Twitch's Passive
So, it's great that there is going to be an update to how his stealth works with his passive, but... The passive just generally feels underrated and non-threatening.
Look at Twitch's passive next to say.. Darius... It pales aggressively. I understand Twitch has the luxury of being ranged and stacking it with an ability, where Darius is melee (but can also stack it with abilities), but the difference between the two is just overwhelmingly different. When you defeat them: you fear bleeding effect from Darius if you're low health, you fear Twitch's poison effect when you only really have a sliver of health.
I don't think Twitch's Passive makes him that great of a duelist, just does some DoT. Honestly, the target has to be pretty low health (like extremely low health) that it'll kill them (as well as early enough in the game), often times, I see their natural health regen will mostly null it.
I would never make it on par with Darius (because again, ranged character), but scale to where it is a stack of something you don't want on you at any time in the game.
Twitch has become, by far, my favorite ADC choice, but I've read and agree with a lot people that say Calista just Twitches better by comparison.
I honestly think his weaknesses are with the following:
- Really low base speed (seriously, rats are suppose to be fast and agile).
- Really long cooldowns.
- A passive that loses presence by itself.
**Edited Suggestion: ** Deadly Plague: Twitch's basic attacks each apply a stack of Deadly Plague, dealing 12 / 18 / 24 / 30 / 36 true damage over 6 seconds and stacking up to 6 times for a maximum of 72 / 108 / 144 / 180 / 216 true damage over the duration.
**New: **Turn your head and cough, please. Additionally, when a unit reaches 6 stacks of Deadly Plague, they can afflict surrounding units with an additional stack and are slowed by 5/7.5/10/12.5/15% over 6 seconds. This affect stacks with Venom Cask's slow.

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