Tahm Prep - Seal / Quint choices?

Gallowgrim·6/25/2015, 3:10:55 AM·1 votes·723 views

So, long story short - for our upcoming Gentleman of Wealth and Taste I'm thinking Health seals are the way to go (and thus buying a few).

Flat health is a waste really, as if my calculations are correct Scaling Health will match them by 6th (thus, when it really will start to matter) and exceed by 7th...

Though if my math is right (and I'm not trusting it blindly)... at 9th level with Tahm's base health of 1,310 9 Percent Health Seals would be generating 589.5 HP? Opposed to 108 for Scaling Health and 72 for Flat Health? 954 for Percent, 216 for scaling HP at 18th?

Or is my math totally off, here?

And on semi-related note, would Health quints be advised, or sticking with the standard AP Quints?

5 Comments

rampaging poet6/25/2015, 3:46:09 PM1 votes

It looks like you divided by ten instead of dividing by one hundred when you calculated the percent health amount. By my calculations his base health alone would grant him 58.95 health at Level 9.

In general percent health seals give more health than scaling early and less late. I don't know if they also multiply bonus health - if they do they might pull ahead in the end if you're building a lot of HP, but you might not have the resistances to back it up.

Gallowgrim6/25/2015, 4:30:15 PM1 votes

Don't run percents late at night, kids!

Drunk Rummate6/25/2015, 4:45:49 PM1 votes

attack speed quints or armor quints with scaling health seals.

if you take armor quints then you want attack speed marks. if you take attack speed quints then you want armor marks.

Gallowgrim6/25/2015, 5:21:02 PM1 votes

Seems (if my math is right this time) that to match the +24 at 18 of scaling.. at base health of Tahm's buffed total you'd have a total of HP from percent runes of 100.125 versus 216 for scaling.. at a rate of 45 HP per 1k health bonus health (if it applies..) for a set of 9 you'd barely breaking ahead at 3k bonus health.. which would require 500 health per item on average.. item 3151 300, item 3075 0 item 3065 400, item 3083 x2 1600, and item 3717 300, 650 from the % = 3250 HP.... adding 625 to that if trading out item 3075 and item 3717 with item 3709 and item 3401 for a Support Role....

So 2225 Base + 3250 = 5475 HP for Top/Jungle, 6100 HP for Support.... resulting in a total of 246.375 T/J, 274.5 for S?

So the question becomes is 30/60 extra HP at 18 worth it overall?

Gallowgrim6/25/2015, 5:25:37 PM1 votes

100 AR/55 MR, not even that for Support... not sure if the health would cover the difference... 186 AR/108.55 MR at 18...