Twitch's Passive

Kulstor Ebrough·11/9/2015, 9:01:51 PM·27 votes·4,668 views

So, it's great that there is going to be an update to how his stealth works with his passive, but... The passive just generally feels underrated and non-threatening.

Look at Twitch's passive next to say.. Darius... It pales aggressively. I understand Twitch has the luxury of being ranged and stacking it with an ability, where Darius is melee (but can also stack it with abilities), but the difference between the two is just overwhelmingly different. When you defeat them: you fear bleeding effect from Darius if you're low health, you fear Twitch's poison effect when you only really have a sliver of health.

I don't think Twitch's Passive makes him that great of a duelist, just does some DoT. Honestly, the target has to be pretty low health (like extremely low health) that it'll kill them (as well as early enough in the game), often times, I see their natural health regen will mostly null it.

I would never make it on par with Darius (because again, ranged character), but scale to where it is a stack of something you don't want on you at any time in the game.

Twitch has become, by far, my favorite ADC choice, but I've read and agree with a lot people that say Calista just Twitches better by comparison.

I honestly think his weaknesses are with the following:

  1. Really low base speed (seriously, rats are suppose to be fast and agile).
  2. Really long cooldowns.
  3. A passive that loses presence by itself.

**Edited Suggestion: ** Deadly Plague: Twitch's basic attacks each apply a stack of Deadly Plague, dealing 12 / 18 / 24 / 30 / 36 true damage over 6 seconds and stacking up to 6 times for a maximum of 72 / 108 / 144 / 180 / 216 true damage over the duration.

**New: **Turn your head and cough, please. Additionally, when a unit reaches 6 stacks of Deadly Plague, they can afflict surrounding units with an additional stack and are slowed by 5/7.5/10/12.5/15% over 6 seconds. This affect stacks with Venom Cask's slow.

32 Comments

Ryùuzaki11/9/2015, 9:06:43 PM9 votes

true. brand's passive deals more dmg to a champion than a fully stacked one with twitch's passive (and he's ranged too) they should seriously consider giving him a buff... at least a buff to make able to 1v1 some of these broken adcs

Kitty von Tuna11/9/2015, 9:43:35 PM1 votes

Twitch's passive deals true damage though. You can counter Darius' passive with armor

Variks the Loyal11/9/2015, 11:59:37 PM1 votes

I think his passive would be fine if they exemplified it's stacking nature.

I would:

Give Twitch two charges of Venom Cask, and reduce the cost to 0. Increase Ambush mana cost to compensate.

Make it no longer apply Deadly Venom, but refresh it if the target has stacks.

Make it slow for an increased amount based on Deadly Venom stacks.

Make the initial target of Rat-Ta-Tat-Tat get 2 stacks per AA.

Lintu Puck11/10/2015, 12:27:42 AM1 votes

but now AD's have an item that gives Grievous Wounds on autos XD

Kulstor Ebrough11/10/2015, 12:45:14 AM1 votes

I mean the points still stand, and it seems that there are a lot of people here that have played (and probably like) Twitch that even kinda know... Yeah.. A health pot mostly neutralizes most true threats from it.

I'm reading a lot of responses that probably agree with... You win a duel with Darius at low health, you're praying your HP isn't low enough where it kills you.... You win a duel with Twitch at low health, you're not worried about the poison because you're not THAT low on health.

We take into account that AD's will have items that gives Grievous Wounds, and I'll redirect that thought right back to the duel scenario. Still the same thing. Only you're stressing a lot more against Darius' scenario.

The passive only really feels existent/relevant for his E... Which has a pretty hefty CD.

TurquoiseYoshi11/10/2015, 1:06:35 AM1 votes

The worst part is that he's an assassin, meaning that, if he has enough damage to kill you, he would have killed you far before you had the chance to get whittled down by his passive.

thebloody711/10/2015, 4:02:53 AM1 votes

why would someone ever compare an adc with a jugg/fighter.

IceKingChernobog11/10/2015, 4:03:36 AM1 votes

i rather riot put his passive on his E and give him a more utility based passive

WookieJesuz11/10/2015, 4:42:12 AM1 votes

Have u guys seen new deathfire torch mastery in offense tree? that crap is op on twitch

SpecterVonBaren11/10/2015, 6:02:50 AM1 votes

I say make Twitch's passive deal physical damage without scaling it up for the fact that it now deals with armor and instead also have it shred armor on targets hit by it. You could have it be flat to buff his early game or make it percentage based to emphasize his late game, but this would make his passive more like a debilitating poison and give him some utility to his team.

Silents42911/10/2015, 7:53:25 AM1 votes

I don't want a strong true damage DOT bot lane.

If they are going to make the dot stronger then make it do magic damage.

