Funny Effectiveness (Jng Braum)

Kulstor Ebrough·10/21/2015, 7:22:24 PM·3 votes·806 views

ATTN: This is entirely silly, and I'm almost certain doesn't work outside of Normals, so if you're all about the winning. I wouldn't pay much attention here and just move along.

> ** Jng Braum, He's kinda rude with On-Hit Damage.**

(Runes and Mastery... Honestly kinda winged it being lazy and used the Jng Kayle stuff... Realistically... I would replace the AP runes with say... Magic Resist.. But... Lazy and not serious... If I was serious... Red: AS, Yellow: Armor, Blue: Magic Res, Quint: AS) 1.** Jng Item: ** item 3726 Trailblazer: Devourer's (Trailblazer because you really want the jng clear at first. Devourer's: The first sign this only works in normals) 2. Boots: ** item 1317 Ninja Tabi (Still gotta invest in Def stuff) 3. 2nd Key Item: item 3153 BotRK (Their HP% is your sustenance now) 4. 3rd Key Item:** item 3091 Wit's End (If you did your runes right, welcome to 2.01 AS and +42 more on-hit damage, also MR.) 5. ** 4th Key Item: ** item 3068 Sunfire Cape (Armor, HP, and more damage to add) 6. ** 5th Key Item: ** item 3065 Spirit Visage (MR, HP, and BotRK heals back more.. Really it's just the HP and MR)

Have you ever seen Braum clear anything or well... damage? It's kind of funny.

Break down of what is going to happen.... Braum will stun someone Very Fast... Which is good news for your team... The better news for Braum is that while the person can't be stunned for a good while, Braum gets about +30-40 bonus On-Hit Damage for just being Braum. Stack this with Wit's End (42), Devourers (50), and BotRK (??) and you get Work (160-Work*) damage on hit... at 2.01 AS. Then you have Sunfire Cape ticking just be a jerk.

Here's your math formula (for people into math and numbers): Braum Braumliness+item 3091Wit's End+ item 3153 BotRK+item 3726Devourer=Doing Work+item 3068Sunfire Cape.

Worst of all... He's still going to be annoying Braum... So he's still going to be in the enemy's face, blocking stuff, soaking damage, stunning, slowing, and hitting people into the air. Only he's going to hit living things rather hard. I'm putting emphasis on living things because all you'll do to a tower is pansy slap it really fast.

If you're still reading this and going "This would never work in a ranked match"... Refer back to the very first thing stated. I have no clue if it works or not. I just stated it works fairly well in Normals and it should be done as something leisurely for laughs.

Have a blast, and remember:

> If at first you do not succeed, please, tell me what it is like. - Braum

2 Comments

Ephemerion10/22/2015, 9:56:01 AM1 votes

I fought against one once. His clear is really slow&weak early so he is vulnerable to invades (I invaded once, failed and fled because his passive is strong and could invade again after a back 1 min after, he was still doing his first clear and quite low). Since I had no idea about our respective strength I made a mistake but his difficult early clears can be easily exploited by a smart opponent.

I think that he would get destroyed early by Kindred too, since they are ranged which makes it harder to apply passive during when they invade.

Edit: I'd take some AD runes too if I had to play him. You build enough AS and it helps clears

Kulstor Ebrough10/22/2015, 1:16:22 PM1 votes

Yes, the AS runes help a lot more. Starting the game with 0.85 (or around that) has shown me is a very huge deal.

The early game is extremely tough though... Basically, until you get Trailblazer it will take some time. Once you get Trailblazer, you're caught up to speed well enough. I always suggest Trailblazer because of the AoE clear and also the AoE stun for jng monsters. More stun->Less dmg->Longer time out.

Ganks are interesting. Because you're focusing on Stated Devourer it's really only good to go in for a gank when you have your ult up. If you know how to use it, Braum's Ult mean you are very likely to get a kill. It's a lot like Gragas, who has so much utility with his full kit that something will probably die. The huge issue why is because Braum slows, stuns, kicks them up, and denies. The hugest part is that he denies an opponents attempt to cripple their lane enemy with the shield.

Honestly, it's about the same with any champ that relies on Stated to do their damage. You're mostly going to be playing greedy in the jungles unless you have something (Ult in most cases) that can confirm you'll get a kill/assist. That's why this is only recommended for laughs and kicks in normals. I don't play ranked enough, but against people who know what they're doing, devourer is way too slow and runs a huge risk of taking too long to complete and being too late when it is completed.

In a nutshell, the effectiveness of this is about the same as jng Kayle (Devourer). I would actually put it on par because of Braum's superior toughness to Kayle's. The jungle advantages and disadvantages are fairly synonymous.