They need to fix the AI targeting, it's not a bug it's incompetent coding making them stand still

LoLsucksTFTisOK·9/24/2019, 11:32:55 PM·12 votes·6,311 views

There are so many times where melee champs will just stand perfectly still even though there's clearly a route open to get in range to attack an enemy.

Especially in the case of champs like Elise she can get trapped by her own spiders because they'll just stop moving if the closest enemy champion to them is blocked by another unit, even if they could easily get in melee range on ANOTHER enemy just by moving a few hexes to the side and then moving up.

It's insane how stupid the AI is at times and you would think that this kind of behavioral flaw would get fixed before a company ever thought of releasing a "competitive" game featuring it.

5 Comments

Dimwitt9/26/2019, 6:26:30 AM2 votes

it's what killing multiple melee comps currently. Assassins have it really bad though leaping to target only to do nothing...Kinda defeats them being assassins at that point.

Śhunpo9/26/2019, 5:59:22 PM2 votes

Lucian has a 100% success rate of dashing into CC, instead of out of it. He'll dodge every other ability, just not AOE CC; which he magnetizes to.

Maleagant9/25/2019, 4:58:36 AM1 votes

agreed

Ztoka9/25/2019, 6:01:50 PM1 votes

Ready for ranked..... Still a bug fest.. lol. Would be nice if they adjusted the ai to look for the low health target in x range after killing the current target. Love when the ai chooses to attack braum when the jinx/draven is right next to him w/ 200 health left..

Severcules9/25/2019, 11:37:40 PM1 votes

oh the targeting in TFT is horrifying! Worse actually with the new patch. I've got units that will just stand still despite clear pathing and other that will switch targets from a lower health unit to the highest health unit.