Festive Bear11/10/2015, 11:55:20 AM1 votes

I do understand, twitch's passive has insanely low damage, I went top against a riven, who was literally 0 hp regen. I got max stacks of my passive, she was at about 50-70 health. I watched as the true damage did about 30 damage over the full duration, no health pots no anything. One more auto and she would be dead. But no, even late game, his passive becomes obsolete, your passive doesn't work with any of your abilities like darius who needs it for his ult. You dont need the stacks for anything. Late game, they do no damage, people already have enough sustain or health/health regen that your passive does nothing anymore. Not even executing. one auto attack deals more damage than the entire duration of your passive. Why not, make twitch's passive synergize with one of his abilities, yes it does go with his w or e or whatever, but, even then, just no damage, very little damage even. Why not make his passive stack with ad or ap or something. Maybe 2% ap/ad or something so his kit really works together. Then he can be more viable late game instead of his passive doing fuckall damage.

Graves needs his cigar back Graves

Disulfiram11/10/2015, 12:05:10 PM1 votes

I think it would be enough to simply remove the cap on the number of stacks (maybe cap Expunge's damage so not to overdo this).

Big Lincoln11/10/2015, 12:22:21 PM1 votes

please don't act like twitch is weak, he's quite the opposite. you'd have to nerf something if you want to make his passive strong again because he's already got a really good kit for assassination/cleanup and the items he buys already give him considerable damage to begin with. his poison is meant to be consistent damage that goes with his DPS and sets up his E burst; it's also true damage which is why it only scales with levels.

kalista and twitch don't do the same job.

Ace Access 11/10/2015, 1:27:55 PM1 votes

I personally think he needs a 25 range buff but thats my bias

also his E needs to have some kind of steroid effect of his DoT

TDubH11/10/2015, 2:40:28 PM1 votes

... I disagree, I have the capability to apply this in the laning phase, I almost wish there was a time travel game mode that allows you to see pre-rework champions, being exceuted by a true-damage dot is unfun, yes twitch's passive may not feel the strongest but its a CRAP ton of hidden damage and is still appreciable to surprise kill certain champions.

Teridax6811/10/2015, 3:20:47 PM1 votes

For all the talk about true damage creeping into new kits and being used too liberally, Twitch's passive is probably one of the instances of true damage out there that's not being put to very good use (Irelia's W is another such case). As a prolonged DoT effect that needs to be stacked extensively by a ranged champion, it's also not built in a way that could really feel satisfying without going overboard, and it also doesn't really synergize with his kit as well as it could (Twitch gets really bursty in the late game, which just makes his passive even less immediately relevant). With Miss Fortune losing her Impure Shots, perhaps it would be worth replacing Twitch's passive with that mechanic so that his ramping damage would have an immediate effect in fights (especially when augmented by his ult), instead of having a passive that, at best, is about half as effective as Ignite, minus the Grievous Wounds.

ShatoSummoner11/10/2015, 3:24:12 PM1 votes

I think having 5% scaling per stack would help him. 30% of total AD is not very much damage, and in an average build would only have his level 18 damage with 16 stacks be maybe 320 true damage over the duration. I wouldn't be opposed to it having a special bonus for reaching max stacks on a target either, say an extra 1% of max hp per tick of damage if twitch reaches max stacks. The point is to make the damage be a bit more obvious and visible, instead of it just being a mechanic to increase Twitch's damage from his e.

NotClarkolas11/11/2015, 1:22:45 AM1 votes

Twitches passive does less dmg than the natural helath regen alot of the time its a complete joke

Kulstor Ebrough11/11/2015, 1:43:47 AM1 votes

I had a thought, because I am noticing a lot of people somewhat on the fence about it. Some know that it does its job just fine, but is still kinda lackluster, then I've even scratched my head realizing the application of more damage might be too much for a character like Twitch, and others know late game it's just next to meaningless except for the use of E.

A scary thought to it (also to make 'w' way more relevant), is if the passive was reworked and treated like a disease.

So the mile mark is 6 stacks... Keep the damage as it is... But at 6 stacks the target does an AoE (not a huge radius) that will apply one stack to affected targets, and targets under the effect of a full stack have a slow (not tremendous say 10-15%) that **will stack with 'w'. **

That would make Twitch's passive a big threat without being a game winning one. There is the small damage, but there is also the fear of being slowed down from a full stack for the duration of the debuff. For a champ that is all about positioning, it would be amazing to just set in stone that is what is unique about Twitch as an ADC from the rest.

Because, currently, Kalista >= Twitch.

Dunkrius2g11/11/2015, 3:33:05 AM1 votes

Why not add some small scaling into it? like .05% bonus ad going up .30% bonus ad with 6 stacks? that wont make him op. the scaling is small enough to not be too op but atleast it will be better than live. Think of this. Twitch basic build will be this item 3142 item 3153 item 3031 item 3035.

I wont be counting anything but just these items only. 30+80+40+25= 175. The scaling will be 52.5 over 6 seconds with his base damage on his passive so that is 216+52.5= 268.5.

What do you guys think?