarvan IV's ultimate. Just stand as close to his wall as possible and press W, you will get out of it.
You can also use this to tank turret shots for you. I've yet to learn this perfectly but I see Allorim do it all the time when it's just him under the enemy turret.
Best used when you're around bush to confuse the enemy team.
You can pretend to be a decoy, works better when you walk into bushes, by pressing S. Most people will get fooled in Gold and below.
Don't underestimate W's damage at the very early levels. It can deal as much damage as one of your autoattacks. I've gotten 3 kills from this ability's damage (was trying to run away from a 30 health Vayne).
You can use this to drop enemy minion aggro, so they stop attacking you, useful when you're trying to kill someone and aren't near any bushes.
Don't spam this though, you'll run out of mana pretty quickly.
His Q can reset your auto attack animation.
Basically, press it right after your basic attacks connect to maximise your damage output in each fight. You will notice that autoattacks have animations after you have hit your enemy with them, pressing this ability will get rid of that unneeded, useless animation allowing you to start autoattacking earlier.
If your enemy target is right next to you, the best way to maximise your damage is to use this first instead of E.
E is usually used because you need to close the gap between you and the target. Use Q first when you are already close enough to maximise E damage.
Don't be quick on the trigger on pressing E in fights. Some cases, it's best to wait.
Wait for the enemy to flash away or dash away before you use this.
You can hit targets farther than the range indicator suggests because the other Wukongs that come out during this ability can hit targets farther than your max range. This is particularly useful for CSing against oppressive champions. You can use the adjacent minion to last hit a minion that's too far away to hit normally with this ability.
Sometimes it's better to cancel R when your E and Q abilities are up. E Q does more damage in a shorter time frame. Great burst, great to surprise people and kill them off.
You can reveal monsters over walls with Ravenous Hydra's active.
You can try this out by standing in lane over the wall of the giant frog, Krugs.
Stick to the wall as close you can. Use the straight/flat wall facing the lane, not the corridor towards the jungle.
Use the Ravenous Hydra active and the frog should get hit. The frog will start attacking you because it's ranged and it will reveal itself because of it. You can then press E over to it and escape that way. No wards needed.
This works on Wolf and one of the Epic monsters, either Red or Blue can't remember. I use it often near Krugs if I need a quick escape.